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anthjamesfc24gameplaylab

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ANTH JAMES FC26 Gameplay Mod - FREE VERSION RELEASE (V3 REGULAR) #TU1.4.0

The first FREE version of my FC26 gameplay mod is here - V3 REGULAR.

🔥WANT THE FULL EXPERIENCE?

Join my
PATREON to access the complete gameplay overhaul, including:

✅The current, latest version of the mod with significant upgrades (read about the LATEST version HERE
✅14 All-In-One (Plug & Play) Standalones: Slow, Extra Slow, Fast+ more
✅300+ Gameplay OPTIONS to customise EVERY aspect of the gameplay
✅PRESETS - quickly tailored gameplay styles with minimal setup
✅Career Mode Gameplay Stability Test Option
✅Much more!

🔹 Standalone Versions – Fully developed, all-in-one gameplay experiences, each offering a unique balance and feel.

🔹 Presets – Instantly shape the gameplay to match your playstyle without manually adjusting settings. Whether you prefer slow, methodical build-up, high-intensity pressing, or fast-paced attacking football, there’s a preset designed for you.

🔹 Options – A huge library of individual tweaks (over 300+), allowing you to customise every aspect of gameplay- from ball physics, CPU behaviour, attacking intensity, defensive shape, fatigue, passing errors, shooting errors, goalkeeping and much, much more. These options give you full control over how the game plays.

The Full Gameplay Package is the most in-depth and customisable football gameplay mod available - designed to let you create the perfect experience for YOU!

👉Join here: https://www.patreon.com/c/anthjames_gameplayoverhaul

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⛔Please keep in mind: This FREE version gives you a single standalone experience.

My Patreon mod can look and feel EXTREMELY different depending on the standalone you select. Do not judge the full scope of the gameplay based on one version alone.

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🛑🛑🛑IMPORTANT: You will find some ESSENTIAL STEPS in the download. If you don't take the time to follow those steps, you will not get this mod working properly! Please make sure you read ALL of the information inside the download - I CANNOT STRESS THIS ENOUGH!!

📌
All the information you need, including features of the mod, things to look out for, settings etc are inside the download. Again, please make sure you take the very small amount of time required to read this info!

Enjoy guys!

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🎥V4: NATURAL PASSING FREEDOM (Very Small Clip Example)

This is a bit of a 'nothing' sequence, but I really like it, because it shows how natural the V4 gameplay can look in my #FC26 realistic gameplay mod.

V4 really is a massive update and it's proving to be really popular. I know people say the ball in vanilla FC is 'glued' to the foot and all passes are 'laser guided', but you can see in this little clip how different the gameplay looks.

Not every touch is perfect anymore, not every pass is perfect - and there's an organic freedom and character to the play that you won't get elsewhere.

I've spent a huge amount of time on the details, give V4 a try now!

✅Working with #TU1.4.0

⚠️REMEMBER: This is just ONE standalone - Regular Extra. There's a huge number of movement bases - Slow, Extra Slow, Fast etc, not to mention 300+ gameplay options, allowing you to customise the gameplay to suit your version of realism!

🔍For the full details on V4: https://www.patreon.com/posts/anth-james-fc26-146393632?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

👉Join and download the 'Full Gameplay Package' now: https://www.patreon.com/posts/anth-james-fc26-147614534?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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🔥 ANTH JAMES FC26 - V4 FULL GAMEPLAY PACKAGE RELEASE!!!!! 🧠BIGGEST SINGLE-MONTH UPDATE EVER ⚙️ Advanced Passing System • Improved Fouls 🎮 10 ALL-NEW Standalones: EXTRA SLOW / FAST / REGULAR EXTRA🧩 PRESETS Introduced ⚠️EDIT 07/01/26: ALL NEW OPTIONS ADDED • NOW 300+ Gameplay Options • SO MUCH MORE!!!! #TU1.4.0

⚠️EDIT: 06/01/26: V4 was originally released for #TU1.3.0. It has since been made compatible to work with EA’s latest #TU1.4.0. There are also some very impactful NEW options added exclusively into the #TU1.4.0 Full Gameplay Package version (over 50+).

These include:
🔹Advanced Passing System - Extremely Reduced
🔹Advanced Passing System ISOLATIONS (multiple options around this)
🔹Slightly Lenient Referee Option
🔹Positioning Alternative - Tight Marking in Box (plus many combinations using this) 🛑An ANSWER to EA's possible defensive reduction!🛑

You will find details on these new #TU1.4.0 options throughout the document.

Ok, back to the original V4 release document…

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🛑 V4 is here — and it’s the LARGEST single month update I have EVER made!!!

The standalone sees several significant upgrades, there are 10 ALL NEW standalones and PRESETS are introduced for the first time in my FC26 mod.

A quick note if you’re new around here…

Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘CURRENT FEATURES OVERVIEW🔥’ PDF for an overview.

For a full breakdown, you can catch up on the previous versions ‘Details’ PDFs inside the download.

✨ WHAT’S NEW IN V4?

V4 STANDALONE:

♟️ ADVANCED PASSING SYSTEM

The Advanced Passing System takes gameplay to an entirely new level of realism.
The laser-guided feel is gone — passing now has true character. Every pass feels more varied and organic.

This system adds a significant layer of depth to the gameplay experience.

The Advanced Passing System has been designed to create more natural mistakes that scale heavily and intelligently with:

  • The type of pass

  • The context of the pass

  • Player attributes

If you’re playing with a team of low technical players for example, don’t expect to be able to tiki-taka your way through to goal.

Passing outcomes are influenced by a wide range of contextual factors, including:

🔹 Pass type
🔹 Passing ability
🔹 Balance
🔹 Momentum
🔹 Player pressure
🔹 Speed
🔹 Height
🔹 Body positioning

Who is making the pass, what that pass is — and how they make it matters more than ever.

⚠️ NOTE ON PLAYER ABILITIES:
The Advanced Passing System is heavily scaled by player attributes, but it still introduces a meaningful increase in passing variation for all players.
Without this baseline impact, even highly rated players wouldn’t be affected in the way the system is designed to achieve and it would flatten the overall experience.

If you find the system frustrating for whatever reason, please refer to the below options…

🎯 REALISM WITHOUT SACRIFICING GAMEPLAY

Pass completion percentages now align more closely with real-world statistics, but realism is never forced at the expense of playability.
The priority is always how the game plays.

Not every imperfect pass needs to miss its target entirely to affect gameplay.
Slightly off passes can now:

🔹 Slow the tempo naturally
🔹 Disrupt movement patterns
🔹 Require better awareness and control
🔹 Force players to adjust their first touch

⚙️ ADVANCED PASSING SYSTEM OPTIONS

(FULL GAMEPLAY PACKAGE)

Players using the Full Gameplay Package can extensively customise how the Advanced Passing System behaves:

Advanced Passing System — OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).

✅ Advanced Passing System - Extremely Reduced (*NEW in #TU1.4.0)

This is a major reduction from even the Significantly Reduced version, with substantially fewer errors and a much more forgiving overall feel. The Advanced Passing mechanics are still active, but their influence is minimal, making this the closest experience to having the system OFF without fully disabling it.

This option is ideal for players who want near-default reliability - particularly useful for very short halves, fast-paced matches, or those who prefer consistency over variation, while still retaining a hint of the system’s underlying logic.

Advanced Passing System — Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.

Advanced Passing System — Significantly Reduced
A heavily softened version of the system. The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.
This is a great option for those who play with shorter halves but still want to feel some of the impact of the system.

Advanced Passing System — Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.

Advanced Passing System — Increased
A more demanding version of the system, with greater impact across passing — including crossing.
Great for longer halves.

Advanced Passing System — Increased Contrast
Identical to the V4 standalone, but with additional contrast between highly rated players and average/low-rated players.

Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.

⚠️ NOTE: The standard V4 system already scales with attributes. This option simply adds extra contrast.

Slightly Increased + Increased Contrast

Significantly Reduced + Increased Contrast

🎛️ ISOLATIONS: Pass Type Control (NEW IN #TU1.4.0)

The following options are ISOLATIONS, designed to let you turn OFF or Extremely Reduce the Advanced Passing System for specific pass types only, while leaving the rest of the system fully active.

Advanced Passing System - Extremely Reduced - Ground Passes Only
Advanced Passing System - Extremely Reduced - Lob Passes Only
Advanced Passing System - Extremely Reduced - Through Balls Only

Advanced Passing System - OFF - Ground Passes Only
Advanced Passing System - OFF - Lob Passes Only
Advanced Passing System - OFF - Through Balls Only

These options are ideal if you like the Advanced Passing System, but feel that one particular pass type is too inconsistent for your preference (or you want to mix and match).

🕹️Example:
If you enjoy the Advanced Passing System overall, but find through balls too unreliable, you can use: ‘Advanced Passing System OFF - Through Balls Only’ option. This disables the system only for through balls, while ground passes and lob passes continue to use the Advanced Passing System as normal. These specific options allow you to refine your passing system more than ever.

⚠️ NOTE: If you are already using Advanced Passing System OFF or Advanced Passing System - Extremely Reduced then 👉 you do NOT need these isolations.

These ISOLATIONS are ONLY required if you want to target and adjust individual pass types, while keeping the rest of the Advanced Passing System active.

Reduced Passing Errors Option*
Designed for players who want to actively simplify and reduce passing errors entirely.

IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options. These settings are mutually exclusive.


💢 MULTIPLE NEW STANDALONE VERSIONS

✅ EXTRA SLOW
✅ FAST
✅ BONUS: REGULAR EXTRA
✅ BONUS: DRIBBLE ALTERNATIVES (FULL GAMEPLAY PACKAGE)

🐢 EXTRA SLOW

For those who love ultra-calm, deliberate gameplay, EXTRA SLOW is finally here.

Designed to be the most composed and controlled of all available standalones, emphasising patience, structure, and realism.

⚡ FAST

FAST is still a highly balanced and fully playable all-in-one experience.

Movement remains refined and controlled, avoiding the erratic, ‘janky’ feel of Competitive gameplay while maintaining fluidity.

⭐ BONUS: REGULAR EXTRA

An enhanced extension of REGULAR, designed to increase differentiation in player speed and movement while maintaining balance.

🎮 BONUS: DRIBBLE ALTERNATIVE VERSIONS

(FULL GAMEPLAY PACKAGE)

If you prefer the dribbling feel from V3 and earlier versions, use the DRIBBLE ALTERNATIVE versions to re-capture this.

The ball stays slightly closer to the player for a more familiar left-stick feel.

⚽ NEW BALL PHYSICS

✅ More dip and character
✅ Varied and rewarding shooting
✅ Improved ball trajectories
✅ Less floaty long passing

💡 Full Gameplay Package users can select prior and alternative ball physics.

‍♂️ FOULS IMPROVEMENT

An all-new referee increases fouls being called.

STRICT referee option available in the Full Gameplay Package.

⚠️ Fouls remain one of the most complex systems and will continue to be refined.

🏃 MOVEMENT / DRIBBLING REFINEMENTS

Left-stick dribbling and ball separation have been refined:

✅ More varied interactions
✅ More organic movement
✅ Smoother controlled sprinting

DRIBBLE ALTERNATIVE standalones are available for every version.

🌸 CLEARANCES / LOOSE BALLS

Outcomes are far less predictable:

✅ More loose balls
✅ Goal-mouth scrambles
✅ Organic, unscripted situations

✈️ AERIAL BATTLES / HEADERS

✅ Attackers win headers more consistently
✅ Defenders no longer clear perfectly every time

🧤 NATURAL GOALKEEPERS

New goalkeeper behaviour delivers:

✅ Fewer superhuman saves
✅ More believable reactions

Multiple goalkeeper options included in the Full Gameplay Package.

➕ PLUS MANY OTHER TWEAKS AND ADJUSTMENTS

🥊 FULL GAMEPLAY PACKAGE

OVER 300+ OPTIONS

🆕Positioning Alternative - Tight Marking in Box (NEW since #TU1.4.0): On January 6th, 2026 EA released Title Update 1.4.0. This update included a change to the AI defending which allows for ‘looser’ marking in the box. This particular positioning alternative RE-ACTIVATES something inside the gameplay files called ‘Tight Marking in Box Enabled’. You will find this particular option, plus many combinations featuring this option inside the ‘Positioning Alternatives’ folder.

🆕 Increased Manual Passing Fluidity Option
This option is designed for anyone who finds manual passing to be a little sluggish and unresponsive in FC.
Using this option increases the responsiveness and overall manual passing fluidity.
There is a variant for each passing speed, so be sure to use the option to match your standalone (or chosen isolation)!

🆕 Increased Ball Freedom Option
This creates additional separation between the player and the ball, resulting in a much more ‘chaotic’ gameplay experience where there’s a true fight to get the ball under control.
This option combined with the Strict Referee option also leads to many more fouls being called.

🆕 Injuries Option
Increases the chances of injuries occurring.

🆕 Reduced Fatigue Option
This is for those who find fatigue has too big of an impact on gameplay.
Use this if you want to significantly reduce fatigue.

🆕 Shooting Errors – Short Halves Option
This option REDUCES shot errors for highly rated players and just slightly INCREASES errors for average to lower rated players.

This is a great option if you're playing with shorter halves and want to feel strong players being lethal — whilst still experiencing some additional errors from average to lower rated players than you will see in default FC26.

To be clear, you can use this option even in longer rated halves if you like the experience it brings!

🆕 Neutral Pitch Conditions Option
Use this option if you want muddy, wet and snowy pitch conditions to have the same FEEL as playing in regular conditions.

This is a great option for those who don’t like the gameplay impact those different conditions have and want a more uniformed experience.

🆕 Default FC26 Player Morale and Team Chemistry Option
An optional add-on for those using my ‘Career Mode Gameplay Stability Test Option’.

If you are using that option but want to use DEFAULT FC26 player morale and team chemistry values, then use this option WITH it.

Please ensure that THIS option is given PRIORITY though or it won’t work!

🆕 Increased Field Friction Option
For those wanting the field to feel a little more 'grounded'.
The ball will bobble more and the players can potentially feel a little more 'stable'.

🆕 Aggressive Defender Step Up Option
Defenders step forward more assertively, engaging opponents earlier.

This creates more active defensive pressure without making the shape too unstable.

Note:
This is different to direct pressing values — it impacts general defensive behaviour in a more subtle way (eg, when deciding to retreat or step up for example).

🆕 Strict Referee Option
For those looking for a more strict referee.
Fouls are called quite softly using this option, sometimes based on minimal contact.

🆕 Default FC26 Referee Option
For those wanting to revert back to the default FC26 referee.

🆕 Reduced Passing Errors Option
This option is for players who want to actively simplify and reduce passing errors entirely.

It is designed for those who not only want the Advanced Passing System turned off, but who also want to move in the opposite direction — toward a cleaner, more assisted passing experience.

IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options.
These settings are mutually exclusive and will cancel each other out.

🆕 Advanced Passing System OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).

🆕 Advanced Passing System – Increased
An overall more demanding version of the system, with greater impact across passing — including crossing.

🆕 Advanced Passing System – Increased Contrast
Identical to the V4 standalone system, but with additional contrast between highly rated players and average/low-rated players.

Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.

⚠️ NOTE:
The standard V4 system already scales with attributes.
This option simply adds extra contrast for those who want an even more pronounced difference.

🆕 Advanced Passing System – Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.

🆕 Advanced Passing System – Significantly Reduced
A heavily softened version of the system.
The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.

🆕 Advanced Passing System – Significantly Reduced + Increased Contrast

🆕 Advanced Passing System – Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.

🆕 Advanced Passing System – Slightly Increased + Increased Contrast
Combines the slightly increased system with enhanced player-rating contrast.

🆕 Aggressive Line Behaviour Option
If you want ALL teams to behave with an 'aggressive' defensive line mentality, then use this option.

Obviously this will take away from some team differentiation, but if you like the closing down and aggressive nature of the defensive teams, then this option allows you to have this ALL the time and not just based on a tactical setup.

🆕 Deep Line Behaviour Option
If you want ALL teams to behave more passively, with a deep defensive line mentality, then use this option.

Obviously this will take away from some team differentiation, but if you like the style of gameplay this provides, then this option allows you to have this all the time.

🆕 High Line Aggression Option
In your tactics, if you set your defensive line to HIGH, everything from this point and above will give you the aggressive defensive line mentality.

If you would like the closing down and aggressive nature of the defensive teams with a high line and above, then this option allows you to see this behaviour more frequently.

🆕 No Deep Line Option
If you want ALL teams to not have the possibility of adopting a DEEP DEFENSIVE LINE, then use this option.

Despite what it may say in the team management screen, teams who have a DEEP DEFENSIVE LINE will instead adopt the BALANCED line behaviours.

🆕 FC IQ – WM Wide Support and WM Winger Balanced – Stay Wide Option (Experimental)
A slight reworking on these particular roles with the goal of keeping them WIDE in attack.

🆕 Physicality Option (Experimental)
The physicality element of FC26 is quite different to FC25.

It's something I'm actively exploring, but for a number of reasons it's quite challenging and complex.

Please don't expect too much from it at this stage — but give it a run and if you're interested please let me know how you find it.

🆕 Wider CB (On Ball) Options
• Mild
• Moderate
• Strong

Use this option if you want to increase the CB width when ON THE BALL.

🆕 More Blocks Option (V3)
If you liked the way blocks were in V3, then use this option to bring those exact values back.

🆕 More Difficult Headers Option (V3)
If you liked the way headers were in V3, then use this option to bring those exact values back.

🆕 More Powerful Clearance Option (V3)
If you liked the way clearances were in V3, then use this option to bring those exact values back.

🆕 Goalkeeper – Humanised Option (UPDATED)
Updated for V4 to ensure even more human behaviour and more long shooting possibilities.

🆕 Goalkeeper – Humanised Option V2
An even more extreme version of the Updated Humanised Goalkeeper Option.

🆕 Goalkeeper Option – Stronger (V3)
For those who preferred V3 goalkeeper behaviour.

🆕 Goalkeeper Option – Much Stronger

🆕 Ball Physics Alternative
A slightly experimental alternative ball physics option with additional character.

🆕 Ball Physics Alternative – Size Variants
• Larger Ball
• Smaller Ball
• Slightly Smaller Ball
• Much Smaller Ball

🆕 Ball Physics Alternative (V3)
Includes all extras associated with the V3 ball physics.

🆕 PLUS MANY MORE!!!

💪 PRESETS HAVE ARRIVED!!!!!!

V4 sees the introduction of PRESETS into my FC26 mod.

For those unfamiliar, PRESETS are a cluster of options that I have assembled together to help LEAN you into a particular gameplay style.

Remember, it’s just ONE interpretation of how you can do something — it’s not the only way.

Key considerations:

✅ You still need to select a standalone version
✅ Inside each preset you will find a READ ME .txt file. Be sure to read it so you can see a breakdown of the included options.
✅ You can add to or adjust the preset — just remember to give any additional options PRIORITY over the preset in your mod manager.
✅ If it’s not for you, simply remove the preset — no need to stress about it!
✅ These presets will continue to grow over time.

V4 FEATURES TWO PRESETS:

🆕 SHORT HALVES PRESET

The Short Halves Preset is quite self-explanatory.

It is designed for those who primarily play with shorter halves and are after a more attacking gameplay experience.

🆕 SCRAPPY PRESET

The Scrappy Preset is designed for those who like a more rugged, chaotic experience.

There are more fouls, lots of loose contested duels, and you're often fighting to get the ball under control.

📚 FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.

💎 ‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧 V4 Fast
🟧 V4 Regular
🟧 V4 Slow
🟧 V4 Extra Slow
🟧 V4 BONUS: Fluid Flow
🟧 V4 BONUS: Slow Flow
🟧 V4 BONUS: Regular Extra

🔥 ‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧 V4 Fast
🟧 V4 Regular
🟧 V4 Slow
🟧 V4 Extra Slow
🟧 V4 BONUS: Fluid Flow
🟧 V4 BONUS: Slow Flow
🟧 V4 BONUS: Regular Extra
🟧 V4 Fast (Dribble Alternative)
🟧 V4 Regular (Dribble Alternative)
🟧 V4 Slow (Dribble Alternative)
🟧 V4 Extra Slow (Dribble Alternative)
🟧 V4 BONUS: Fluid Flow (Dribble Alternative)
🟧 V4 BONUS: Slow Flow (Dribble Alternative)
🟧 V4 BONUS: Regular Extra (Dribble Alternative)

Older Versions:

🟦 V3 Regular
🟦 V3 Slow
🟦 V3 Fluid Flow
🟦 V3 Slow Flow
🟦 V2 Regular
🟦 V2 Slow
🟦 V2 Fluid Flow
🟦 V2 Slow Flow
🟦 V1.01 Regular
🟦 V1.01 Slow

Presets:

🟨 Short Halves Preset
🟨 Scrappy Preset

Options:

🟩 Advanced Passing System - Increased
🟩 Advanced Passing System - Increased Contrast
🟩 Advanced Passing System - Slightly Increased
🟩 Advanced Passing System - Slightly Increased + Increased Contrast
🟩 Advanced Passing System OFF
🟩Advanced Passing System OFF - Ground Passes Only
🟩Advanced Passing System OFF - Through Balls Only
🟩Advanced Passing System OFF - Lob Passes Only
🟩 Advanced Passing System - Reduced
🟩 Advanced Passing System - Extremely Reduced
🟩Advanced Passing System - Extremely Reduced - Ground Passes Only
🟩Advanced Passing System - Extremely Reduced - Through Balls Only
🟩Advanced Passing System - Extremely Reduced - Lob Passes Only
🟩 Advanced Passing System - Significantly Reduced
🟩 Advanced Passing System - Significantly Reduced + Increased Contrast
🟩 Aggressive Defender Step Up Option
🟩 Alternative Attack Option
🟩 Attacking Reaction Times - Increased
🟩 Attacking Reaction Times - Strongly Increased
🟩 Attacking Runs Option - Extremely Increased
🟩 Attacking Runs Option - Greatly Increased
🟩 Attacking Runs Option - Increased
🟩 Attacking Runs Option - Reduced
🟩 Attacking Runs Option - Significantly Increased
🟩 Attacking Runs Option - Slightly Increased
🟩 Attacking Runs Option - Slightly Reduced
🟩 Attacking Runs Option - Strongly Increased
🟩 Attacking Runs Option - Strongly Reduced
🟩 Attacking Runs Option - Ultimately Increased
🟩 Authentic Mode - Enable Option
🟩 Ball Physics Alternative
🟩 Ball Physics Alternative - Larger Ball Option
🟩 Ball Physics Alternative - Much Smaller Ball Option
🟩 Ball Physics Alternative - Slightly Smaller Ball Option
🟩 Ball Physics Alternative - Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Bonus Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight Option
🟩 Ball Physics Alternative (V3) - More Curve and Dip Option
🟩 Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
🟩 Ball Physics - Increased Roll Option
🟩 Ball Physics - Larger Ball Option
🟩 Ball Physics - More Curve and Dip Option
🟩 Ball Physics - Much Smaller Ball Option
🟩 Ball Physics - Reduced Roll Option - Strong
🟩 Ball Physics - Reduced Roll Option - Subtle
🟩 Ball Physics - Slightly More Curve and Dip Option
🟩 Ball Physics - Slightly Smaller Ball Option
🟩 Ball Physics - Smaller Ball Option
🟩 💥Career Mode Gameplay Stability Test Option
🟩 Compact Lines Option - Strong
🟩 Compact Lines Option - Subtle
🟩 Contain - More Intense Option
🟩 Contain - Very Intense Option
🟩 Default FC26 Authentic Mode Movement Option
🟩 Default FC26 Player Morale and Team Chemistry Option
🟩 Default FC26 Goalkeeper Option
🟩 Default FC26 Shooting Behaviour Option
🟩 Default Splashscreen Option
🟩 'Dynamic Positioning' Option
🟩 Easier Tackling Option
🟩 Early Trigger Running Option
🟩 FC IQ - CBs 'Defend' - Conservative Option
🟩 FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
🟩 FC IQ - Deeplying Playmaker - Come Short Restored
🟩 FC IQ - Everyone Defends Option
🟩 FC IQ - Everyone Defends Option (Updated)
🟩 FC IQ - FB 'Defend' - Conservative Option
🟩 FC IQ - FB Defend - More Defensive
🟩 FC IQ - Falseback Balanced - Attack
🟩 FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
🟩 Goalkeeper - Default FC26 Option
🟩 Goalkeeper - Stronger Option (V3)
🟩 Goalkeeper - Much Stronger Option
🟩 Goalkeeper - Humanised Option (Updated)
🟩 Goalkeeper - Humanised Option V2
🟩 Huge Ball Test Option
🟩 Increased Attacking Aggression Option
🟩 Increased Defensive Reactions Option
🟩 Increased Defensive Reactions Option - Strong
🟩 Increased Dribble Aggression Option
🟩 Increased Dribble Separation Option
🟩 Increased Elite Defender Option
🟩 Increased Elite Defender Option - Strong
🟩 Increased Marking Intensity + Increased Defensive Reactions Option
🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong
🟩 Increased Marking Intensity + Increased Elite Defender Option
🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong
🟩 Increased Marking Intensity Option
🟩 Increased Trap Errors Option
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Mild
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Moderate
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Strong
🟩 Increased Ball Freedom Option
🟩 Increased Field Friction Option
🟩 Increased Manual Passing Fluidity Option - Extra Slow
🟩 Increased Manual Passing Fluidity Option - Regular
🟩 Increased Manual Passing Fluidity Option - Slightly Faster
🟩 Increased Manual Passing Fluidity Option - Slightly Slower
🟩 Increased Manual Passing Fluidity Option - Slow
🟩 Injuries Option
🟩 Jockey - Faster Option
🟩 Jockey - Much Faster Option
🟩 Jockey - Much Slower Option
🟩 Jockey - Slightly Faster Option
🟩 Jockey - Slower Option
🟩 Kick-off Option - Authentic Mode
🟩 Looser Marking Near Goal Option
🟩 More Blocks Option (V3)
🟩 More Difficult Headers Option (V3)
🟩 More Powerful Clearance Option (V3)
🟩 Neutral Pitch Conditions + Increased Field Friction Option
🟩 Neutral Pitch Conditions Option
🟩 No AutoTackle Option
🟩 Open Lines Option - Strong
🟩 Open Lines Option - Subtle
🟩 Open Lines Option - Very Subtle
🟩 PA - Ball Side Subtle
🟩 PA - Ball Side Subtle (More Pressing)
🟩 PA - Ball Side Subtle + Compact Moderate
🟩 PA - Ball Side Subtle + Compact Moderate (MP)
🟩 PA - Ball Side Subtle + Higher Line Hold
🟩 PA - Ball Side Subtle + Higher Line Hold (MP)
🟩 PA - Compact Moderate
🟩 PA - Compact Moderate (MP)
🟩 PA - Compact Moderate + BSS + HLH
🟩 PA - Compact Moderate + BSS + HLH (MP)
🟩 PA - Compact Moderate + Higher Line Hold
🟩 PA - Compact Moderate + Higher Line Hold (MP)
🟩 PA - Default FC26
🟩 PA - Expression
🟩 PA - Expression (MP)
🟩 PA - Expression #2
🟩 PA - Expression #2 (MP)
🟩 PA - Higher Line Hold
🟩 PA - Higher Line Hold (MP)
🟩 PA - More Pressing
🟩 PA - Narrow
🟩 PA - Narrow (MP)
🟩 PA - Narrow + Ball Side Subtle
🟩 PA - Narrow + Ball Side Subtle (MP)
🟩 PA - OG
🟩 PA - OG (MP)
🟩 PA - OG + Ball Side Subtle
🟩 PA - OG + Ball Side Subtle (MP)
🟩 PA - OG + Higher Line Hold
🟩 PA - OG + Higher Line Hold (MP)
🟩 PA - OG + BSS + Higher Line Hold
🟩 PA - OG + BSS + Higher Line Hold (MP)
🟩 PA - OG + NDL + BSS
🟩 PA - OG + NDL + BSS (MP)
🟩 PA - Space
🟩 PA - Space (MP)
🟩 PA - Space + Ball Side Subtle
🟩 PA - Space + Ball Side Subtle (MP)
🟩 PA - Space + Ball Side Subtle + HLH
🟩 PA - Space + Ball Side Subtle + HLH (MP)
🟩 PA - Space + Narrow Defensive Line
🟩 PA - Space + Narrow Defensive Line (MP)
🟩 PA - Tight Marking in Box
🟩 PA - Tight Marking in Box (MP)
🟩 PA - Wider Defensive Line
🟩 PA - Wider Defensive Line (MP)
🟩 PA - Wider Defensive Line + Ball Side Subtle
🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)
🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold
🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)
🟩 👆 Many more of the above combinations (as I’ve certainly missed some)
🟩 Pass Speed Isolation Option - Extra Slow
🟩 Pass Speed Isolation Option - Regular
🟩 Pass Speed Isolation Option - Slow
🟩 Pass Speed Option - Slightly Faster
🟩 Pass Speed Option - Slightly Slower
🟩 Pass Speed Option - Slower
🟩 Physicality Option (Experimental)
🟩 Reduced Attacking Width Option
🟩 Reduced Defensive Width Option
🟩 Reduced Defensive Reactions Option
🟩 Reduced Defensive Width Option
🟩 Reduced Shot Speed Option
🟩 Reduced Shot Speed Option - Strong
🟩 Reduced Shot Speed Option - Subtle
🟩 Reduced Trap Errors Option - Strong
🟩 Reduced Trap Errors Option - Subtle
🟩 Reduced Fatigue Option
🟩 Reduced Passing Errors Option
🟩 Referee Option - Strict
🟩Referee Option - Slightly Lenient
🟩 Referee Option - Default FC26
🟩 Settled Attack Option
🟩 Shooting Errors - Default FC26 Option
🟩 Shooting Errors Option
🟩 Shooting Errors - Short Halves Option
🟩 Slower Pass Tempo Option (UPDATED)
🟩 Slower Pass Tempo Option - Strong (UPDATED)
🟩 Tighter Marking Near Goal Option
🟩 Wider CB (On Ball) Option - Mild
🟩 Wider CB (On Ball) Option - Moderate
🟩 Wider CB (On Ball) Option - Strong
🟩 Plus many more!!!

