XaiJu
bagoolworks

bagoolworks

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bagoolworks posts

October 2023 Progress

Hi everyone. It's been a little over a month since my last hotfix, so I figured I should update you on the progress I've made so far with the next update.

Compared to the last update this one is on a much bigger scale both in size and complexity, so I've been more deliberate on the work I've done. I recently finished planning and making all of the rooms for the new and improved Alumin Village (including the inside rooms). I've also made lots of new assets like character models and art f...

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Sept 2023: SQ2:RE v1.62 (hotfix)

Hi everybody.

I'm happy that my last update went so smoothly (relatively to previous releases at least) and most of you have enjoyed it. I took some feedback and bug reports and made this hotfix version with those in mind. This version of the game includes those bug fixes primarily along with a cheating/testing object to use in the first town which will skip the main story quest for Tungsten Town. In terms of new content there's pretty much nothing, except for a new pair of underwear th...

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Sept 2023: SQ2:RE v1.61

Howdy everyone,

So my estimation of "a few days" was slightly exaggerated. I ended up having to fix more than I anticipated and added more content past my original expectations. Compared to my prior updates this one doesn't have as dense content distribution as them, however it branches the first town with the next one (Alumin) while expanding on some events that were left out of Tungsten and giving some distractions/diversions in between the two locations. The guide.txt file in the .zi...

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August Summary 2023

Hi everyone, sorry about the long time without posts but it's been tricky deciding on when to make an update on my progress. As I stated in my last post I've switched my attention to SQ2 and have been working on it exclusively since last time. I had a brief trip to another state to help family with work that interrupted things, but all in all I think I made good progress and I'll be releasing the next update within the next few days. The coming update will add content to bridge the gap betwee...

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Poll Results and Conclusions

Hello everyone,

It's been a few days since I opened the poll and I think the trends are pretty clear with where the opinions of the patrons lie. For the next period of work I'll be working on SQ2, and I will plan on jumping between SQ2 and DD as I tire of one or the other from here on out. It's been a long time since I worked on that project, but my ideas for it never stopped, so hopefully what I come up with won't disappoint. I also hope that this plan going forward is a good compromis...

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Patron Poll: Game Development Path Forward

Hello everyone, I'm setting up a poll here to gauge your feelings on my projects so far and to see where you'd more value my attention being spent on in the future. At the moment I have a good pace and plan going forward with Discipline Delivered where I'll be able to spend several update periods building the game up to the full version I have in mind. However I know a lot of you still are interested in Spanquest 2 and want to see me return to it. This poll is so I can get a rough idea of the...

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Discipline Delivered v0.1

Hey everyone, time for that update I promised.

I planned to get this out yesterday, but I encountered an error with how some animations layered which required me to edit many of the animations of Chrys layer by layer. Because of how involved this work was, I also went ahead and future-proofed the animations for the expected work I'll be doing to add implement variations and costumes in the future, so the added work pushed back the release a bit, along with the extra testing I had to do....

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July-August '23 Incoming Update

Hi everyone!

Long time no see, but I assure you I have some interesting content coming up. I meant to post a progress report sometime last month but I kept trying to add more to the game before posting about it, and time ended up slipping away from me. So now you have a game update to look forward to quite soon, either today or tomorrow in fact!

The update will feature boy1, or as he'll now be called: Shaun. There will be 3 missions for him, just as Chrys had on her release, and i...

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June-July '23 Progress Update

Hey everyone, sorry about the lack of communication in the meanwhile. I actually meant to get this post out earlier last week but I had more stuff than anticipated to finish up. 

Between my last post and this one my older brother got married and I had spent a lot of time away from my computer stressing over wedding related activities. Since I got back I've been able to continue work on the project stress-free (sorta) and have made some good progress. The images you see above are a ...

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Mid-June Progress Update

Hi everyone, wanted to give you all an update on the project and where I've been. I've actually been away from home for my brother's wedding and will only be getting back home later tonight. Up to this point I've been working on animations for the new character I'll be adding, and I'm aiming to finish a few that I can potentially show off during the halfway point between the next update. I don't have much else to say at the moment, as I'm very jetlagged and exhausted from festivities yesterda...

