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RoyalSkies

RoyalSkies

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RoyalSkies posts

AUTOMATIC Secondary Motion - (In-30-SECONDS!!)

This is my FAVORITE trick when it comes to making smooth 3D animation in Cascadeur-!!

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AI Based 3D Animation - Cascadeur Introduction!

After trying Cascadeur for a few days, I absolutely cannot go back to old-school manual 3D animation anymore - This software is amazing, and I'll show you why in the next few videos :)

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What Is Art? - (The Fundamental Core of Art)

Today I'd like to discuss one of the most simple but fun conversations an artist can have - What is art to you? And, how would you define it?

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So I finally Adopted "Adobe Premier" -

Took a HUGE step towards the future of the channel - Up to this point, I've been using Camtasia for all my video editing. But, since firefly is gonna be implemented into Premiere eventually, and I since it's the industry standard, I went ahead and made the jump today -

I have immediately noticed things I miss from Camtasia, but I'm determined to just adapt to the new software and start getting used to Premier lol - Though, I can tell of the bat that Premier is a lot stronger than Camt...

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New Unreal Female Base Texturing Complete

Alright, after literally hundreds of hours working on the new female base for Unreal5, I have FINALLY completed UV mapping and texturing coloring - You can see the before and after results in the images below - All in all, for the time that I had available, I think it turned out alright, and am excited to see what sort of designs we'll come up for her in various games -

Anyway, hope you guys look forward to seeing her too, thank you so much for being patient, and I'll see ya in the ne...

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Being HONEST With Your Goals -

Today I want to talk about how to figure out what you're goals are and how to approach reaching them-!!

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December OBJECTIVES!!

Alright, so, as usual we got a lot of our work cut out for us. I'll be covering some new important software findings this month, and in the background I'll be figuring out some more advanced stuff in Unreal5. It's funny how I feel like I have learned SO much about Unreal since we started months ago, yet there's still so many basic things I still have no clue how to do - But, that was exactly how things were when I started Unity and I still to this day don't know everything about Unity lol. View Post

November REPORT!

Alright Squad - despite being relatively peaceful during the last 6 days for holidays, this month was actually quite hectic - 20 new Unreal5 tutorials that I think will be very useful for anyone learning blueprints for the first time :) And, I got all 6 Back/Shoulder weapons, 6 arm weapons, and 6 alien weapons from our old games re-UV-Mapped and ready for photo-realistic texturing in our projects going forward! This will be extremely useful when we get to the point of starting to program guns...

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Happy Thanksgiving!!!

Hey Squad, hope each and every one of you is having an absolutely Fantastic Thanksgiving :)
Today was a pretty chill day for me, and it gave me the chance to do some planning for the rest of the month - Something I've decided is to go ahead and re-outfit the "old" weapons we used for Macrophage for our "new" Engine in Unreal5 - This will give us a decent starting point for our customization parts for all games going forward, since I plan for customization to be an important part of most pr...

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Support-Squad-Announcement

Hey Squad, It's been a while since I've made a general announcement, but that's mainly because I've been sick recently, and generally, it takes a lot of time to make very small progress when I'm building a project, but today I got the project to a pretty good checkpoint, which I'd like to share with you all today - Thank you so much for your patience and incredible support, as always hope you have a Fantastic Day-!!

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Houskeeping Day -

Well, today I'm still a bit sick, so I wasn't able to record any new videos - I decided to work on non-video related tasks that I've been procrastinating on, one of which was finally taking the time to redesign my hotkeys for the next year. The 3 software I use the most by far are Blender, Unreal/Maya, and ZBrush - So, I've gone ahead and made mouse hotkey profiles for each. The Blender one has more or less stayed the same for about 5 years, but I've made some minor changes, since what I usua...

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November OBJECTIVES

Alright Squad... As usual, we got a lot of work cut out for us this month - This is where we TRULY start to get into the meat of Unreal5... It's going to be EXTREMELY difficult since pretty much, the only thing left now are higher level problems, but fortunately the Solve Squad has been pretty awesome at finding solutions to most of the things we're trying to do - There's a lot that goes into just getting a basic Game Menu working well, but I'm hoping to finish most of that this month, and if...