🧩 EASY SETUP — NO EXPERIENCE NEEDED

✅ Step-by-step guides
✅ Clear instructions
✅ Express Notes & Considerations
✅ Explanations for every option

🟥 IF YOU DON’T READ THE INFORMATION, YOU WILL BE LOST!!!
👉 Please don’t select your options based purely on the name — this is one of the biggest mistakes I see people making.

There are thorough ‘Read Me’ files in EVERY folder.
These explain the impact of each option.

🔦 REMINDER

Realism is subjective.
There is no single “best” setup — only what feels right for you.

⭐ Compatibility

✅ Fully compatible with FIFER’s Realism Mod
🔵 Compatible with any mod that doesn’t use gameplay

I want to sincerely thank you all for the incredible support this year.
Wishing you a safe, happy, and relaxing holiday break!

– Anth

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🎥ANTH JAMES FC26 - V4 FULL GAMEPLAY PACKAGE RELEASE VIDEO!!!!! 🧠 Unlocking Depth 🚀 BIGGEST SINGLE-MONTH UPDATE EVER ⚙️ Advanced Passing System • Improved Fouls 🎮 10 ALL-NEW Standalones: EXTRA SLOW / FAST / REGULAR EXTRA🧩 PRESETS Introduced ⚠️EDIT 07/01/26: ALL NEW OPTIONS ADDED • NOW 300+ Gameplay Options • SO MUCH MORE!!!! #TU1.4.0

👉Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul

⚠️EDIT: 06/01/26:
V4 was originally released for #TU1.3.0. It has since been made compatible to work with EA’s latest #TU1.4.0. There are also some very impactful NEW options added exclusively into the #TU1.4.0 Full Gameplay Package version (over 50+).

These include:
🔹Advanced Passing System - Extremely Reduced
🔹Advanced Passing System ISOLATIONS (multiple options around this)
🔹Slightly Lenient Referee Option
🔹Positioning Alternative - Tight Marking in Box (plus many combinations using this) 🛑An ANSWER to EA's possible defensive reduction!🛑

You will find details on these new #TU1.4.0 options throughout the document.

Ok, back to the original V4 release document…

-------

🛑 V4 is here — and it’s the LARGEST single month update I have EVER made!!!

The standalone sees several significant upgrades, there are 10 ALL NEW standalones and PRESETS are introduced for the first time in my FC26 mod.

A quick note if you’re new around here…

Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘CURRENT FEATURES OVERVIEW🔥’ PDF for an overview.

For a full breakdown, you can catch up on the previous versions ‘Details’ PDFs inside the download.

✨ WHAT’S NEW IN V4?

V4 STANDALONE:

♟️ ADVANCED PASSING SYSTEM

The Advanced Passing System takes gameplay to an entirely new level of realism.
The laser-guided feel is gone — passing now has true character. Every pass feels more varied and organic.

This system adds a significant layer of depth to the gameplay experience.

The Advanced Passing System has been designed to create more natural mistakes that scale heavily and intelligently with:

  • The type of pass

  • The context of the pass

  • Player attributes

If you’re playing with a team of low technical players for example, don’t expect to be able to tiki-taka your way through to goal.

Passing outcomes are influenced by a wide range of contextual factors, including:

🔹 Pass type
🔹 Passing ability
🔹 Balance
🔹 Momentum
🔹 Player pressure
🔹 Speed
🔹 Height
🔹 Body positioning

Who is making the pass, what that pass is — and how they make it matters more than ever.

⚠️ NOTE ON PLAYER ABILITIES:
The Advanced Passing System is heavily scaled by player attributes, but it still introduces a meaningful increase in passing variation for all players.
Without this baseline impact, even highly rated players wouldn’t be affected in the way the system is designed to achieve and it would flatten the overall experience.

If you find the system frustrating for whatever reason, please refer to the below options…

🎯 REALISM WITHOUT SACRIFICING GAMEPLAY

Pass completion percentages now align more closely with real-world statistics, but realism is never forced at the expense of playability.
The priority is always how the game plays.

Not every imperfect pass needs to miss its target entirely to affect gameplay.
Slightly off passes can now:

🔹 Slow the tempo naturally
🔹 Disrupt movement patterns
🔹 Require better awareness and control
🔹 Force players to adjust their first touch

⚙️ ADVANCED PASSING SYSTEM OPTIONS

(FULL GAMEPLAY PACKAGE)

Players using the Full Gameplay Package can extensively customise how the Advanced Passing System behaves:

Advanced Passing System — OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).

✅ Advanced Passing System - Extremely Reduced (*NEW in #TU1.4.0)

This is a major reduction from even the Significantly Reduced version, with substantially fewer errors and a much more forgiving overall feel. The Advanced Passing mechanics are still active, but their influence is minimal, making this the closest experience to having the system OFF without fully disabling it.

This option is ideal for players who want near-default reliability - particularly useful for very short halves, fast-paced matches, or those who prefer consistency over variation, while still retaining a hint of the system’s underlying logic.

Advanced Passing System — Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.

Advanced Passing System — Significantly Reduced
A heavily softened version of the system. The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.
This is a great option for those who play with shorter halves but still want to feel some of the impact of the system.

Advanced Passing System — Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.

Advanced Passing System — Increased
A more demanding version of the system, with greater impact across passing — including crossing.
Great for longer halves.

Advanced Passing System — Increased Contrast
Identical to the V4 standalone, but with additional contrast between highly rated players and average/low-rated players.

Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.

⚠️ NOTE: The standard V4 system already scales with attributes. This option simply adds extra contrast.

Slightly Increased + Increased Contrast

Significantly Reduced + Increased Contrast

🎛️ ISOLATIONS: Pass Type Control (NEW IN #TU1.4.0)

The following options are ISOLATIONS, designed to let you turn OFF or Extremely Reduce the Advanced Passing System for specific pass types only, while leaving the rest of the system fully active.

Advanced Passing System - Extremely Reduced - Ground Passes Only
Advanced Passing System - Extremely Reduced - Lob Passes Only
Advanced Passing System - Extremely Reduced - Through Balls Only

Advanced Passing System - OFF - Ground Passes Only
Advanced Passing System - OFF - Lob Passes Only
Advanced Passing System - OFF - Through Balls Only

These options are ideal if you like the Advanced Passing System, but feel that one particular pass type is too inconsistent for your preference (or you want to mix and match).

🕹️Example:
If you enjoy the Advanced Passing System overall, but find through balls too unreliable, you can use: ‘Advanced Passing System OFF - Through Balls Only’ option. This disables the system only for through balls, while ground passes and lob passes continue to use the Advanced Passing System as normal. These specific options allow you to refine your passing system more than ever.

⚠️ NOTE: If you are already using Advanced Passing System OFF or Advanced Passing System - Extremely Reduced then 👉 you do NOT need these isolations.

These ISOLATIONS are ONLY required if you want to target and adjust individual pass types, while keeping the rest of the Advanced Passing System active.

Reduced Passing Errors Option*
Designed for players who want to actively simplify and reduce passing errors entirely.

IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options. These settings are mutually exclusive.


💢 MULTIPLE NEW STANDALONE VERSIONS

✅ EXTRA SLOW
✅ FAST
✅ BONUS: REGULAR EXTRA
✅ BONUS: DRIBBLE ALTERNATIVES (FULL GAMEPLAY PACKAGE)

🐢 EXTRA SLOW

For those who love ultra-calm, deliberate gameplay, EXTRA SLOW is finally here.

Designed to be the most composed and controlled of all available standalones, emphasising patience, structure, and realism.

⚡ FAST

FAST is still a highly balanced and fully playable all-in-one experience.

Movement remains refined and controlled, avoiding the erratic, ‘janky’ feel of Competitive gameplay while maintaining fluidity.

⭐ BONUS: REGULAR EXTRA

An enhanced extension of REGULAR, designed to increase differentiation in player speed and movement while maintaining balance.

🎮 BONUS: DRIBBLE ALTERNATIVE VERSIONS

(FULL GAMEPLAY PACKAGE)

If you prefer the dribbling feel from V3 and earlier versions, use the DRIBBLE ALTERNATIVE versions to re-capture this.

The ball stays slightly closer to the player for a more familiar left-stick feel.

⚽ NEW BALL PHYSICS

✅ More dip and character
✅ Varied and rewarding shooting
✅ Improved ball trajectories
✅ Less floaty long passing

💡 Full Gameplay Package users can select prior and alternative ball physics.

‍♂️ FOULS IMPROVEMENT

An all-new referee increases fouls being called.

STRICT referee option available in the Full Gameplay Package.

⚠️ Fouls remain one of the most complex systems and will continue to be refined.

🏃 MOVEMENT / DRIBBLING REFINEMENTS

Left-stick dribbling and ball separation have been refined:

✅ More varied interactions
✅ More organic movement
✅ Smoother controlled sprinting

DRIBBLE ALTERNATIVE standalones are available for every version.

🌸 CLEARANCES / LOOSE BALLS

Outcomes are far less predictable:

✅ More loose balls
✅ Goal-mouth scrambles
✅ Organic, unscripted situations

✈️ AERIAL BATTLES / HEADERS

✅ Attackers win headers more consistently
✅ Defenders no longer clear perfectly every time

🧤 NATURAL GOALKEEPERS

New goalkeeper behaviour delivers:

✅ Fewer superhuman saves
✅ More believable reactions

Multiple goalkeeper options included in the Full Gameplay Package.

➕ PLUS MANY OTHER TWEAKS AND ADJUSTMENTS

🥊 FULL GAMEPLAY PACKAGE

OVER 300+ OPTIONS

🆕Positioning Alternative - Tight Marking in Box (NEW since #TU1.4.0): On January 6th, 2026 EA released Title Update 1.4.0. This update included a change to the AI defending which allows for ‘looser’ marking in the box. This particular positioning alternative RE-ACTIVATES something inside the gameplay files called ‘Tight Marking in Box Enabled’. You will find this particular option, plus many combinations featuring this option inside the ‘Positioning Alternatives’ folder.

🆕 Increased Manual Passing Fluidity Option
This option is designed for anyone who finds manual passing to be a little sluggish and unresponsive in FC.
Using this option increases the responsiveness and overall manual passing fluidity.
There is a variant for each passing speed, so be sure to use the option to match your standalone (or chosen isolation)!

🆕 Increased Ball Freedom Option
This creates additional separation between the player and the ball, resulting in a much more ‘chaotic’ gameplay experience where there’s a true fight to get the ball under control.
This option combined with the Strict Referee option also leads to many more fouls being called.

🆕 Injuries Option
Increases the chances of injuries occurring.

🆕 Reduced Fatigue Option
This is for those who find fatigue has too big of an impact on gameplay.
Use this if you want to significantly reduce fatigue.

🆕 Shooting Errors – Short Halves Option
This option REDUCES shot errors for highly rated players and just slightly INCREASES errors for average to lower rated players.

This is a great option if you're playing with shorter halves and want to feel strong players being lethal — whilst still experiencing some additional errors from average to lower rated players than you will see in default FC26.

To be clear, you can use this option even in longer rated halves if you like the experience it brings!

🆕 Neutral Pitch Conditions Option
Use this option if you want muddy, wet and snowy pitch conditions to have the same FEEL as playing in regular conditions.

This is a great option for those who don’t like the gameplay impact those different conditions have and want a more uniformed experience.

🆕 Default FC26 Player Morale and Team Chemistry Option
An optional add-on for those using my ‘Career Mode Gameplay Stability Test Option’.

If you are using that option but want to use DEFAULT FC26 player morale and team chemistry values, then use this option WITH it.

Please ensure that THIS option is given PRIORITY though or it won’t work!

🆕 Increased Field Friction Option
For those wanting the field to feel a little more 'grounded'.
The ball will bobble more and the players can potentially feel a little more 'stable'.

🆕 Aggressive Defender Step Up Option
Defenders step forward more assertively, engaging opponents earlier.

This creates more active defensive pressure without making the shape too unstable.

Note:
This is different to direct pressing values — it impacts general defensive behaviour in a more subtle way (eg, when deciding to retreat or step up for example).

🆕 Strict Referee Option
For those looking for a more strict referee.
Fouls are called quite softly using this option, sometimes based on minimal contact.

🆕 Default FC26 Referee Option
For those wanting to revert back to the default FC26 referee.

🆕 Reduced Passing Errors Option
This option is for players who want to actively simplify and reduce passing errors entirely.

It is designed for those who not only want the Advanced Passing System turned off, but who also want to move in the opposite direction — toward a cleaner, more assisted passing experience.

IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options.
These settings are mutually exclusive and will cancel each other out.

🆕 Advanced Passing System OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).

🆕 Advanced Passing System – Increased
An overall more demanding version of the system, with greater impact across passing — including crossing.

🆕 Advanced Passing System – Increased Contrast
Identical to the V4 standalone system, but with additional contrast between highly rated players and average/low-rated players.

Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.

⚠️ NOTE:
The standard V4 system already scales with attributes.
This option simply adds extra contrast for those who want an even more pronounced difference.

🆕 Advanced Passing System – Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.

🆕 Advanced Passing System – Significantly Reduced
A heavily softened version of the system.
The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.

🆕 Advanced Passing System – Significantly Reduced + Increased Contrast

🆕 Advanced Passing System – Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.

🆕 Advanced Passing System – Slightly Increased + Increased Contrast
Combines the slightly increased system with enhanced player-rating contrast.

🆕 Aggressive Line Behaviour Option
If you want ALL teams to behave with an 'aggressive' defensive line mentality, then use this option.

Obviously this will take away from some team differentiation, but if you like the closing down and aggressive nature of the defensive teams, then this option allows you to have this ALL the time and not just based on a tactical setup.

🆕 Deep Line Behaviour Option
If you want ALL teams to behave more passively, with a deep defensive line mentality, then use this option.

Obviously this will take away from some team differentiation, but if you like the style of gameplay this provides, then this option allows you to have this all the time.

🆕 High Line Aggression Option
In your tactics, if you set your defensive line to HIGH, everything from this point and above will give you the aggressive defensive line mentality.

If you would like the closing down and aggressive nature of the defensive teams with a high line and above, then this option allows you to see this behaviour more frequently.

🆕 No Deep Line Option
If you want ALL teams to not have the possibility of adopting a DEEP DEFENSIVE LINE, then use this option.

Despite what it may say in the team management screen, teams who have a DEEP DEFENSIVE LINE will instead adopt the BALANCED line behaviours.

🆕 FC IQ – WM Wide Support and WM Winger Balanced – Stay Wide Option (Experimental)
A slight reworking on these particular roles with the goal of keeping them WIDE in attack.

🆕 Physicality Option (Experimental)
The physicality element of FC26 is quite different to FC25.

It's something I'm actively exploring, but for a number of reasons it's quite challenging and complex.

Please don't expect too much from it at this stage — but give it a run and if you're interested please let me know how you find it.

🆕 Wider CB (On Ball) Options
• Mild
• Moderate
• Strong

Use this option if you want to increase the CB width when ON THE BALL.

🆕 More Blocks Option (V3)
If you liked the way blocks were in V3, then use this option to bring those exact values back.

🆕 More Difficult Headers Option (V3)
If you liked the way headers were in V3, then use this option to bring those exact values back.

🆕 More Powerful Clearance Option (V3)
If you liked the way clearances were in V3, then use this option to bring those exact values back.

🆕 Goalkeeper – Humanised Option (UPDATED)
Updated for V4 to ensure even more human behaviour and more long shooting possibilities.

🆕 Goalkeeper – Humanised Option V2
An even more extreme version of the Updated Humanised Goalkeeper Option.

🆕 Goalkeeper Option – Stronger (V3)
For those who preferred V3 goalkeeper behaviour.

🆕 Goalkeeper Option – Much Stronger

🆕 Ball Physics Alternative
A slightly experimental alternative ball physics option with additional character.

🆕 Ball Physics Alternative – Size Variants
• Larger Ball
• Smaller Ball
• Slightly Smaller Ball
• Much Smaller Ball

🆕 Ball Physics Alternative (V3)
Includes all extras associated with the V3 ball physics.

🆕 PLUS MANY MORE!!!

💪 PRESETS HAVE ARRIVED!!!!!!

V4 sees the introduction of PRESETS into my FC26 mod.

For those unfamiliar, PRESETS are a cluster of options that I have assembled together to help LEAN you into a particular gameplay style.

Remember, it’s just ONE interpretation of how you can do something — it’s not the only way.

Key considerations:

✅ You still need to select a standalone version
✅ Inside each preset you will find a READ ME .txt file. Be sure to read it so you can see a breakdown of the included options.
✅ You can add to or adjust the preset — just remember to give any additional options PRIORITY over the preset in your mod manager.
✅ If it’s not for you, simply remove the preset — no need to stress about it!
✅ These presets will continue to grow over time.

V4 FEATURES TWO PRESETS:

🆕 SHORT HALVES PRESET

The Short Halves Preset is quite self-explanatory.

It is designed for those who primarily play with shorter halves and are after a more attacking gameplay experience.

🆕 SCRAPPY PRESET

The Scrappy Preset is designed for those who like a more rugged, chaotic experience.

There are more fouls, lots of loose contested duels, and you're often fighting to get the ball under control.

📚 FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.

💎 ‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧 V4 Fast
🟧 V4 Regular
🟧 V4 Slow
🟧 V4 Extra Slow
🟧 V4 BONUS: Fluid Flow
🟧 V4 BONUS: Slow Flow
🟧 V4 BONUS: Regular Extra

🔥 ‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧 V4 Fast
🟧 V4 Regular
🟧 V4 Slow
🟧 V4 Extra Slow
🟧 V4 BONUS: Fluid Flow
🟧 V4 BONUS: Slow Flow
🟧 V4 BONUS: Regular Extra
🟧 V4 Fast (Dribble Alternative)
🟧 V4 Regular (Dribble Alternative)
🟧 V4 Slow (Dribble Alternative)
🟧 V4 Extra Slow (Dribble Alternative)
🟧 V4 BONUS: Fluid Flow (Dribble Alternative)
🟧 V4 BONUS: Slow Flow (Dribble Alternative)
🟧 V4 BONUS: Regular Extra (Dribble Alternative)

Older Versions:

🟦 V3 Regular
🟦 V3 Slow
🟦 V3 Fluid Flow
🟦 V3 Slow Flow
🟦 V2 Regular
🟦 V2 Slow
🟦 V2 Fluid Flow
🟦 V2 Slow Flow
🟦 V1.01 Regular
🟦 V1.01 Slow

Presets:

🟨 Short Halves Preset
🟨 Scrappy Preset

Options:

🟩 Advanced Passing System - Increased
🟩 Advanced Passing System - Increased Contrast
🟩 Advanced Passing System - Slightly Increased
🟩 Advanced Passing System - Slightly Increased + Increased Contrast
🟩 Advanced Passing System OFF
🟩Advanced Passing System OFF - Ground Passes Only
🟩Advanced Passing System OFF - Through Balls Only
🟩Advanced Passing System OFF - Lob Passes Only
🟩 Advanced Passing System - Extremely Reduced
🟩Advanced Passing System - Extremely Reduced - Ground Passes Only
🟩Advanced Passing System - Extremely Reduced - Through Balls Only
🟩Advanced Passing System - Extremely Reduced - Lob Passes Only
🟩 Advanced Passing System - Reduced
🟩 Advanced Passing System - Significantly Reduced
🟩 Advanced Passing System - Significantly Reduced + Increased Contrast
🟩 Aggressive Defender Step Up Option
🟩 Alternative Attack Option
🟩 Attacking Reaction Times - Increased
🟩 Attacking Reaction Times - Strongly Increased
🟩 Attacking Runs Option - Extremely Increased
🟩 Attacking Runs Option - Greatly Increased
🟩 Attacking Runs Option - Increased
🟩 Attacking Runs Option - Reduced
🟩 Attacking Runs Option - Significantly Increased
🟩 Attacking Runs Option - Slightly Increased
🟩 Attacking Runs Option - Slightly Reduced
🟩 Attacking Runs Option - Strongly Increased
🟩 Attacking Runs Option - Strongly Reduced
🟩 Attacking Runs Option - Ultimately Increased
🟩 Authentic Mode - Enable Option
🟩 Ball Physics Alternative
🟩 Ball Physics Alternative - Larger Ball Option
🟩 Ball Physics Alternative - Much Smaller Ball Option
🟩 Ball Physics Alternative - Slightly Smaller Ball Option
🟩 Ball Physics Alternative - Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Bonus Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight Option
🟩 Ball Physics Alternative (V3) - More Curve and Dip Option
🟩 Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
🟩 Ball Physics - Increased Roll Option
🟩 Ball Physics - Larger Ball Option
🟩 Ball Physics - More Curve and Dip Option
🟩 Ball Physics - Much Smaller Ball Option
🟩 Ball Physics - Reduced Roll Option - Strong
🟩 Ball Physics - Reduced Roll Option - Subtle
🟩 Ball Physics - Slightly More Curve and Dip Option
🟩 Ball Physics - Slightly Smaller Ball Option
🟩 Ball Physics - Smaller Ball Option
🟩 💥Career Mode Gameplay Stability Test Option
🟩 Compact Lines Option - Strong
🟩 Compact Lines Option - Subtle
🟩 Contain - More Intense Option
🟩 Contain - Very Intense Option
🟩 Default FC26 Authentic Mode Movement Option
🟩 Default FC26 Player Morale and Team Chemistry Option
🟩 Default FC26 Goalkeeper Option
🟩 Default FC26 Shooting Behaviour Option
🟩 Default Splashscreen Option
🟩 'Dynamic Positioning' Option
🟩 Easier Tackling Option
🟩 Early Trigger Running Option
🟩 FC IQ - CBs 'Defend' - Conservative Option
🟩 FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
🟩 FC IQ - Deeplying Playmaker - Come Short Restored
🟩 FC IQ - Everyone Defends Option
🟩 FC IQ - Everyone Defends Option (Updated)
🟩 FC IQ - FB 'Defend' - Conservative Option
🟩 FC IQ - FB Defend - More Defensive
🟩 FC IQ - Falseback Balanced - Attack
🟩 FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
🟩 Goalkeeper - Default FC26 Option
🟩 Goalkeeper - Stronger Option (V3)
🟩 Goalkeeper - Much Stronger Option
🟩 Goalkeeper - Humanised Option (Updated)
🟩 Goalkeeper - Humanised Option V2
🟩 Huge Ball Test Option
🟩 Increased Attacking Aggression Option
🟩 Increased Defensive Reactions Option
🟩 Increased Defensive Reactions Option - Strong
🟩 Increased Dribble Aggression Option
🟩 Increased Dribble Separation Option
🟩 Increased Elite Defender Option
🟩 Increased Elite Defender Option - Strong
🟩 Increased Marking Intensity + Increased Defensive Reactions Option
🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong
🟩 Increased Marking Intensity + Increased Elite Defender Option
🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong
🟩 Increased Marking Intensity Option
🟩 Increased Trap Errors Option
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Mild
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Moderate
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Strong
🟩 Increased Ball Freedom Option
🟩 Increased Field Friction Option
🟩 Increased Manual Passing Fluidity Option - Extra Slow
🟩 Increased Manual Passing Fluidity Option - Regular
🟩 Increased Manual Passing Fluidity Option - Slightly Faster
🟩 Increased Manual Passing Fluidity Option - Slightly Slower
🟩 Increased Manual Passing Fluidity Option - Slow
🟩 Injuries Option
🟩 Jockey - Faster Option
🟩 Jockey - Much Faster Option
🟩 Jockey - Much Slower Option
🟩 Jockey - Slightly Faster Option
🟩 Jockey - Slower Option
🟩 Kick-off Option - Authentic Mode
🟩 Looser Marking Near Goal Option
🟩 More Blocks Option (V3)
🟩 More Difficult Headers Option (V3)
🟩 More Powerful Clearance Option (V3)
🟩 Neutral Pitch Conditions + Increased Field Friction Option
🟩 Neutral Pitch Conditions Option
🟩 No AutoTackle Option
🟩 Open Lines Option - Strong
🟩 Open Lines Option - Subtle
🟩 Open Lines Option - Very Subtle
🟩 PA - Ball Side Subtle
🟩 PA - Ball Side Subtle (More Pressing)
🟩 PA - Ball Side Subtle + Compact Moderate
🟩 PA - Ball Side Subtle + Compact Moderate (MP)
🟩 PA - Ball Side Subtle + Higher Line Hold
🟩 PA - Ball Side Subtle + Higher Line Hold (MP)
🟩 PA - Compact Moderate
🟩 PA - Compact Moderate (MP)
🟩 PA - Compact Moderate + BSS + HLH
🟩 PA - Compact Moderate + BSS + HLH (MP)
🟩 PA - Compact Moderate + Higher Line Hold
🟩 PA - Compact Moderate + Higher Line Hold (MP)
🟩 PA - Default FC26
🟩 PA - Expression
🟩 PA - Expression (MP)
🟩 PA - Expression #2
🟩 PA - Expression #2 (MP)
🟩 PA - Higher Line Hold
🟩 PA - Higher Line Hold (MP)
🟩 PA - More Pressing
🟩 PA - Narrow
🟩 PA - Narrow (MP)
🟩 PA - Narrow + Ball Side Subtle
🟩 PA - Narrow + Ball Side Subtle (MP)
🟩 PA - OG
🟩 PA - OG (MP)
🟩 PA - OG + Ball Side Subtle
🟩 PA - OG + Ball Side Subtle (MP)
🟩 PA - OG + Higher Line Hold
🟩 PA - OG + Higher Line Hold (MP)
🟩 PA - OG + BSS + Higher Line Hold
🟩 PA - OG + BSS + Higher Line Hold (MP)
🟩 PA - OG + NDL + BSS
🟩 PA - OG + NDL + BSS (MP)
🟩 PA - Space
🟩 PA - Space (MP)
🟩 PA - Space + Ball Side Subtle
🟩 PA - Space + Ball Side Subtle (MP)
🟩 PA - Space + Ball Side Subtle + HLH
🟩 PA - Space + Ball Side Subtle + HLH (MP)
🟩 PA - Space + Narrow Defensive Line
🟩 PA - Space + Narrow Defensive Line (MP)
🟩 PA - Tight Marking in Box
🟩 PA - Tight Marking in Box (MP)
🟩 PA - Wider Defensive Line
🟩 PA - Wider Defensive Line (MP)
🟩 PA - Wider Defensive Line + Ball Side Subtle
🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)
🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold
🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)
🟩 👆 Many more of the above combinations (as I’ve certainly missed some)
🟩 Pass Speed Isolation Option - Extra Slow
🟩 Pass Speed Isolation Option - Regular
🟩 Pass Speed Isolation Option - Slow
🟩 Pass Speed Option - Slightly Faster
🟩 Pass Speed Option - Slightly Slower
🟩 Pass Speed Option - Slower
🟩 Physicality Option (Experimental)
🟩 Reduced Attacking Width Option
🟩 Reduced Defensive Width Option
🟩 Reduced Defensive Reactions Option
🟩 Reduced Defensive Width Option
🟩 Reduced Shot Speed Option
🟩 Reduced Shot Speed Option - Strong
🟩 Reduced Shot Speed Option - Subtle
🟩 Reduced Trap Errors Option - Strong
🟩 Reduced Trap Errors Option - Subtle
🟩 Reduced Fatigue Option
🟩 Reduced Passing Errors Option
🟩 Referee Option - Strict
🟩Referee Option - Slightly Lenient
🟩 Referee Option - Default FC26
🟩 Settled Attack Option
🟩 Shooting Errors - Default FC26 Option
🟩 Shooting Errors Option
🟩 Shooting Errors - Short Halves Option
🟩 Slower Pass Tempo Option (UPDATED)
🟩 Slower Pass Tempo Option - Strong (UPDATED)
🟩 Tighter Marking Near Goal Option
🟩 Wider CB (On Ball) Option - Mild
🟩 Wider CB (On Ball) Option - Moderate
🟩 Wider CB (On Ball) Option - Strong
🟩 Plus many more!!!

🧩 EASY SETUP — NO EXPERIENCE NEEDED

✅ Step-by-step guides
✅ Clear instructions
✅ Express Notes & Considerations
✅ Explanations for every option

🟥 IF YOU DON’T READ THE INFORMATION, YOU WILL BE LOST!!!
👉 Please don’t select your options based purely on the name — this is one of the biggest mistakes I see people making.

There are thorough ‘Read Me’ files in EVERY folder.
These explain the impact of each option.

🔦 REMINDER

Realism is subjective.
There is no single “best” setup — only what feels right for you.

⭐ Compatibility

✅ Fully compatible with FIFER’s Realism Mod
🔵 Compatible with any mod that doesn’t use gameplay

I want to sincerely thank you all for the incredible support this year.
Wishing you a safe, happy, and relaxing holiday break!

– Anth

👉Join and download now:
https://www.patreon.com/c/anthjames_gameplayoverhaul

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🔥 ANTH JAMES FC26 - V4 FULL GAMEPLAY PACKAGE RELEASE!!!!! 🧠 Unlocking Depth 🚀 BIGGEST SINGLE-MONTH UPDATE EVER ⚙️ Advanced Passing System • Improved Fouls 🎮 10 ALL-NEW Standalones: EXTRA SLOW / FAST / REGULAR EXTRA🧩 PRESETS Introduced • 230+ Gameplay Options • SO MUCH MORE!!!! #TU1.3.0

🛑 Just in time for Christmas, V4 is here — and it’s the LARGEST single month update I have EVER made!!!

The standalone sees several significant upgrades, there are 10 ALL NEW standalones and PRESETS are introduced for the first time in my FC26 mod.

A quick note if you’re new around here…

Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘CURRENT FEATURES OVERVIEW🔥’ PDF for an overview.

For a full breakdown, you can catch up on the previous versions ‘Details’ PDFs inside the download.

✨ WHAT’S NEW IN V4?

