XaiJu
bagoolworks
bagoolworks

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(5/30/18) Day 8 and Interface Prototype

Hey peeps. Not a stunning update for you all tonight, just a shot of the new UI for the game. I'm using a super simple artstyle for the face graphic on the left, which can cycle between normal, sad, teary, or crying depending on how intense your last spanking was. The meter below it measures your exhaustion, so the lower it is the better. On the opposite we have a butt graphic which will show redness in real time, and below it is the precise soreness meter which measure down to a percent. The two empty spaces are for whatever implement you have equipped and your current gold count.  I'll be tweaking some of the details either before or after the first demo, but I think this is how I'll keep it. 

I also did some work on Maria's portrait. I originally just edited the female portrait a bit, but felt that was too lazy looking and have since done some major adjustments that will suit her character better. Tomorrow I'll have her portrait done, along with all of her expressions. At that point, I'll be able to test her dialogue fully and possibly initiate a spanking scene using the new system. 

(5/30/18) Day 8 and Interface Prototype

Comments

Thanks. The face and butt graphic were a little rushed, but adjusting them is easy to do in the future. I'm also going to try and replicate the gold-border style soon with all of the other menu screens so things will look more cohesive.

Bagool

Lol, this was kind of rushed, but I did have most of what you said in mind. I took out the percentage sign from the right because of issues with testing, though it will be in for the final versions. The left bar's maximum can change but it is still possible to measure it by percentage, and I'll have that as well.

Bagool

Really nice UI. But are numbers in right meter needed? If they are, add them also in the left, 'cos muh, perfectionism. And maybe add "%" to them if maximum stamina and sore not changes through the game. Or get rid of the numbers in soreness meter if they are not needed)

Oh, that looks slick! All your hard work really shows.

Durandal


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