Welcome To The Idiots Ward
Added 2018-06-05 07:48:41 +0000 UTC
Dear Insane Children,
There are a lot of things I find myself wanting to improve in relation to the first two Alice games when we start work on Asylum. Controls, design, etc... but one thing in particular keeps popping up in my head with regards to the overall theme / genre / mood of the new game: Horror
As much as I love the beautiful environments Alice explores in Wonderland - and I really love those places - it feels like a lot more could be done to sell the terror and isolation Alice must feel on these adventures. There's plenty of opportunity for horror - has been in both the previous games - but we never really 'went there' in a meaningful way.
This time around... let's change that, shall we?
And what could be more terrifying than CLOWNS + Tweedles?!
"Welcome!!" indeed.
Who wants to share a mental prison with these guys...

What's your feeling about horror? What sort do you like? What sort can't you stand? What's the best horror you've experienced in a film or game recently - and the worst?
Drop your feedback in the comments below and we'll discuss HORROR in full during the next...
LIVE STREAM <--- Click that link to set a reminder for this week's stream.
We're doing this one on Thursday @ 9AM Hong Kong Time (Wednesday, 6PM PST). Please join me, Martin, and Lulu. We'll discuss Asylum, hand out embroidered patches as prizes, and watch me fall repeatedly to my death. Weeeeeee!
From Shanghai with Goosebumps,
-American
My favorite horror movies are: Thing, Blair Witch Project, Jaws. They all have a deeper layer. But my vote is DO NOT do a horror game from Alice 3. To be honest Madness Returns had a bit much horror elements for me. (Hyde Park, Dollhouse - they reminded me of Silent Hill levels.) If you can find the balance between the dark/creepy atmosphere and the childish things that will be the best way in my opinion. We don't need gore I think. The first Alice game is still a tale for me. Maybe the dialogs...? Madness Returns more like a surreal crime story in Wonderland. If Alice younger here she is more innocent and confused. Twisted, dark goth style with fairy tale elements! That's the perfect combo I think.
sumblinker
2018-08-30 12:25:27 +0000 UTC
Good horror comes from a build up and release of tension over the span of the story. Jump scares are cheap. Keeping the evil hidden as long as possible helps as well.
2018-06-15 11:55:14 +0000 UTC
I like oppressive horror in the vein of Silent Hill 2. Visually disturbing things do not horror make; decay being a shorthand for creepy and bad can definitely be a part of the scariness, but story and game level need to come together to make me feel uneasy. The School level comes to mind from AMA, things moving in the ways that are slightly off and behaving in the ways that are a little odd hit the spot.
Alex L.
2018-06-14 02:54:50 +0000 UTC
I got the artbook for Alice Madness returns from my boyfriend for christmas, Their was tons of horror things in their that I loved! I actually found the Doll area of the game to be very creepy as well as the giant dolls and their weird sounds. I hope I get scared out of my skin for the next one! :D
2018-06-13 16:06:37 +0000 UTC
Little Nightmares is a perfect example. Every level had my heart racing.
2018-06-13 02:17:20 +0000 UTC
I remember reading about how Madness Returns was supposed to be an AO rated game with a battle with the Hatter and just a generally more "went there" feeling. I loved what we got because of the whole game followed a very clear process of mental degradation that you follow until a complete break blending reality and wonderland which was tasteful, well laid out and beautifully choreographed. Go there, hit the horror the way I know you all will and do what feels right!... also dont let EA dictate the game.
2018-06-10 09:26:46 +0000 UTC
In A Rose in the Twilight, you must commit suicide to unlock doors.
<a href="https://youtu.be/YdCQGmtUoUo" rel="nofollow noopener" target="_blank">https://youtu.be/YdCQGmtUoUo</a>
<a href="https://youtu.be/aFUxYEfbcMw" rel="nofollow noopener" target="_blank">https://youtu.be/aFUxYEfbcMw</a>
Based on Little Nightmares, I think the key to adrenaline based fear is little forgiving timing: For example, when a can't kill monster is coming at you and leaves you very little spare time to escape. It mustn't involve too complicated moves or it just leads to frustration. The more intuitive the moves the better. Feeling the monster coming closer as you see the way out and your not sure until the very end if you're going to make it. That's very nicely done in Little Nightmares. Mostly because it only involves jumps and slides and relying on your intuition to choose the right path.
Make Nine Inch Nails great again
2018-06-08 13:19:29 +0000 UTC
I like the level of horror in the other alice games... if you push it much farther I'm not sure I would be able to play the new one at all....
