5/8/18 and... Decision?
Added 2018-05-09 03:28:53 +0000 UTCHi again everyone. I know I said before that I'd comment on this in a few days, but the response honestly speaks for itself at this point, and I doubt there will be any substantial changes.. The trends for both polls were almost identical, a vast majority of both groups would be willing to support other projects every now and then, as long as I get Spanquest II in order first. With the $1 patrons, there was more leaning toward focusing on SQII entirely, and with the $5 patrons there was more of a lean toward supporting either, but those distinctions are minor.
So unless something changes in the near future, here is my decision: With the last game jam, I found out what I can achieve if I go maximum overdrive and work at my peak efficiency. I was able to make a solid base for a game that has loads of potential in the future. If I could harness that same motivation, and focus it toward Spanquest II, I could have a demo will all of my intended functions out in a months time. After that, I could probably even create a town the size of the first location in Spanquest I in the same time. With this in mind, and the results of the polls, I've decided to shift my focus back to SQII until a full game play demo is released to you all. After that, I'll decide whether or not I spend the next few weeks on DD, or keep working on SQII until I have the "demo" of Red Valley from SQI done in the new engine, and release that as my first paid update.
A few favorable details have also come about recently related to this. First is the added experience from this week long game jam. I was able to try many new tools, features, and techniques I'm interested in migrating to SQII. Second, due to financial reasons I won't be taking the summer class at my university, and will thus have the majority of the summer to focus on the game. Roughly 3 months of uninhibited game development, who the hell knows what can get done? Lastly, the recent donations for people really gave me a better scope of how far I've come, and how far I can go. If someone told me I'd be making games involving one of my favorite fetishes as my primary income, I'd tell them they should slow down on hitting the sauce. It's a really strong motivator, knowing that what you do is actually worthwhile enough that people consider paying you for it. Since the brief period at the beginning of my Patreon where I had a monthly donation, the rising pledge amounts always felt like a far away number. But that goal is slowly getting closer and closer.
Anyway, as for now, I need to get back to studying for the exam that's worth 20% of my grade tomorrow morning, and will determine if I can even take next semesters classes. Aside from that, I'm in the midst of experimenting with higher resolution images in Construct 2, and that means I'll be redoing a lot of the character art in Discipline Delivered, and I'll be releasing that updated version when I'm finished with that. Depending on how that goes, it'll influence how I handle SQII art.
Until next time! (which will likely be much later)
Comments
Oh I know. I probably should have mentioned somewhere the amount of time I put into that last project was insane. One day I got up at 6:30 and immediately started working on it. I didn't shower that night because I was still adding stuff and it was so late.
Bagool
2018-05-09 18:53:31 +0000 UTC"If I could harness that same motivation, and focus it" You can't, generally you can manage that sort of overdrive for a couple of months before it catches up to you and then it takes a stupid amount of time to wind down and get back into a general flow. Keep crunch to a minimum!
2018-05-09 18:44:57 +0000 UTCGood luck with your exam. Don’t worry I’m sure you will rock them. After all You have some experience now with paperwork right?
Dirtyferdi
2018-05-09 04:15:58 +0000 UTC