V4 STANDALONE:

♟️ ADVANCED PASSING SYSTEM

The Advanced Passing System takes gameplay to an entirely new level of realism.
The laser-guided feel is gone — passing now has true character. Every pass feels more varied and organic.

This system adds a significant layer of depth to the gameplay experience.

The Advanced Passing System has been designed to create more natural mistakes that scale heavily and intelligently with:

  • The type of pass

  • The context of the pass

  • Player attributes

If you’re playing with a team of low technical players for example, don’t expect to be able to tiki-taka your way through to goal.

Passing outcomes are influenced by a wide range of contextual factors, including:

🔹 Pass type
🔹 Passing ability
🔹 Balance
🔹 Momentum
🔹 Player pressure
🔹 Speed
🔹 Height
🔹 Body positioning

Who is making the pass, what that pass is — and how they make it matters more than ever.

⚠️ NOTE ON PLAYER ABILITIES:
The Advanced Passing System is heavily scaled by player attributes, but it still introduces a meaningful increase in passing variation for all players.
Without this baseline impact, even highly rated players wouldn’t be affected in the way the system is designed to achieve and it would flatten the overall experience.

If you find the system frustrating for whatever reason, please refer to the below options…

🎯 REALISM WITHOUT SACRIFICING GAMEPLAY

Pass completion percentages now align more closely with real-world statistics, but realism is never forced at the expense of playability.
The priority is always how the game plays.

Not every imperfect pass needs to miss its target entirely to affect gameplay.
Slightly off passes can now:

🔹 Slow the tempo naturally
🔹 Disrupt movement patterns
🔹 Require better awareness and control
🔹 Force players to adjust their first touch

⚙️ ADVANCED PASSING SYSTEM OPTIONS

(FULL GAMEPLAY PACKAGE)

Players using the Full Gameplay Package can extensively customise how the Advanced Passing System behaves:

Advanced Passing System — OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).

Advanced Passing System — Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.

Advanced Passing System — Significantly Reduced
A heavily softened version of the system. The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.
This is a great option for those who play with shorter halves but still want to feel some of the impact of the system.

Advanced Passing System — Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.

Advanced Passing System — Increased
A more demanding version of the system, with greater impact across passing — including crossing.
Great for longer halves.

Advanced Passing System — Increased Contrast
Identical to the V4 standalone, but with additional contrast between highly rated players and average/low-rated players.

Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.

⚠️ NOTE: The standard V4 system already scales with attributes. This option simply adds extra contrast.

Slightly Increased + Increased Contrast
Significantly Reduced + Increased Contrast

Reduced Passing Errors Option*
Designed for players who want to actively simplify and reduce passing errors entirely.

IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options. These settings are mutually exclusive.


💢 MULTIPLE NEW STANDALONE VERSIONS

✅ EXTRA SLOW
✅ FAST
✅ BONUS: REGULAR EXTRA
✅ BONUS: DRIBBLE ALTERNATIVES (FULL GAMEPLAY PACKAGE)

🐢 EXTRA SLOW

For those who love ultra-calm, deliberate gameplay, EXTRA SLOW is finally here.

Designed to be the most composed and controlled of all available standalones, emphasising patience, structure, and realism.

⚡ FAST

FAST is still a highly balanced and fully playable all-in-one experience.

Movement remains refined and controlled, avoiding the erratic, ‘janky’ feel of Competitive gameplay while maintaining fluidity.

⭐ BONUS: REGULAR EXTRA

An enhanced extension of REGULAR, designed to increase differentiation in player speed and movement while maintaining balance.

🎮 BONUS: DRIBBLE ALTERNATIVE VERSIONS

(FULL GAMEPLAY PACKAGE)

If you prefer the dribbling feel from V3 and earlier versions, use the DRIBBLE ALTERNATIVE versions to re-capture this.

The ball stays slightly closer to the player for a more familiar left-stick feel.

⚽ NEW BALL PHYSICS

✅ More dip and character
✅ Varied and rewarding shooting
✅ Improved ball trajectories
✅ Less floaty long passing

💡 Full Gameplay Package users can select prior and alternative ball physics.

‍♂️ FOULS IMPROVEMENT

An all-new referee increases fouls being called.

STRICT referee option available in the Full Gameplay Package.

⚠️ Fouls remain one of the most complex systems and will continue to be refined.

🏃 MOVEMENT / DRIBBLING REFINEMENTS

Left-stick dribbling and ball separation have been refined:

✅ More varied interactions
✅ More organic movement
✅ Smoother controlled sprinting

DRIBBLE ALTERNATIVE standalones are available for every version.

🌸 CLEARANCES / LOOSE BALLS

Outcomes are far less predictable:

✅ More loose balls
✅ Goal-mouth scrambles
✅ Organic, unscripted situations

✈️ AERIAL BATTLES / HEADERS

✅ Attackers win headers more consistently
✅ Defenders no longer clear perfectly every time

🧤 NATURAL GOALKEEPERS

New goalkeeper behaviour delivers:

✅ Fewer superhuman saves
✅ More believable reactions

Multiple goalkeeper options included in the Full Gameplay Package.

➕ PLUS MANY OTHER TWEAKS AND ADJUSTMENTS

🥊 FULL GAMEPLAY PACKAGE

OVER 230+ OPTIONS

🆕 Increased Manual Passing Fluidity Option
This option is designed for anyone who finds manual passing to be a little sluggish and unresponsive in FC.
Using this option increases the responsiveness and overall manual passing fluidity.
There is a variant for each passing speed, so be sure to use the option to match your standalone (or chosen isolation)!

🆕 Increased Ball Freedom Option
This creates additional separation between the player and the ball, resulting in a much more ‘chaotic’ gameplay experience where there’s a true fight to get the ball under control.
This option combined with the Strict Referee option also leads to many more fouls being called.

🆕 Injuries Option
Increases the chances of injuries occurring.

🆕 Reduced Fatigue Option
This is for those who find fatigue has too big of an impact on gameplay.
Use this if you want to significantly reduce fatigue.

🆕 Shooting Errors – Short Halves Option
This option REDUCES shot errors for highly rated players and just slightly INCREASES errors for average to lower rated players.

This is a great option if you're playing with shorter halves and want to feel strong players being lethal — whilst still experiencing some additional errors from average to lower rated players than you will see in default FC26.

To be clear, you can use this option even in longer rated halves if you like the experience it brings!

🆕 Neutral Pitch Conditions Option
Use this option if you want muddy, wet and snowy pitch conditions to have the same FEEL as playing in regular conditions.

This is a great option for those who don’t like the gameplay impact those different conditions have and want a more uniformed experience.

🆕 Default FC26 Player Morale and Team Chemistry Option
An optional add-on for those using my ‘Career Mode Gameplay Stability Test Option’.

If you are using that option but want to use DEFAULT FC26 player morale and team chemistry values, then use this option WITH it.

Please ensure that THIS option is given PRIORITY though or it won’t work!

🆕 Increased Field Friction Option
For those wanting the field to feel a little more 'grounded'.
The ball will bobble more and the players can potentially feel a little more 'stable'.

🆕 Aggressive Defender Step Up Option
Defenders step forward more assertively, engaging opponents earlier.

This creates more active defensive pressure without making the shape too unstable.

Note:
This is different to direct pressing values — it impacts general defensive behaviour in a more subtle way (eg, when deciding to retreat or step up for example).

🆕 Strict Referee Option
For those looking for a more strict referee.
Fouls are called quite softly using this option, sometimes based on minimal contact.

🆕 Default FC26 Referee Option
For those wanting to revert back to the default FC26 referee.

🆕 Reduced Passing Errors Option
This option is for players who want to actively simplify and reduce passing errors entirely.

It is designed for those who not only want the Advanced Passing System turned off, but who also want to move in the opposite direction — toward a cleaner, more assisted passing experience.

IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options.
These settings are mutually exclusive and will cancel each other out.

🆕 Advanced Passing System OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).

🆕 Advanced Passing System – Increased
An overall more demanding version of the system, with greater impact across passing — including crossing.

🆕 Advanced Passing System – Increased Contrast
Identical to the V4 standalone system, but with additional contrast between highly rated players and average/low-rated players.

Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.

⚠️ NOTE:
The standard V4 system already scales with attributes.
This option simply adds extra contrast for those who want an even more pronounced difference.

🆕 Advanced Passing System – Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.

🆕 Advanced Passing System – Significantly Reduced
A heavily softened version of the system.
The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.

🆕 Advanced Passing System – Significantly Reduced + Increased Contrast

🆕 Advanced Passing System – Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.

🆕 Advanced Passing System – Slightly Increased + Increased Contrast
Combines the slightly increased system with enhanced player-rating contrast.

🆕 Aggressive Line Behaviour Option
If you want ALL teams to behave with an 'aggressive' defensive line mentality, then use this option.

Obviously this will take away from some team differentiation, but if you like the closing down and aggressive nature of the defensive teams, then this option allows you to have this ALL the time and not just based on a tactical setup.

🆕 Deep Line Behaviour Option
If you want ALL teams to behave more passively, with a deep defensive line mentality, then use this option.

Obviously this will take away from some team differentiation, but if you like the style of gameplay this provides, then this option allows you to have this all the time.

🆕 High Line Aggression Option
In your tactics, if you set your defensive line to HIGH, everything from this point and above will give you the aggressive defensive line mentality.

If you would like the closing down and aggressive nature of the defensive teams with a high line and above, then this option allows you to see this behaviour more frequently.

🆕 No Deep Line Option
If you want ALL teams to not have the possibility of adopting a DEEP DEFENSIVE LINE, then use this option.

Despite what it may say in the team management screen, teams who have a DEEP DEFENSIVE LINE will instead adopt the BALANCED line behaviours.

🆕 FC IQ – WM Wide Support and WM Winger Balanced – Stay Wide Option (Experimental)
A slight reworking on these particular roles with the goal of keeping them WIDE in attack.

🆕 Physicality Option (Experimental)
The physicality element of FC26 is quite different to FC25.

It's something I'm actively exploring, but for a number of reasons it's quite challenging and complex.

Please don't expect too much from it at this stage — but give it a run and if you're interested please let me know how you find it.

🆕 Wider CB (On Ball) Options
• Mild
• Moderate
• Strong

Use this option if you want to increase the CB width when ON THE BALL.

🆕 More Blocks Option (V3)
If you liked the way blocks were in V3, then use this option to bring those exact values back.

🆕 More Difficult Headers Option (V3)
If you liked the way headers were in V3, then use this option to bring those exact values back.

🆕 More Powerful Clearance Option (V3)
If you liked the way clearances were in V3, then use this option to bring those exact values back.

🆕 Goalkeeper – Humanised Option (UPDATED)
Updated for V4 to ensure even more human behaviour and more long shooting possibilities.

🆕 Goalkeeper – Humanised Option V2
An even more extreme version of the Updated Humanised Goalkeeper Option.

🆕 Goalkeeper Option – Stronger (V3)
For those who preferred V3 goalkeeper behaviour.

🆕 Goalkeeper Option – Much Stronger

🆕 Ball Physics Alternative
A slightly experimental alternative ball physics option with additional character.

🆕 Ball Physics Alternative – Size Variants
• Larger Ball
• Smaller Ball
• Slightly Smaller Ball
• Much Smaller Ball

🆕 Ball Physics Alternative (V3)
Includes all extras associated with the V3 ball physics.

🆕 PLUS MANY MORE!!!

💪 PRESETS HAVE ARRIVED!!!!!!

V4 sees the introduction of PRESETS into my FC26 mod.

For those unfamiliar, PRESETS are a cluster of options that I have assembled together to help LEAN you into a particular gameplay style.

Remember, it’s just ONE interpretation of how you can do something — it’s not the only way.

Key considerations:

✅ You still need to select a standalone version
✅ Inside each preset you will find a READ ME .txt file. Be sure to read it so you can see a breakdown of the included options.
✅ You can add to or adjust the preset — just remember to give any additional options PRIORITY over the preset in your mod manager.
✅ If it’s not for you, simply remove the preset — no need to stress about it!
✅ These presets will continue to grow over time.

V4 FEATURES TWO PRESETS:

🆕 SHORT HALVES PRESET

The Short Halves Preset is quite self-explanatory.

It is designed for those who primarily play with shorter halves and are after a more attacking gameplay experience.

🆕 SCRAPPY PRESET

The Scrappy Preset is designed for those who like a more rugged, chaotic experience.

There are more fouls, lots of loose contested duels, and you're often fighting to get the ball under control.

📚 FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.

💎 ‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧 V4 Fast
🟧 V4 Regular
🟧 V4 Slow
🟧 V4 Extra Slow
🟧 V4 BONUS: Fluid Flow
🟧 V4 BONUS: Slow Flow
🟧 V4 BONUS: Regular Extra

🔥 ‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧 V4 Fast
🟧 V4 Regular
🟧 V4 Slow
🟧 V4 Extra Slow
🟧 V4 BONUS: Fluid Flow
🟧 V4 BONUS: Slow Flow
🟧 V4 BONUS: Regular Extra
🟧 V4 Fast (Dribble Alternative)
🟧 V4 Regular (Dribble Alternative)
🟧 V4 Slow (Dribble Alternative)
🟧 V4 Extra Slow (Dribble Alternative)
🟧 V4 BONUS: Fluid Flow (Dribble Alternative)
🟧 V4 BONUS: Slow Flow (Dribble Alternative)
🟧 V4 BONUS: Regular Extra (Dribble Alternative)

Older Versions:

🟦 V3 Regular
🟦 V3 Slow
🟦 V3 Fluid Flow
🟦 V3 Slow Flow
🟦 V2 Regular
🟦 V2 Slow
🟦 V2 Fluid Flow
🟦 V2 Slow Flow
🟦 V1.01 Regular
🟦 V1.01 Slow

Presets:

🟨 Short Halves Preset
🟨 Scrappy Preset

Options:

🟩 Advanced Passing System - Increased
🟩 Advanced Passing System - Increased Contrast
🟩 Advanced Passing System - Slightly Increased
🟩 Advanced Passing System - Slightly Increased + Increased Contrast
🟩 Advanced Passing System OFF
🟩 Advanced Passing System - Reduced
🟩 Advanced Passing System - Significantly Reduced
🟩 Advanced Passing System - Significantly Reduced + Increased Contrast
🟩 Aggressive Defender Step Up Option
🟩 Alternative Attack Option
🟩 Attacking Reaction Times - Increased
🟩 Attacking Reaction Times - Strongly Increased
🟩 Attacking Runs Option - Extremely Increased
🟩 Attacking Runs Option - Greatly Increased
🟩 Attacking Runs Option - Increased
🟩 Attacking Runs Option - Reduced
🟩 Attacking Runs Option - Significantly Increased
🟩 Attacking Runs Option - Slightly Increased
🟩 Attacking Runs Option - Slightly Reduced
🟩 Attacking Runs Option - Strongly Increased
🟩 Attacking Runs Option - Strongly Reduced
🟩 Attacking Runs Option - Ultimately Increased
🟩 Authentic Mode - Enable Option
🟩 Ball Physics Alternative
🟩 Ball Physics Alternative - Larger Ball Option
🟩 Ball Physics Alternative - Much Smaller Ball Option
🟩 Ball Physics Alternative - Slightly Smaller Ball Option
🟩 Ball Physics Alternative - Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Bonus Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight Option
🟩 Ball Physics Alternative (V3) - More Curve and Dip Option
🟩 Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
🟩 Ball Physics - Increased Roll Option
🟩 Ball Physics - Larger Ball Option
🟩 Ball Physics - More Curve and Dip Option
🟩 Ball Physics - Much Smaller Ball Option
🟩 Ball Physics - Reduced Roll Option - Strong
🟩 Ball Physics - Reduced Roll Option - Subtle
🟩 Ball Physics - Slightly More Curve and Dip Option
🟩 Ball Physics - Slightly Smaller Ball Option
🟩 Ball Physics - Smaller Ball Option
🟩 💥Career Mode Gameplay Stability Test Option
🟩 Compact Lines Option - Strong
🟩 Compact Lines Option - Subtle
🟩 Contain - More Intense Option
🟩 Contain - Very Intense Option
🟩 Default FC26 Authentic Mode Movement Option
🟩 Default FC26 Player Morale and Team Chemistry Option
🟩 Default FC26 Goalkeeper Option
🟩 Default FC26 Shooting Behaviour Option
🟩 Default Splashscreen Option
🟩 'Dynamic Positioning' Option
🟩 Easier Tackling Option
🟩 Early Trigger Running Option
🟩 FC IQ - CBs 'Defend' - Conservative Option
🟩 FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
🟩 FC IQ - Deeplying Playmaker - Come Short Restored
🟩 FC IQ - Everyone Defends Option
🟩 FC IQ - Everyone Defends Option (Updated)
🟩 FC IQ - FB 'Defend' - Conservative Option
🟩 FC IQ - FB Defend - More Defensive
🟩 FC IQ - Falseback Balanced - Attack
🟩 FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
🟩 Goalkeeper - Default FC26 Option
🟩 Goalkeeper - Stronger Option (V3)
🟩 Goalkeeper - Much Stronger Option
🟩 Goalkeeper - Humanised Option (Updated)
🟩 Goalkeeper - Humanised Option V2
🟩 Huge Ball Test Option
🟩 Increased Attacking Aggression Option
🟩 Increased Defensive Reactions Option
🟩 Increased Defensive Reactions Option - Strong
🟩 Increased Dribble Aggression Option
🟩 Increased Dribble Separation Option
🟩 Increased Elite Defender Option
🟩 Increased Elite Defender Option - Strong
🟩 Increased Marking Intensity + Increased Defensive Reactions Option
🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong
🟩 Increased Marking Intensity + Increased Elite Defender Option
🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong
🟩 Increased Marking Intensity Option
🟩 Increased Trap Errors Option
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Mild
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Moderate
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Strong
🟩 Increased Ball Freedom Option
🟩 Increased Field Friction Option
🟩 Increased Manual Passing Fluidity Option - Extra Slow
🟩 Increased Manual Passing Fluidity Option - Regular
🟩 Increased Manual Passing Fluidity Option - Slightly Faster
🟩 Increased Manual Passing Fluidity Option - Slightly Slower
🟩 Increased Manual Passing Fluidity Option - Slow
🟩 Injuries Option
🟩 Jockey - Faster Option
🟩 Jockey - Much Faster Option
🟩 Jockey - Much Slower Option
🟩 Jockey - Slightly Faster Option
🟩 Jockey - Slower Option
🟩 Kick-off Option - Authentic Mode
🟩 Looser Marking Near Goal Option
🟩 More Blocks Option (V3)
🟩 More Difficult Headers Option (V3)
🟩 More Powerful Clearance Option (V3)
🟩 Neutral Pitch Conditions + Increased Field Friction Option
🟩 Neutral Pitch Conditions Option
🟩 No AutoTackle Option
🟩 Open Lines Option - Strong
🟩 Open Lines Option - Subtle
🟩 Open Lines Option - Very Subtle
🟩 PA - Ball Side Subtle
🟩 PA - Ball Side Subtle (More Pressing)
🟩 PA - Ball Side Subtle + Compact Moderate
🟩 PA - Ball Side Subtle + Compact Moderate (MP)
🟩 PA - Ball Side Subtle + Higher Line Hold
🟩 PA - Ball Side Subtle + Higher Line Hold (MP)
🟩 PA - Compact Moderate
🟩 PA - Compact Moderate (MP)
🟩 PA - Compact Moderate + BSS + HLH
🟩 PA - Compact Moderate + BSS + HLH (MP)
🟩 PA - Compact Moderate + Higher Line Hold
🟩 PA - Compact Moderate + Higher Line Hold (MP)
🟩 PA - Default FC26
🟩 PA - Expression
🟩 PA - Expression (MP)
🟩 PA - Expression #2
🟩 PA - Expression #2 (MP)
🟩 PA - Higher Line Hold
🟩 PA - Higher Line Hold (MP)
🟩 PA - More Pressing
🟩 PA - Narrow
🟩 PA - Narrow (MP)
🟩 PA - Narrow + Ball Side Subtle
🟩 PA - Narrow + Ball Side Subtle (MP)
🟩 PA - OG
🟩 PA - OG (MP)
🟩 PA - OG + Ball Side Subtle
🟩 PA - OG + Ball Side Subtle (MP)
🟩 PA - OG + Higher Line Hold
🟩 PA - OG + Higher Line Hold (MP)
🟩 PA - OG + BSS + Higher Line Hold
🟩 PA - OG + BSS + Higher Line Hold (MP)
🟩 PA - OG + NDL + BSS
🟩 PA - OG + NDL + BSS (MP)
🟩 PA - Space
🟩 PA - Space (MP)
🟩 PA - Space + Ball Side Subtle
🟩 PA - Space + Ball Side Subtle (MP)
🟩 PA - Space + Ball Side Subtle + HLH
🟩 PA - Space + Ball Side Subtle + HLH (MP)
🟩 PA - Space + Narrow Defensive Line
🟩 PA - Space + Narrow Defensive Line (MP)
🟩 PA - Wider Defensive Line
🟩 PA - Wider Defensive Line (MP)
🟩 PA - Wider Defensive Line + Ball Side Subtle
🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)
🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold
🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)
🟩 👆 Many more of the above combinations (as I’ve certainly missed some)
🟩 Pass Speed Isolation Option - Extra Slow
🟩 Pass Speed Isolation Option - Regular
🟩 Pass Speed Isolation Option - Slow
🟩 Pass Speed Option - Slightly Faster
🟩 Pass Speed Option - Slightly Slower
🟩 Pass Speed Option - Slower
🟩 Physicality Option (Experimental)
🟩 Reduced Attacking Width Option
🟩 Reduced Defensive Width Option
🟩 Reduced Defensive Reactions Option
🟩 Reduced Defensive Width Option
🟩 Reduced Shot Speed Option
🟩 Reduced Shot Speed Option - Strong
🟩 Reduced Shot Speed Option - Subtle
🟩 Reduced Trap Errors Option - Strong
🟩 Reduced Trap Errors Option - Subtle
🟩 Reduced Fatigue Option
🟩 Reduced Passing Errors Option
🟩 Referee Option - Strict
🟩 Referee Option - Default FC26
🟩 Settled Attack Option
🟩 Shooting Errors - Default FC26 Option
🟩 Shooting Errors Option
🟩 Shooting Errors - Short Halves Option
🟩 Slower Pass Tempo Option (UPDATED)
🟩 Slower Pass Tempo Option - Strong (UPDATED)
🟩 Tighter Marking Near Goal Option
🟩 Wider CB (On Ball) Option - Mild
🟩 Wider CB (On Ball) Option - Moderate
🟩 Wider CB (On Ball) Option - Strong
🟩 Plus many more!!!

🧩 EASY SETUP — NO EXPERIENCE NEEDED

✅ Step-by-step guides
✅ Clear instructions
✅ Express Notes & Considerations
✅ Explanations for every option

🟥 IF YOU DON’T READ THE INFORMATION, YOU WILL BE LOST!!!
👉 Please don’t select your options based purely on the name — this is one of the biggest mistakes I see people making.

There are thorough ‘Read Me’ files in EVERY folder.
These explain the impact of each option.

🔦 REMINDER

Realism is subjective.
There is no single “best” setup — only what feels right for you.

⭐ Compatibility

✅ Fully compatible with FIFER’s Realism Mod
🔵 Compatible with any mod that doesn’t use gameplay

I want to sincerely thank you all for the incredible support this year.
Wishing you a safe, happy, and relaxing holiday break!

– Anth

View Post

🎥ANTH JAMES FC26: V3 FULL GAMEPLAY PACKAGE' RELEASE VIDEO🎥!!!!!! THE ENJOYMENT IS HERE!💣 HUGE LEAP ✅ CPU BEHAVIOURS ✅ COMPLETE POSITIONING RE-BUILD ✅ CAREER MODE STABILITY TEST ✅ ⛔ALL NEW OPTIONS ADDED!!!!!! ✅#TU1.3.0

👉Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul

🛑V3 is a HUGE leap forward from where EA left us after recent title updates. The main priority has been to bring real enjoyment back to the game!

✅Working with #TU1.3.0

//

We all need to be honest - EA’s last few updates have had a negative impact on the CPU behaviour and the gameplay as a whole.

We’ve all seen the relentless tika-taka and passive style of football from the CPU. We’ve felt that lack of freedom to create and things have just started to feel a little…dull!

⛔Well, all of that comes to an abrupt end with V3!!

This has required my immediate attention! I have been working tirelessly in the background to completely rework the gameplay balance - and the result is truly game-changing!

✋A quick note if you’re new around here…

Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘V1 RE-CAP: FOUNDATIONS!🌱’  and the ‘🚀V2 DETAILS - LIFT OFF!!!’ PDF included in the ‘Additional Information’ folder in your download.

**

✨ FC26: Philosophy

Before we get to the V3 details, I want to touch on my overall approach to the FC26 gameplay mod - and why it’s different from what you’ll find elsewhere.

While aesthetics are important (and always an area I spend a lot of time on), my main focus is on how the game plays. It needs to be realistic and also enjoyable to play!

Every standalone in FC26 has been carefully tuned to look and feel like real football.

There is a huge emphasis on player individuality - in every way you can imagine.

A major part of my design philosophy is finding the perfect balance between attack and defence.

My mod is designed so that there’s always risk and reward in your decisions.

🌟 For example, when defending positioning and timing are everything. You can’t rely on unrealistic recoveries if you’re caught out - there are real consequences.
Try and press with the wrong team and you’ll quickly see that you don’t have the players to do it effectively!

These are the sort of details that make every match feel authentic, challenging, and deeply satisfying.

I know not every animation transition in FC is perfect, but don’t judge purely by the visuals.

Play it and you will feel it.

You’ll quickly see why this way of playing FC26 is deeply immersive and enjoyable!

The best part?

We’re just getting started. ⚽🔥

Read on for the V3 details…

**

WHAT’S NEW IN V3?

🛸 SIGNIFICANT CPU RE-WORK (BUILD-UP & ATTACKING FOCUS)

As mentioned above, EA’s last few updates have negatively impacted the gameplay - especially the CPU attacking/buildup behaviour.

🛑THIS ALL ENDS RIGHT NOW!!!

V3 sees a major focus on the CPU’s behaviour - with a particular emphasis on buildup and attacking).

EA forced me to really go deep into WHY certain behaviours were happening. Remember, behavioural changes aren’t rigid - they’re the result of creating the right environment and balanced to facilitate certain behaviours.

It’s been very challenging and time-consuming but you will experience the V3 changes immediately when you start playing!

What to expect:

Forward thinking football - without it coming at the cost of crazy high tempo.

✅Far less tika-taka.

✅Increased difficulty.

✅A massive variety of attacking movements.

✅Long balls, crosses, through balls and lobbed through balls (more than you’ve ever seen from the CPU).

✅An increased attacking aggressiveness with more frequent shooting.

✅A variety and ENJOYMENT that you haven’t felt before!


**

🔮 TACTICAL RE-BALANCE

In addition to the core CPU behavioural changes, I have worked on balancing various tactical behaviours. This will ensure that teams adopting particular tactics don’t suffer from extremely passive or negative behaviour.

👉For example:

☑️Teams who play with short passing/possession will no longer tika-taka to death or never shoot.
☑️Teams who are designed to put less pressure defensively, won’t sit off entirely in an unrealistic way.
☑️Counter attacking teams will now counter with more purpose.
☑️Plus so much more. These all add up to a deeper, more tactical experience - without the negative consequences.

‼️Be sure to read the section below on CAREER MODE GAMEPLAY STABILITY TEST for some additional tactical rebalance information that sits outside of this.

**

🦊 COMPLETE POSITIONING RE-BUILD!

Positioning has been fully rebuilt in V3.

For very specific and important reasons I have entirely rebuilt the positioning system in my mod.

The result?

You’re going to experience a flow and rhythm to the gameplay that you’ve never seen in FC before!

It not only improves behaviours, but it also makes the game so much more enjoyable.

Every style of attack and defence is now more viable than ever, offering unprecedented variety and CREATIVE EXPRESSION for you and the CPU.

I have heavily focused on natural spacing and creating an organic rhythm.

🛑Every space, distance and behaviour has been analysed.

You’ll find teams pressing higher up the pitch and creating a really nice balance between attack and defence.

👉 I have also ENTIRELY REBUILT all of the Positioning Alternatives in the Full Gameplay Package as well (plus there are several new additions).

The positioning alternatives ‘bases’ are:

Positioning Alternative: More Pressing
✅Positioning Alternative: Ball Side Subtle
✅Positioning Alternative: Higher Line Hold
✅Positioning Alternative: Space
✅Positioning Alternative: Narrow
✅Positioning Alternative: Wider Defensive Line
✅Positioning Alternative: Compact Moderate
✅Positioning Alternative: OG (the V1 & V2 positioning if you want it back)
✅Positioning Alternative: Expression #1
✅Positioning Alternative: Expression #2


In addition to these ‘bases, you will find an enormous amount of combinations - allowing you to pair up one system with another (Ball Side Subtle + Space for example).

Each alternative of course still allows for varied tactical expressions, but they lean into a particular shape.

There are also a large number of positioning ‘extras’ which can be used WITH these alternatives for even more positioning refinement.
These include:

✅Compact Lines - (Subtle and Strong)
✅Compact Lines - (Subtle and Strong)
✅Increased Attacking Width Option (Regular, Strong and Subtle)
✅Increased Defensive Width Option (Regular, Strong and Subtle)
✅Reduced Attacking Width Option
✅Reduced Defensive Width Option
✅Slightly Increased Defensive Lines Option
✅Slightly Reduced Defensive Lines Option

⚠️It is absolutely ESSENTIAL that you take the time to read the POSITIONING ALTERNATIVES GUIDE (updated for V3).  There are some crucial details that are necessary to understand when it comes to choosing your positioning.

**

🪩‼️ CAREER MODE GAMEPLAY STABILITY TEST

This has the potential to be massive!!

Background:

If you’re at all familiar with FIFA or FC gameplay, you will know that career mode gameplay can feel a little different to kick-off or tournament gameplay.