Pytress Lowrey
2018-06-08 12:01:54 +0000 UTC
This will sound totally not horrifying but the scariest thing I’ve seen in a video game where I got 10mins in and took my headphones off and said nope : just random ass whispers. There was nothing on the screen except flickering candle lights and I started walked and the whispering started - it wasn’t in English but just the closeness of the sound totally freaked me out. Also games where there’s total darkness except those flashes of light. You have to travel based on the flickering it gets my heart going. Combine whispers! No thanks sir
2018-06-08 01:08:55 +0000 UTC
Martin + American. I just watched your stream!! Their IS a game where suicide is a viable option that, at times, even actually is necessary to push story forward. It's Nier Automata.
2018-06-07 21:19:23 +0000 UTC
Many feedbacks here, but anyway, I try! One of the best horror I've experienced is Mob of the dead, the zombie map in the third dlc of Black ops II. The story takes place in Al Catraz, when 4 prisonners wake up in a demonic version of Al Catraz. While they are fighting zombies, they try to escape from the island with an airplane. But the airplane hit a ghost version of the golden great bridge on wich you can read " no one can escape alive". So the prisonners are sent once again in the prison with no memories. There are traped in a timeloop and doomed to repeat the cycle. It's a physical and metaphorical incarceration.Traped in their own shadows. It's a kind of purgatory.
2018-06-07 21:11:55 +0000 UTC
This is a very interessting feedback you've given here. I totally agree with you. Turning someone innocent and babyish into something very dark and evil could be a horrible nightmare. This kind of horror has often been used in movies or games. For instance : Burton's movie, Annabelle, the second game of Alice ( especially the 4th chapter). You're working in a haunted house? How do you know that?
2018-06-07 20:56:03 +0000 UTC
Building of suspense is great. Though one thing I absolutely do not like are audio spikes. It's not scary it just sensory overload close the threshold of pain. I'm not scared because of content, my body is reacting to potential danger cause by a sudden spike of volume. Those are really annoying and I consider it to be a cheap method in being "scary"
2018-06-07 12:37:52 +0000 UTC
I loved the tiny, little things... Building up. Like in Blair Witch and paranormal activity.. I was super afraid of those movies but not so afraid of silent hill. Dont have too much gore thou
2018-06-07 01:53:59 +0000 UTC
I love silent Hill 3 FEAR 2 and Alice madness returns amazing game
2018-06-07 01:50:44 +0000 UTC
I RED NOTHING! I just like the one on the left.
Saleh Abu-Rashid
2018-06-07 01:07:28 +0000 UTC
American McGee horror is great, meaning what is in the games is quality and scary enough but be sure to inject the trauma I guess all the physiological horror stuff...In AMR, I liked the underwater fish graveyard that was pretty gross and creepy and when I first arrived at the asylum thinking WOW here is Alice's reality. No matter what, it will be done grandly. Joey is doing an amazing job on these images. Keep it up everyone :)
2018-06-07 01:05:40 +0000 UTC
Will this be an art piece sold in mysterious also it just looks so freaking amazing? Also, have you had any thoughts of how many alternative endings Alice asylum might have? Will it depend on Alice choice and decisions? Ever considered having jack the ripper in the game or as Alice scariest part of her mind? The updates make even more excited to to want to buy this game when it is finished. Good luck on this wonderful and terrifying project.
2018-06-07 00:56:55 +0000 UTC
lots of paragraphical comments tonight haha, i have always loved horror personally with my "mom" it was strictly creature features till i was 12 an with my "dad" it was a free for all. Personally i love the alien games, alice, f.e.a.r an some others least would have to be that dead island i couldnt get out of the hotel..movie wise i love a lot like killer klowns from outter space, terrifier, texas chainsaw, universal classic monsters ect one of the worst was slasher . com an zombibevers among others. i am really excited to see what this game will bring to the table that is new, i missed last weeks stream n havent had a chance to get caught up is out of the woods still available?
2018-06-07 00:37:13 +0000 UTC
This is beautiful. Can empathize and understand.
Sarah Heist
2018-06-06 23:34:37 +0000 UTC
I actually work in a haunted house, so fear is basically my job. Huge fan.
I think the most effective form of horror comes in the corruption/destruction of innocence. Eg: childlike demons, clowns, possessed dolls, etc. This is a GOLDMINE for Alice.
Along with that, there is nothing more terrifying than being trapped in your own hellish head.
I feel you've gotten close to these in the last two games, and not much pushing is needed to get it to absolute horror.
Also, I (redmusicblaster) have still not received my prize from that one stream... Idk What else I can do beyond what I was supposed to...?
Great work as always. Blessed be.
