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RoyalSkies
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Blender/Maya Modeling Topology (In 6 Minutes!!!)

Wasn't going to talk about Topology originally, but, there were so many comments in the last video wondering about it, so I figured it was probably a good idea to cover it a little.
Hope it helps :)

Blender/Maya Modeling Topology (In 6 Minutes!!!)

Comments

I plan to use it for human character creation as my primary modeling tool. From everything I've seen and heard from people, when it comes to sculpting, it's definitely better by far. It's the difference between racing with a good car and racing with a great car. zbrush is built for 1 thing, and that's sculpting. Blender on the other hand is more of a general 3D software. My workflow is probably going to be 'Sculpt/Model' in zBrush > retopologize in maya > rig/animate in Blender > render and create scenes with Unreal -

Royal Skies

After watching this and seeing somewhere else that you are grabbing zbrush. Im curious as to what you are going to use zbrush for? Is it so much better at sculpting?

HellSent

Too real haha, I'm glad we both survived them lol

Royal Skies

:D "Yes, those are real people... " Yep, and half the time they won't show you their models... either of them...

AuroranFilms


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