XaiJu
RoyalSkies
RoyalSkies

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Follow-Up Poll & Thoughts

The last poll was pleasantly surprising I really I thought most people would want to go back to modeling or Sculpting, but if we add the results from YouTube and Patreon, the most popular demands are :
Character Animation Programming
Anime Shader
Environment Creation
Menu Creation.

Facial MoCap got 1 vote, but that was a Patreon goal so it's guaranteed in the future. The only thing stopping us is the paywall. It's way more expensive than I thought. The Facial Shapekeys alone cost almost $300. Then I'd need to buy a phone capable of Facial Mo-Cap, so like an Iphone 12 or something, and then the software is $700. So, that's gonna take a little longer to reach than I thought unfortunately :(

On the flip side, to my surprise I think less than 2 votes went to modeling or sculpting. Everything else went to Unity or the Shader. Technically we're nearly complete with the Anime shader, there are just a few "tiny" details left to test on it. I think by the time we reach our $1000 patreon goal, we will be more or less on schedule for the Anime shader series -  So, don't worry about that one, it's the only thing on the list that will probably get a full month, maybe month and a half of complete dedication to it -

That leaves us with 3 Alternatives for what to do next Month. If I had to give my personal 2 cents on the matter. For the sake of the average viewer I would like to take a small brake from the "Deep Side of Programming In Unity". Most of our Audience is Blender, so I think picking something in the middle of Unity and Blender like Animation and Environment is probably the best move overall. Between the 2, which would you guys like to go over first?

Comments

I want the environments. I feel like you're the best animation tutor I've found on YouTube, so I voted for what I know you'll knock out the part in a way I have not seen done by anyone else.

But I rarely seen a good tutorial on procedural generation out of extremely basic things, so I doubt that will come as success, but why not try?

Sergey


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