(Non-EA version: https://www.patreon.com/posts/125972766)
Frame Generation:
NVIDIA DLSS 4 (with Multi Frame Generation)
AMD FSR Frame Generation 3.1
Temporal Super Sampling / Upscaling:
NVIDIA DLSS 4
AMD FSR 3.1
Intel XeSS 1.2
NVIDIA Image Scaling sharpening option for DLSS and XeSS
Render ReShade effects before UI blending (experimental)
Latency reduction: NVIDIA Reflex, AMD Anti-Lag 2
HDR in borderless screen mode
FPS unlock
Ultra-wide unlock with loading screen 'fix'
Requires ELDEN RING version 1.16, 1.14 or 1.13. Older versions of the game are not supported.
You cannot play in the official online mode while using this. (The mod doesn't affect your save data, however.)
Prerequisite: Turn on Hardware-accelerated GPU scheduling (HwSch) in Windows graphics settings (expect screen tearing and stutters while HwSch is disabled)
Using ERSS-FG standalone (recommended):
Extract the attached file's content to the ELDEN RING\Game\ directory (including ERSS-FG.dll, D3D12.dll and the folder ERSS2).
For using alongside ReShade: install the file ERSSReShadeStub.addon to ELDEN RING\Game\
Disable Easy Anti-Cheat, either by putting cmd /c start eldenring.exe & rem %command% into launch options in Steam or by using some other tool.
For Steam Deck (Linux) users: cmd=(%command%); cmd[-1]="eldenring.exe"; WINEDLLOVERRIDES="dinput8=n,b;d3d12=n,b;dxgi=n,b" "${cmd[@]}"
Set Resolution in the game's Graphics menu to your target resolution (i.e. your monitor's resolution)
Open the mod's configuration overlay with the Home key, select a Frame Generation and a Super Resolution method, restarting the game is required for turning on Frame Generation.
Using ERSS-FG alongside ReShade (requires ReShade version 6.0.0 or newer, supports FrameGen):
Install ReShade with full add-on support
Install ERSS-FG using the instructions above including the file ERSSReShadeStub.addon
Optionally install my modified version of ReShade to enable rendering effects before UI blending (enable Inject Effects in the advanced settings). ReShadeHEX installer is attached below.
[Deprecated] Using ERSS-FG as a ReShade addon (version 6.0.0 or newer, FrameGen is not supported):
Install ReShade and ERSS-FG following the instructions above
Delete the file D3D12.dll that comes with ERSS-FG
Notes for Wine/Proton users (including Steam Deck, Linux and macOS users):
The mod's overlay may be invisible while running in exclusive full-screen.
Workaround: switch to borderless mode, or turn on "Override Full screen state" in ERSS advanced settings before switching to full-screen.
For Mac OS users (or those running the Steam client through Wine instead of using the native Linux Steam client):
Add the file name (excluding the ".dll" extension) of D3D12.dll, ERSS-FG.dll and the files found in ERSS2\bin to the DLL overrides setting in Wine configuration. See wiki.winehq.org and the documentation of your Wine wrapper (Crossover, Whiskey, Bottles, etc.)
Use a different method to disable EAC, don't use the commands above.
Install the Alternative overlay toggle config optional file if you don't have an external keyboard.
Notes about usage with other mod loaders (Special K, EML, ModEngine2, etc.):
The D3D12.dll loader that comes with ERSS should work alongside EML, ME2 and some other mod loaders (except Special K). Don't use other mod loaders unless the previously mentioned methods fail.
Remove the included D3D12.dll file.
ERSS-FG.dll and ERSS2 (folder) must be in the same directory
Make sure ERSS-FG.dll is loaded as early as possible (before or at the same time as the flash-bang)
Steam overlay may refuse to work
For Special K:
Run Special K in service mode
Delete the D3D12.dll file that comes with ERSS unless it's not installed to the game directory.
Add ERSS-FG.dll to Special K plug-in list and set the load order to Early.
Installation: Extract the attached add-on archive files to "ELDEN RING\Game" (add-on DLL files are located in "ELDEN RING\Game\ERSS2\addons")
Remove Frame Time Constraint: Prevents game physics from being slowed down when it's frame rate drops below 20fps.
Flickering global illumination, most visible in shaded areas. (It's caused by either NVIDIA drivers or ELDEN RING itself but made more prevalent by the mod.)
Workarounds:
Use the GI Glitch Mitigation options in Advanced Settings -> Frame Generation
Rolling back NVIDIA GPU drivers to version 552.x
Using DXVK + VKD3D (doesn't support DLSS on Windows, it does on Linux however)
Setting Global Illumination to Low can reduce the intensity
Some reported that limiting the game's frame rate below your GPU's capability may reduce the flickering.
Minimizing the game in windowed mode while FSR-FG is enabled crashes the game.