Sarah Heist
2018-06-06 23:30:52 +0000 UTC
To start out, asking our opinion on effective horror is just ASKING for those long posts which you hate to read on stream, so have fun with that. :) I don't like the "torture porn" and gore for gore's sake type of horror. I'm not adverse to horrific imagery with purpose, but it needs to have a reason.
I believe the most effective horror is that which confronts or calls in to question the fundamental aspects of reality we take for granted, or which perverts or subverts the judeo-christian subconcious foundation which is present in many of us raised in the western world.
Silent Hill 3's overarching plot was, for me, the most disturbing/challenging horror plot I've experienced in game form. Despite the poor summary below, this plot wreaked havoc on my quite fragile early 20's psyche (at the time), playing w/ religious archetypes and concepts and elucidated the dark, disgusting aspects of organized religious systems.
The protagonist Heather, having shifted from "reality" to silent hill is confronted by the enigmatic cult figure claudia black who states that the monstrous appearances are a manifestation of divine will, and that Heather should remember her "true self" so the rebirth of paradise can emerge on earth.
Heather eventually discovers that she is "alessa" the prophecied Mother of god. She is gestating the divine conception of "god", (she's a mary figure), however the god she bears is an abomination. She continues to plumet in to madness, and her body begins to decay as she progresses through the game. She vomits out the embryo of the unborn god, which is eaten by claudia black, who states she will birth god instead. This results in claudia's death and the emergence of "god" which is of course a horific monster.
Silent hill/Room of Angel - <a href="https://www.youtube.com/watch?v=6MUpUPHO3EU" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=6MUpUPHO3EU</a>
You lie, silent there before me
Your tears, they mean nothing to me
The wind howling at the window
The love you never gave
I give to you
Really don't deserve it
But now, there's nothing you can do
So sleep, in your only memory
Of me, my dearest mother
Here's a lullaby to close your eyes
Goodbye
It was always you that I despised
I don't feel enough for you to cry, oh well
Here's a lullaby to close your eyes
Silent hill 3: History of the series - <a href="https://www.youtube.com/watch?v=PekBuErGB28" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=PekBuErGB28</a>
truth_decay
2018-06-06 22:52:32 +0000 UTC
I like it can't wait to go back to Wonderland unfortunately I won't be able to make it to the next stream so see you later bye
Lucas Severin
2018-06-06 22:46:16 +0000 UTC
Personally I believe the horror aspects were toned down in Madness Returns once in comparison to the first game. As for the style of horror I prefer a more atmospheric style rather than jumpscares. The asylum scene in madness returns was good at using music and imagery to create a generally uncomfortable environment.
The tweedles look great, they perfectly reflect how Alice's thoughts are become twisted and broken
Hope this was useful
See you at stream
2018-06-06 21:08:21 +0000 UTC
I think my comment disappeared, so I'll quickly recap it again , and apologize if for some reason my other comment appears and I end up with two. :)
I love psychological horror with a mix of disturbing and creepy imagery. Even gore is fine, as long as it's no excessive torture Saw-movie level stuff. And no jumpscares. ;) The element of horror that I think could be very interesting to play with (which I've seen others mention) is fear of the unknown, where you can be deathly afraid of something you have not even seen. Oft times I think horror games/movies/etc start out with that unknown predator, and then they reveal the monster and the scariness drops. Tension and suspense are most times the most potent feelings in horror.
Three horror games I enjoyed were Alien: Isolation, Darkwood, and Little Nightmares. First off Alien: Isolation is I think a perfect example of tension and suspense like I mentioned, and this is pretty prevalent even before you see the Alien (though it stays with you through the whole game). It was one of those games that I loved and was also absolutely terrified at the same time. XD Secondly, while Darkwood is a fairly different game than Alice (and also other horror games - it's top-down), I still found it incredibly immersing with the music and the world, with a really dark and twisted story that in some ways you had to piece together through hidden secrets. And not to mention it had awesomely creepy creature and character designs. However, I think the thing that could be intriguing to apply to Alice from Darkwood is the idea of making difficult choices that make you question yourself, not only in moral terms, but also in not knowing which choice is really right (or even if they're both wrong in the long run). Forcing Alice (and therefore the players) to make hard decisions could go well with the psychological horror of the game. Finally, I'll mention Little Nightmares, not really cause it's scary, but again because it combined really amazing music, story and lore, and creepy but whimsical character designs. There's also a pretty epic chase scene in there. :)
Anyway, I look forward to seeing all of the creepy, horrific concepts you come up. ♥
2018-06-06 16:30:04 +0000 UTC
I usually don't play horror games, but I loved 'Layers of Fear '. First being able to explore the environment as a "place of safety" ( in that case the house) and than turning it into a nightmare with endless, weird corridors, exploring the same rooms but different and everything is constantly changing (like doors appear; when you go out of a room again, you're somewhere completely different). I think something like that would be amazing.
