Ngl i found the first character model better in pre 1.6 version , is there a possibility to add it back?
Hex Maniac
2021-02-18 03:56:04 +0000 UTC
yeah someone mentioned. I tested it with barrelmaster and it works for him but nobody else
DigitalFurBelow
2021-02-05 21:45:38 +0000 UTC
He's doing nothing, because he's sleeping ... afaik only there to fill the scene
Legeden
2021-02-05 20:48:52 +0000 UTC
Passive combat is still broken unfortunately. But, I am patient so I'll wait till it's rectified. Overall I am pleased with the development of the game and I'm glad to help support it. :)
Xiro
2021-02-05 15:20:30 +0000 UTC
So, nothing new broken, but I don't know what the sleeping worker does. Anybody have any idea, or was it stated somewhere and I forgot about it? It's still working great, as always though!
kobster2
2021-02-05 05:10:23 +0000 UTC
inverse kinematics, so you can have NPCs actually touching things
DigitalFurBelow
2021-02-04 04:28:09 +0000 UTC
IK animation's? Also thank you for the size reset mechanic on beast he got waayyyyy out of hand in the older build
Redd
2021-02-04 03:54:05 +0000 UTC
I said in the post mortem that im not doing to have a roadmap. The one I used last year didn't seem very effective because it was constantly changing month to month, when I draw closer to the end and have a more concrete idea of what I have left to do then I'll make one. So I don't have any specific timeline for what im going to do with growth, other than trying to get IK animations working.
DigitalFurBelow
2021-02-03 14:56:31 +0000 UTC
ẞ question here: So how far into the future will it be when you start working on/improving/furthering the growth mechanics? just asking since they seem to have some weird soft limits and I'm unaware if there is any public planning board you have; if there was/ still one.