It might not be as difficult or as varied - or you may see some strange behaviours that you wouldn’t see elsewhere.

There are many theories as to the exact reasons for this, but simply put there are a huge amount of additional variables that are taken into account in career mode, that simply aren’t there in other mods. 

Things like form, sharpness, morale etc all play a part - and there are many others. These sit outside of the gameplay files themselves, but do have an impact.

Option:

You will find an option called ‘CAREER MODE - GAMEPLAY STABILITY TEST’.

In V3, I have been exploring the potential causes for this and looking to find true solutions. I made some extremely interesting discoveries in my searches!

‼️IMPORTANT: This option has intentionally been labelled as a TEST, as this needs to be monitored over time.

I am absolutely not concluding this is a complete fix -  I’m saying I’ve found some very interesting things, have made adjustments - and now let’s all monitor it over time.


It’s going to need a large sample size to truly test its effectiveness.

Changes include:

✅The removal of many, many attribute/chemistry boosts that create imbalances.

✅A significant adjustment to morale, form and other unnecessary inconsistencies in career mode - all of which I think have been contributing to the strangely fluctuating gameplay you may have seen for many years.

✅An extensive reworking of some specific tactical related CPU behaviours.

The changes I have made are designed to stabilize the gameplay, whilst still offering tactical variety - and ensure that the CPU behaviour remains as challenging and attacking as it now does in the V3 standalones.

As well as USER v CPU, those playing TACTICAL VIEW or PLAYER CAREER or CPU v CPU these changes in particular can potentially also help make your experience much more interesting also!

For reference, EA have made some very strange tactical interpretations in this area that I think have been hindering the career mode gameplay.

My time with the option seemed to really help, and I felt the CPU played with an intent and stability that I hadn’t really seen in career mode before, but give this a run and report back your findings!

In the meantime, it’s something I will actively continue to explore!

*

🔥SKILL MOVE FLUIDITY

Slow, Slow Flow and Fluid Flow have all seen an improvement in skill move fluidity and animations - and are now much more viable in game.

*

🔑 KEY FC IQ IMPROVEMENTS

Multiple player roles have been re-tuned to ensure more natural, varied and accurate behaviour.

Defensive Midfielders look to help out more in the build up and are less glued to the defensive line for example.

Strikers and Wingers are also more forward-thinking and aggressive, with less passive types of behaviours attached to their roles.

There are other additional changes in here, all tested and thoroughly balanced to provide the most natural behaviour experiences with FC IQ.

*

🧤
IMPROVED GOALKEEPER HANDLING

Goalkeepers are now better at holding onto shots and will be less likely to parry the ball unnecessarily.

➕ PLUS MANY OTHER TWEAKS AND ADJUSTMENTS - ALL PULLING IN THE SAME DIRECTION TO CREATE A MUCH IMPROVED EXPERIENCE.

*

💥 ALL NEW OPTIONS (FULL GAMEPLAY PACKAGE)

The V3 Full Gameplay Package features some all new (and updated) options. These are just the NEW options included in V3.

For the FULL INCLUSIONS list, please see further down this document.

✅Positioning Alternative: Expression #1

✅Positioning Alternative: Expression #2

✅Positioning Alternative: Higher Line Hold

✅Positioning Alternative: Higher Line Hold (More Pressing)

✅Positioning Alternative: Space

✅Positioning Alternative: Space (More Pressing)

✅Positioning Alternative: Narrow

✅Positioning Alternative: Narrow (More Pressing)

✅Positioning Alternative: Wider Defensive Line

✅Positioning Alternative: Wider Defensive Line (More Pressing)

✅Positioning Alternative: OG

✅Positioning Alternative: OG (More Pressing)

✅60+ all new positioning alternative combinations - designed to provide the maximum amount of positional refinement.

✅💥Career Mode Gameplay Stability Test Option

✅Open Lines Option - Very Subtle

✅Increased Defensive Reactions - Strong

✅Increased Elite Defender Option - Strong

✅Increased Marking Intensity + Defensive Reactions - Strong

✅Increased Marking Intensity + Elite Defender Option - Strong

✅Pass Speed Option - Slightly Slower

✅Looser Marking Near Goal Option

✅Tighter Marking Near Goal Option

✅Early Trigger Running Option

✅FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

✅FC IQ - Deeplying Playmaker - Come Short Restored

✅Attacking Reaction Times - Strongly Increased

✅Slower Pass Tempo Option (UPDATED)

✅Slower Pass Tempo Option - Strong (UPDATED)

✅Increased Pass Tempo Option

✅Increased Pass Tempo Option

✅Increased Defensive Width Option (regular, subtle, strong)

✅Increased Attacking Width Option

✅Reduced Attacking Width Option

✅Reduced Defensive Width Option

✅Slightly Increased Defensive Lines Option

✅Slightly Reduced Defensive Lines Option

✅Goalkeeper - Humanised Option


➕ MORE!!!

⛔EDIT 1/12: ALL NEW OPTIONS ADDED TO THE FULL GAMEPLAY PACKAGE ON TOP OF THE ORIGINAL V3 RELEASE.

⚠️If you're just after the original V3 release details, please skip this section and go straight to the 'What's New in V3' section!

The following options have been ADDED on top of the original V3 Full Gameplay Package release:

✅Positioning Alternative – Expression #1 & ✅Positioning Alternative - Expression #2

The party piece of these new options - Positioning Alternative #1 and #2 are extremely fun and built for maximum player expression!

The decisions made in these variants are very intentional and specific.

Using unique spacing and distances, they are designed to allow for creativity and variety - and you will experience this in the way the CPU attacks.

This #1 variant has particular spaces slightly more open than what you will find in #2 - but please try these before dismissing them!

✅Goalkeeper – Humanised Option

I haven’t been totally satisfied with the weaker goalkeeper options impact, so I have reworked the goalkeeper to create this all new ‘Humanised Option’. This option is significantly more impactful than even the original ‘Significantly Weaker’ GK option.

If you’re feeling like GKs are ‘superhuman’ in FC26, then you’ll definitely want to check out this option.

NOTE: I’m still monitoring the adjustments and refining this, but I wanted to get it out to you all as soon as possible- so expect more in this area in V4!

✅FC IQ – Default Defender Roles (Read Instructions)

This option is for those who specifically want to REVERT the changes made to defenders in my mod (using this option will result in CBs sitting deeper when in possession and FBs being more conservative, with only one advancing at a time).

Also included:

✅PA – Expression #1 (MP)

✅PA – Expression #1 + Ball Side Subtle

✅PA – Expression #1 + Ball Side Subtle (MP)

✅PA – Expression #1 + BSS + HLH

✅PA – Expression #1 + BSS + HLH (MP)

✅PA – Expression #1 + Higher Line Hold

✅PA – Expression #1 + Higher Line Hold (MP)

✅PA – Expression #2 (MP)

✅PA – Expression #2 + Ball Side Subtle

✅PA – Expression #2 + Ball Side Subtle (MP)

✅PA – Expression #2 + BSS + HLH

✅PA – Expression #2 + BSS + HLH (MP)

✅PA – Expression #2 + Higher Line Hold

✅PA – Expression #2 + Higher Line Hold (MP)

**

‼️A QUICK NOTE ON FOULS!

Fouls are being worked on - but give me a chance!

My plan was to have fouls in V3, but EA’s title updates changed my plans and I had more immediate areas that needed attention first.

I have started the process, but it’s necessary to understand WHY there’s a lack of fouls in the first place. This isn’t simply about changing the referee to be more strict. There’s so much more that needs to go into it than that, to truly have more physicality in the game.

One of the areas I’m looking into is the fact that tackling itself is quite muted this year. It’s very difficult to accurately make a standing tackle for example (for the user and the CPU) - and in many instances the tackle is nowhere near the ball. These factors massively contribute to the lack of fouls.

In short - I’m on it, but it’s going to take some time - and there’s no guarantee.

My mod already includes some improvements to the CPU fouling, but I’m fully aware that more is needed and I am working on it!

**

📚FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers. This will continue to grow and expand significantly as the mod progresses.

💎‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧V3 Regular

🟧V3 Slow

🟧V3 Fluid Flow

🟧V3 Slow Flow


🔥‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧V3 Regular

🟧V3 Slow

🟧V3 Fluid Flow

🟧V3 Slow Flow

Older Versions:

🟦V2 Regular

🟦V2 Slow

🟦V2 Fluid Flow

🟦V2 Slow Flow

🟦V1.01 Regular

🟦V1.01 Slow

Options:

🟩Alternative Attack Option

🟩Attacking Reaction Times - Increased

🟩Attacking Reaction Times - Strongly Increased

🟩 Attacking Runs Option - Extremely Increased

🟩 Attacking Runs Option - Greatly Increased

🟩 Attacking Runs Option - Increased

🟩 Attacking Runs Option - Reduced

🟩 Attacking Runs Option - Significantly Increased

🟩 Attacking Runs Option - Slightly Increased

🟩 Attacking Runs Option - Slightly Reduced

🟩 Attacking Runs Option - Strongly Increased

🟩 Attacking Runs Option - Strongly Reduced

🟩 Attacking Runs Option - Ultimately Increased

🟩 Authentic Mode - Enable Option

🟩 Ball Physics - Bonus Option

🟩 Ball Physics - Heavier Flight - Larger Ball Option

🟩 Ball Physics - Heavier Flight - Much Smaller Ball Option

🟩 Ball Physics - Heavier Flight - Slightly Smaller Ball Option

🟩 Ball Physics - Heavier Flight - Smaller Ball Option

🟩 Ball Physics - Heavier Flight Option

🟩 Ball Physics - Increased Roll Option

🟩 Ball Physics - Larger Ball Option

🟩 Ball Physics - More Curve and Dip Option

🟩 Ball Physics - Much Smaller Ball Option

🟩 Ball Physics - Reduced Roll Option - Strong

🟩 Ball Physics - Reduced Roll Option - Subtle

🟩 Ball Physics - Slightly More Curve and Dip Option

🟩 Ball Physics - Slightly Smaller Ball Option

🟩 Ball Physics - Smaller Ball Option

🟩💥Career Mode Gameplay Stability Test Option

🟩 Compact Lines Option - Strong

🟩 Compact Lines Option - Subtle

🟩 Contain - More Intense Option

🟩 Contain - Very Intense Option

🟩 Default FC26 Authentic Mode Movement Option

🟩 Default FC26 Goalkeeper Option

🟩 Default FC26 Shooting Behaviour Option

🟩 Default Splashscreen Option

🟩 'Dynamic Positioning' Option

🟩 Easier Tackling Option

🟩 Early Trigger Running Option

🟩 FC IQ - CBs 'Defend' - Conservative Option

🟩FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

🟩FC IQ - Deeplying Playmaker - Come Short Restored

🟩 FC IQ - Everyone Defends Option

🟩 FC IQ - Everyone Defends Option (Updated)

🟩 FC IQ - FB 'Defend' - Conservative Option

🟩 FC IQ - FB Defend - More Defensive

🟩 FC IQ - Falseback Balanced - Attack

🟩 Goalkeeper - Default FC26 Option

🟩 Goalkeeper - Much Weaker Option

🟩 Goalkeeper - Stronger Option

🟩 Goalkeeper - Weaker Option

🟩 Huge Ball Test Option

🟩 Increased Attacking Aggression Option

🟩 Increased Defensive Reactions Option

🟩 Increased Defensive Reactions Option - Strong

🟩 Increased Dribble Aggression Option

🟩 Increased Dribble Separation Option

🟩 Increased Elite Defender Option

🟩 Increased Elite Defender Option - Strong

🟩 Increased Marking Intensity + Increased Defensive Reactions Option

🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong

🟩 Increased Marking Intensity + Increased Elite Defender Option

🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong

🟩 Increased Marking Intensity Option

🟩 Increased Trap Errors Option

🟩 Jockey - Faster Option

🟩 Jockey - Much Faster Option

🟩 Jockey - Much Slower Option

🟩 Jockey - Slightly Faster Option

🟩 Jockey - Slower Option

🟩 Kick-off Option - Authentic Mode

🟩 Looser Marking Near Goal Option

🟩 No AutoTackle Option

🟩 Open Lines Option - Strong

🟩 Open Lines Option - Subtle

🟩 Open Lines Option - Very Subtle

🟩 PA - Ball Side Subtle

🟩 PA - Ball Side Subtle (More Pressing)

🟩 PA - Ball Side Subtle + Compact Moderate

🟩 PA - Ball Side Subtle + Compact Moderate (MP)

🟩 PA - Ball Side Subtle + Higher Line Hold

🟩 PA - Ball Side Subtle + Higher Line Hold (MP)

🟩 PA - Compact Moderate

🟩 PA - Compact Moderate (MP)

🟩 PA - Compact Moderate + BSS + HLH

🟩 PA - Compact Moderate + BSS + HLH (MP)

🟩 PA - Compact Moderate + Higher Line Hold

🟩 PA - Compact Moderate + Higher Line Hold (MP)

🟩 PA - Default FC26

🟩 PA - Higher Line Hold

🟩 PA - Higher Line Hold (MP)

🟩 PA - More Pressing

🟩 PA - Narrow

🟩 PA - Narrow (MP)

🟩 PA - Narrow + Ball Side Subtle

🟩 PA - Narrow + Ball Side Subtle (MP)

🟩 PA - OG

🟩 PA - OG (MP)

🟩 PA - OG + Ball Side Subtle

🟩 PA - OG + Ball Side Subtle (MP)

🟩 PA - OG + Higher Line Hold

🟩 PA - OG + Higher Line Hold (MP)

🟩 PA - OG + BSS + Higher Line Hold

🟩 PA - OG + BSS + Higher Line Hold (MP)

🟩 PA - OG + NDL + BSS

🟩 PA - OG + NDL + BSS (MP)

🟩 PA - Space

🟩 PA - Space (MP)

🟩 PA - Space + Ball Side Subtle

🟩 PA - Space + Ball Side Subtle (MP)

🟩 PA - Space + Ball Side Subtle + HLH

🟩 PA - Space + Ball Side Subtle + HLH (MP)

🟩 PA - Space + Narrow Defensive Line

🟩 PA - Space + Narrow Defensive Line (MP)

🟩 PA - Wider Defensive Line

🟩 PA - Wider Defensive Line (MP)

🟩 PA - Wider Defensive Line + Ball Side Subtle

🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)

🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold

🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)

🟩👆Many more of the above combinations (as I’ve certainly missed some)

🟩 Pass Speed Isolation Option - Extra Slow

🟩 Pass Speed Isolation Option - Regular

🟩 Pass Speed Isolation Option - Slow

🟩 Pass Speed Option - Slightly Faster

🟩 Pass Speed Option - Slightly Slower

🟩 Pass Speed Option - Slower

🟩Reduced Attacking Width Option

🟩Reduced Defensive Width Option

🟩 Reduced Defensive Reactions Option

🟩 Reduced Defensive Width Option

🟩 Reduced Shot Speed Option

🟩 Reduced Shot Speed Option - Strong

🟩 Reduced Shot Speed Option - Subtle

🟩 Reduced Trap Errors Option - Strong

🟩 Reduced Trap Errors Option - Subtle

🟩 Settled Attack Option

🟩 Shooting Errors - Default FC26 Option

🟩 Shooting Errors Option

🟩 Slower Pass Tempo Option (UPDATED)

🟩 Slower Pass Tempo Option - Strong (UPDATED)

🟩 Test Option

🟩 Tighter Marking Near Goal Option

🟩 Plus many more!!!


🧩 EASY SETUP – NO EXPERIENCE NEEDED

Whether you're a modding pro or brand new to it all, my mod is designed to be incredibly easy to use.

✅ Step-by-step setup guides

✅ Clear, easy-to-follow instructions

✅ Express Notes & Considerations

✅ Explanations for every option and preset

Everything is written with simplicity in mind - so you can jump straight into the game, no guesswork required. If you're new to modding you'll be up and running in minutes.


🧮 There is no BEST or MOST REALISTIC standalone or combination

Let’s clear this up right away - my entire mod is built with realism in mind.

The term realistic means something different to everyone. I know this especially well, because after years of hearing feedback from players, I’ve learned that people can give completely opposite opinions about the exact same thing.

We all see football differently. What feels “realistic” to one person can feel totally off to another - and even your own view can change depending on your reference point.

Something as simple as your half length can completely change how a certain behavior feels.

We all lean on each other to find the best combination or the best standalone, but the truth is: the only thing that really matters is your own experience.

The mod isn’t built this big just for the sake of it - it’s designed this way so that each of you can find your ideal setup.

//

🟥 Please remember to spend the time reading the documentation. You will never get the most out of the mod if you fail to do this! 


⛔IMPORTANT: WORK ON FOULS, PHYSICALITY, PASSING ERRORS + MORE WILL BE RELEASED IN V4.

These are some very complex areas that need evaluating over a period of time.


⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

🔵 My mod is compatible is any mod that doesn’t use gameplay.


💭 REMEMBER, THIS IS STILL THE BEGINNING…

There’s still so much more to come! Remember, V3 is still a CHECKPOINT RELEASE.

There are still many areas yet to be worked on - and there is much more to come!

I know we all want a complete experience immediately, but gameplay is complex and takes time. I’m working on this 10+ hours a day - let’s give it time to build out entirely.

It’s shaping up to be a great year!

Anth

**

✅Working with #TU1.3.0

⚠️CRASHES: If anyone is having any issues with crashes, it’s related to FIFA Mod Manager and NOT MY MOD. Please download the NEW FIFA Mod Manager r v2.0.3 from here: https://www.fifaeditortool.com/download

**

👉Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul


View Post

ANTH JAMES FC26: V3 FULL GAMEPLAY PACKAGE' RELEASE!!!!!! THE ENJOYMENT IS HERE!💣 HUGE LEAP ✅ CPU BEHAVIOURS ✅ COMPLETE POSITIONING RE-BUILD ✅ CAREER MODE STABILITY TEST ✅ ⛔ALL NEW OPTIONS ADDED!!!!!! #TU1.3.0

🚨EDIT 02/12: This was originally released for #TU1.2.1 and has been re-exported to work with EA's latest #TU1.3.0

⚠️CRASHES: If anyone is having any issues with crashes, it’s related to FIFA Mod Manager and NOT MY MOD. Please download the NEW FIFA Mod Manager r v2.0.3 from here: https://www.fifaeditortool.com/download

**

🛑V3 is a HUGE leap forward from where EA left us after recent title updates. The main priority has been to bring real enjoyment back to the game!

We all need to be honest - EA’s last few updates have had a negative impact on the CPU behaviour and the gameplay as a whole.

We’ve all seen the relentless tika-taka and passive style of football from the CPU. We’ve felt that lack of freedom to create and things have just started to feel a little…dull!

⛔Well, all of that comes to an abrupt end with V3!!

This has required my immediate attention! I have been working tirelessly in the background to completely rework the gameplay balance - and the result is truly game-changing!

✋A quick note if you’re new around here…

Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘V1 RE-CAP: FOUNDATIONS!🌱’  and the ‘🚀V2 DETAILS - LIFT OFF!!!’ PDF included in the ‘Additional Information’ folder in your download.

**

⛔EDIT 1/12: ALL NEW OPTIONS ADDED TO THE FULL GAMEPLAY PACKAGE ON TOP OF THE ORIGINAL V3 RELEASE.

⚠️If you're just after the original V3 release details, please skip this section and go straight to the 'What's New in V3' section!

The following options have been ADDED on top of the original V3 Full Gameplay Package release:

✅Positioning Alternative – Expression #1 & ✅Positioning Alternative - Expression #2

The party piece of these new options - Positioning Alternative #1 and #2 are extremely fun and built for maximum player expression!

The decisions made in these variants are very intentional and specific.

Using unique spacing and distances, they are designed to allow for creativity and variety - and you will experience this in the way the CPU attacks.

This #1 variant has particular spaces slightly more open than what you will find in #2 - but please try these before dismissing them!

✅Goalkeeper – Humanised Option

I haven’t been totally satisfied with the weaker goalkeeper options impact, so I have reworked the goalkeeper to create this all new ‘Humanised Option’. This option is significantly more impactful than even the original ‘Significantly Weaker’ GK option.

If you’re feeling like GKs are ‘superhuman’ in FC26, then you’ll definitely want to check out this option.

NOTE: I’m still monitoring the adjustments and refining this, but I wanted to get it out to you all as soon as possible- so expect more in this area in V4!

✅FC IQ – Default Defender Roles (Read Instructions)

This option is for those who specifically want to REVERT the changes made to defenders in my mod (using this option will result in CBs sitting deeper when in possession and FBs being more conservative, with only one advancing at a time).

Also included:

✅PA – Expression #1 (MP)

✅PA – Expression #1 + Ball Side Subtle

✅PA – Expression #1 + Ball Side Subtle (MP)

✅PA – Expression #1 + BSS + HLH

✅PA – Expression #1 + BSS + HLH (MP)

✅PA – Expression #1 + Higher Line Hold

✅PA – Expression #1 + Higher Line Hold (MP)

✅PA – Expression #2 (MP)

✅PA – Expression #2 + Ball Side Subtle

✅PA – Expression #2 + Ball Side Subtle (MP)

✅PA – Expression #2 + BSS + HLH

✅PA – Expression #2 + BSS + HLH (MP)

✅PA – Expression #2 + Higher Line Hold

✅PA – Expression #2 + Higher Line Hold (MP)


//

✨ FC26: Philosophy

Before we get to the V3 details, I want to touch on my overall approach to the FC26 gameplay mod - and why it’s different from what you’ll find elsewhere.

While aesthetics are important (and always an area I spend a lot of time on), my main focus is on how the game plays. It needs to be realistic and also enjoyable to play!

Every standalone in FC26 has been carefully tuned to look and feel like real football.

There is a huge emphasis on player individuality - in every way you can imagine.

A major part of my design philosophy is finding the perfect balance between attack and defence.

My mod is designed so that there’s always risk and reward in your decisions.

🌟 For example, when defending positioning and timing are everything. You can’t rely on unrealistic recoveries if you’re caught out - there are real consequences.
Try and press with the wrong team and you’ll quickly see that you don’t have the players to do it effectively!

These are the sort of details that make every match feel authentic, challenging, and deeply satisfying.

I know not every animation transition in FC is perfect, but don’t judge purely by the visuals.

Play it and you will feel it.

You’ll quickly see why this way of playing FC26 is deeply immersive and enjoyable!

The best part?

We’re just getting started. ⚽🔥

Read on for the V3 details…

**

WHAT’S NEW IN V3?

🛸 SIGNIFICANT CPU RE-WORK (BUILD-UP & ATTACKING FOCUS)

As mentioned above, EA’s last few updates have negatively impacted the gameplay - especially the CPU attacking/buildup behaviour.

🛑THIS ALL ENDS RIGHT NOW!!!

V3 sees a major focus on the CPU’s behaviour - with a particular emphasis on buildup and attacking).

EA forced me to really go deep into WHY certain behaviours were happening. Remember, behavioural changes aren’t rigid - they’re the result of creating the right environment and balanced to facilitate certain behaviours.

It’s been very challenging and time-consuming but you will experience the V3 changes immediately when you start playing!

What to expect:

Forward thinking football - without it coming at the cost of crazy high tempo.

✅Far less tika-taka.

✅Increased difficulty.

✅A massive variety of attacking movements.

✅Long balls, crosses, through balls and lobbed through balls (more than you’ve ever seen from the CPU).

✅An increased attacking aggressiveness with more frequent shooting.

✅A variety and ENJOYMENT that you haven’t felt before!


**

🔮 TACTICAL RE-BALANCE

In addition to the core CPU behavioural changes, I have worked on balancing various tactical behaviours. This will ensure that teams adopting particular tactics don’t suffer from extremely passive or negative behaviour.

👉For example:

☑️Teams who play with short passing/possession will no longer tika-taka to death or never shoot.
☑️Teams who are designed to put less pressure defensively, won’t sit off entirely in an unrealistic way.
☑️Counter attacking teams will now counter with more purpose.
☑️Plus so much more. These all add up to a deeper, more tactical experience - without the negative consequences.

‼️Be sure to read the section below on CAREER MODE GAMEPLAY STABILITY TEST for some additional tactical rebalance information that sits outside of this.

**

🦊 COMPLETE POSITIONING RE-BUILD!

Positioning has been fully rebuilt in V3.

For very specific and important reasons I have entirely rebuilt the positioning system in my mod.

The result?

You’re going to experience a flow and rhythm to the gameplay that you’ve never seen in FC before!

It not only improves behaviours, but it also makes the game so much more enjoyable.

Every style of attack and defence is now more viable than ever, offering unprecedented variety and CREATIVE EXPRESSION for you and the CPU.

I have heavily focused on natural spacing and creating an organic rhythm.

🛑Every space, distance and behaviour has been analysed.

You’ll find teams pressing higher up the pitch and creating a really nice balance between attack and defence.

👉 I have also ENTIRELY REBUILT all of the Positioning Alternatives in the Full Gameplay Package as well (plus there are several new additions).

The positioning alternatives ‘bases’ are:

Positioning Alternative: More Pressing
✅Positioning Alternative: Ball Side Subtle
✅Positioning Alternative: Higher Line Hold
✅Positioning Alternative: Space
✅Positioning Alternative: Narrow
✅Positioning Alternative: Wider Defensive Line
✅Positioning Alternative: Compact Moderate
✅Positioning Alternative: OG (the V1 & V2 positioning if you want it back)
✅Positioning Alternative: Expression #1
✅Positioning Alternative: Expression #2


In addition to these ‘bases, you will find an enormous amount of combinations - allowing you to pair up one system with another (Ball Side Subtle + Space for example).

Each alternative of course still allows for varied tactical expressions, but they lean into a particular shape.

There are also a large number of positioning ‘extras’ which can be used WITH these alternatives for even more positioning refinement.
These include:

✅Compact Lines - (Subtle and Strong)
✅Compact Lines - (Subtle and Strong)
✅Increased Attacking Width Option (Regular, Strong and Subtle)
✅Increased Defensive Width Option (Regular, Strong and Subtle)
✅Reduced Attacking Width Option
✅Reduced Defensive Width Option
✅Slightly Increased Defensive Lines Option
✅Slightly Reduced Defensive Lines Option

⚠️It is absolutely ESSENTIAL that you take the time to read the POSITIONING ALTERNATIVES GUIDE (updated for V3).  There are some crucial details that are necessary to understand when it comes to choosing your positioning.

**

🪩‼️ CAREER MODE GAMEPLAY STABILITY TEST

This has the potential to be massive!!

Background:

If you’re at all familiar with FIFA or FC gameplay, you will know that career mode gameplay can feel a little different to kick-off or tournament gameplay.

It might not be as difficult or as varied - or you may see some strange behaviours that you wouldn’t see elsewhere.

There are many theories as to the exact reasons for this, but simply put there are a huge amount of additional variables that are taken into account in career mode, that simply aren’t there in other mods. 

Things like form, sharpness, morale etc all play a part - and there are many others. These sit outside of the gameplay files themselves, but do have an impact.

Option:

You will find an option called ‘CAREER MODE - GAMEPLAY STABILITY TEST’.

In V3, I have been exploring the potential causes for this and looking to find true solutions. I made some extremely interesting discoveries in my searches!

‼️IMPORTANT: This option has intentionally been labelled as a TEST, as this needs to be monitored over time.

I am absolutely not concluding this is a complete fix -  I’m saying I’ve found some very interesting things, have made adjustments - and now let’s all monitor it over time.


It’s going to need a large sample size to truly test its effectiveness.

Changes include:

✅The removal of many, many attribute/chemistry boosts that create imbalances.

✅A significant adjustment to morale, form and other unnecessary inconsistencies in career mode - all of which I think have been contributing to the strangely fluctuating gameplay you may have seen for many years.

✅An extensive reworking of some specific tactical related CPU behaviours.

The changes I have made are designed to stabilize the gameplay, whilst still offering tactical variety - and ensure that the CPU behaviour remains as challenging and attacking as it now does in the V3 standalones.

As well as USER v CPU, those playing TACTICAL VIEW or PLAYER CAREER or CPU v CPU these changes in particular can potentially also help make your experience much more interesting also!

For reference, EA have made some very strange tactical interpretations in this area that I think have been hindering the career mode gameplay.

My time with the option seemed to really help, and I felt the CPU played with an intent and stability that I hadn’t really seen in career mode before, but give this a run and report back your findings!

In the meantime, it’s something I will actively continue to explore!

*

🔥SKILL MOVE FLUIDITY

Slow, Slow Flow and Fluid Flow have all seen an improvement in skill move fluidity and animations - and are now much more viable in game.

*

🔑 KEY FC IQ IMPROVEMENTS

Multiple player roles have been re-tuned to ensure more natural, varied and accurate behaviour.

Defensive Midfielders look to help out more in the build up and are less glued to the defensive line for example.

Strikers and Wingers are also more forward-thinking and aggressive, with less passive types of behaviours attached to their roles.

There are other additional changes in here, all tested and thoroughly balanced to provide the most natural behaviour experiences with FC IQ.

*

🧤
IMPROVED GOALKEEPER HANDLING

Goalkeepers are now better at holding onto shots and will be less likely to parry the ball unnecessarily.

➕ PLUS MANY OTHER TWEAKS AND ADJUSTMENTS - ALL PULLING IN THE SAME DIRECTION TO CREATE A MUCH IMPROVED EXPERIENCE.

*

💥 ALL NEW OPTIONS (FULL GAMEPLAY PACKAGE)

The V3 Full Gameplay Package features some all new (and updated) options. These are just the NEW options included in V3.

For the FULL INCLUSIONS list, please see further down this document.

✅Positioning Alternative: Expression #1

✅Positioning Alternative: Expression #2

✅Positioning Alternative: Higher Line Hold

✅Positioning Alternative: Higher Line Hold (More Pressing)

✅Positioning Alternative: Space

✅Positioning Alternative: Space (More Pressing)

✅Positioning Alternative: Narrow

✅Positioning Alternative: Narrow (More Pressing)

✅Positioning Alternative: Wider Defensive Line

✅Positioning Alternative: Wider Defensive Line (More Pressing)

✅Positioning Alternative: OG

✅Positioning Alternative: OG (More Pressing)

✅60+ all new positioning alternative combinations - designed to provide the maximum amount of positional refinement.