2018-06-06 16:26:24 +0000 UTC
In case of good horror i'm saying: classic Silent Hill games! No cheesy jump scares, but the atmosphere in which even daytime can be creepy and nightmarish. Music used especially to escalate anxiety in battles. In moments without battles pure silence is scary even more. Making player listen to silent, insecure surroundings and giving him/her some unknown sounds can be very effective in building a fear. Paradoxically also chilling music and peace situations in games like meeting a good friend (for whom player cares) can be used later to intensify a fear and lostness during "storms" - a sudden situations where everything is taken away from a player. It can be for example a gruesome death of that friend. Just listen to Silent Hill games OST. Tracks are either chilling or hellish disturbing.
2018-06-06 11:28:14 +0000 UTC
Absolutely despise jump scare horror. Prefer more thoughtful horror, psychological horror and classic horror. The kind that has a decent plot, and maybe a dark twist. I always feel that jump scares have no actual thought put behind them. I feel Alice fits more in to psychological horror, having said that, jump scares are the current rend for fashion, so I guess it depends on whether you want to go with the trends of the current generation.
2018-06-06 11:26:33 +0000 UTC
Jump scares and creepy things I love the tweedles they’re amazing!! ❤️
2018-06-06 10:18:54 +0000 UTC
Horror is one of my favourite genres, although lately I haven’t found much of the latest horror films and games to be all that good, so I would love for horror to play a major theme in Alice: Asylum and to portrayed well.
My feeling about horror is that it covers such a large range of categories and everyone has their likes and dislikes, which would make it hard to please everyone’s different tastes. For me, I like horror which contains; jump-scares, dark and twisted stories, ghosts, serial/mass murderers, zombies, creatures and/or monsters, visually shown blood (rather than organs) and penetration of kills to be off screen (so that you don’t get to see it, as some times they can become too gory). I cannot stand horror which contains; religious content (such as exorcisms and possessions, but stories that contain crazy religious people is okay), gore (as previously mentioned), sexual violence (it’s just disturbing and not entertaining) and bad/boring story telling. My best experience of horror recently has been jump scares (occurring during games) and having the element of surprise within story telling (for example: the killers in Strangers: Prey at Night being killed). The worst horror experience I have had lately, other than being bored with the stories, was many movies that just had a stupid twist (for example Insidious being about astral projection, which is admittedly is an interesting concept, but whilst watching the movie, I just felt disappointed when it was obvious that this was what the movie was about, as all the fear I had built up whist watching the movie just fell out of me and I was just left sitting in front of the TV thinking and most probably saying “This is about fucking astral projection?! Fuck that!”).
Sorry for the long rant, it’s just difficult to write about Horror, whilst only using a few words and I hope it all makes sense.
2018-06-06 10:01:20 +0000 UTC
I would be really happy for Alice Asylum to have more horror themes. Alice Madness Returns had a lot of disturbing scenes in it, and I would be all for some psychological horror themes as well as horror themes in general.
2018-06-06 09:00:38 +0000 UTC
I’m all about horror themed games, movies, books and art. More horror in the next Alice would be fantastic!
We’ve recently been watching a lot of horror movies while feeling under the weather, and a lot of them have been ghost stories from the 70s. Films like The Changeling and Burnt Offerings have great tone and atmosphere, and the mystery that builds up to the climax of each film benefits the horror premise.
One of my favorite horror games in recent years is Layers of Fear. I think it’s incredibly well done and has a lot of great disturbing and uneasy moments. I’m still a fan of older horror titles like the original Splatterhouse and even Phantasmagoria, but those are a lot more fun to play and not particularly horrifying.
My least favorite horror trope in gaming has to be fast zombies that are hyper aggressive during gameplay. Sometimes it’s an effective game mechanic to make me feel like I’m in the Dawn of the Dead remake, but often it comes off as trying way too hard. I like my horror to fill me with a sense of dread, not give me an adrenaline rush similar to an action game.
2018-06-06 04:41:34 +0000 UTC
On Lewis Carroll's existence (or lack thereof) in the game, I can understand dismissing images of him from AMA because they were mistakes, but what of Madness Returns? In the Ice Tundra chapter, there was a Memory where Lizzie mentioned "Mr. Dodgson" and how bad of a sailor he was (an obvious reference to him creating the Wonderland story while on a boat trip with the Liddells). That's less easy to explain away.
