The focus this month was on polish so no huge changes to systems or content added.
There is a new combo system, where if you hold down the button to use the skill it will use a follow up attack. Also for some growth based skills if you hold down the skill button you will continuously use the skill, that way you don't have to spam the move.
There have been some AI improvements for active combat. I need to make an actual manager and behavior tree in the future, but for now enemies should spam moves less. I would like to have most fights include multiple characters in the future, I think it would give the game a better sense of scale.
Inventory is significantly improved. I went from spawning items in every update to a persistent system so its should update when they should. I am still having trouble with some offsets and trying to figure out what is causing that.
Implemented level streaming. Now the game world is going to be one unbroken level, so you don't have to enter level triggers and it saves me a ton of time.
debuff skills like Challenge Me will give you your health back once they wear off
And a few other QOL and UI improvements too
I also added a fun little joke weapon. I think in the future it will be relegated to the dungeon since its a silly thing.
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