✅💥Career Mode Gameplay Stability Test Option

✅Open Lines Option - Very Subtle

✅Increased Defensive Reactions - Strong

✅Increased Elite Defender Option - Strong

✅Increased Marking Intensity + Defensive Reactions - Strong

✅Increased Marking Intensity + Elite Defender Option - Strong

✅Pass Speed Option - Slightly Slower

✅Looser Marking Near Goal Option

✅Tighter Marking Near Goal Option

✅Early Trigger Running Option

✅FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

✅FC IQ - Deeplying Playmaker - Come Short Restored

✅Attacking Reaction Times - Strongly Increased

✅Slower Pass Tempo Option (UPDATED)

✅Slower Pass Tempo Option - Strong (UPDATED)

✅Increased Pass Tempo Option

✅Increased Pass Tempo Option

✅Increased Defensive Width Option (regular, subtle, strong)

✅Increased Attacking Width Option

✅Reduced Attacking Width Option

✅Reduced Defensive Width Option

✅Slightly Increased Defensive Lines Option

✅Slightly Reduced Defensive Lines Option

✅Goalkeeper - Humanised Option


➕ MORE!!!

⛔EDIT 1/12: ALL NEW OPTIONS ADDED TO THE FULL GAMEPLAY PACKAGE ON TOP OF THE ORIGINAL V3 RELEASE:

✅PA – Expression #1 & ✅PA - Expression #2

The party piece of these new options - Positioning Alternative #1 and #2 are extremely fun and built for maximum player expression!

The decisions made in these variants are very intentional and specific.

Using unique spacing and distances, they are designed to allow for creativity and variety - and you will experience this in the way the CPU attacks.

This #1 variant has particular spaces slightly more open than what you will find in #2 - but please try these before dismissing them!

✅Goalkeeper – Humanised Option

I haven’t been totally satisfied with the weaker goalkeeper options impact, so I have reworked the goalkeeper to create this all new ‘Humanised Option’. This option is significantly more impactful than even the original ‘Significantly Weaker’ GK option.

If you’re feeling like GKs are ‘superhuman’ in FC26, then you’ll definitely want to check out this option.

NOTE: I’m still monitoring the adjustments and refining this, but I wanted to get it out to you all as soon as possible- so expect more in this area in V4!

✅FC IQ – Default Defender Roles (Read Instructions)

This option is for those who specifically want to REVERT the changes made to defenders in my mod (using this option will result in CBs sitting deeper when in possession and FBs being more conservative, with only one advancing at a time).

Also included:

✅PA – Expression #1 (MP)

✅PA – Expression #1 + Ball Side Subtle

✅PA – Expression #1 + Ball Side Subtle (MP)

✅PA – Expression #1 + BSS + HLH

✅PA – Expression #1 + BSS + HLH (MP)

✅PA – Expression #1 + Higher Line Hold

✅PA – Expression #1 + Higher Line Hold (MP)

✅PA – Expression #2 (MP)

✅PA – Expression #2 + Ball Side Subtle

✅PA – Expression #2 + Ball Side Subtle (MP)

✅PA – Expression #2 + BSS + HLH

✅PA – Expression #2 + BSS + HLH (MP)

✅PA – Expression #2 + Higher Line Hold

✅PA – Expression #2 + Higher Line Hold (MP)

**

‼️A QUICK NOTE ON FOULS!

Fouls are being worked on - but give me a chance!

My plan was to have fouls in V3, but EA’s title updates changed my plans and I had more immediate areas that needed attention first.

I have started the process, but it’s necessary to understand WHY there’s a lack of fouls in the first place. This isn’t simply about changing the referee to be more strict. There’s so much more that needs to go into it than that, to truly have more physicality in the game.

One of the areas I’m looking into is the fact that tackling itself is quite muted this year. It’s very difficult to accurately make a standing tackle for example (for the user and the CPU) - and in many instances the tackle is nowhere near the ball. These factors massively contribute to the lack of fouls.

In short - I’m on it, but it’s going to take some time - and there’s no guarantee.

My mod already includes some improvements to the CPU fouling, but I’m fully aware that more is needed and I am working on it!

**

📚FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers. This will continue to grow and expand significantly as the mod progresses.

💎‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧V3 Regular

🟧V3 Slow

🟧V3 Fluid Flow

🟧V3 Slow Flow


🔥‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧V3 Regular

🟧V3 Slow

🟧V3 Fluid Flow

🟧V3 Slow Flow

Older Versions:

🟦V2 Regular

🟦V2 Slow

🟦V2 Fluid Flow

🟦V2 Slow Flow

🟦V1.01 Regular

🟦V1.01 Slow

Options:

🟩Alternative Attack Option

🟩Attacking Reaction Times - Increased

🟩Attacking Reaction Times - Strongly Increased

🟩 Attacking Runs Option - Extremely Increased

🟩 Attacking Runs Option - Greatly Increased

🟩 Attacking Runs Option - Increased

🟩 Attacking Runs Option - Reduced

🟩 Attacking Runs Option - Significantly Increased

🟩 Attacking Runs Option - Slightly Increased

🟩 Attacking Runs Option - Slightly Reduced

🟩 Attacking Runs Option - Strongly Increased

🟩 Attacking Runs Option - Strongly Reduced

🟩 Attacking Runs Option - Ultimately Increased

🟩 Authentic Mode - Enable Option

🟩 Ball Physics - Bonus Option

🟩 Ball Physics - Heavier Flight - Larger Ball Option

🟩 Ball Physics - Heavier Flight - Much Smaller Ball Option

🟩 Ball Physics - Heavier Flight - Slightly Smaller Ball Option

🟩 Ball Physics - Heavier Flight - Smaller Ball Option

🟩 Ball Physics - Heavier Flight Option

🟩 Ball Physics - Increased Roll Option

🟩 Ball Physics - Larger Ball Option

🟩 Ball Physics - More Curve and Dip Option

🟩 Ball Physics - Much Smaller Ball Option

🟩 Ball Physics - Reduced Roll Option - Strong

🟩 Ball Physics - Reduced Roll Option - Subtle

🟩 Ball Physics - Slightly More Curve and Dip Option

🟩 Ball Physics - Slightly Smaller Ball Option

🟩 Ball Physics - Smaller Ball Option

🟩💥Career Mode Gameplay Stability Test Option

🟩 Compact Lines Option - Strong

🟩 Compact Lines Option - Subtle

🟩 Contain - More Intense Option

🟩 Contain - Very Intense Option

🟩 Default FC26 Authentic Mode Movement Option

🟩 Default FC26 Goalkeeper Option

🟩 Default FC26 Shooting Behaviour Option

🟩 Default Splashscreen Option

🟩 'Dynamic Positioning' Option

🟩 Easier Tackling Option

🟩 Early Trigger Running Option

🟩 FC IQ - CBs 'Defend' - Conservative Option

🟩FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

🟩FC IQ - Deeplying Playmaker - Come Short Restored

🟩 FC IQ - Everyone Defends Option

🟩 FC IQ - Everyone Defends Option (Updated)

🟩 FC IQ - FB 'Defend' - Conservative Option

🟩 FC IQ - FB Defend - More Defensive

🟩 FC IQ - Falseback Balanced - Attack

🟩 Goalkeeper - Default FC26 Option

🟩 Goalkeeper - Much Weaker Option

🟩 Goalkeeper - Stronger Option

🟩 Goalkeeper - Weaker Option

🟩 Huge Ball Test Option

🟩 Increased Attacking Aggression Option

🟩 Increased Defensive Reactions Option

🟩 Increased Defensive Reactions Option - Strong

🟩 Increased Dribble Aggression Option

🟩 Increased Dribble Separation Option

🟩 Increased Elite Defender Option

🟩 Increased Elite Defender Option - Strong

🟩 Increased Marking Intensity + Increased Defensive Reactions Option

🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong

🟩 Increased Marking Intensity + Increased Elite Defender Option

🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong

🟩 Increased Marking Intensity Option

🟩 Increased Trap Errors Option

🟩 Jockey - Faster Option

🟩 Jockey - Much Faster Option

🟩 Jockey - Much Slower Option

🟩 Jockey - Slightly Faster Option

🟩 Jockey - Slower Option

🟩 Kick-off Option - Authentic Mode

🟩 Looser Marking Near Goal Option

🟩 No AutoTackle Option

🟩 Open Lines Option - Strong

🟩 Open Lines Option - Subtle

🟩 Open Lines Option - Very Subtle

🟩 PA - Ball Side Subtle

🟩 PA - Ball Side Subtle (More Pressing)

🟩 PA - Ball Side Subtle + Compact Moderate

🟩 PA - Ball Side Subtle + Compact Moderate (MP)

🟩 PA - Ball Side Subtle + Higher Line Hold

🟩 PA - Ball Side Subtle + Higher Line Hold (MP)

🟩 PA - Compact Moderate

🟩 PA - Compact Moderate (MP)

🟩 PA - Compact Moderate + BSS + HLH

🟩 PA - Compact Moderate + BSS + HLH (MP)

🟩 PA - Compact Moderate + Higher Line Hold

🟩 PA - Compact Moderate + Higher Line Hold (MP)

🟩 PA - Default FC26

🟩 PA - Expression #1

🟩 PA - Expression #2

🟩 PA - Higher Line Hold

🟩 PA - Higher Line Hold (MP)

🟩 PA - More Pressing

🟩 PA - Narrow

🟩 PA - Narrow (MP)

🟩 PA - Narrow + Ball Side Subtle

🟩 PA - Narrow + Ball Side Subtle (MP)

🟩 PA - OG

🟩 PA - OG (MP)

🟩 PA - OG + Ball Side Subtle

🟩 PA - OG + Ball Side Subtle (MP)

🟩 PA - OG + Higher Line Hold

🟩 PA - OG + Higher Line Hold (MP)

🟩 PA - OG + BSS + Higher Line Hold

🟩 PA - OG + BSS + Higher Line Hold (MP)

🟩 PA - OG + NDL + BSS

🟩 PA - OG + NDL + BSS (MP)

🟩 PA - Space

🟩 PA - Space (MP)

🟩 PA - Space + Ball Side Subtle

🟩 PA - Space + Ball Side Subtle (MP)

🟩 PA - Space + Ball Side Subtle + HLH

🟩 PA - Space + Ball Side Subtle + HLH (MP)

🟩 PA - Space + Narrow Defensive Line

🟩 PA - Space + Narrow Defensive Line (MP)

🟩 PA - Wider Defensive Line

🟩 PA - Wider Defensive Line (MP)

🟩 PA - Wider Defensive Line + Ball Side Subtle

🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)

🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold

🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)

🟩👆Many more of the above combinations (as I’ve certainly missed some)

🟩 Pass Speed Isolation Option - Extra Slow

🟩 Pass Speed Isolation Option - Regular

🟩 Pass Speed Isolation Option - Slow

🟩 Pass Speed Option - Slightly Faster

🟩 Pass Speed Option - Slightly Slower

🟩 Pass Speed Option - Slower

🟩Reduced Attacking Width Option

🟩Reduced Defensive Width Option

🟩 Reduced Defensive Reactions Option

🟩 Reduced Defensive Width Option

🟩 Reduced Shot Speed Option

🟩 Reduced Shot Speed Option - Strong

🟩 Reduced Shot Speed Option - Subtle

🟩 Reduced Trap Errors Option - Strong

🟩 Reduced Trap Errors Option - Subtle

🟩 Settled Attack Option

🟩 Shooting Errors - Default FC26 Option

🟩 Shooting Errors Option

🟩 Slower Pass Tempo Option (UPDATED)

🟩 Slower Pass Tempo Option - Strong (UPDATED)

🟩 Test Option

🟩 Tighter Marking Near Goal Option

🟩 Plus many more!!!


🧩 EASY SETUP – NO EXPERIENCE NEEDED

Whether you're a modding pro or brand new to it all, my mod is designed to be incredibly easy to use.

✅ Step-by-step setup guides

✅ Clear, easy-to-follow instructions

✅ Express Notes & Considerations

✅ Explanations for every option and preset

Everything is written with simplicity in mind - so you can jump straight into the game, no guesswork required. If you're new to modding you'll be up and running in minutes.


🧮 There is no BEST or MOST REALISTIC standalone or combination

Let’s clear this up right away - my entire mod is built with realism in mind.

The term realistic means something different to everyone. I know this especially well, because after years of hearing feedback from players, I’ve learned that people can give completely opposite opinions about the exact same thing.

We all see football differently. What feels “realistic” to one person can feel totally off to another - and even your own view can change depending on your reference point.

Something as simple as your half length can completely change how a certain behavior feels.

We all lean on each other to find the best combination or the best standalone, but the truth is: the only thing that really matters is your own experience.

The mod isn’t built this big just for the sake of it - it’s designed this way so that each of you can find your ideal setup.

//

🟥 Please remember to spend the time reading the documentation. You will never get the most out of the mod if you fail to do this! 


⛔IMPORTANT: WORK ON FOULS, PHYSICALITY, PASSING ERRORS + MORE WILL BE RELEASED IN V4.

These are some very complex areas that need evaluating over a period of time.


⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

🔵 My mod is compatible is any mod that doesn’t use gameplay.

🎥 I wanted to get V3 out as soon as possible, so I haven't yet had the chance to put together a release video!

💭 REMEMBER, THIS IS STILL THE BEGINNING…

There’s still so much more to come! Remember, V3 is still a CHECKPOINT RELEASE.

There are still many areas yet to be worked on - and there is much more to come!

I know we all want a complete experience immediately, but gameplay is complex and takes time. I’m working on this 10+ hours a day - let’s give it time to build out entirely.

It’s shaping up to be a great year!

Anth

View Post

ANTH JAMES FC26: V3 FULL GAMEPLAY PACKAGE' RELEASE!!!!!! THE ENJOYMENT IS HERE!💣 HUGE LEAP ✅ CPU BEHAVIOURS ✅ COMPLETE POSITIONING RE-BUILD ✅ CAREER MODE STABILITY TEST ✅ ⛔⛔⛔EDIT 1/12: ALL NEW OPTIONS ADDED!!!!!!

🛑V3 is a HUGE leap forward from where EA left us after recent title updates. The main priority has been to bring real enjoyment back to the game!

We all need to be honest - EA’s last few updates have had a negative impact on the CPU behaviour and the gameplay as a whole.

We’ve all seen the relentless tika-taka and passive style of football from the CPU. We’ve felt that lack of freedom to create and things have just started to feel a little…dull!

⛔Well, all of that comes to an abrupt end with V3!!

This has required my immediate attention! I have been working tirelessly in the background to completely rework the gameplay balance - and the result is truly game-changing!

✋A quick note if you’re new around here…

Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘V1 RE-CAP: FOUNDATIONS!🌱’  and the ‘🚀V2 DETAILS - LIFT OFF!!!’ PDF included in the ‘Additional Information’ folder in your download.

**

⛔EDIT 1/12: ALL NEW OPTIONS ADDED TO THE FULL GAMEPLAY PACKAGE ON TOP OF THE ORIGINAL V3 RELEASE.

⚠️If you're just after the original V3 release details, please skip this section and go straight to the 'What's New in V3' section!

The following options have been ADDED on top of the original V3 Full Gameplay Package release:

✅Positioning Alternative – Expression #1 & ✅Positioning Alternative - Expression #2

The party piece of these new options - Positioning Alternative #1 and #2 are extremely fun and built for maximum player expression!

The decisions made in these variants are very intentional and specific.

Using unique spacing and distances, they are designed to allow for creativity and variety - and you will experience this in the way the CPU attacks.

This #1 variant has particular spaces slightly more open than what you will find in #2 - but please try these before dismissing them!

✅Goalkeeper – Humanised Option

I haven’t been totally satisfied with the weaker goalkeeper options impact, so I have reworked the goalkeeper to create this all new ‘Humanised Option’. This option is significantly more impactful than even the original ‘Significantly Weaker’ GK option.

If you’re feeling like GKs are ‘superhuman’ in FC26, then you’ll definitely want to check out this option.

NOTE: I’m still monitoring the adjustments and refining this, but I wanted to get it out to you all as soon as possible- so expect more in this area in V4!

✅FC IQ – Default Defender Roles (Read Instructions)

This option is for those who specifically want to REVERT the changes made to defenders in my mod (using this option will result in CBs sitting deeper when in possession and FBs being more conservative, with only one advancing at a time).

Also included:

✅PA – Expression #1 (MP)

✅PA – Expression #1 + Ball Side Subtle

✅PA – Expression #1 + Ball Side Subtle (MP)

✅PA – Expression #1 + BSS + HLH

✅PA – Expression #1 + BSS + HLH (MP)

✅PA – Expression #1 + Higher Line Hold

✅PA – Expression #1 + Higher Line Hold (MP)

✅PA – Expression #2 (MP)

✅PA – Expression #2 + Ball Side Subtle

✅PA – Expression #2 + Ball Side Subtle (MP)

✅PA – Expression #2 + BSS + HLH

✅PA – Expression #2 + BSS + HLH (MP)

✅PA – Expression #2 + Higher Line Hold

✅PA – Expression #2 + Higher Line Hold (MP)


//

✨ FC26: Philosophy

Before we get to the V3 details, I want to touch on my overall approach to the FC26 gameplay mod - and why it’s different from what you’ll find elsewhere.

While aesthetics are important (and always an area I spend a lot of time on), my main focus is on how the game plays. It needs to be realistic and also enjoyable to play!

Every standalone in FC26 has been carefully tuned to look and feel like real football.

There is a huge emphasis on player individuality - in every way you can imagine.

A major part of my design philosophy is finding the perfect balance between attack and defence.

My mod is designed so that there’s always risk and reward in your decisions.

🌟 For example, when defending positioning and timing are everything. You can’t rely on unrealistic recoveries if you’re caught out - there are real consequences.
Try and press with the wrong team and you’ll quickly see that you don’t have the players to do it effectively!

These are the sort of details that make every match feel authentic, challenging, and deeply satisfying.

I know not every animation transition in FC is perfect, but don’t judge purely by the visuals.

Play it and you will feel it.

You’ll quickly see why this way of playing FC26 is deeply immersive and enjoyable!

The best part?

We’re just getting started. ⚽🔥

Read on for the V3 details…

**

WHAT’S NEW IN V3?

🛸 SIGNIFICANT CPU RE-WORK (BUILD-UP & ATTACKING FOCUS)

As mentioned above, EA’s last few updates have negatively impacted the gameplay - especially the CPU attacking/buildup behaviour.

🛑THIS ALL ENDS RIGHT NOW!!!

V3 sees a major focus on the CPU’s behaviour - with a particular emphasis on buildup and attacking).

EA forced me to really go deep into WHY certain behaviours were happening. Remember, behavioural changes aren’t rigid - they’re the result of creating the right environment and balanced to facilitate certain behaviours.

It’s been very challenging and time-consuming but you will experience the V3 changes immediately when you start playing!

What to expect:

Forward thinking football - without it coming at the cost of crazy high tempo.

✅Far less tika-taka.

✅Increased difficulty.

✅A massive variety of attacking movements.

✅Long balls, crosses, through balls and lobbed through balls (more than you’ve ever seen from the CPU).

✅An increased attacking aggressiveness with more frequent shooting.

✅A variety and ENJOYMENT that you haven’t felt before!


**

🔮 TACTICAL RE-BALANCE

In addition to the core CPU behavioural changes, I have worked on balancing various tactical behaviours. This will ensure that teams adopting particular tactics don’t suffer from extremely passive or negative behaviour.

👉For example:

☑️Teams who play with short passing/possession will no longer tika-taka to death or never shoot.
☑️Teams who are designed to put less pressure defensively, won’t sit off entirely in an unrealistic way.
☑️Counter attacking teams will now counter with more purpose.
☑️Plus so much more. These all add up to a deeper, more tactical experience - without the negative consequences.

‼️Be sure to read the section below on CAREER MODE GAMEPLAY STABILITY TEST for some additional tactical rebalance information that sits outside of this.

**

🦊 COMPLETE POSITIONING RE-BUILD!

Positioning has been fully rebuilt in V3.

For very specific and important reasons I have entirely rebuilt the positioning system in my mod.

The result?

You’re going to experience a flow and rhythm to the gameplay that you’ve never seen in FC before!

It not only improves behaviours, but it also makes the game so much more enjoyable.

Every style of attack and defence is now more viable than ever, offering unprecedented variety and CREATIVE EXPRESSION for you and the CPU.

I have heavily focused on natural spacing and creating an organic rhythm.

🛑Every space, distance and behaviour has been analysed.

You’ll find teams pressing higher up the pitch and creating a really nice balance between attack and defence.

👉 I have also ENTIRELY REBUILT all of the Positioning Alternatives in the Full Gameplay Package as well (plus there are several new additions).

The positioning alternatives ‘bases’ are:

Positioning Alternative: More Pressing
✅Positioning Alternative: Ball Side Subtle
✅Positioning Alternative: Higher Line Hold
✅Positioning Alternative: Space
✅Positioning Alternative: Narrow
✅Positioning Alternative: Wider Defensive Line
✅Positioning Alternative: Compact Moderate
✅Positioning Alternative: OG (the V1 & V2 positioning if you want it back)


In addition to these ‘bases, you will find an enormous amount of combinations - allowing you to pair up one system with another (Ball Side Subtle + Space for example).

Each alternative of course still allows for varied tactical expressions, but they lean into a particular shape.

There are also a large number of positioning ‘extras’ which can be used WITH these alternatives for even more positioning refinement.
These include:

✅Compact Lines - (Subtle and Strong)
✅Compact Lines - (Subtle and Strong)
✅Increased Attacking Width Option (Regular, Strong and Subtle)
✅Increased Defensive Width Option (Regular, Strong and Subtle)
✅Reduced Attacking Width Option
✅Reduced Defensive Width Option
✅Slightly Increased Defensive Lines Option
✅Slightly Reduced Defensive Lines Option

⚠️It is absolutely ESSENTIAL that you take the time to read the POSITIONING ALTERNATIVES GUIDE (updated for V3).  There are some crucial details that are necessary to understand when it comes to choosing your positioning.

**

🪩‼️ CAREER MODE GAMEPLAY STABILITY TEST

This has the potential to be massive!!

Background:

If you’re at all familiar with FIFA or FC gameplay, you will know that career mode gameplay can feel a little different to kick-off or tournament gameplay.

It might not be as difficult or as varied - or you may see some strange behaviours that you wouldn’t see elsewhere.

There are many theories as to the exact reasons for this, but simply put there are a huge amount of additional variables that are taken into account in career mode, that simply aren’t there in other mods. 

Things like form, sharpness, morale etc all play a part - and there are many others. These sit outside of the gameplay files themselves, but do have an impact.

Option:

You will find an option called ‘CAREER MODE - GAMEPLAY STABILITY TEST’.

In V3, I have been exploring the potential causes for this and looking to find true solutions. I made some extremely interesting discoveries in my searches!

‼️IMPORTANT: This option has intentionally been labelled as a TEST, as this needs to be monitored over time.

I am absolutely not concluding this is a complete fix -  I’m saying I’ve found some very interesting things, have made adjustments - and now let’s all monitor it over time.


It’s going to need a large sample size to truly test its effectiveness.

Changes include:

✅The removal of many, many attribute/chemistry boosts that create imbalances.

✅A significant adjustment to morale, form and other unnecessary inconsistencies in career mode - all of which I think have been contributing to the strangely fluctuating gameplay you may have seen for many years.

✅An extensive reworking of some specific tactical related CPU behaviours.

The changes I have made are designed to stabilize the gameplay, whilst still offering tactical variety - and ensure that the CPU behaviour remains as challenging and attacking as it now does in the V3 standalones.

As well as USER v CPU, those playing TACTICAL VIEW or PLAYER CAREER or CPU v CPU these changes in particular can potentially also help make your experience much more interesting also!

For reference, EA have made some very strange tactical interpretations in this area that I think have been hindering the career mode gameplay.

My time with the option seemed to really help, and I felt the CPU played with an intent and stability that I hadn’t really seen in career mode before, but give this a run and report back your findings!

In the meantime, it’s something I will actively continue to explore!

*

🔥SKILL MOVE FLUIDITY

Slow, Slow Flow and Fluid Flow have all seen an improvement in skill move fluidity and animations - and are now much more viable in game.

*

🔑 KEY FC IQ IMPROVEMENTS

Multiple player roles have been re-tuned to ensure more natural, varied and accurate behaviour.

Defensive Midfielders look to help out more in the build up and are less glued to the defensive line for example.

Strikers and Wingers are also more forward-thinking and aggressive, with less passive types of behaviours attached to their roles.

There are other additional changes in here, all tested and thoroughly balanced to provide the most natural behaviour experiences with FC IQ.

*

🧤
IMPROVED GOALKEEPER HANDLING

Goalkeepers are now better at holding onto shots and will be less likely to parry the ball unnecessarily.

➕ PLUS MANY OTHER TWEAKS AND ADJUSTMENTS - ALL PULLING IN THE SAME DIRECTION TO CREATE A MUCH IMPROVED EXPERIENCE.

*

💥 ALL NEW OPTIONS (FULL GAMEPLAY PACKAGE)

The V3 Full Gameplay Package features some all new (and updated) options. These are just the NEW options included in V3.

For the FULL INCLUSIONS list, please see further down this document.

✅Positioning Alternative: Higher Line Hold

✅Positioning Alternative: Higher Line Hold (More Pressing)

✅Positioning Alternative: Space

✅Positioning Alternative: Space (More Pressing)

✅Positioning Alternative: Narrow

✅Positioning Alternative: Narrow (More Pressing)

✅Positioning Alternative: Wider Defensive Line

✅Positioning Alternative: Wider Defensive Line (More Pressing)

✅Positioning Alternative: OG

✅Positioning Alternative: OG (More Pressing)

✅60+ all new positioning alternative combinations - designed to provide the maximum amount of positional refinement.

✅💥Career Mode Gameplay Stability Test Option

✅Open Lines Option - Very Subtle

✅Increased Defensive Reactions - Strong

✅Increased Elite Defender Option - Strong

✅Increased Marking Intensity + Defensive Reactions - Strong

✅Increased Marking Intensity + Elite Defender Option - Strong

✅Pass Speed Option - Slightly Slower

✅Looser Marking Near Goal Option

✅Tighter Marking Near Goal Option

✅Early Trigger Running Option

✅FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

✅FC IQ - Deeplying Playmaker - Come Short Restored

✅Attacking Reaction Times - Strongly Increased

✅Slower Pass Tempo Option (UPDATED)

✅Slower Pass Tempo Option - Strong (UPDATED)

✅Increased Pass Tempo Option

✅Increased Pass Tempo Option

✅Increased Defensive Width Option (regular, subtle, strong)

✅Increased Attacking Width Option

✅Reduced Attacking Width Option

✅Reduced Defensive Width Option

✅Slightly Increased Defensive Lines Option

✅Slightly Reduced Defensive Lines Option


➕ MORE!!!

⛔EDIT 1/12: ALL NEW OPTIONS ADDED TO THE FULL GAMEPLAY PACKAGE ON TOP OF THE ORIGINAL V3 RELEASE:

✅PA – Expression #1 & ✅PA - Expression #2

The party piece of these new options - Positioning Alternative #1 and #2 are extremely fun and built for maximum player expression!

The decisions made in these variants are very intentional and specific.

Using unique spacing and distances, they are designed to allow for creativity and variety - and you will experience this in the way the CPU attacks.

This #1 variant has particular spaces slightly more open than what you will find in #2 - but please try these before dismissing them!

✅Goalkeeper – Humanised Option

I haven’t been totally satisfied with the weaker goalkeeper options impact, so I have reworked the goalkeeper to create this all new ‘Humanised Option’. This option is significantly more impactful than even the original ‘Significantly Weaker’ GK option.

If you’re feeling like GKs are ‘superhuman’ in FC26, then you’ll definitely want to check out this option.

NOTE: I’m still monitoring the adjustments and refining this, but I wanted to get it out to you all as soon as possible- so expect more in this area in V4!

✅FC IQ – Default Defender Roles (Read Instructions)

This option is for those who specifically want to REVERT the changes made to defenders in my mod (using this option will result in CBs sitting deeper when in possession and FBs being more conservative, with only one advancing at a time).

Also included:

✅PA – Expression #1 (MP)

✅PA – Expression #1 + Ball Side Subtle

✅PA – Expression #1 + Ball Side Subtle (MP)

✅PA – Expression #1 + BSS + HLH

✅PA – Expression #1 + BSS + HLH (MP)

✅PA – Expression #1 + Higher Line Hold

✅PA – Expression #1 + Higher Line Hold (MP)

✅PA – Expression #2 (MP)

✅PA – Expression #2 + Ball Side Subtle

✅PA – Expression #2 + Ball Side Subtle (MP)

✅PA – Expression #2 + BSS + HLH

✅PA – Expression #2 + BSS + HLH (MP)

✅PA – Expression #2 + Higher Line Hold

✅PA – Expression #2 + Higher Line Hold (MP)

**

‼️A QUICK NOTE ON FOULS!

Fouls are being worked on - but give me a chance!

My plan was to have fouls in V3, but EA’s title updates changed my plans and I had more immediate areas that needed attention first.

I have started the process, but it’s necessary to understand WHY there’s a lack of fouls in the first place. This isn’t simply about changing the referee to be more strict. There’s so much more that needs to go into it than that, to truly have more physicality in the game.

One of the areas I’m looking into is the fact that tackling itself is quite muted this year. It’s very difficult to accurately make a standing tackle for example (for the user and the CPU) - and in many instances the tackle is nowhere near the ball. These factors massively contribute to the lack of fouls.

In short - I’m on it, but it’s going to take some time - and there’s no guarantee.

My mod already includes some improvements to the CPU fouling, but I’m fully aware that more is needed and I am working on it!