INeedANameForThisHuh
2018-06-06 04:08:30 +0000 UTC
Yep horror would definitely be a good addition all the previous Alice games had a brilliant amount of disturbing images and feels but getting some pure horror would definitely be great to see.
MagnasGodOfMadness
2018-06-06 00:05:44 +0000 UTC
I work at a haunted attraction and a character from the original Alice game actually is what inspired me to scare. There is an insane child in the schoolhouse who rocks back and forth laughing and then crying, it always creeped me out and so I used that to pull people in with niceness and then suddenly switch to something opposite. The switch back and forth with no notice creates unease in a person. People are relatively numb with gore but psychological scares stick with you.
2018-06-05 22:48:03 +0000 UTC
Games that did horror real well: “Alien Isolation”, “BioShock”, “Dead Space”, the original three “Silent Hill” games, “Alien vs. Predator 2”, and “Bloodborne”, all of which had a shared sense of impending doom. I’d also suggest David Lynch’s “Rabbits” for a macabre sense of unease beyond throwing blood and guts everywhere.
I feel like the horror in Alice should be surreal and psychological to create an atmosphere of discomfort (ambient/discordant noises, muffled/distant dialogue, impossible spaces). A sense that something is truly wrong, that things that shouldn’t be…are, and you can’t explain why. Too much modern horror is jump scares which is like a plate falling off the counter: it’s startling but not scary. “Asylum” should be like when you’re home alone late at night and the floorboards start creaking…that unease and dread will stick with people long after jump scares and blood and gore are forgotten.
2018-06-05 22:25:45 +0000 UTC
I personally love classic horror which was atmospheric with smart plot twists. Most horror today feels like a competition to come up with the sickest, most gory/violent ideas purely for shock value. Please don't go down that route.
While I agree that jump scares are usually seen a mile off from the sudden quiet in a game/movie leading up to them and they don't add much to the overall experience, I think more subtle approaches, like a small detail (something hidden in the shadows which disappears when you try to investigate further or a poster that moves just once when viewed from the edge of the screen/the corner of your eye) can be quite effective at creating an unsettling feeling. Perhaps traces left behind from whatever disappeared could be seen with shrink sense to indicate it was really there and not your imagination?
One humble request is to ask that the 'beauty' in the Alice game not be wholly replaced in favour of the horror theme. The games never shied from showing us things which were brutal but real, e.g. towards the end of the AMR game which shows Alice's(/real Victorian asylum patient's) experiences/treatment, but it's counterbalanced with emotive but beautiful aspects like the crying waterfall statue at the pool of tears. I liked the balance you had previously, personally.
I have no doubt that whatever you come up with will be absolutely gorgeous and absorbing :)
2018-06-05 22:19:15 +0000 UTC
My personal favorite type of horror is psychological, and I think Alice has a huge potential to bring in more of that! Building on the creepy imagery (the mangled fish & birds from the last game) and tying those to aspects of her life in some bloated twisted childish view would be wonderful! Looking forward to development, and like everyone else said, jump scares are cheap.
Some few horror games I was interested in was Year of the ladybug, & We happy few! Sadly ladybug didn't make it but I am still stoked about the art that was made for it. Also Home sweet home was great!
nopedia
2018-06-05 21:47:32 +0000 UTC
BioShock Infinte is a fantastic example, a worldbuilding jewel if I ever played one. Taking your breath away both by gorgeous sceneries and twisted enemies, it delivered such a graceful balance of splendour and scare! Being chased by a fanatic robotized George Washington with a machine gun screaming "The Lord judges, I act!", that's been stuck in my brain for years now.
The only other game that ever captivated me this profoundly with its worldbuilding was Madness Returns. Thus I have no worries regarding Asylum's ability to both astonish and petrify me <3.
2018-06-05 21:27:03 +0000 UTC
More horror is good! Whispering voices and dark corridors and cheerful things gone bad! I love the tweedles clown image its so amazing! May be this is where the balloons came from 0m0 maybe they lure Alice in to lock her up in a padded room in the dark 💘 love it so many possibilities
2018-06-05 18:19:31 +0000 UTC
Jump scares are common currency now though something totally unexpected could be horrific, though there wouldn't be much point in discussing that
2018-06-05 18:13:38 +0000 UTC
HOLY WOW those are creepy! Good job.
Kate Tildes
2018-06-05 17:43:12 +0000 UTC
I'm not a fan of horror games in general, I hate stuff like jumpscares. But I'd love to see somethin psychological that makes you feel a bit uncomfy, for example hellblade, I think the voices would fit well into an alice game!