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Discipline Delivered Game Mechanics (Part 5)

Hey everyone!

I'm a bit late today, but going to give my promised preview of my plans for the records system. So considering there will be a fixed number of characters and jobs in the game, I figured it would be a good addition to have a dedicated records section where you can look up all sorts of info on the various spankees in the game. I plan on there being loads of information available for each spankee as you encounter them. Some things will have practical use, like most hated impl...

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Discipline Delivered Game Mechanics (Part 4)

Hi again,

So jumping right into it, the next two of the major gameplay components are the promotion system and training mode. These are two fairly straightforward ideas I had for the game which I think will fit certain niches people will appreciate while also being true to the game's theme and suitable in-universe solutions to things players might want to have in the game.

The promotion system is meant to be an indicator of the player's progress through the game, and will give the...

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Discipline Delivered Game Mechanics (part 3)

Hi Everyone,

Sorry for dropping off for a bit, I was in the middle of a big vacation when I started these posts and things were ramping up the last few days. I'm back home now, so I want to wrap up these last few posts previewing what I have planned for the game so I can actually get back to work on it! For this post, I'll be previewing the Email system today, which I think will add a creative touch of worldbuilding to the game.

The first thing I want to mention is that the email ...

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Discipline Delivered Game Mechanics (Part 2)

Hey again people. So continuing on from my post yesterday I wanted to divulge more info about the planned shop/upgrade system. For those of you who have ever been employees of large corporations, you might know that a lot of them have these dumb little point systems which is used for cases of good performance where a reward is in order, but they skirt around giving actual cash bonuses and instead give points which you can use on typically mediocre rewards like a coffee mug or gym membership c...

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Discipline Delivered Game Mechanics (Part 1)

For the first deep dive post into my plans for the game, I decided to go with a more detailed look at the core mechanics/gameplay loop that I had in mind. All of you who have tried the demo so far have an idea of the basic level of the kind of game this will be. You will select jobs which correspond to specific characters, severity/difficulty, implements, and offenses, then you will transition to a minigame where you will operate the spanking robot in order to make it perform more efficiently...

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The Big Picture

Hi everyone, I'm happy so many of you are enjoying the first demo I put together of the new and improved version of Discipline Delivered. I'm actually away from home on vacation at the moment, and rushed to get the demo out before I was left without all of my files. Thankfully the issue was mostly bug free as far as the core gameplay I wanted to show off, however it will still be at least a week before I can return home and address any issues or even work on adding more content to the game. H...

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A New Project (demo)

Hello everyone, it's been quite a long time since my last update. Due to other real life obligations taking my attention I was unable (and often unwilling) to continue development on SQII and other projects of mine. The tedium in working with RPGMaker kept me from committing to ideas I had, and I didn't have any motivation to continue. 

In the time between my last posts and now I've experimented with a few ideas I had in other engines, game concepts that go beyond what is possible ...

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(08/03/2021 ) Overdue Update

Hi everyone,

Sorry for dropping off for so long. There's been recent developments with my family and living situation which kept my attention from SQ2 or any other projects of mine for quite some time. 3 people moving, a new job, and lots of time where I haven't been able to enjoy the privacy that lewd game development requires. 

I've only recently started again on adding content to SQ2, but prior to that I was working on and off on another small game project I had in my head...

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(04/13/2021) Project Status

Hi everyone,

I know many of you are anticipating the next update on SQII, and I'm sorry to disappoint with this unpleasant status report. At the moment I find it hard to get the motivation or inspiration to work on the project, as other aspects of my life are taking focus at the moment and the game is a huge time and effort sink. This isn't an announcement of cancellation or hiatus, because I'm still picking away at parts of the game slowly, but I want to give everyone a fair notice tha...

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(2/24/21) Break Update

Hi everyone, I hope you've all been well. It's been about a month since my last post and I took a vacation from Patreon, and I wanted to fill you all in on some things. First I should say that in the next 2 weeks or so I'll be moving from my current apartment so I can't put my focus back into SQII just yet. Secondly I plan on the next update covering some scenes I didn't get finished in Tungsten town and the areas between Tungsten and Alumin. There won't be much innovation in terms of systems...

