Been keeping busy with a bunch of boring stuff: combat testing, placing assets, redoing old scenes. So there isn't a lot to talk about this time round. Changed the variables of the old scenes so they work with the scene builder and also making them unique. Before I'd use some of the preexisting variables for scenes, like Shar's blush. But that didn't really work with the scene builder so now everything is unique =3.
Combat now has most of Gwen's assets, her combat doll and moves. The moves are always a pain to set up cause they're animations, so it's not just positioning but also finding the right timing T.T. The combat dolls are usually fairly easy as most effects aren't dependent on the doll itself but some other transforms the dolls are using.
I've also helped Muplur with his game, he'd been struggling with the Android build for a while now and I decided to finally help him =3. It was a bit of a struggle as I reinstalled Windows a few weeks back and Renpy didn't want to recognize my Java install T.T. But I made it submit in the end >3. I hope you guys have a chance to check his game out, it's pretty fun! =D
Until next time,
A soaked Akanoes (We had another heatwave T.T)