2018-06-05 17:22:19 +0000 UTC
Having said this, I believe the first game was made of nightmares. And honestly was much more terrifying is aspects. From the older constructs to the more mind twisting fantasy. I'm totally on board with the idea of tweedle dee and tweedle dumb being clowns and can't wait to encounter them again. I horror game I enjoyed recently has been outlast :) very fun but stressful lol
2018-06-05 17:19:02 +0000 UTC
I am super excited to hear you say this! I have agreed that there could always be more of an edge to the games. I found I felt this way more about madness returns. The first time I played it I was only a little disappointed by the lack of horror, but was impressed my the sinister nature of the story
2018-06-05 17:15:54 +0000 UTC
Was never a fan of horror games or films. Just find them too cheap, and mainly jump scares. If I want a fright I can just look at my mortgage statement.
Had Alice been a straight up horror game I wouldn't have played it. Nothing against the art style however, thats always fine. Liked everything i've seen so far, including the lighter stuff.
2018-06-05 17:12:08 +0000 UTC
Psychological horror is my favorite type of horror. Jump scares are cheap moves & seem to be what horror movies use a ton of these days. Contortionists, old style ventriloquist dummies & leaving the monster unclear so my imagination can run away with it are what get me. AMR had plenty of creepy to make me happy. I got so blown away by all the horrific beauty in the areas that I just kept falling in love with the game.
2018-06-05 16:21:11 +0000 UTC
One of the few reasons I still have a GameCube is Eternal Darkness, the way that game messes with you is brilliant.
2018-06-05 16:04:04 +0000 UTC
I loved Layers of Fear. That carousel scene in the kids room is the best.
2018-06-05 16:02:07 +0000 UTC
Huge horror fan here. And I love it all: psychological horror, paranormal stories, blood and gore... So I would be happy if you "went there", all the way. I love slow burn horror games with lots of dark and creepy imagery (I think, Silent Hill 2 and 3 are perfect examples). The only thing I can't stand is jump scares. If you decide to add even more horror to the new game, I will not complain:)
2018-06-05 14:42:17 +0000 UTC
Im gonna just start with this and say I hate jump scares. I do love psychological horror however. One of my favorite movies is get out because it's able to make you feel uneasy the whole time. The movie made you second guess everything in it. The feeling of unease is my favorite in a movie or video game
Markus
2018-06-05 14:13:10 +0000 UTC
American, have you seen Suspiria? It’s an Italian horror movie that’s known for being really creepy, but still beautiful to watch. This said, I do like where you’re going with the circus clowns.
2018-06-05 14:07:16 +0000 UTC
Yesss I love creepy clowns! My favorite clown character is Number 6 from Slipknot. Also I think that a circus-y kind of area would provide a lot of opportunities for puzzles.
Chaussette
2018-06-05 13:18:14 +0000 UTC
Quite surprised nobody said anything about Frictional games. They have done some horror masterpieces...
2018-06-05 13:12:15 +0000 UTC
I love horror (games and movies), but i don't think most American "horror" movies are really "horror" (it's just lame gore most of the time which ->for me isn't the horror i am looking for XD). I think Japanese\Chinese\Thai horror movies are much better (psychological-survival)-like Ju-on. I liked "little Nightmares" as an horror-survival game, but my fav. horror games so far are still : Project zero\ Fatal Frame (all of them) and Silent hill because of the atmosphere and sounds(which is one of the most important part in an horror game!)
Jessi St.
2018-06-05 12:59:46 +0000 UTC
I would very much agree, with your pick of hellblade. Their use of different types of fear (the gore as well as the psychological) is masterful. As for what humans (children and grown-ass adults alike) fear the most is usually not darkness itself, but rather not knowing might be lurking within it. If you let your imagination run wild, with a bit of help from the game you can easily be terrified beyond measures.
Davinellulinvega
2018-06-05 11:26:21 +0000 UTC
Wow! This just made me more excited for the game. As an avid horror lover these pictures just stir something within me. For me horror is about tension and suspense. The sound may be the most important element. It has to activate my fight or flight mode. Game wise I really feel like until dawn, outlast, hellblade, evil within and especially p.t provided that. Movie wise I have to mention the quiet place. I don't think I've ever sat in a theater where everyone was silent. Everyone was so immersed in the movie. I love the kind of movie where you end up thinking about a ton of scenarios because you feel like you are part of it. The strangers did a great job with that. Also the orphanage and the autopsy of Jane doe. Ofc IT did that as well with the fear of the children. You can't help but to wonder what would you yourself see?