**

📚FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers. This will continue to grow and expand significantly as the mod progresses.

💎‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧V3 Regular

🟧V3 Slow

🟧V3 Fluid Flow

🟧V3 Slow Flow


🔥‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧V3 Regular

🟧V3 Slow

🟧V3 Fluid Flow

🟧V3 Slow Flow

Older Versions:

🟦V2 Regular

🟦V2 Slow

🟦V2 Fluid Flow

🟦V2 Slow Flow

🟦V1.01 Regular

🟦V1.01 Slow

Options:

🟩Alternative Attack Option

🟩Attacking Reaction Times - Increased

🟩Attacking Reaction Times - Strongly Increased

🟩 Attacking Runs Option - Extremely Increased

🟩 Attacking Runs Option - Greatly Increased

🟩 Attacking Runs Option - Increased

🟩 Attacking Runs Option - Reduced

🟩 Attacking Runs Option - Significantly Increased

🟩 Attacking Runs Option - Slightly Increased

🟩 Attacking Runs Option - Slightly Reduced

🟩 Attacking Runs Option - Strongly Increased

🟩 Attacking Runs Option - Strongly Reduced

🟩 Attacking Runs Option - Ultimately Increased

🟩 Authentic Mode - Enable Option

🟩 Ball Physics - Bonus Option

🟩 Ball Physics - Heavier Flight - Larger Ball Option

🟩 Ball Physics - Heavier Flight - Much Smaller Ball Option

🟩 Ball Physics - Heavier Flight - Slightly Smaller Ball Option

🟩 Ball Physics - Heavier Flight - Smaller Ball Option

🟩 Ball Physics - Heavier Flight Option

🟩 Ball Physics - Increased Roll Option

🟩 Ball Physics - Larger Ball Option

🟩 Ball Physics - More Curve and Dip Option

🟩 Ball Physics - Much Smaller Ball Option

🟩 Ball Physics - Reduced Roll Option - Strong

🟩 Ball Physics - Reduced Roll Option - Subtle

🟩 Ball Physics - Slightly More Curve and Dip Option

🟩 Ball Physics - Slightly Smaller Ball Option

🟩 Ball Physics - Smaller Ball Option

🟩💥Career Mode Gameplay Stability Test Option

🟩 Compact Lines Option - Strong

🟩 Compact Lines Option - Subtle

🟩 Contain - More Intense Option

🟩 Contain - Very Intense Option

🟩 Default FC26 Authentic Mode Movement Option

🟩 Default FC26 Goalkeeper Option

🟩 Default FC26 Shooting Behaviour Option

🟩 Default Splashscreen Option

🟩 'Dynamic Positioning' Option

🟩 Easier Tackling Option

🟩 Early Trigger Running Option

🟩 FC IQ - CBs 'Defend' - Conservative Option

🟩FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

🟩FC IQ - Deeplying Playmaker - Come Short Restored

🟩 FC IQ - Everyone Defends Option

🟩 FC IQ - Everyone Defends Option (Updated)

🟩 FC IQ - FB 'Defend' - Conservative Option

🟩 FC IQ - FB Defend - More Defensive

🟩 FC IQ - Falseback Balanced - Attack

🟩 Goalkeeper - Default FC26 Option

🟩 Goalkeeper - Much Weaker Option

🟩 Goalkeeper - Stronger Option

🟩 Goalkeeper - Weaker Option

🟩 Huge Ball Test Option

🟩 Increased Attacking Aggression Option

🟩 Increased Defensive Reactions Option

🟩 Increased Defensive Reactions Option - Strong

🟩 Increased Dribble Aggression Option

🟩 Increased Dribble Separation Option

🟩 Increased Elite Defender Option

🟩 Increased Elite Defender Option - Strong

🟩 Increased Marking Intensity + Increased Defensive Reactions Option

🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong

🟩 Increased Marking Intensity + Increased Elite Defender Option

🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong

🟩 Increased Marking Intensity Option

🟩 Increased Trap Errors Option

🟩 Jockey - Faster Option

🟩 Jockey - Much Faster Option

🟩 Jockey - Much Slower Option

🟩 Jockey - Slightly Faster Option

🟩 Jockey - Slower Option

🟩 Kick-off Option - Authentic Mode

🟩 Looser Marking Near Goal Option

🟩 No AutoTackle Option

🟩 Open Lines Option - Strong

🟩 Open Lines Option - Subtle

🟩 Open Lines Option - Very Subtle

🟩 PA - Ball Side Subtle

🟩 PA - Ball Side Subtle (More Pressing)

🟩 PA - Ball Side Subtle + Compact Moderate

🟩 PA - Ball Side Subtle + Compact Moderate (MP)

🟩 PA - Ball Side Subtle + Higher Line Hold

🟩 PA - Ball Side Subtle + Higher Line Hold (MP)

🟩 PA - Compact Moderate

🟩 PA - Compact Moderate (MP)

🟩 PA - Compact Moderate + BSS + HLH

🟩 PA - Compact Moderate + BSS + HLH (MP)

🟩 PA - Compact Moderate + Higher Line Hold

🟩 PA - Compact Moderate + Higher Line Hold (MP)

🟩 PA - Default FC26

🟩 PA - Higher Line Hold

🟩 PA - Higher Line Hold (MP)

🟩 PA - More Pressing

🟩 PA - Narrow

🟩 PA - Narrow (MP)

🟩 PA - Narrow + Ball Side Subtle

🟩 PA - Narrow + Ball Side Subtle (MP)

🟩 PA - OG

🟩 PA - OG (MP)

🟩 PA - OG + Ball Side Subtle

🟩 PA - OG + Ball Side Subtle (MP)

🟩 PA - OG + Higher Line Hold

🟩 PA - OG + Higher Line Hold (MP)

🟩 PA - OG + BSS + Higher Line Hold

🟩 PA - OG + BSS + Higher Line Hold (MP)

🟩 PA - OG + NDL + BSS

🟩 PA - OG + NDL + BSS (MP)

🟩 PA - Space

🟩 PA - Space (MP)

🟩 PA - Space + Ball Side Subtle

🟩 PA - Space + Ball Side Subtle (MP)

🟩 PA - Space + Ball Side Subtle + HLH

🟩 PA - Space + Ball Side Subtle + HLH (MP)

🟩 PA - Space + Narrow Defensive Line

🟩 PA - Space + Narrow Defensive Line (MP)

🟩 PA - Wider Defensive Line

🟩 PA - Wider Defensive Line (MP)

🟩 PA - Wider Defensive Line + Ball Side Subtle

🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)

🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold

🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)

🟩👆Many more of the above combinations (as I’ve certainly missed some)

🟩 Pass Speed Isolation Option - Extra Slow

🟩 Pass Speed Isolation Option - Regular

🟩 Pass Speed Isolation Option - Slow

🟩 Pass Speed Option - Slightly Faster

🟩 Pass Speed Option - Slightly Slower

🟩 Pass Speed Option - Slower

🟩Reduced Attacking Width Option

🟩Reduced Defensive Width Option

🟩 Reduced Defensive Reactions Option

🟩 Reduced Defensive Width Option

🟩 Reduced Shot Speed Option

🟩 Reduced Shot Speed Option - Strong

🟩 Reduced Shot Speed Option - Subtle

🟩 Reduced Trap Errors Option - Strong

🟩 Reduced Trap Errors Option - Subtle

🟩 Settled Attack Option

🟩 Shooting Errors - Default FC26 Option

🟩 Shooting Errors Option

🟩 Slower Pass Tempo Option (UPDATED)

🟩 Slower Pass Tempo Option - Strong (UPDATED)

🟩 Test Option

🟩 Tighter Marking Near Goal Option

🟩 Plus many more!!!


🧩 EASY SETUP – NO EXPERIENCE NEEDED

Whether you're a modding pro or brand new to it all, my mod is designed to be incredibly easy to use.

✅ Step-by-step setup guides

✅ Clear, easy-to-follow instructions

✅ Express Notes & Considerations

✅ Explanations for every option and preset

Everything is written with simplicity in mind - so you can jump straight into the game, no guesswork required. If you're new to modding you'll be up and running in minutes.


🧮 There is no BEST or MOST REALISTIC standalone or combination

Let’s clear this up right away - my entire mod is built with realism in mind.

The term realistic means something different to everyone. I know this especially well, because after years of hearing feedback from players, I’ve learned that people can give completely opposite opinions about the exact same thing.

We all see football differently. What feels “realistic” to one person can feel totally off to another - and even your own view can change depending on your reference point.

Something as simple as your half length can completely change how a certain behavior feels.

We all lean on each other to find the best combination or the best standalone, but the truth is: the only thing that really matters is your own experience.

The mod isn’t built this big just for the sake of it - it’s designed this way so that each of you can find your ideal setup.

//

🟥 Please remember to spend the time reading the documentation. You will never get the most out of the mod if you fail to do this! 


⛔IMPORTANT: WORK ON FOULS, PHYSICALITY, PASSING ERRORS + MORE WILL BE RELEASED IN V4.

These are some very complex areas that need evaluating over a period of time.


⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

🔵 My mod is compatible is any mod that doesn’t use gameplay.

🎥 I wanted to get V3 out as soon as possible, so I haven't yet had the chance to put together a release video!

💭 REMEMBER, THIS IS STILL THE BEGINNING…

There’s still so much more to come! Remember, V3 is still a CHECKPOINT RELEASE.

There are still many areas yet to be worked on - and there is much more to come!

I know we all want a complete experience immediately, but gameplay is complex and takes time. I’m working on this 10+ hours a day - let’s give it time to build out entirely.

It’s shaping up to be a great year!

Anth

View Post

ANTH JAMES FC26: V3 FULL GAMEPLAY PACKAGE' RELEASE DETAILS!!!!!! THE ENJOYMENT IS HERE!💣 HUGE LEAP ✅ CPU BEHAVIOURS ✅ COMPLETE POSITIONING RE-BUILD ✅ CAREER MODE STABILITY TEST ✅ + MUCH MORE

👉Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul

🛑V3 is a HUGE leap forward from where EA left us after recent title updates. The main priority has been to bring real enjoyment back to the game!

//

🎥 I wanted to get V3 out as soon as possible, so I haven't yet had the chance to put together a release video!

We all need to be honest - EA’s last few updates have had a negative impact on the CPU behaviour and the gameplay as a whole.

We’ve all seen the relentless tika-taka and passive style of football from the CPU. We’ve felt that lack of freedom to create and things have just started to feel a little…dull!

⛔Well, all of that comes to an abrupt end with V3!!

This has required my immediate attention! I have been working tirelessly in the background to completely rework the gameplay balance - and the result is truly game-changing!

✋A quick note if you’re new around here…

Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘V1 RE-CAP: FOUNDATIONS!🌱’  and the ‘🚀V2 DETAILS - LIFT OFF!!!’ PDF included in the ‘Additional Information’ folder in your download.

**

✨ FC26: Philosophy

Before we get to the V3 details, I want to touch on my overall approach to the FC26 gameplay mod - and why it’s different from what you’ll find elsewhere.

While aesthetics are important (and always an area I spend a lot of time on), my main focus is on how the game plays. It needs to be realistic and also enjoyable to play!

Every standalone in FC26 has been carefully tuned to look and feel like real football.

There is a huge emphasis on player individuality - in every way you can imagine.

A major part of my design philosophy is finding the perfect balance between attack and defence.

My mod is designed so that there’s always risk and reward in your decisions.

🌟 For example, when defending positioning and timing are everything. You can’t rely on unrealistic recoveries if you’re caught out - there are real consequences.
Try and press with the wrong team and you’ll quickly see that you don’t have the players to do it effectively!

These are the sort of details that make every match feel authentic, challenging, and deeply satisfying.

I know not every animation transition in FC is perfect, but don’t judge purely by the visuals.

Play it and you will feel it.

You’ll quickly see why this way of playing FC26 is deeply immersive and enjoyable!

The best part?

We’re just getting started. ⚽🔥

Read on for the V3 details…

**

WHAT’S NEW IN V3?

🛸 SIGNIFICANT CPU RE-WORK (BUILD-UP & ATTACKING FOCUS)

As mentioned above, EA’s last few updates have negatively impacted the gameplay - especially the CPU attacking/buildup behaviour.

🛑THIS ALL ENDS RIGHT NOW!!!

V3 sees a major focus on the CPU’s behaviour - with a particular emphasis on buildup and attacking).

EA forced me to really go deep into WHY certain behaviours were happening. Remember, behavioural changes aren’t rigid - they’re the result of creating the right environment and balanced to facilitate certain behaviours.

It’s been very challenging and time-consuming but you will experience the V3 changes immediately when you start playing!

What to expect:

Forward thinking football - without it coming at the cost of crazy high tempo.

✅Far less tika-taka.

✅Increased difficulty.

✅A massive variety of attacking movements.

✅Long balls, crosses, through balls and lobbed through balls (more than you’ve ever seen from the CPU).

✅An increased attacking aggressiveness with more frequent shooting.

✅A variety and ENJOYMENT that you haven’t felt before!


**

🔮 TACTICAL RE-BALANCE

In addition to the core CPU behavioural changes, I have worked on balancing various tactical behaviours. This will ensure that teams adopting particular tactics don’t suffer from extremely passive or negative behaviour.

👉For example:

☑️Teams who play with short passing/possession will no longer tika-taka to death or never shoot.
☑️Teams who are designed to put less pressure defensively, won’t sit off entirely in an unrealistic way.
☑️Counter attacking teams will now counter with more purpose.
☑️Plus so much more. These all add up to a deeper, more tactical experience - without the negative consequences.

‼️Be sure to read the section below on CAREER MODE GAMEPLAY STABILITY TEST for some additional tactical rebalance information that sits outside of this.

**

🦊 COMPLETE POSITIONING RE-BUILD!

Positioning has been fully rebuilt in V3.

For very specific and important reasons I have entirely rebuilt the positioning system in my mod.

The result?

You’re going to experience a flow and rhythm to the gameplay that you’ve never seen in FC before!

It not only improves behaviours, but it also makes the game so much more enjoyable.

Every style of attack and defence is now more viable than ever, offering unprecedented variety and CREATIVE EXPRESSION for you and the CPU.

I have heavily focused on natural spacing and creating an organic rhythm.

🛑Every space, distance and behaviour has been analysed.

You’ll find teams pressing higher up the pitch and creating a really nice balance between attack and defence.

👉 I have also ENTIRELY REBUILT all of the Positioning Alternatives in the Full Gameplay Package as well (plus there are several new additions).

The positioning alternatives ‘bases’ are:

Positioning Alternative: More Pressing
✅Positioning Alternative: Ball Side Subtle
✅Positioning Alternative: Higher Line Hold
✅Positioning Alternative: Space
✅Positioning Alternative: Narrow
✅Positioning Alternative: Wider Defensive Line
✅Positioning Alternative: Compact Moderate
✅Positioning Alternative: OG (the V1 & V2 positioning if you want it back)


In addition to these ‘bases, you will find an enormous amount of combinations - allowing you to pair up one system with another (Ball Side Subtle + Space for example).

Each alternative of course still allows for varied tactical expressions, but they lean into a particular shape.

There are also a large number of positioning ‘extras’ which can be used WITH these alternatives for even more positioning refinement.
These include:

✅Compact Lines - (Subtle and Strong)
✅Compact Lines - (Subtle and Strong)
✅Increased Attacking Width Option (Regular, Strong and Subtle)
✅Increased Defensive Width Option (Regular, Strong and Subtle)
✅Reduced Attacking Width Option
✅Reduced Defensive Width Option
✅Slightly Increased Defensive Lines Option
✅Slightly Reduced Defensive Lines Option

⚠️It is absolutely ESSENTIAL that you take the time to read the POSITIONING ALTERNATIVES GUIDE (updated for V3).  There are some crucial details that are necessary to understand when it comes to choosing your positioning.

**

🪩‼️ CAREER MODE GAMEPLAY STABILITY TEST

This has the potential to be massive!!

Background:

If you’re at all familiar with FIFA or FC gameplay, you will know that career mode gameplay can feel a little different to kick-off or tournament gameplay.

It might not be as difficult or as varied - or you may see some strange behaviours that you wouldn’t see elsewhere.

There are many theories as to the exact reasons for this, but simply put there are a huge amount of additional variables that are taken into account in career mode, that simply aren’t there in other mods. 

Things like form, sharpness, morale etc all play a part - and there are many others. These sit outside of the gameplay files themselves, but do have an impact.

Option:

You will find an option called ‘CAREER MODE - GAMEPLAY STABILITY TEST’.

In V3, I have been exploring the potential causes for this and looking to find true solutions. I made some extremely interesting discoveries in my searches!

‼️IMPORTANT: This option has intentionally been labelled as a TEST, as this needs to be monitored over time.

I am absolutely not concluding this is a complete fix -  I’m saying I’ve found some very interesting things, have made adjustments - and now let’s all monitor it over time.


It’s going to need a large sample size to truly test its effectiveness.

Changes include:

✅The removal of many, many attribute/chemistry boosts that create imbalances.

✅A significant adjustment to morale, form and other unnecessary inconsistencies in career mode - all of which I think have been contributing to the strangely fluctuating gameplay you may have seen for many years.

✅An extensive reworking of some specific tactical related CPU behaviours.

The changes I have made are designed to stabilize the gameplay, whilst still offering tactical variety - and ensure that the CPU behaviour remains as challenging and attacking as it now does in the V3 standalones.

As well as USER v CPU, those playing TACTICAL VIEW or PLAYER CAREER or CPU v CPU these changes in particular can potentially also help make your experience much more interesting also!

For reference, EA have made some very strange tactical interpretations in this area that I think have been hindering the career mode gameplay.

My time with the option seemed to really help, and I felt the CPU played with an intent and stability that I hadn’t really seen in career mode before, but give this a run and report back your findings!

In the meantime, it’s something I will actively continue to explore!

*

🔥SKILL MOVE FLUIDITY

Slow, Slow Flow and Fluid Flow have all seen an improvement in skill move fluidity and animations - and are now much more viable in game.

*

🔑 KEY FC IQ IMPROVEMENTS

Multiple player roles have been re-tuned to ensure more natural, varied and accurate behaviour.

Defensive Midfielders look to help out more in the build up and are less glued to the defensive line for example.

Strikers and Wingers are also more forward-thinking and aggressive, with less passive types of behaviours attached to their roles.

There are other additional changes in here, all tested and thoroughly balanced to provide the most natural behaviour experiences with FC IQ.

*

🧤
IMPROVED GOALKEEPER HANDLING

Goalkeepers are now better at holding onto shots and will be less likely to parry the ball unnecessarily.

➕ PLUS MANY OTHER TWEAKS AND ADJUSTMENTS - ALL PULLING IN THE SAME DIRECTION TO CREATE A MUCH IMPROVED EXPERIENCE.

*

💥 ALL NEW OPTIONS (FULL GAMEPLAY PACKAGE)

The V3 Full Gameplay Package features some all new (and updated) options. These are just the NEW options included in V3.

For the FULL INCLUSIONS list, please see further down this document.

✅Positioning Alternative: Higher Line Hold

✅Positioning Alternative: Higher Line Hold (More Pressing)

✅Positioning Alternative: Space

✅Positioning Alternative: Space (More Pressing)

✅Positioning Alternative: Narrow

✅Positioning Alternative: Narrow (More Pressing)

✅Positioning Alternative: Wider Defensive Line

✅Positioning Alternative: Wider Defensive Line (More Pressing)

✅Positioning Alternative: OG

✅Positioning Alternative: OG (More Pressing)

✅60+ all new positioning alternative combinations - designed to provide the maximum amount of positional refinement.

✅💥Career Mode Gameplay Stability Test Option

✅Open Lines Option - Very Subtle

✅Increased Defensive Reactions - Strong

✅Increased Elite Defender Option - Strong

✅Increased Marking Intensity + Defensive Reactions - Strong

✅Increased Marking Intensity + Elite Defender Option - Strong

✅Pass Speed Option - Slightly Slower

✅Looser Marking Near Goal Option

✅Tighter Marking Near Goal Option

✅Early Trigger Running Option

✅FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

✅FC IQ - Deeplying Playmaker - Come Short Restored

✅Attacking Reaction Times - Strongly Increased

✅Slower Pass Tempo Option (UPDATED)

✅Slower Pass Tempo Option - Strong (UPDATED)

✅Increased Pass Tempo Option

✅Increased Pass Tempo Option

✅Increased Defensive Width Option (regular, subtle, strong)

✅Increased Attacking Width Option

✅Reduced Attacking Width Option

✅Reduced Defensive Width Option

✅Slightly Increased Defensive Lines Option

✅Slightly Reduced Defensive Lines Option


➕ MORE!!!

⛔EDIT 1/12: ALL NEW OPTIONS ADDED TO THE FULL GAMEPLAY PACKAGE ON TOP OF THE ORIGINAL V3 RELEASE.

⚠️If you're just after the original V3 release details, please skip this section and go straight to the 'What's New in V3' section!

The following options have been ADDED on top of the original V3 Full Gameplay Package release:

✅Positioning Alternative – Expression #1 & ✅Positioning Alternative - Expression #2

The party piece of these new options - Positioning Alternative #1 and #2 are extremely fun and built for maximum player expression!

The decisions made in these variants are very intentional and specific.

Using unique spacing and distances, they are designed to allow for creativity and variety - and you will experience this in the way the CPU attacks.

This #1 variant has particular spaces slightly more open than what you will find in #2 - but please try these before dismissing them!

✅Goalkeeper – Humanised Option

I haven’t been totally satisfied with the weaker goalkeeper options impact, so I have reworked the goalkeeper to create this all new ‘Humanised Option’. This option is significantly more impactful than even the original ‘Significantly Weaker’ GK option.

If you’re feeling like GKs are ‘superhuman’ in FC26, then you’ll definitely want to check out this option.

NOTE: I’m still monitoring the adjustments and refining this, but I wanted to get it out to you all as soon as possible- so expect more in this area in V4!

✅FC IQ – Default Defender Roles (Read Instructions)

This option is for those who specifically want to REVERT the changes made to defenders in my mod (using this option will result in CBs sitting deeper when in possession and FBs being more conservative, with only one advancing at a time).

Also included:

✅PA – Expression #1 (MP)

✅PA – Expression #1 + Ball Side Subtle

✅PA – Expression #1 + Ball Side Subtle (MP)

✅PA – Expression #1 + BSS + HLH

✅PA – Expression #1 + BSS + HLH (MP)

✅PA – Expression #1 + Higher Line Hold

✅PA – Expression #1 + Higher Line Hold (MP)

✅PA – Expression #2 (MP)

✅PA – Expression #2 + Ball Side Subtle

✅PA – Expression #2 + Ball Side Subtle (MP)

✅PA – Expression #2 + BSS + HLH

✅PA – Expression #2 + BSS + HLH (MP)

✅PA – Expression #2 + Higher Line Hold

✅PA – Expression #2 + Higher Line Hold (MP)

**

‼️A QUICK NOTE ON FOULS!

Fouls are being worked on - but give me a chance!

My plan was to have fouls in V3, but EA’s title updates changed my plans and I had more immediate areas that needed attention first.

I have started the process, but it’s necessary to understand WHY there’s a lack of fouls in the first place. This isn’t simply about changing the referee to be more strict. There’s so much more that needs to go into it than that, to truly have more physicality in the game.

One of the areas I’m looking into is the fact that tackling itself is quite muted this year. It’s very difficult to accurately make a standing tackle for example (for the user and the CPU) - and in many instances the tackle is nowhere near the ball. These factors massively contribute to the lack of fouls.

In short - I’m on it, but it’s going to take some time - and there’s no guarantee.

My mod already includes some improvements to the CPU fouling, but I’m fully aware that more is needed and I am working on it!

**

📚FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers. This will continue to grow and expand significantly as the mod progresses.

💎‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧V3 Regular

🟧V3 Slow

🟧V3 Fluid Flow

🟧V3 Slow Flow


🔥‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧V3 Regular

🟧V3 Slow

🟧V3 Fluid Flow

🟧V3 Slow Flow

Older Versions:

🟦V2 Regular

🟦V2 Slow

🟦V2 Fluid Flow

🟦V2 Slow Flow

🟦V1.01 Regular

🟦V1.01 Slow

Options:

🟩Alternative Attack Option

🟩Attacking Reaction Times - Increased

🟩Attacking Reaction Times - Strongly Increased

🟩 Attacking Runs Option - Extremely Increased

🟩 Attacking Runs Option - Greatly Increased

🟩 Attacking Runs Option - Increased

🟩 Attacking Runs Option - Reduced

🟩 Attacking Runs Option - Significantly Increased

🟩 Attacking Runs Option - Slightly Increased

🟩 Attacking Runs Option - Slightly Reduced

🟩 Attacking Runs Option - Strongly Increased

🟩 Attacking Runs Option - Strongly Reduced

🟩 Attacking Runs Option - Ultimately Increased

🟩 Authentic Mode - Enable Option

🟩 Ball Physics - Bonus Option

🟩 Ball Physics - Heavier Flight - Larger Ball Option

🟩 Ball Physics - Heavier Flight - Much Smaller Ball Option

🟩 Ball Physics - Heavier Flight - Slightly Smaller Ball Option

🟩 Ball Physics - Heavier Flight - Smaller Ball Option

🟩 Ball Physics - Heavier Flight Option

🟩 Ball Physics - Increased Roll Option

🟩 Ball Physics - Larger Ball Option

🟩 Ball Physics - More Curve and Dip Option

🟩 Ball Physics - Much Smaller Ball Option

🟩 Ball Physics - Reduced Roll Option - Strong

🟩 Ball Physics - Reduced Roll Option - Subtle

🟩 Ball Physics - Slightly More Curve and Dip Option

🟩 Ball Physics - Slightly Smaller Ball Option

🟩 Ball Physics - Smaller Ball Option

🟩💥Career Mode Gameplay Stability Test Option

🟩 Compact Lines Option - Strong

🟩 Compact Lines Option - Subtle

🟩 Contain - More Intense Option

🟩 Contain - Very Intense Option

🟩 Default FC26 Authentic Mode Movement Option

🟩 Default FC26 Goalkeeper Option

🟩 Default FC26 Shooting Behaviour Option

🟩 Default Splashscreen Option

🟩 'Dynamic Positioning' Option

🟩 Easier Tackling Option

🟩 Early Trigger Running Option

🟩 FC IQ - CBs 'Defend' - Conservative Option

🟩FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

🟩FC IQ - Deeplying Playmaker - Come Short Restored

🟩 FC IQ - Everyone Defends Option

🟩 FC IQ - Everyone Defends Option (Updated)

🟩 FC IQ - FB 'Defend' - Conservative Option

🟩 FC IQ - FB Defend - More Defensive

🟩 FC IQ - Falseback Balanced - Attack

🟩 Goalkeeper - Default FC26 Option

🟩 Goalkeeper - Much Weaker Option

🟩 Goalkeeper - Stronger Option

🟩 Goalkeeper - Weaker Option

🟩 Huge Ball Test Option

🟩 Increased Attacking Aggression Option

🟩 Increased Defensive Reactions Option

🟩 Increased Defensive Reactions Option - Strong

🟩 Increased Dribble Aggression Option

🟩 Increased Dribble Separation Option

🟩 Increased Elite Defender Option

🟩 Increased Elite Defender Option - Strong

🟩 Increased Marking Intensity + Increased Defensive Reactions Option

🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong

🟩 Increased Marking Intensity + Increased Elite Defender Option

🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong

🟩 Increased Marking Intensity Option

🟩 Increased Trap Errors Option

🟩 Jockey - Faster Option

🟩 Jockey - Much Faster Option

🟩 Jockey - Much Slower Option

🟩 Jockey - Slightly Faster Option

🟩 Jockey - Slower Option

🟩 Kick-off Option - Authentic Mode

🟩 Looser Marking Near Goal Option

🟩 No AutoTackle Option

🟩 Open Lines Option - Strong

🟩 Open Lines Option - Subtle

🟩 Open Lines Option - Very Subtle

🟩 PA - Ball Side Subtle

🟩 PA - Ball Side Subtle (More Pressing)

🟩 PA - Ball Side Subtle + Compact Moderate

🟩 PA - Ball Side Subtle + Compact Moderate (MP)

🟩 PA - Ball Side Subtle + Higher Line Hold

🟩 PA - Ball Side Subtle + Higher Line Hold (MP)

🟩 PA - Compact Moderate

🟩 PA - Compact Moderate (MP)

🟩 PA - Compact Moderate + BSS + HLH

🟩 PA - Compact Moderate + BSS + HLH (MP)

🟩 PA - Compact Moderate + Higher Line Hold

🟩 PA - Compact Moderate + Higher Line Hold (MP)

🟩 PA - Default FC26

🟩 PA - Higher Line Hold

🟩 PA - Higher Line Hold (MP)

🟩 PA - More Pressing

🟩 PA - Narrow

🟩 PA - Narrow (MP)

🟩 PA - Narrow + Ball Side Subtle

🟩 PA - Narrow + Ball Side Subtle (MP)

🟩 PA - OG

🟩 PA - OG (MP)

🟩 PA - OG + Ball Side Subtle

🟩 PA - OG + Ball Side Subtle (MP)

🟩 PA - OG + Higher Line Hold

🟩 PA - OG + Higher Line Hold (MP)

🟩 PA - OG + BSS + Higher Line Hold

🟩 PA - OG + BSS + Higher Line Hold (MP)

🟩 PA - OG + NDL + BSS

🟩 PA - OG + NDL + BSS (MP)

🟩 PA - Space

🟩 PA - Space (MP)

🟩 PA - Space + Ball Side Subtle

🟩 PA - Space + Ball Side Subtle (MP)

🟩 PA - Space + Ball Side Subtle + HLH

🟩 PA - Space + Ball Side Subtle + HLH (MP)

🟩 PA - Space + Narrow Defensive Line

🟩 PA - Space + Narrow Defensive Line (MP)

🟩 PA - Wider Defensive Line

🟩 PA - Wider Defensive Line (MP)

🟩 PA - Wider Defensive Line + Ball Side Subtle

🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)

🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold

🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)

🟩👆Many more of the above combinations (as I’ve certainly missed some)

🟩 Pass Speed Isolation Option - Extra Slow

🟩 Pass Speed Isolation Option - Regular

🟩 Pass Speed Isolation Option - Slow

🟩 Pass Speed Option - Slightly Faster

🟩 Pass Speed Option - Slightly Slower

🟩 Pass Speed Option - Slower

🟩Reduced Attacking Width Option

🟩Reduced Defensive Width Option

🟩 Reduced Defensive Reactions Option

🟩 Reduced Defensive Width Option

🟩 Reduced Shot Speed Option

🟩 Reduced Shot Speed Option - Strong

🟩 Reduced Shot Speed Option - Subtle

🟩 Reduced Trap Errors Option - Strong

🟩 Reduced Trap Errors Option - Subtle

🟩 Settled Attack Option

🟩 Shooting Errors - Default FC26 Option

🟩 Shooting Errors Option

🟩 Slower Pass Tempo Option (UPDATED)

🟩 Slower Pass Tempo Option - Strong (UPDATED)

🟩 Test Option

🟩 Tighter Marking Near Goal Option

🟩 Plus many more!!!


