Focus this month was adding an upgrade system to equipment.
How the new upgrade system works is you first choose a base item you want to upgrade. This item will require a certain color of materiel, either red, green, or blue. You can then add either metal, equipment, or essence to sacrifice and level your equipment up. Once your equipment reaches certain levels it will unlock new abilities and in some cases extend combos.
I am splitting the upgrade items up to make it easier to diversify equipment so all equipment aren't fighting for the same resource. The Red, Green, and Blue, for right now are placeholder names, in the final game they will be replaced with something a bit more fantastical, this is just to get the idea across for now.
For changes to combat knocked back opponents can now hit other NPCs or walls and receive extra damage. I rebalanced a lot of the weapons and added new special abilities to them
I did try to make the armor morph targets more flexible so they would support larger sizes but unfortunately the plugin I got for it just refuses to work. So hopefully in the future I can get it working but for right now they will still look a bit weird.
Samantha Steele
2021-10-05 17:37:27 +0000 UTCGréviste
2021-10-02 20:20:41 +0000 UTCDigitalFurBelow
2021-10-02 19:12:50 +0000 UTCGréviste
2021-10-02 13:52:01 +0000 UTCDigitalFurBelow
2021-10-01 22:40:39 +0000 UTCDigitalFurBelow
2021-10-01 21:57:59 +0000 UTCZyquaza
2021-10-01 21:55:39 +0000 UTC