2018-06-05 11:25:23 +0000 UTC
I love the environment and feel of Madness returns and I would love to hold the same quality in Asylum but I think you can amp up the spooky/psychological reality. But mind you, playing Madness the first time was scary and being introduced to the creepy monsters and having to run for your life at certain times, even on easy mood.. But please don't make it a horror game, I hate jump scares and can't even watch others play horror games.. Not good for my heart either.
So TLDR; A bit more spooky can't hurt but don't make it a horror game. Thank you <3
2018-06-05 11:21:49 +0000 UTC
Sounds great.... just a thought about the second image (when the twins are in the prison cell). Making the horror more obvious might not make it scarier. The cheerfulness of Wonderland in a dangerous setting and with dark twistedness lurking in the periphery can be more inexplicable, more unknowable, and so scarier.
One of the other commenters here mentioned vulnerability. Most successful horror games have the player be very vulnerable to their environment, being chased by something they cannot defeat and they don't really understand. Something that looks scary but can be punched to death isn't going to evoke horror.
Alice could still look darker than previous games with their beautiful environments, but the feeling of horror when playing is going to come from changing her relationship with her world.
2018-06-05 10:49:48 +0000 UTC
The psychological is the best the first game got that right when you see Alice suffering especially the Jabberwock boss that was my best though i was angry on the way he was telling Alice that she is guilty for leaving her family back in the fire
2018-06-05 10:48:17 +0000 UTC
*Horror.
2018-06-05 10:02:27 +0000 UTC
Horror is my favourite genre. Resident Evil, Silent Hill, fatal frame etc. With Alice being so young in asylum i think unbridled terror should be a focal point. Like you had said in a live post a while ago, stealth should be prominant. Inspiration could be drawn from aspects of games like Alien Isolation and The Evil Within, especially the opening of TEW when you have to avoid the chainsaw dude who kills instantly. Hirror is the direction I'd always dreamt this would go in so I'm ecstatic!
2018-06-05 10:01:58 +0000 UTC
I wish there were more EU streams TT^TT
2018-06-05 09:54:26 +0000 UTC
Going with the horror base will give the game a much more immersive feel when Alice is confronted with the insanity of her world. Bioshock had a very dark feel to it and really pulled you in when you got to know your enemies a little better. One of my favorite horror games was Eternal Darkness, its incorporation if a sanity meter was a ton if fun and this game could really make a concept like it shine. Or even a choice system that could make Alice's world even darker; paranoia would set in, noises and voices from dark places, shadows moving that kind of thing. A less linear world would give the player more range to get absorbed into Wonderland.
2018-06-05 09:46:33 +0000 UTC
Oh horror, truly been my love since before I was even in grade school. Some of my earliest memories are of horror movies. I've always adored a beautiful visual combination of horror and beautiful imagery. I think Alice has always walked along those lines which is a big part of the appeal for me I'm sure. I think the game Layers of Fear is one of those games that also is beautiful and grotesque all at once. A perfect soundtrack/score also just elevates the atmosphere so much (Queensland level comes to mind.) I could go on forever about horror stuff so I'll end it at that haha.
2018-06-05 09:46:00 +0000 UTC
Sound is such an important tool to use when trying to create fear. Also, being relentlessly pursued by something that maybe we don’t quite catch a proper glimpse of? The saying: “People fear what they don’t understand...” springs to mind!
2018-06-05 09:43:37 +0000 UTC
Horror for me is about tension. Needing to advance, yet feeling fear and vulnerability from an unknown, or unknowable, entity. Hearing chittering monkeys and the screaming cyborg midwifes of System Shock 2 not knowing where they are. The monsters you don't see in Amnesia. The confusion between reality and fiction in Observer and the Evil Within. I do very much dislike jump scares. They are cheap, but more importantly, they make the unknown, known.
2018-06-05 09:37:28 +0000 UTC
I would love to see more horror in the next game. What I love about Alice is that on the face of it, it should have a childlike innocence but instead it is twisted & dark. I like films/games that play on the contrast of innocence and evil.
2018-06-05 09:09:19 +0000 UTC
*Sigh* Sadly another stream that I have to leave early for work...
Go back an hour pwease... :'(
Anyways, I don't scare that easy. But in terms of horror, the F.E.A.R. game series are always on my list for amazing horror. Then there's P.T. ... Which surprisingly gave me nightmares for days. And that new Visage game that's in the works. Those are my kinds of favorite horror games. Perfect timing, atmosphere, sounds and suspense, ambiance, music (or lack of at key moments, really raises tension)
But anyways, yeah, Alice could use a nice dose of some more horror, but not too much. Just enough to keep us on the edge of our seats and scare us at the right times would enhance it so much.
