XaiJu
Akanoes
Akanoes

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It's good to be back!

What’s been done?

Scooby

Misc

We're finally back in action! Newman's already been back on Ben X for a bit but I've really been struggling with myself lately and while I got less done than I wanted to (as I ended spending a weekend at my parents), I still managed to do more than I’ve been able to these past few weeks, so I guess I’m finally recovering =3. I’m basically all caught up with Scooby now, the scene builder tool really took way too much time out of everything but it’s finally working and I used it to finish the animation. Sent Newman what I got and we fixed some bugs together afterwards =D.

A good thing happened though, there was a bug in Scooby with the layer order. Since screens go on top of images and you can’t change that with just the basic tools. Like for an image you can say “show Y behind X” or “show X zorder 1” (layer order).. But screens don’t have that functionality.. Or so I thought, apparently if you use the Python command for it, you can.. No clue why you can’t use it with the Renpy version but this makes some stuff a lot easier and better. 

The command is “$ renpy.show_screen("X", _layer = "master")” and it basically puts the screen on the normal image layer. This means that you can order it behind normal images, it will go away automatically when you use “scene” AND it won’t hide when pressing H =D. So I might go through all of Ben X and apply this to some of the screens.

Sadly I didn’t have much time to look at Unity, I did watch a few videos though and it looks really interesting (very hyped =3). I did end up doing some prep work for the tutorial though. I think I’ve got most of the base script and will do a test run soon. I set up a virtual machine so I don’t accidently mess up my own Renpy install and will run through downloading, setting up and the basics of programming in general. What’s a variable? What are conditionals? That kind of stuff.

As for Camp Pinewood, I didn’t manage to do a full runthrough but so far I have fixed a bug that locked away a large portion of the content (a quest got reset after you completed it so you could never get past it).The inventory screen would not block out screens below it, so you could accidentally talk to a person while clicking around in the inventory. Fixed some checks that weren’t working right and got rid of some redundant code.


What’s next?

That’s it for now, have a lovely day ^^
A recovering Akanoes 

It's good to be back!

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