(Unconfirmed as of 4.0) FSR FG + Special K: if Elden Ring's screen mode is set to Full-screen the game will repeatedly try to enter exclusive full-screen mode causing screen flashes.
v4.3.0
Updated dependencies:
DLSS v310.1.0 (from 3.7.20). Changelog from NVIDIA Streamline:
Added a new DLSS Super Resolution model (in beta) featuring a transformer architecture for improved stability and motion detail.
DLSS-G v310.1.0 (from 3.7.10). Changelog from NVIDIA:
Added support for DLSS Multi Frame Generation.
Added a new DLSS Frame Generation model with increased performance and reduced memory usage.
NVIDIA Streamline v2.7.2 (from 2.4.15)
Added support for DLSS Multi Frame Generation
Added DLSS-SR transformer-based render preset options: J and K.
(Note: DLSS will default to using convolutional models, a.k.a. preset E/F)
Improved the GI flickering glitch workaround for DLSS-G
Fixed ReShade depth texture being blank after a reload
Fixed a possible crash when the game reloads with ReShade Bind depth texture enabled
Fixed a possible deadlock when ReShade recompiles shaders with ReShade Inject effects enabled
v4.3.1
Fixed crashing when FSR-FG is enabled on an AMD GPU
Improved the accuracy of DLSS-G inputs
Enable ELDEN RING's HDR pipeline when HDR is turned on in ERSS settings, allowing HDR in windowed or borderless screen modes
Added HDR saturation setting for using HDR with frame gen
v4.3.2
Fixed a frequent crash in loading screens (while DLSS-G is on)
DLSS-G: disabled interpolation on the map and menu screens
v4.3.3
Fixed a rare crash when the game reloads with DLSS-G GI glitch mitigation enabled
v4.3.4
Made an attempt to fix a rare crash while ReShade Inject Effects is enabled
Fixed a possible crash when certain DX12 APIs are called in parallel by another mod
v4.3.5
Fixed a crash happening while ReShade Inject Effects is enabled, again
v4.4.0
Improved the accuracy of ERSS's HDR display shader, added a separate brightness setting for the HUD
Added an option to use the game's HDR color transfer function on the 3D scene
Fixed a crash caused by ReShade Inject Effects, hopefully for real this time. (Requires ReShadeHEX v2 for the Inject Effects feature.)
v4.5.0
Implemented a better saturation adjustment function in HDR
Updated dependencies: DLSS v310.2.1, Streamline v2.7.30
ReShadeHEX v2.1
Fixed effects not being loaded on launch.
v4.6.0
Added AMD Anti-Lag 2 integration
Added the ability to set an FPS limit using NVIDIA Reflex or AMD Anti-Lag 2
Added an option to disable ELDEN RING's 60 FPS limit
v4.6.1
Fixed ERSSLoader hanging when the game launches
v4.7.0
The FPS limit option in ERSS now also modifies the game's built-in FPS limit and can be used without Reflex / Anti-Lag 2.
Fixed a conflict with other FPS unlocking mods.
Removed the Remove 60 FPS limit option, it's now always enabled.
v4.7.1
Fixed FPS limit not being applied correctly.
v4.7.2
Added a custom FPS limit option
v4.8.0
Added an option to enable rendering at non-16:9 resolutions, a.k.a Ultrawide fix. (Doesn't implement UI fixes. See recommended mods.)
Added an option to show black pillarboxes covering loading screens on ultrawide resolutions.
Fixed overlay scaling being reset to automatic.
v4.8.1
Fixed Reflex not being turned on automatically while DLSS-G is active.
v4.9.0
Added Force 10-bit Swap Chain option: If the game somehow still uses an 8-bit format on HDR-supported displays, this is required to use ERSS's HDR features.
v4.9.1 & ReShade mod v3.0-6.5.1
Fixed compilation errors for ReShade shaders using color space information while Injects Effects is on
Prevent disabling Reflex while DLSS-FG is on
Updated Streamline resource tagging, fixing DLSS-FG black screen issue on certain systems
v4.9.2
Minor GUI changes.
v4.10.0
Fixed flashing black rectangle when the X (Square) button is pressed with Gamepad Navigation enabled.
Custom FPS limit now applies to interpolated frame rate rather than rendered frame rate. (i.e. While Frame Generation is active and the FPS limit is set to 60, FrameGen will target 60 FPS instead of 120 FPS.)
Allow disabling FPS unlock entirely (however this will reduce the effectiveness of Reflex/Anti-Lag 2).
Changed default FPS limit to 60.
v4.10.2
Verified support for Elden Ring v1.16.1.
Added an option to remove the white background when ER launches.
Fixed a bug in FSR-FG SDK that crashes the game when minimized in windowed mode.
Slightly improved ERSS load time.
v4.10.3
Fixed log spamming.
Fixed a resource state error thrown while FG is on.
v4.10.4
Fixed compatibility with ReShade 6.6
v4.10.5
Fixed a compatibility issue with additional overlay mods.
v4.10.6
Implemented a workaround for incorrect compatibility checks of FSR, FSR-FG and XeSS on certain DirectX compatibility layers (Crossover on Apple Silicon).
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