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(01/23/2021) Update Fix and Guide

Hi everyone,

Sorry about the botched release yesterday. I tried fixing the issues people had mentioned in the prior build while on 6 hours of sleep and after a full workday, so my mind definitely wasn't in the best place to do that sort of thing. The fixed version has a working Ruby and Amalia scene (trust me, I tested it thoroughly) as well as the .txt file I mentioned which has a listing of every possible spanking along with short notes on each one. It's not a fully fledged guide or w...

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(01/22/2021) SQ2:RE Version 0.123

(The following is copied from the patron-exclusive post made 2 days ago, save for the final paragraph.)

Let me first express my gratitude to everyone who's stuck around for this long supporting me from the sidelines. If I didn't know I had so many people expecting what I produce I probably would have given up on this project a while ago.

Finally presenting the long awaited next installment in Spanquest 2: RE. The version 0.123 again is a rough judgement of the percentage of the ga...

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(1/20/2021) SQ2:RE Version 0.122

Let me first express my gratitude to everyone who's stuck around for this long supporting me from the sidelines. If I didn't know I had so many people expecting what I produce I probably would have given up on this project a while ago.

Finally presenting the long awaited next installment in Spanquest 2: RE. The version 0.122 again is a rough judgement of the percentage of the game I've completed compared to what I imagine the final version will be. Therefore, this number accurately repr...

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(1/18/2021) 0.12 Update Imminent

Hello everyone. 

This post will feature some information about the update that will be posted within the next 24-48 hours. I've only gotten some preliminary reports from one of my testers  but it seems like the major kinks have been smoothed out. 

Firstly I should mention if this was not already evident that this will be a paid update unlike the one prior to this. Patrons will get charged according to the amount the pledged at the end of the month. The update will b...

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(1/9/2021) Testing Begins

Hey everyone, 

Good news today. I've finished adding the last of the scenes and content to the game today so now testing can officially begin. I expect to spend the whole weekend doing my own personal testing before deferring a more stable version to a small group of testers to stress test it. So it'll probably be 4-6 days more before the game is published here.

To preview what's coming:

-20+ new scenes with 50+ total variations of scenes.

-New outfit and 5+ new u...

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(1/3/2021) Progress

Hi everyone,

Sorry to say this isn't the post I wanted to make about the next update being soon inbound. The end of the year ended up being more busy than I expected and I wasn't able to work on the game at all during my brief vacation. If that wasn't bad enough I had an issue where I got partway through working on a very tedious event that ended up being more complicated than I initially thought, and I found out recently I had some graphics missing that I thought I had finished. So a l...

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(12/20/2020) Update Delay

I won't be making my expected deadline tomorrow for the next update. I know it sucks to hear and I'm just as annoyed at having to make it than some of you are. The last week of work for me was more busy that usual and it cut into my stamina for working on the game, and I've run into issues with some events that slowed down development further. On the 22nd I'm going to be flying out of state for the holidays, and while I'll be bringing my laptop I'll be spending most of my time with my family ...

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(12/16/2020) Teasers

Hey everyone, 

I have another update for you all about some coming content and teasers on what to expect. So far I've completed a little over half of the planned scenes I'll be including in the update coming soon. Viridia needs a "special" touch with dealing with her botany, Carrie intends on getting her payment back from you depending on how bad you messed up at her minigame in the main quest, and you'll also help Shelly and Verdeo with some relationship troubles. Those are just t...

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(12/10/20) Gameplay Poll

Hello everyone,

Posting this morning to let you all know of my progress and to set up a poll regarding something I've had a hard time deciding on. 

So far I've finished all of the events and interactions with Viridia and Lora, and have worked on half of the interactions with Carrie. I've been able to make good progress recently and I'm on track to make my deadline of the 21st of December for this release. What remains are interactions with Verdeo, Shelly, Richie, Amalia, and ...

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(12/05/2020) Progress Updates

Hello again everyone,

Just letting you all know that progress is ongoing with the game. I've finished all of the new events with two characters, leaving about 6 remaining. I'm trying to step up my pace because I'm nearing the end of this update and I want to try to get a release out in either the 2nd or 3rd week of December.

I should also mention that after this update I'll be taking a short break from SQII development to work on some other projects of mine, either another game or...

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