🧩 EASY SETUP – NO EXPERIENCE NEEDED

Whether you're a modding pro or brand new to it all, my mod is designed to be incredibly easy to use.

✅ Step-by-step setup guides

✅ Clear, easy-to-follow instructions

✅ Express Notes & Considerations

✅ Explanations for every option and preset

Everything is written with simplicity in mind - so you can jump straight into the game, no guesswork required. If you're new to modding you'll be up and running in minutes.


🧮 There is no BEST or MOST REALISTIC standalone or combination

Let’s clear this up right away - my entire mod is built with realism in mind.

The term realistic means something different to everyone. I know this especially well, because after years of hearing feedback from players, I’ve learned that people can give completely opposite opinions about the exact same thing.

We all see football differently. What feels “realistic” to one person can feel totally off to another - and even your own view can change depending on your reference point.

Something as simple as your half length can completely change how a certain behavior feels.

We all lean on each other to find the best combination or the best standalone, but the truth is: the only thing that really matters is your own experience.

The mod isn’t built this big just for the sake of it - it’s designed this way so that each of you can find your ideal setup.

//

🟥 Please remember to spend the time reading the documentation. You will never get the most out of the mod if you fail to do this! 


⛔IMPORTANT: WORK ON FOULS, PHYSICALITY, PASSING ERRORS + MORE WILL BE RELEASED IN V4.

These are some very complex areas that need evaluating over a period of time.


⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

🔵 My mod is compatible is any mod that doesn’t use gameplay.


💭 REMEMBER, THIS IS STILL THE BEGINNING…

There’s still so much more to come! Remember, V3 is still a CHECKPOINT RELEASE.

There are still many areas yet to be worked on - and there is much more to come!

I know we all want a complete experience immediately, but gameplay is complex and takes time. I’m working on this 10+ hours a day - let’s give it time to build out entirely.

It’s shaping up to be a great year!

Anth

👉Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul

View Post

ANTH JAMES FC26: V2 FULL GAMEPLAY PACKAGE' RELEASE!!!!!! LIFT OFF!!!!!🚀ALL NEW STANDALONES: 🏁SLOW FLOW &🔥FLUID FLOW. ✅100+ NEW OPTIONS!! MAJOR RELEASE!! #TU1.2.1

🚨EDIT 19/11: This was originally released earlier and has been re-exported to work with EA's latest #TU1.2.1.

There have been a couple new options added. These included an 'Alternative Attack' option and also 'Original Setpieces' option. The set pieces option allows you to revert back to when more players would get into the box for corners!

⚠️EXTREMELY IMPORTANT: EA's constant title updates are proving difficult to navigate right now. The update they released last week (4/11 or so) and this week, has proved to dramatically change the tempo and decision making of the CPUAI.

These particular changes have taken place under the hood entirely, beneath where I'm able to reach.

These changes are overriding my own in some regards and are making the CPU play at quite a fast tempo, with too much tika-taka and passive behaviour.

My plan was to make some adjustments before releasing the V2 #TU1.2.0, but the work required is going to take days and possibly weeks to get on top of.

I'm very much working on it, but I'm going to need more time to figure out what's going on here and try to get to the bottom of it.

Whilst it isn’t strictly all the time, please understand that this fast tempo and overall behaviour is NOT RELATED TO MY MOD and is entirely something coming from EA's end.

Something I recommend to help in the meantime is to adjust the CPU SLIDERS.

I recommend playing First-Touch Passing Frequency quite low and the Build Up Speed to something around 85+. Increasing Shot Frequency can help too. Of course, tweak these as you prefer though.

You can always trust that I’m always going to be honest with you guys about where we’re at. I'm absolutely on it - but EA's constant updates going backwards and forwards are currently challenging, as things keep moving. 

****

🚀V2 DETAILS: LIFT OFF!!!

V1 laid the foundation. V2 takes flight!

I can honestly say that FC26 with V2 is some of the most enjoyable football gaming I’ve experienced in years! ⚡

V2 sees the mod take some major steps forward.

The V2 Full Gameplay Package also sees a significant leap forward, with over 100+ all-new options allowing you to CUSTOMISE your gameplay experience in extreme detail!!

If you’re new to the mod and you want to catch up on what was included in V1, be sure to read the ‘V1 RE-CAP: FOUNDATIONS!🌱’ PDF included in the download.

Read on for the V2 details…

✨ FC26 Philosophy

Before we get to the V2 details, I want to touch on my overall approach to the FC26 gameplay mod — and why it’s different from what you’ll find elsewhere.

While aesthetics are important (and always an area I spend a lot of time on), my main focus is on how the game plays.

Every standalone in FC26 has been carefully tuned to look and feel like real football.

There is a huge emphasis on player individuality - in every way you can imagine.

A major part of my design philosophy is finding the perfect balance between attack and defence.

My mod is designed so that there’s always risk and reward in your decisions.

🌟 For example, when defending positioning and timing are everything. You can’t rely on unrealistic recoveries if you’re caught out - there are real consequences. Try and press with the wrong team and you’ll quickly see that you don’t have the players to do it effectively!

These are the sort of details that make every match feel authentic, challenging, and deeply satisfying.

I know not every animation transition in FC is perfect, but don’t judge purely by the visuals.

Play it and you will feel it.

You’ll quickly see why this way of playing FC26 is deeply immersive and enjoyable!

The best part?

We’re just getting started. ⚽🔥

💥WHAT’S NEW IN V2?

Ok, let’s look at what’s NEW in V2!

Remember, V2 is still a CHECKPOINT RELEASE. There are still many areas yet to be worked on - and there is much more to come!

Introducing TWO All-New Standalones:

🏁SLOW FLOW + 🔥FLUID FLOW

Each of these new standalones are built with two key factors in mind:

Grounded Realism & Fluid Functionality.

👉 Realism doesn’t have to mean rigid and sluggish - it can be measured and responsive.

These standalones are for those who love slow and smooth gameplay, but don’t want to make the game clunky and unintuitive.

🟩REMEMBER -> A standalone is an ALL-IN-ONE gameplay mod. Each standalone features its own unique movement base. These two new standalones are added in addition to V2 Regular and V2 Slow.

Each of these standalones are built with realism in mind - they all just lean into particular areas.

***

🏁 SLOW FLOW:

The slowest of my FC26 standalones: built for those who ESPECIALLY love slower gameplay.

🔥FLUID FLOW:
Fluid Flow features a slightly faster speed build-up compared to Slow Flow, plus some additional balances to create even more of a fluid feel.

It’s designed for those who want to keep that grounded, tight movement - but want to feel that extra bit of intensity.

Both new standalones are built from a grounded movement base.

Every turn and movement will feel tighter than ever before.

Importantly, every player still has the freedom to sprint, giving gameplay a dual sense of pace - slow and deliberate when needed, sharp and intense when it matters most.

You will notice the acceleration when using the sprint button and you can really feel the different layers of acceleration as players move from a jog to a sprint. The left-stick movement tuning is intentional - it anchors the grounded feel and helps to smooth out the animations.

This has a knock-on impact in all areas of gameplay, including defensively. You have to be more precise than ever when considering your defensive position or you can be caught out.

***

⚠ If you’re not sure - try it and see if it’s for you. If not, there’s plenty of realistic movement bases you can choose from in my mod. For players preferring more responsive control, the SLOW and REGULAR versions offer familiar pacing and are still very much built on a realistic foundation.

🚨IMPORTANT:
These are not just ‘slow everything down’ mods. They are not clunky, thrown-together ‘experiments’. They are carefully constructed and the result of literally 100s of test builds to reach a stage of refinement and balance - in all areas, with all players.

🛑PLEASE REMEMBER:
EACH STANDALONE BRINGS A UNIQUE EXPERIENCE.

There are many ways my mod can look and feel. Don’t judge the entire mod based on one clip or one experience.

They ALL are unique in terms of FEEL, BEHAVIOUR and DIFFICULTY!

Take the time to try different standalones and find the one that suits you best!

***

🎯 IMPROVEMENTS TO THE STANDALONE

V2 also sees a number of important improvements to the standalone. These include:

✅Balanced animation and movement tuning in all standalones. These are designed to also increase the fluidity and differentiation of players based on their abilities.

✅Refined passing and ball physics. I have made some particular changes to refine passing smoothness. The V1 ‘Increased Roll’ option is now built into the standalone (with the V1 ball roll now available as ‘Ball Physics - Reduced Roll - Subtle’ Option).

✅Overhit CPU corners fixed. The issue of the CPU overhitting corners is now fixed!

✅Enhanced midfield tracking and clearer role differentiation. Specific changes designed to ensure that midfielders track with more intention. Some particular midfield player roles are now more defensively aware than they were in V1.

✅Personalised passing speeds to reflect standalone.

Each standalone now features distinct passing speeds (and shooting speeds in the Flow standalones).

🔺Regular = Regular pass speed
🔺Slow = Slow pass speed
🔺Fluid Flow = Slow pass speed & Reduced shot speed.
🔺Slow Flow = Extra slow passing & Reduced shot speed.

NOTE: You can adjust these via options in the Full Gameplay Package also.

✅Attribute-driven shooting errors. V2 sees the introduction of shooting errors into the standalone. These are balanced based on different shot types and player ability. NOTE: This is a fairly light application. For those wanting to take this further, explore the ‘Shooting Errors Option’ in the Full Gameplay Package.

✅More individualised partial-team pressing. For those who use the partial team pressing mechanic, it is now more tailored based on attributes - all adding more personality to the off-ball side of the game.

➕ PLUS MUCH MORE!!!

⛔IMPORTANT: WORK ON FOULS, PHYSICALITY, PASSING ERRORS + MORE WILL BE RELEASED IN V3.

***

💥 MAJOR FULL GAMEPLAY PACKAGE EXPANSION!!!!!!

A huge feature of the V2 Full Gameplay Package is the introduction of over 100+ all-new options,
allowing unprecedented customisation to your gameplay experience.

Here’s just a small look at SOME of the new options:

Positioning Alternatives. Your positioning base has a HUGE impact on your overall
gameplay experience. It impacts the game in ways you aren’t even aware of.

I have introduced a large range of positioning alternatives in V2 - allowing you to
customise and refine your gameplay to suit your style. These alternatives are built very
carefully and specifically to provide you with a particular experience.

For those wanting to have a more tight and robust midfield experience, you can achieve
this via a number of the new additions. I have also included a large number of
combination alternatives, allowing you to join these together to create unique
experiences.

The positioning alternatives in V2 are:

🔺 Compact - Moderate
🔺 Ball-Side Subtle
🔺 Compact Box
🔺 Narrow Defensive Line
🔺 Slightly Narrow Defensive Line
🔺 More Pressing

Don’t forget that there’s a carefully balanced positioning system already built into the
standalone. These options provide you with alternatives to that system!

Be sure to read the POSITIONING ALTERNATIVES PDF for a full breakdown of these
options.

💡TIP: Use the following options for a very compact experience (you can refine this
even more via combinations). This is designed for those who play longer halves and
want a much more robust midfield:

🔸PA - Compact - Moderate
🔸Compact Lines - Strong (remember to set your line length slider to 49/49).
🔸FC IQ - Everyone Defends Option (Updated)

Compact Lines - Strong & Subtle & Open Line Adjustments

Sitting outside of these positioning alternatives are the ‘COMPACT LINES’ and ‘OPEN
LINES’ options.

These can be used WITH any positioning alternative if you want to condense the space
between the lines even further (or open it up).

The Compact Lines option will result in your team dropping deeper on defence than
they would without these options for example, so if that’s something that you value, then
consider using those options as well.

⚠It’s CRUCIAL however, that you read the ‘READ ME’ file in each folder to set this up
correctly. If you fail to do so, the option will have zero impact on your gameplay.

Shooting Error Options

This option adds a lot of personality to your gameplay. It is a more extensive version of
shooting errors than you will find in the V2 standalone.

This has been carefully crafted and is based on a number of factors including attributes,
pressure, balance, ball height, shot type and more.

Increased Defensive Reactions

A great option for those wanting to increase the overall difficulty of the gameplay. This is
still very much scaled based on player ability, but sees an overall bump in defensive
reactions.

Reduced Defensive Reactions

An option designed for those who want to take the edge off. It can be used to reduce a
particular difficulty level or take out some intensity from your gameplay experience.

Increased Marking Intensity

Using this option will result in defenders who are able to track faster, cover space more
effectively and mark tighter.

This is still very much scaled based on stats as well and is a good option for anyone
finding the game too easy.

If you're looking for more of a challenge, I recommend using the 'Increased Marking
Intensity + Increased Defensive Reactions' option combined.

Increased Elite Defender Option (Updated)

I have updated this option since V1. Use this option if you want to tighten up the
defensive side of the game when playing against 80+ defenders. This option takes the
same reaction times from the 'Increased Defensive Reactions' option but only applies
them to defenders rated 80+.

Using this option will create the BIGGEST difference between high rated and low rated
defenders (even more so than the standalone).

No AutoTackle Option

Use this option if you want to remove EA's 'AutoTackle' feature. Using this option will
make tackling much less forgiving. Some will find this very frustrating, so please only
use this if you like what it brings!

Easier Tackling Option

This option is for those wantomg to increase the automation and reach in tackling and
make it more forgiving in general.

MULTIPLE GOALKEEPING OPTIONS: STRONG, WEAK, VERY WEAK

FC IQ - Everyone Defends Option (Updated)

This option has been updated from V1 to be more effective.

FC IQ - Falseback Balanced - Attack

Use this option if you want the FC IQ player role of 'Falseback - Balanced' to behave
more like a 'Falseback - Attack' role. This option will result in the Falseback being much
more attacking on the ball - but still aware of his defensive duties.

Note: It will drain stamina more.

Attacking Run Frequency Options (10 Variantsl)

The below list shows the order of options from LEAST runs to MOST runs.

🔺Strongly Reduced
🔺Reduced
🔺Slightly Reduced
🔺STANDALONE (built into the current standalone)
🔺Slightly Increased
🔺Increased
🔺Strongly Increased
🔺Greatly Increased
🔺Significantly Increased
🔺Extremely Increased
🔺Ultimately Increased.

Attacking Reaction Times - Increased

This option encourages attackers to begin making runs earlier and when at lower
speeds.

Increased Attacking Aggression Option

This option will result in more triggers for the AI to move in attack, both getting closer to
the ball carrier and making more off-ball movements as well.

This option will bring out more 'controlled chaos'.

Pass Speed Isolation Options (Slightly Faster, Regular, Slow, Extra Slow)

These options allow you to MIX and MATCH passing speeds from what’s included in
each standalone version. Use these if you want to use a DIFFERENT passing speed in
combination with your standalone. Also included is a unique Pass Speed Option -
Slightly Faster.

Reduced Shot Speed Option - Strong

A stronger version of the Reduced Shot Speed options.

Increased Dribble Separation Option

Use this option if you want to increase the separation between the ball and
dribbler further from what it is in the standalone. This can create some really nice
freedom and loose balls.

Ball Physics - Heavier Flight + Extras

Those using the ‘Heavier Flight’ ball physics can now customise the size of the ball
whilst still being able to use these adjusted physics.

CPU Attacking Decision Making Alternative

Increased Dribble Aggression Option

➕ SO MANY MORE!!!

***

📚FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.

💎‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧V2 Regular
🟧V2 Slow
🟧V2 Fluid Flow
🟧V2 Slow Flow

🔥‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧V2 Regular
🟧V2 Slow
🟧V2 Fluid Flow
🟧V2 Slow Flow

Older Versions:

🟦V1.01 Regular
🟦V1.01 Slow

Options:

🟩 Attacking Reaction Times - Increased
🟩 Attacking Runs Option - Extremely Increased
🟩 Attacking Runs Option - Greatly Increased
🟩 Attacking Runs Option - Increased
🟩 Attacking Runs Option - Reduced
🟩 Attacking Runs Option - Significantly Increased
🟩 Attacking Runs Option - Slightly Increased
🟩 Attacking Runs Option - Slightly Reduced
🟩 Attacking Runs Option - Strongly Increased
🟩 Attacking Runs Option - Strongly Reduced
🟩 Attacking Runs Option - Ultimately Increased
🟩 Attacking Tweak Option
🟩 Authentic Mode - Enable Option
🟩 Ball Physics - Bonus Option
🟩 Ball Physics - Heavier Flight - Larger Ball Option
🟩 Ball Physics - Heavier Flight - Much Smaller Ball Option
🟩 Ball Physics - Heavier Flight - Slightly Smaller Ball Option
🟩 Ball Physics - Heavier Flight - Smaller Ball Option
🟩 Ball Physics - Heavier Flight Option
🟩 Ball Physics - Increased Roll Option
🟩 Ball Physics - Larger Ball Option
🟩 Ball Physics - More Curve and Dip Option
🟩 Ball Physics - Much Smaller Ball Option
🟩 Ball Physics - Reduced Roll Option - Strong
🟩 Ball Physics - Reduced Roll Option - Subtle
🟩 Ball Physics - Slightly More Curve and Dip Option
🟩 Ball Physics - Slightly Smaller Ball Option
🟩 Ball Physics - Smaller Ball Option
🟩 Compact Lines Option - Strong
🟩 Compact Lines Option - Subtle
🟩 Contain - More Intense Option
🟩 Contain - Very Intense Option
🟩 Contrast Pass Tempo Option
🟩 CPU Attacking Decision Making Alternative
🟩 Default FC26 Authentic Mode Movement Option
🟩 Default FC26 Goalkeeper Option
🟩 Default FC26 Shooting Behaviour Option
🟩 Default Splashscreen Option
🟩 'Dynamic Positioning' Option
🟩 Easier Tackling Option
🟩 FC IQ - CBs 'Defend' - Conservative Option
🟩 FC IQ - Everyone Defends Option
🟩 FC IQ - Everyone Defends Option (Updated)
🟩 FC IQ - FB 'Defend' - Conservative Option
🟩 FC IQ - FB Defend - More Defensive
🟩 FC IQ - Falseback Balanced - Attack
🟩 Goalkeeper - Default FC26 Option
🟩 Goalkeeper - Much Weaker Option
🟩 Goalkeeper - Stronger Option
🟩 Goalkeeper - Weaker Option
🟩 Huge Ball Test Option
🟩 Increased Attacking Aggression Option
🟩 Increased Defensive Reactions Option
🟩 Increased Dribble Aggression Option
🟩 Increased Dribble Separation Option
🟩 Increased Elite Defender Option
🟩 Increased Elite Defender Option (Updated)
🟩 Increased Marking Intensity + Increased Defensive Reactions Option
🟩 Increased Marking Intensity + Increased Elite Defender Option (Updated) Option
🟩 Increased Marking Intensity Option
🟩 Increased Trap Errors Option
🟩 Jockey - Faster Option
🟩 Jockey - Much Faster Option
🟩 Jockey - Much Slower Option
🟩 Jockey - Slightly Faster Option
🟩 Jockey - Slower Option
🟩 Kick-off Option - Authentic Mode
🟩 No AutoTackle Option
🟩 Open Lines Option
🟩 PA - Ball Side Subtle
🟩 PA - Ball Side Subtle (More Pressing)
🟩 PA - Ball Side Subtle + Compact - Moderate
🟩 PA - Ball Side Subtle + Compact - Moderate (MP)
🟩 PA - Compact - Moderate
🟩 PA - Compact - Moderate (MP)
🟩 PA - Compact - Moderate + BSS + NDL
🟩 PA - Compact - Moderate + BSS + NDL (MP)
🟩 PA - Compact - Moderate + CB+ BSS
🟩 PA - Compact - Moderate + CB+ BSS (MP)
🟩 PA - Compact - Moderate + Compact Box
🟩 PA - Compact - Moderate + Compact Box (MP)
🟩 PA - Compact - Moderate + NDL
🟩 PA - Compact - Moderate + NDL (MP)
🟩 PA - Compact Box
🟩 PA - Compact Box (More Pressing)
🟩 PA - Compact Box + Ball Side Subtle
🟩 PA - Compact Box + Ball Side Subtle (MP)
🟩 PA - Compact Box + SNDL
🟩 PA - Compact Box + SNDL (MP)
🟩 PA - Default FC26
🟩 PA - More Pressing
🟩 PA - Narrow Defensive Line
🟩 PA - Narrow Defensive Line (MP)
🟩 PA - Narrow Defensive Line + Ball Side Subtle
🟩 PA - Narrow Defensive Line + Ball Side Subtle (MP)
🟩 PA - Slightly Narrow Defensive Line
🟩 PA - Slightly Narrow Defensive Line (MP)
🟩 Pass Speed Isolation Option - Extra Slow
🟩 Pass Speed Isolation Option - Regular
🟩 Pass Speed Isolation Option - Slow
🟩 Pass Speed Option - Slightly Faster
🟩 Pass Speed Option - Slower
🟩 Reduced Defensive Reactions Option
🟩 Reduced Defensive Width Option
🟩 Reduced Shot Speed Option
🟩 Reduced Shot Speed Option - Strong
🟩 Reduced Shot Speed Option - Subtle
🟩 Reduced Trap Errors Option - Strong
🟩 Reduced Trap Errors Option - Subtle
🟩 Settled Attack Option
🟩 Shooting Errors - Default FC26 Option
🟩 Shooting Errors Option
🟩 Slower Pass Tempo Option
🟩 Slower Pass Tempo Option - Strong
🟩 Test Option

***
🧩EASY SETUP – NO EXPERIENCE NEEDED

Whether you’re a modding pro or brand new to this – setup is effortless.

✅ Step-by-step guides
✅ Clear instructions
✅ Notes and explanations for every option
✅ Plug-and-play simplicity

You’ll be up and running in minutes!

**

🧮No “Best” or “Most Realistic” Setup

There is no single best standalone or version.
Each version is built with realism in mind, and everyone experiences football differently.

The mod is designed to help you find your perfect experience.

Experiment, explore, and customise.

**

🟥 ESSENTIAL: READ THE DOCUMENTATION!

You’ll never get the most out of the mod without doing so!

**

⚠️IMPORTANT: Please be aware of potential Speed Increases/Decreases before drawing conclusions. For more context on these, please refer to the Express Notes and Considerations PDF in the download.

**

⭐Fully compatible with Fifer’s Realism Mod.
🔵Compatible with any non-gameplay mod.

**
💭REMEMBER – THIS IS JUST THE BEGINNING

V2 is a CHECKPOINT RELEASE – there’s much more to come.

Development continues on multiple fronts for V3 and beyond.

It’s shaping up to be a great year!

– Anth ⚽🔥


View Post

ANTH JAMES FC26: V2 FULL GAMEPLAY PACKAGE' RELEASE!!!!!! LIFT OFF!!!!!🚀ALL NEW STANDALONES: 🏁SLOW FLOW &🔥FLUID FLOW. ✅100+ NEW OPTIONS!! MAJOR RELEASE!! #TU1.2.0

🚨EDIT 14/11: This was originally released earlier and has been re-exported to work with EA's latest #TU1.2.0.

There have been a couple new options added. These included an 'Alternative Attack' option and also 'Original Setpieces' option. The set pieces option allows you to revert back to when more players would get into the box for corners!

⚠️EXTREMELY IMPORTANT: EA's constant title updates are proving difficult to navigate right now. The update they released last week (4/11 or so) and this week, has proved to dramatically change the tempo and decision making of the CPUAI.

These particular changes have taken place under the hood entirely, beneath where I'm able to reach.

These changes are overriding my own in some regards and are making the CPU play at quite a fast tempo, with too much tika-taka and passive behaviour.

My plan was to make some adjustments before releasing the V2 #TU1.2.0, but the work required is going to take days and possibly weeks to get on top of.

I'm very much working on it, but I'm going to need more time to figure out what's going on here and try to get to the bottom of it.

Whilst it isn’t strictly all the time, please understand that this fast tempo and overall behaviour is NOT RELATED TO MY MOD and is entirely something coming from EA's end.

Something I recommend to help in the meantime is to adjust the CPU SLIDERS.

I recommend playing First-Touch Passing Frequency quite low and the Build Up Speed to something around 85+. Increasing Shot Frequency can help too. Of course, tweak these as you prefer though.

You can always trust that I’m always going to be honest with you guys about where we’re at. I'm absolutely on it - but EA's constant updates going backwards and forwards are currently challenging, as things keep moving. 

****

🚀V2 DETAILS: LIFT OFF!!!

V1 laid the foundation. V2 takes flight!

I can honestly say that FC26 with V2 is some of the most enjoyable football gaming I’ve experienced in years! ⚡

V2 sees the mod take some major steps forward.

The V2 Full Gameplay Package also sees a significant leap forward, with over 100+ all-new options allowing you to CUSTOMISE your gameplay experience in extreme detail!!

If you’re new to the mod and you want to catch up on what was included in V1, be sure to read the ‘V1 RE-CAP: FOUNDATIONS!🌱’ PDF included in the download.

Read on for the V2 details…

✨ FC26 Philosophy

Before we get to the V2 details, I want to touch on my overall approach to the FC26 gameplay mod — and why it’s different from what you’ll find elsewhere.

While aesthetics are important (and always an area I spend a lot of time on), my main focus is on how the game plays.

Every standalone in FC26 has been carefully tuned to look and feel like real football.

There is a huge emphasis on player individuality - in every way you can imagine.

A major part of my design philosophy is finding the perfect balance between attack and defence.

My mod is designed so that there’s always risk and reward in your decisions.

🌟 For example, when defending positioning and timing are everything. You can’t rely on unrealistic recoveries if you’re caught out - there are real consequences. Try and press with the wrong team and you’ll quickly see that you don’t have the players to do it effectively!

These are the sort of details that make every match feel authentic, challenging, and deeply satisfying.

I know not every animation transition in FC is perfect, but don’t judge purely by the visuals.

Play it and you will feel it.

You’ll quickly see why this way of playing FC26 is deeply immersive and enjoyable!

The best part?

We’re just getting started. ⚽🔥

💥WHAT’S NEW IN V2?

Ok, let’s look at what’s NEW in V2!

Remember, V2 is still a CHECKPOINT RELEASE. There are still many areas yet to be worked on - and there is much more to come!

Introducing TWO All-New Standalones:

🏁SLOW FLOW + 🔥FLUID FLOW

Each of these new standalones are built with two key factors in mind:

Grounded Realism & Fluid Functionality.

👉 Realism doesn’t have to mean rigid and sluggish - it can be measured and responsive.

These standalones are for those who love slow and smooth gameplay, but don’t want to make the game clunky and unintuitive.

🟩REMEMBER -> A standalone is an ALL-IN-ONE gameplay mod. Each standalone features its own unique movement base. These two new standalones are added in addition to V2 Regular and V2 Slow.

Each of these standalones are built with realism in mind - they all just lean into particular areas.

***

🏁 SLOW FLOW:

The slowest of my FC26 standalones: built for those who ESPECIALLY love slower gameplay.

🔥FLUID FLOW:
Fluid Flow features a slightly faster speed build-up compared to Slow Flow, plus some additional balances to create even more of a fluid feel.

It’s designed for those who want to keep that grounded, tight movement - but want to feel that extra bit of intensity.

Both new standalones are built from a grounded movement base.

Every turn and movement will feel tighter than ever before.

Importantly, every player still has the freedom to sprint, giving gameplay a dual sense of pace - slow and deliberate when needed, sharp and intense when it matters most.

You will notice the acceleration when using the sprint button and you can really feel the different layers of acceleration as players move from a jog to a sprint. The left-stick movement tuning is intentional - it anchors the grounded feel and helps to smooth out the animations.

This has a knock-on impact in all areas of gameplay, including defensively. You have to be more precise than ever when considering your defensive position or you can be caught out.

***

⚠ If you’re not sure - try it and see if it’s for you. If not, there’s plenty of realistic movement bases you can choose from in my mod. For players preferring more responsive control, the SLOW and REGULAR versions offer familiar pacing and are still very much built on a realistic foundation.

🚨IMPORTANT:
These are not just ‘slow everything down’ mods. They are not clunky, thrown-together ‘experiments’. They are carefully constructed and the result of literally 100s of test builds to reach a stage of refinement and balance - in all areas, with all players.

🛑PLEASE REMEMBER:
EACH STANDALONE BRINGS A UNIQUE EXPERIENCE.

There are many ways my mod can look and feel. Don’t judge the entire mod based on one clip or one experience.

They ALL are unique in terms of FEEL, BEHAVIOUR and DIFFICULTY!

Take the time to try different standalones and find the one that suits you best!

***

🎯 IMPROVEMENTS TO THE STANDALONE

V2 also sees a number of important improvements to the standalone. These include:

✅Balanced animation and movement tuning in all standalones. These are designed to also increase the fluidity and differentiation of players based on their abilities.

✅Refined passing and ball physics. I have made some particular changes to refine passing smoothness. The V1 ‘Increased Roll’ option is now built into the standalone (with the V1 ball roll now available as ‘Ball Physics - Reduced Roll - Subtle’ Option).

