Scooby
Was hoping to finish up all of the prepared script before the report, but I found out about a bug in the converter and had to redo some of it and since the last one was rather late, I had less time to fit it all in before this one T.T. But yea, the list is getting smaller, just some animations and the final bit of prepared script left. I say prepared, because the way it was written for Unity, won't work in Renpy so Newman's been changing it.
So next week will probably be filled mostly by adding to the dev tools, I'm really curious if I can actually make a positioning tool within Renpy and how long it will take. It would sure come in handy if we could do through Renpy itself instead of me fumbling about with code. Every time you move something you have to save, making the game reload. While that's not too bad, it can get rather annoying when you are moving things 1 pixel at a time cause it's ALMOST in the right spot, but not quite.
I'll also be working on expanding on the tool I made for BadSpider, he wanted to add a new work to it, but.. It has some new things in there which the tool wasn't made for. So that's gonna be fun, trying to figure out how to automate all that. I probably don't need to automate it all, but I like the little added challenge and maybe it can help more artists in the future, who knows =3
Scooby
Side tracking
That was it for now, I'll probably stream some of the tool work next week so keep an eyes out for a random (and boring xD) dev stream!
Akanoes