2018-06-05 08:54:35 +0000 UTC
Hellblade managed to creep me out. The darkness trial, the wall of hands, being stalked by the beast, Zynbels voice. As for movies, I remember Guillermo Del Toros "Mama" keeping me awake at night.
The start of AMR, when Alice sees Jabberwocky faces on people and gets surrounded is kinda scary. You expect to see monsters like that in Wonderland, not in London, which I think makes it scary, because then there's no where for her to escape it..
Darkness seems like a thing a child (or a grown-ass woman) would be afraid of. Any kind of horror can be hiding in the darkness. The danger just out of view can really make the imagination run wild.
If you want to do a lot of jump scares, the game should come with a pair of brown pants.
I do not like jump scares.
2018-06-05 08:52:56 +0000 UTC
I believe it was that lady from the portrait in the recent IT's remake. That scared the hell out of me! Somehow it reminded me of Junji Ito's horror (check him out if you didn't, I recommend The Enigma of Amigara Fault or Uzumaki). Silent Hills (P.T.) was also really creepy :D
2018-06-05 08:44:21 +0000 UTC
Love it!! haha
2018-06-05 08:43:28 +0000 UTC
Fatal Frame franchise is definitely creepy! Loving those games.
2018-06-05 08:36:39 +0000 UTC
This will be a long one because I find it hard to word what I mean.
To answer this I suppose we have to talk about the definition of horror. In different brands the idea of horror is potrayed differently. Is it jumpscares? Is it gore? Is it confrontational images about death? Never mind that there is a difference between scary and creepy. Scary is when something is a clear threat, creepy involves ambiguity, when your brain is conflicted about whether something is a threat. Although games like Silent hill are good, they uphold a very different idea of horror, and Alice's potrayal of horror was always unique and what attracted me to the game. The imagery of the Alice challenged what we thought we knew about our own psychology, showing us the limits but also the potential of our mind. Alice is primary a mind game, not a zombie or gore show or about giving you the creeps, but about feeling what it feels like to go through trauma, survivor's guilt, the sensation when your logic is contradicted.
In the first game this feeling was a lot more present, the song "village of the doomed" really captured it, and things like the spray that turned her into a demon (but also the enrage button in the second game), being back in the asylum is the perfect chance to re-explore that sensation and definitely add some elements of "horror" to it, but to stay loyal to your brand it's important to keep the primary idea in tact: the twisting of a mind.
So to answer the question: does the game need more horror? I'd say no, but other genres of horror could be explored to enhance the feeling Alice has.
2018-06-05 08:36:38 +0000 UTC
I would love psychological horror such as in the old Silent Hill games, especially 2! Another game that's not very scary but has very good and tense atmosphere is BioShock. But please, not too many jumpscares as I won't be able to play it😂
2018-06-05 08:32:59 +0000 UTC
Horror would be amazing, but no lazy jumpscares! ;) Bioshock got mentioned a few times and i agree on that absolutely, Bioshock had a great atmosphere!
St. Thomas
2018-06-05 08:32:46 +0000 UTC
Good horror for me in terms of mood and style was Bioshock 2. There was also quite a bit of good horror/suspense in the original Alice game, lets not forget how important that moody soundtrack was when paired with the visuals. Do you have any soundtrack collaborators in mind or on board yet? Please don't go full on creepy horror though, I want to be able to play it. Jump scares = bad
2018-06-05 08:28:10 +0000 UTC
By far the best horror games (in my opinion) are Silent Hill 2 and Fatal Frame 2. The biggest strengths in those games are atmosphere, ambient sound, tension, and excellent enemy/creature design (not to mention plot and wonderful music) If these elements can be focused on in this game I think it'll be a game to behold.
2018-06-05 08:04:12 +0000 UTC
YESSSS!!!! Horror is the way to go!!!!
2018-06-05 08:01:15 +0000 UTC
Bioshock infinite had a scene with alot of mask some with glowing eyes. It freaked me out. The whole area that that scene played in was creepy. Also bioshock has amazing horror athmosphere.
2018-06-05 07:59:40 +0000 UTC
The first game captured the horror very good, in my opinion. Please don't make Alice as scary as the old silent hill games, because then I can't play it. Silent hill is the horror I can't stand and is to much for me.
2018-06-05 07:53:17 +0000 UTC
I mean... for me the final segments of Alice: Madness Returns in the Asylum and Dollhouse were pretty horrific and freaked me the eff out so...
Sally
2018-06-05 07:53:15 +0000 UTC