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October Objectives (REPORT)

To everyone in the Squad, Happy Halloween!
I hope you enjoyed the holiday fright in good company with plenty of snacks :)
It was an extremely busy, but very pleasantly eventful month. I passed on the last 23 years of experience I had to the next generations of players for my favorite game series (Armored Core), and we broke 1000 members on Discord, 100,000 subs on YouTube, and even got to slip in 6 tutorials of Unreal5 Blueprints before the end here - I'm going to be uploading more Unre...

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Quick Announcement -

Hey Squad, just a bit of a heads up - While I'm uploading what I've learned for Unreal5 Blueprints, in the background I'm trying to get the knight character revised to be compatible with the new custom color scheme system that I've been developing with the help of the Sovereign Solve Squad members on Discord. We figured out quite a bit about how to make a system similar to Armored Core's, but it requires the characters to me modeled, UV'd, and textured in a very specific way - The old knight ...

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200,000 Subs YouTube Celebration STREAM-!!

Thank you for the 200k subs, we'll be celebrating with a live-stream tomorrow!

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Connect Discord To Patreon (In 30 SECONDS!!)

Here's how you connect your Patreon Perks to Discord in 30 seconds-!!

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Discord: 1000 Members WELCOME!!

Just a little celebration and thank you to all thousand of you on Discord-!!

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Armored-Core Series - Closing Thoughts & Future Streams

This video marks the end of the Armored Core Series, I hope it was insightful for anyone looking to understand Armored Core on a more deeper level - Thank you so much for watching and hope you have a Fantastic Day-!!

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We Are At 200k!!

I just found out that we reached the 200k mark on YouTube today!
I  haven't had a chance to prepare a celebration video yet - But, I just  wanted to go ahead and let you guys know the good news - Thank you so  much for being here for the support the whole time, I could have never  gotten this far without you guys :) I'll make a video about this news  soon, but for now, hope you have a Fantastic Day, and I'll see ya  around-!!

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How To Understand Every Armored Core Story

For my final video of the AC Series, I wanted to teach everyone how to understand the story of any Armored Core game :)

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Understanding The Main "Themes" of Armored Core's Story

Before we wrap up the AC series, I wanted to talk about how to  understand the main themes of AC's story, and why I think they are so  important and deep.

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Armored Core 6: Reload-Cancel Animation Techniques -

Here's how you can maximize your offense during a close-quarters engagement in AC6-!!

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Master Energy Management in (Armored-Core 6)

Here's everything you need to know about energy management in AC6-!!

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AC-Veteran Explains "How To Break Enemy FCS-Locks" (AC6)

There are 7 ways you can break your enemies lock in Armored Core 6 - Here they are in 5 minutes-!!

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Early Unreal5 - Unlisted Tutorials -

Alright Squad - It's been a while since I've made one of these announcements, ever since I went full into YouTube, I've been stretched pretty thin between learning blueprints, keeping up with Discord, and trying to step up the quality of videos overall.

Lately,  I've been finishing the Armored Core videos since I want to put them out there while the game is hot and new players are wondering how it works - But, in between videos I've actually be very busy continuing my studies with...

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AC-Veteran Explains "How To Aim" In Armored Core 6 -

Here's everything you need to know how to properly maximize your chances of hitting in Armored Core 6-!!

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How To Dodge PERFECT Aim (In Armored Core 6)

Here's how to dodge fire when the enemy has perfect FCS aim in Armored Core 6-!!

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AC-Vet Explains why "Hard-Lock" is GOOD - (Armored Core 6)

I've seen a lot of hate towards hard-lock, and not a lot of people  explaining the positive affects it has on the overall gameplay - So,  here's why as an Old-School player I really enjoy hard-lock in AC6!!

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October OBJECTIVES

OK Squad, as usual - We got quite a bit of our work cut out for us at the start - Since I just recently finished Armored Core 6 100% - There's a lot of very good lessons that I think most indie devs can take away from this game, and so I'll take a few days to just leave my obligatory review of the game and note some cool things about it that I don't think most people noticed.
Immediately afterward, I'll be shifting my focus to try and get this little Unreal Test project completed as fast a...

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September Mission REPORT -

Alright Squad, big shout-outs to all the new Squad members here, it's a pleasure to have you here, and glad to have you aboard :) As far as progress goes, it was a pretty busy last month, there are also quite a few UE5 blueprint tutorials I have completed that are still unlisted that are not on the list, so in reality we probably completed about 23 videos instead of 15 - I'm just trying to get through the last few "Indie Gamedev Advice" vids before I release our continued journey with BluePri...

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