Small update this time because of going on vacation and being sick.
The two biggest changes is that I made the Fat and Muscle versions of bodyparts match up, so you can now have musclegut characters. Also I cleaned up the Character menu a lot, so now it will only show you relevant information when editing.
Theres a couple of things I started on that I wasnt able to finish.
Implementing level streaming is basically finished. This is so levels load dynamically instead of walking off into the void to trigger the next zone. I didn't want to include it in this update because I know it will break a lot and I wanted more time to test it.
Dragon bodyparts will still have to wait a bit longer. I know that's what most people were looking forward to, but I wasn't too happy with how the models turned out and I wanted some time to redo them.
I did change how visuals are stored for NPCs, so in the future I can easily import/export the data to a CSV. Which means I can set the visuals for an NPC in the game instead of just messing with a bunch of unreadable array and it means that I can include people's characters in the game. All they would have to do is export their visual data and send it to me. The problem with this is I cant write to a CSV in blueprints, so I need to either use a plugin or some C++, which shouldn't be a big deal.
like I said sorry for the small update, this will probably be the smallest one
Avix Valen
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