XaiJu
digitalfurbelow
digitalfurbelow

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Growth RPG V0.2.4

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Changelog 

Growth RPG V0.2.4

Comments

Ngl i found the first character model better in pre 1.6 version , is there a possibility to add it back?

Hex Maniac

yeah someone mentioned. I tested it with barrelmaster and it works for him but nobody else

DigitalFurBelow

He's doing nothing, because he's sleeping ... afaik only there to fill the scene

Legeden

Passive combat is still broken unfortunately. But, I am patient so I'll wait till it's rectified. Overall I am pleased with the development of the game and I'm glad to help support it. :)

Xiro

So, nothing new broken, but I don't know what the sleeping worker does. Anybody have any idea, or was it stated somewhere and I forgot about it? It's still working great, as always though!

kobster2

inverse kinematics, so you can have NPCs actually touching things

DigitalFurBelow

IK animation's? Also thank you for the size reset mechanic on beast he got waayyyyy out of hand in the older build

Redd

I said in the post mortem that im not doing to have a roadmap. The one I used last year didn't seem very effective because it was constantly changing month to month, when I draw closer to the end and have a more concrete idea of what I have left to do then I'll make one. So I don't have any specific timeline for what im going to do with growth, other than trying to get IK animations working.

DigitalFurBelow

ẞ question here: So how far into the future will it be when you start working on/improving/furthering the growth mechanics? just asking since they seem to have some weird soft limits and I'm unaware if there is any public planning board you have; if there was/ still one.

Guy-N-the_street


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