XaiJu
bagoolworks
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(6/6/18) Day 14 and Minigame Interface

Hey everyone. I would have had this out earlier by my computer randomly shut itself down and did a hard drive consistency check or something for about an hour. What you're seeing is the final appearance of the minigame interface for the spanking scenes. The black window is for text, the blue and red are for the spankee and spanker respectively, and the white window is for all of the controls of the actions you can take. So actually doing the spanking, baring, implement changing, etc. will be decided there. The ring which selects the actions will still be present when active, although I'm thinking about changing it slightly in design. Either way tomorrow I'll start the processing of polishing up the events for the minigame, something that should be short lived because unlike the menu system from before, I made sure the spanking minigame was in a stable state before releasing it as a demo a while back. The minigame is also deceptively simple in comparison. Funny isn't it? How the most coveted and anticipated feature of the game is more simple than a functioning pause menu. 

What I get done tomorrow might get limited by some work I need to do in preparation for next semester at my school, so there is a chance I won't have anything of note to show off in a post then. Either way, see you all tomorrow.  

(6/6/18) Day 14 and Minigame Interface

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