✅Overhit CPU corners fixed. The issue of the CPU overhitting corners is now fixed!

✅Enhanced midfield tracking and clearer role differentiation. Specific changes designed to ensure that midfielders track with more intention. Some particular midfield player roles are now more defensively aware than they were in V1.

✅Personalised passing speeds to reflect standalone.

Each standalone now features distinct passing speeds (and shooting speeds in the Flow standalones).

🔺Regular = Regular pass speed
🔺Slow = Slow pass speed
🔺Fluid Flow = Slow pass speed & Reduced shot speed.
🔺Slow Flow = Extra slow passing & Reduced shot speed.

NOTE: You can adjust these via options in the Full Gameplay Package also.

✅Attribute-driven shooting errors. V2 sees the introduction of shooting errors into the standalone. These are balanced based on different shot types and player ability. NOTE: This is a fairly light application. For those wanting to take this further, explore the ‘Shooting Errors Option’ in the Full Gameplay Package.

✅More individualised partial-team pressing. For those who use the partial team pressing mechanic, it is now more tailored based on attributes - all adding more personality to the off-ball side of the game.

➕ PLUS MUCH MORE!!!

⛔IMPORTANT: WORK ON FOULS, PHYSICALITY, PASSING ERRORS + MORE WILL BE RELEASED IN V3.

***

💥 MAJOR FULL GAMEPLAY PACKAGE EXPANSION!!!!!!

A huge feature of the V2 Full Gameplay Package is the introduction of over 100+ all-new options,
allowing unprecedented customisation to your gameplay experience.

Here’s just a small look at SOME of the new options:

Positioning Alternatives. Your positioning base has a HUGE impact on your overall
gameplay experience. It impacts the game in ways you aren’t even aware of.

I have introduced a large range of positioning alternatives in V2 - allowing you to
customise and refine your gameplay to suit your style. These alternatives are built very
carefully and specifically to provide you with a particular experience.

For those wanting to have a more tight and robust midfield experience, you can achieve
this via a number of the new additions. I have also included a large number of
combination alternatives, allowing you to join these together to create unique
experiences.

The positioning alternatives in V2 are:

🔺 Compact - Moderate
🔺 Ball-Side Subtle
🔺 Compact Box
🔺 Narrow Defensive Line
🔺 Slightly Narrow Defensive Line
🔺 More Pressing

Don’t forget that there’s a carefully balanced positioning system already built into the
standalone. These options provide you with alternatives to that system!

Be sure to read the POSITIONING ALTERNATIVES PDF for a full breakdown of these
options.

💡TIP: Use the following options for a very compact experience (you can refine this
even more via combinations). This is designed for those who play longer halves and
want a much more robust midfield:

🔸PA - Compact - Moderate
🔸Compact Lines - Strong (remember to set your line length slider to 49/49).
🔸FC IQ - Everyone Defends Option (Updated)

Compact Lines - Strong & Subtle & Open Line Adjustments

Sitting outside of these positioning alternatives are the ‘COMPACT LINES’ and ‘OPEN
LINES’ options.

These can be used WITH any positioning alternative if you want to condense the space
between the lines even further (or open it up).

The Compact Lines option will result in your team dropping deeper on defence than
they would without these options for example, so if that’s something that you value, then
consider using those options as well.

⚠It’s CRUCIAL however, that you read the ‘READ ME’ file in each folder to set this up
correctly. If you fail to do so, the option will have zero impact on your gameplay.

Shooting Error Options

This option adds a lot of personality to your gameplay. It is a more extensive version of
shooting errors than you will find in the V2 standalone.

This has been carefully crafted and is based on a number of factors including attributes,
pressure, balance, ball height, shot type and more.

Increased Defensive Reactions

A great option for those wanting to increase the overall difficulty of the gameplay. This is
still very much scaled based on player ability, but sees an overall bump in defensive
reactions.

Reduced Defensive Reactions

An option designed for those who want to take the edge off. It can be used to reduce a
particular difficulty level or take out some intensity from your gameplay experience.

Increased Marking Intensity

Using this option will result in defenders who are able to track faster, cover space more
effectively and mark tighter.

This is still very much scaled based on stats as well and is a good option for anyone
finding the game too easy.

If you're looking for more of a challenge, I recommend using the 'Increased Marking
Intensity + Increased Defensive Reactions' option combined.

Increased Elite Defender Option (Updated)

I have updated this option since V1. Use this option if you want to tighten up the
defensive side of the game when playing against 80+ defenders. This option takes the
same reaction times from the 'Increased Defensive Reactions' option but only applies
them to defenders rated 80+.

Using this option will create the BIGGEST difference between high rated and low rated
defenders (even more so than the standalone).

No AutoTackle Option

Use this option if you want to remove EA's 'AutoTackle' feature. Using this option will
make tackling much less forgiving. Some will find this very frustrating, so please only
use this if you like what it brings!

Easier Tackling Option

This option is for those wantomg to increase the automation and reach in tackling and
make it more forgiving in general.

MULTIPLE GOALKEEPING OPTIONS: STRONG, WEAK, VERY WEAK

FC IQ - Everyone Defends Option (Updated)

This option has been updated from V1 to be more effective.

FC IQ - Falseback Balanced - Attack

Use this option if you want the FC IQ player role of 'Falseback - Balanced' to behave
more like a 'Falseback - Attack' role. This option will result in the Falseback being much
more attacking on the ball - but still aware of his defensive duties.

Note: It will drain stamina more.

Attacking Run Frequency Options (10 Variantsl)

The below list shows the order of options from LEAST runs to MOST runs.

🔺Strongly Reduced
🔺Reduced
🔺Slightly Reduced
🔺STANDALONE (built into the current standalone)
🔺Slightly Increased
🔺Increased
🔺Strongly Increased
🔺Greatly Increased
🔺Significantly Increased
🔺Extremely Increased
🔺Ultimately Increased.

Attacking Reaction Times - Increased

This option encourages attackers to begin making runs earlier and when at lower
speeds.

Increased Attacking Aggression Option

This option will result in more triggers for the AI to move in attack, both getting closer to
the ball carrier and making more off-ball movements as well.

This option will bring out more 'controlled chaos'.

Pass Speed Isolation Options (Slightly Faster, Regular, Slow, Extra Slow)

These options allow you to MIX and MATCH passing speeds from what’s included in
each standalone version. Use these if you want to use a DIFFERENT passing speed in
combination with your standalone. Also included is a unique Pass Speed Option -
Slightly Faster.

Reduced Shot Speed Option - Strong

A stronger version of the Reduced Shot Speed options.

Increased Dribble Separation Option

Use this option if you want to increase the separation between the ball and
dribbler further from what it is in the standalone. This can create some really nice
freedom and loose balls.

Ball Physics - Heavier Flight + Extras

Those using the ‘Heavier Flight’ ball physics can now customise the size of the ball
whilst still being able to use these adjusted physics.

CPU Attacking Decision Making Alternative

Increased Dribble Aggression Option

➕ SO MANY MORE!!!

***

📚FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.

💎‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧V2 Regular
🟧V2 Slow
🟧V2 Fluid Flow
🟧V2 Slow Flow

🔥‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧V2 Regular
🟧V2 Slow
🟧V2 Fluid Flow
🟧V2 Slow Flow

Older Versions:

🟦V1.01 Regular
🟦V1.01 Slow

Options:

🟩 Attacking Reaction Times - Increased
🟩 Attacking Runs Option - Extremely Increased
🟩 Attacking Runs Option - Greatly Increased
🟩 Attacking Runs Option - Increased
🟩 Attacking Runs Option - Reduced
🟩 Attacking Runs Option - Significantly Increased
🟩 Attacking Runs Option - Slightly Increased
🟩 Attacking Runs Option - Slightly Reduced
🟩 Attacking Runs Option - Strongly Increased
🟩 Attacking Runs Option - Strongly Reduced
🟩 Attacking Runs Option - Ultimately Increased
🟩 Attacking Tweak Option
🟩 Authentic Mode - Enable Option
🟩 Ball Physics - Bonus Option
🟩 Ball Physics - Heavier Flight - Larger Ball Option
🟩 Ball Physics - Heavier Flight - Much Smaller Ball Option
🟩 Ball Physics - Heavier Flight - Slightly Smaller Ball Option
🟩 Ball Physics - Heavier Flight - Smaller Ball Option
🟩 Ball Physics - Heavier Flight Option
🟩 Ball Physics - Increased Roll Option
🟩 Ball Physics - Larger Ball Option
🟩 Ball Physics - More Curve and Dip Option
🟩 Ball Physics - Much Smaller Ball Option
🟩 Ball Physics - Reduced Roll Option - Strong
🟩 Ball Physics - Reduced Roll Option - Subtle
🟩 Ball Physics - Slightly More Curve and Dip Option
🟩 Ball Physics - Slightly Smaller Ball Option
🟩 Ball Physics - Smaller Ball Option
🟩 Compact Lines Option - Strong
🟩 Compact Lines Option - Subtle
🟩 Contain - More Intense Option
🟩 Contain - Very Intense Option
🟩 Contrast Pass Tempo Option
🟩 CPU Attacking Decision Making Alternative
🟩 Default FC26 Authentic Mode Movement Option
🟩 Default FC26 Goalkeeper Option
🟩 Default FC26 Shooting Behaviour Option
🟩 Default Splashscreen Option
🟩 'Dynamic Positioning' Option
🟩 Easier Tackling Option
🟩 FC IQ - CBs 'Defend' - Conservative Option
🟩 FC IQ - Everyone Defends Option
🟩 FC IQ - Everyone Defends Option (Updated)
🟩 FC IQ - FB 'Defend' - Conservative Option
🟩 FC IQ - FB Defend - More Defensive
🟩 FC IQ - Falseback Balanced - Attack
🟩 Goalkeeper - Default FC26 Option
🟩 Goalkeeper - Much Weaker Option
🟩 Goalkeeper - Stronger Option
🟩 Goalkeeper - Weaker Option
🟩 Huge Ball Test Option
🟩 Increased Attacking Aggression Option
🟩 Increased Defensive Reactions Option
🟩 Increased Dribble Aggression Option
🟩 Increased Dribble Separation Option
🟩 Increased Elite Defender Option
🟩 Increased Elite Defender Option (Updated)
🟩 Increased Marking Intensity + Increased Defensive Reactions Option
🟩 Increased Marking Intensity + Increased Elite Defender Option (Updated) Option
🟩 Increased Marking Intensity Option
🟩 Increased Trap Errors Option
🟩 Jockey - Faster Option
🟩 Jockey - Much Faster Option
🟩 Jockey - Much Slower Option
🟩 Jockey - Slightly Faster Option
🟩 Jockey - Slower Option
🟩 Kick-off Option - Authentic Mode
🟩 No AutoTackle Option
🟩 Open Lines Option
🟩 PA - Ball Side Subtle
🟩 PA - Ball Side Subtle (More Pressing)
🟩 PA - Ball Side Subtle + Compact - Moderate
🟩 PA - Ball Side Subtle + Compact - Moderate (MP)
🟩 PA - Compact - Moderate
🟩 PA - Compact - Moderate (MP)
🟩 PA - Compact - Moderate + BSS + NDL
🟩 PA - Compact - Moderate + BSS + NDL (MP)
🟩 PA - Compact - Moderate + CB+ BSS
🟩 PA - Compact - Moderate + CB+ BSS (MP)
🟩 PA - Compact - Moderate + Compact Box
🟩 PA - Compact - Moderate + Compact Box (MP)
🟩 PA - Compact - Moderate + NDL
🟩 PA - Compact - Moderate + NDL (MP)
🟩 PA - Compact Box
🟩 PA - Compact Box (More Pressing)
🟩 PA - Compact Box + Ball Side Subtle
🟩 PA - Compact Box + Ball Side Subtle (MP)
🟩 PA - Compact Box + SNDL
🟩 PA - Compact Box + SNDL (MP)
🟩 PA - Default FC26
🟩 PA - More Pressing
🟩 PA - Narrow Defensive Line
🟩 PA - Narrow Defensive Line (MP)
🟩 PA - Narrow Defensive Line + Ball Side Subtle
🟩 PA - Narrow Defensive Line + Ball Side Subtle (MP)
🟩 PA - Slightly Narrow Defensive Line
🟩 PA - Slightly Narrow Defensive Line (MP)
🟩 Pass Speed Isolation Option - Extra Slow
🟩 Pass Speed Isolation Option - Regular
🟩 Pass Speed Isolation Option - Slow
🟩 Pass Speed Option - Slightly Faster
🟩 Pass Speed Option - Slower
🟩 Reduced Defensive Reactions Option
🟩 Reduced Defensive Width Option
🟩 Reduced Shot Speed Option
🟩 Reduced Shot Speed Option - Strong
🟩 Reduced Shot Speed Option - Subtle
🟩 Reduced Trap Errors Option - Strong
🟩 Reduced Trap Errors Option - Subtle
🟩 Settled Attack Option
🟩 Shooting Errors - Default FC26 Option
🟩 Shooting Errors Option
🟩 Slower Pass Tempo Option
🟩 Slower Pass Tempo Option - Strong
🟩 Test Option

***
🧩EASY SETUP – NO EXPERIENCE NEEDED

Whether you’re a modding pro or brand new to this – setup is effortless.

✅ Step-by-step guides
✅ Clear instructions
✅ Notes and explanations for every option
✅ Plug-and-play simplicity

You’ll be up and running in minutes!

**

🧮No “Best” or “Most Realistic” Setup

There is no single best standalone or version.
Each version is built with realism in mind, and everyone experiences football differently.

The mod is designed to help you find your perfect experience.

Experiment, explore, and customise.

**

🟥 ESSENTIAL: READ THE DOCUMENTATION!

You’ll never get the most out of the mod without doing so!

**

⚠️IMPORTANT: Please be aware of potential Speed Increases/Decreases before drawing conclusions. For more context on these, please refer to the Express Notes and Considerations PDF in the download.

**

⭐Fully compatible with Fifer’s Realism Mod.
🔵Compatible with any non-gameplay mod.

**
💭REMEMBER – THIS IS JUST THE BEGINNING

V2 is a CHECKPOINT RELEASE – there’s much more to come.

Development continues on multiple fronts for V3 and beyond.

It’s shaping up to be a great year!

– Anth ⚽🔥


View Post

🎥ANTH JAMES FC26: V2 FULL GAMEPLAY PACKAGE' RELEASE VIDEO🎥!!!!!! LIFT OFF!!!!!🚀ALL NEW STANDALONES: 🏁SLOW FLOW &🔥FLUID FLOW. ✅100+ NEW OPTIONS!! MAJOR RELEASE!!

👉Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul

🚀V2 DETAILS: LIFT OFF!!!

V1 laid the foundation. V2 takes flight!

I can honestly say that FC26 with V2 is some of the most enjoyable football gaming I’ve experienced in years! ⚡

V2 sees the mod take some major steps forward.

The V2 Full Gameplay Package also sees a significant leap forward, with over 100+ all-new options allowing you to CUSTOMISE your gameplay experience in extreme detail!!

If you’re new to the mod and you want to catch up on what was included in V1, be sure to read the ‘V1 RE-CAP: FOUNDATIONS!🌱’ PDF included in the download.

Read on for the V2 details…

✨ FC26 Philosophy

Before we get to the V2 details, I want to touch on my overall approach to the FC26 gameplay mod — and why it’s different from what you’ll find elsewhere.

While aesthetics are important (and always an area I spend a lot of time on), my main focus is on how the game plays.

Every standalone in FC26 has been carefully tuned to look and feel like real football.

There is a huge emphasis on player individuality - in every way you can imagine.

A major part of my design philosophy is finding the perfect balance between attack and defence.

My mod is designed so that there’s always risk and reward in your decisions.

🌟 For example, when defending positioning and timing are everything. You can’t rely on unrealistic recoveries if you’re caught out - there are real consequences. Try and press with the wrong team and you’ll quickly see that you don’t have the players to do it effectively!

These are the sort of details that make every match feel authentic, challenging, and deeply satisfying.

I know not every animation transition in FC is perfect, but don’t judge purely by the visuals.

Play it and you will feel it.

You’ll quickly see why this way of playing FC26 is deeply immersive and enjoyable!

The best part?

We’re just getting started. ⚽🔥

💥WHAT’S NEW IN V2?

Ok, let’s look at what’s NEW in V2!

Remember, V2 is still a CHECKPOINT RELEASE. There are still many areas yet to be worked on - and there is much more to come!

Introducing TWO All-New Standalones:

🏁SLOW FLOW + 🔥FLUID FLOW

Each of these new standalones are built with two key factors in mind:

Grounded Realism & Fluid Functionality.

👉 Realism doesn’t have to mean rigid and sluggish - it can be measured and responsive.

These standalones are for those who love slow and smooth gameplay, but don’t want to make the game clunky and unintuitive.

🟩REMEMBER -> A standalone is an ALL-IN-ONE gameplay mod. Each standalone features its own unique movement base. These two new standalones are added in addition to V2 Regular and V2 Slow.

Each of these standalones are built with realism in mind - they all just lean into particular areas.

***

🏁 SLOW FLOW:

The slowest of my FC26 standalones: built for those who ESPECIALLY love slower gameplay.

🔥FLUID FLOW:
Fluid Flow features a slightly faster speed build-up compared to Slow Flow, plus some additional balances to create even more of a fluid feel.

It’s designed for those who want to keep that grounded, tight movement - but want to feel that extra bit of intensity.

Both new standalones are built from a grounded movement base.

Every turn and movement will feel tighter than ever before.

Importantly, every player still has the freedom to sprint, giving gameplay a dual sense of pace - slow and deliberate when needed, sharp and intense when it matters most.

You will notice the acceleration when using the sprint button and you can really feel the different layers of acceleration as players move from a jog to a sprint. The left-stick movement tuning is intentional - it anchors the grounded feel and helps to smooth out the animations.

This has a knock-on impact in all areas of gameplay, including defensively. You have to be more precise than ever when considering your defensive position or you can be caught out.

***

⚠ If you’re not sure - try it and see if it’s for you. If not, there’s plenty of realistic movement bases you can choose from in my mod. For players preferring more responsive control, the SLOW and REGULAR versions offer familiar pacing and are still very much built on a realistic foundation.

🚨IMPORTANT:
These are not just ‘slow everything down’ mods. They are not clunky, thrown-together ‘experiments’. They are carefully constructed and the result of literally 100s of test builds to reach a stage of refinement and balance - in all areas, with all players.

🛑PLEASE REMEMBER:
EACH STANDALONE BRINGS A UNIQUE EXPERIENCE.

There are many ways my mod can look and feel. Don’t judge the entire mod based on one clip or one experience.

They ALL are unique in terms of FEEL, BEHAVIOUR and DIFFICULTY!

Take the time to try different standalones and find the one that suits you best!

***

🎯 IMPROVEMENTS TO THE STANDALONE

V2 also sees a number of important improvements to the standalone. These include:

✅Balanced animation and movement tuning in all standalones. These are designed to also increase the fluidity and differentiation of players based on their abilities.

✅Refined passing and ball physics. I have made some particular changes to refine passing smoothness. The V1 ‘Increased Roll’ option is now built into the standalone (with the V1 ball roll now available as ‘Ball Physics - Reduced Roll - Subtle’ Option).

✅Overhit CPU corners fixed. The issue of the CPU overhitting corners is now fixed!

✅Enhanced midfield tracking and clearer role differentiation. Specific changes designed to ensure that midfielders track with more intention. Some particular midfield player roles are now more defensively aware than they were in V1.

✅Personalised passing speeds to reflect standalone.

Each standalone now features distinct passing speeds (and shooting speeds in the Flow standalones).

🔺Regular = Regular pass speed
🔺Slow = Slow pass speed
🔺Fluid Flow = Slow pass speed & Reduced shot speed.
🔺Slow Flow = Extra slow passing & Reduced shot speed.

NOTE: You can adjust these via options in the Full Gameplay Package also.

✅Attribute-driven shooting errors. V2 sees the introduction of shooting errors into the standalone. These are balanced based on different shot types and player ability. NOTE: This is a fairly light application. For those wanting to take this further, explore the ‘Shooting Errors Option’ in the Full Gameplay Package.

✅More individualised partial-team pressing. For those who use the partial team pressing mechanic, it is now more tailored based on attributes - all adding more personality to the off-ball side of the game.

➕ PLUS MUCH MORE!!!

⛔IMPORTANT: WORK ON FOULS, PHYSICALITY, PASSING ERRORS + MORE WILL BE RELEASED IN V3.

***

💥 MAJOR FULL GAMEPLAY PACKAGE EXPANSION!!!!!!

A huge feature of the V2 Full Gameplay Package is the introduction of over 100+ all-new options,
allowing unprecedented customisation to your gameplay experience.

Here’s just a small look at SOME of the new options:

Positioning Alternatives. Your positioning base has a HUGE impact on your overall
gameplay experience. It impacts the game in ways you aren’t even aware of.

I have introduced a large range of positioning alternatives in V2 - allowing you to
customise and refine your gameplay to suit your style. These alternatives are built very
carefully and specifically to provide you with a particular experience.

For those wanting to have a more tight and robust midfield experience, you can achieve
this via a number of the new additions. I have also included a large number of
combination alternatives, allowing you to join these together to create unique
experiences.

The positioning alternatives in V2 are:

🔺 Compact - Moderate
🔺 Ball-Side Subtle
🔺 Compact Box
🔺 Narrow Defensive Line
🔺 Slightly Narrow Defensive Line
🔺 More Pressing

Don’t forget that there’s a carefully balanced positioning system already built into the
standalone. These options provide you with alternatives to that system!

Be sure to read the POSITIONING ALTERNATIVES PDF for a full breakdown of these
options.

💡TIP: Use the following options for a very compact experience (you can refine this
even more via combinations). This is designed for those who play longer halves and
want a much more robust midfield:

🔸PA - Compact - Moderate
🔸Compact Lines - Strong (remember to set your line length slider to 49/49).
🔸FC IQ - Everyone Defends Option (Updated)

Compact Lines - Strong & Subtle & Open Line Adjustments

Sitting outside of these positioning alternatives are the ‘COMPACT LINES’ and ‘OPEN
LINES’ options.

These can be used WITH any positioning alternative if you want to condense the space
between the lines even further (or open it up).

The Compact Lines option will result in your team dropping deeper on defence than
they would without these options for example, so if that’s something that you value, then
consider using those options as well.

⚠It’s CRUCIAL however, that you read the ‘READ ME’ file in each folder to set this up
correctly. If you fail to do so, the option will have zero impact on your gameplay.

Shooting Error Options

This option adds a lot of personality to your gameplay. It is a more extensive version of
shooting errors than you will find in the V2 standalone.

This has been carefully crafted and is based on a number of factors including attributes,
pressure, balance, ball height, shot type and more.

Increased Defensive Reactions

A great option for those wanting to increase the overall difficulty of the gameplay. This is
still very much scaled based on player ability, but sees an overall bump in defensive
reactions.

Reduced Defensive Reactions

An option designed for those who want to take the edge off. It can be used to reduce a
particular difficulty level or take out some intensity from your gameplay experience.

Increased Marking Intensity

Using this option will result in defenders who are able to track faster, cover space more
effectively and mark tighter.

This is still very much scaled based on stats as well and is a good option for anyone
finding the game too easy.

If you're looking for more of a challenge, I recommend using the 'Increased Marking
Intensity + Increased Defensive Reactions' option combined.

Increased Elite Defender Option (Updated)

I have updated this option since V1. Use this option if you want to tighten up the
defensive side of the game when playing against 80+ defenders. This option takes the
same reaction times from the 'Increased Defensive Reactions' option but only applies
them to defenders rated 80+.

Using this option will create the BIGGEST difference between high rated and low rated
defenders (even more so than the standalone).

No AutoTackle Option

Use this option if you want to remove EA's 'AutoTackle' feature. Using this option will
make tackling much less forgiving. Some will find this very frustrating, so please only
use this if you like what it brings!

Easier Tackling Option

This option is for those wantomg to increase the automation and reach in tackling and
make it more forgiving in general.

MULTIPLE GOALKEEPING OPTIONS: STRONG, WEAK, VERY WEAK

FC IQ - Everyone Defends Option (Updated)

This option has been updated from V1 to be more effective.

FC IQ - Falseback Balanced - Attack

Use this option if you want the FC IQ player role of 'Falseback - Balanced' to behave
more like a 'Falseback - Attack' role. This option will result in the Falseback being much
more attacking on the ball - but still aware of his defensive duties.

Note: It will drain stamina more.

Attacking Run Frequency Options (10 Variantsl)

The below list shows the order of options from LEAST runs to MOST runs.

🔺Strongly Reduced
🔺Reduced
🔺Slightly Reduced
🔺STANDALONE (built into the current standalone)
🔺Slightly Increased
🔺Increased
🔺Strongly Increased
🔺Greatly Increased
🔺Significantly Increased
🔺Extremely Increased
🔺Ultimately Increased.

Attacking Reaction Times - Increased

This option encourages attackers to begin making runs earlier and when at lower
speeds.

Increased Attacking Aggression Option

This option will result in more triggers for the AI to move in attack, both getting closer to
the ball carrier and making more off-ball movements as well.

This option will bring out more 'controlled chaos'.

Pass Speed Isolation Options (Slightly Faster, Regular, Slow, Extra Slow)

These options allow you to MIX and MATCH passing speeds from what’s included in
each standalone version. Use these if you want to use a DIFFERENT passing speed in
combination with your standalone. Also included is a unique Pass Speed Option -
Slightly Faster.

Reduced Shot Speed Option - Strong

A stronger version of the Reduced Shot Speed options.

Increased Dribble Separation Option

Use this option if you want to increase the separation between the ball and
dribbler further from what it is in the standalone. This can create some really nice
freedom and loose balls.

Ball Physics - Heavier Flight + Extras

Those using the ‘Heavier Flight’ ball physics can now customise the size of the ball
whilst still being able to use these adjusted physics.

CPU Attacking Decision Making Alternative

Increased Dribble Aggression Option

➕ SO MANY MORE!!!

***

📚FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.

💎‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧V2 Regular
🟧V2 Slow
🟧V2 Fluid Flow
🟧V2 Slow Flow

🔥‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧V2 Regular
🟧V2 Slow
🟧V2 Fluid Flow
🟧V2 Slow Flow

Older Versions:

🟦V1.01 Regular
🟦V1.01 Slow

Options:

🟩 Attacking Reaction Times - Increased
🟩 Attacking Runs Option - Extremely Increased
🟩 Attacking Runs Option - Greatly Increased
🟩 Attacking Runs Option - Increased
🟩 Attacking Runs Option - Reduced
🟩 Attacking Runs Option - Significantly Increased
🟩 Attacking Runs Option - Slightly Increased
🟩 Attacking Runs Option - Slightly Reduced
🟩 Attacking Runs Option - Strongly Increased
🟩 Attacking Runs Option - Strongly Reduced
🟩 Attacking Runs Option - Ultimately Increased
🟩 Attacking Tweak Option
🟩 Authentic Mode - Enable Option
🟩 Ball Physics - Bonus Option
🟩 Ball Physics - Heavier Flight - Larger Ball Option
🟩 Ball Physics - Heavier Flight - Much Smaller Ball Option
🟩 Ball Physics - Heavier Flight - Slightly Smaller Ball Option
🟩 Ball Physics - Heavier Flight - Smaller Ball Option
🟩 Ball Physics - Heavier Flight Option
🟩 Ball Physics - Increased Roll Option
🟩 Ball Physics - Larger Ball Option
🟩 Ball Physics - More Curve and Dip Option
🟩 Ball Physics - Much Smaller Ball Option
🟩 Ball Physics - Reduced Roll Option - Strong
🟩 Ball Physics - Reduced Roll Option - Subtle
🟩 Ball Physics - Slightly More Curve and Dip Option
🟩 Ball Physics - Slightly Smaller Ball Option
🟩 Ball Physics - Smaller Ball Option
🟩 Compact Lines Option - Strong
🟩 Compact Lines Option - Subtle
🟩 Contain - More Intense Option
🟩 Contain - Very Intense Option
🟩 Contrast Pass Tempo Option
🟩 CPU Attacking Decision Making Alternative
🟩 Default FC26 Authentic Mode Movement Option
🟩 Default FC26 Goalkeeper Option
🟩 Default FC26 Shooting Behaviour Option
🟩 Default Splashscreen Option
🟩 'Dynamic Positioning' Option
🟩 Easier Tackling Option
🟩 FC IQ - CBs 'Defend' - Conservative Option
🟩 FC IQ - Everyone Defends Option
🟩 FC IQ - Everyone Defends Option (Updated)
🟩 FC IQ - FB 'Defend' - Conservative Option
🟩 FC IQ - FB Defend - More Defensive
🟩 FC IQ - Falseback Balanced - Attack
🟩 Goalkeeper - Default FC26 Option
🟩 Goalkeeper - Much Weaker Option
🟩 Goalkeeper - Stronger Option
🟩 Goalkeeper - Weaker Option
🟩 Huge Ball Test Option
🟩 Increased Attacking Aggression Option
🟩 Increased Defensive Reactions Option
🟩 Increased Dribble Aggression Option
🟩 Increased Dribble Separation Option
🟩 Increased Elite Defender Option
🟩 Increased Elite Defender Option (Updated)
🟩 Increased Marking Intensity + Increased Defensive Reactions Option
🟩 Increased Marking Intensity + Increased Elite Defender Option (Updated) Option
🟩 Increased Marking Intensity Option
🟩 Increased Trap Errors Option
🟩 Jockey - Faster Option
🟩 Jockey - Much Faster Option
🟩 Jockey - Much Slower Option
🟩 Jockey - Slightly Faster Option
🟩 Jockey - Slower Option
🟩 Kick-off Option - Authentic Mode
🟩 No AutoTackle Option
🟩 Open Lines Option
🟩 PA - Ball Side Subtle
🟩 PA - Ball Side Subtle (More Pressing)
🟩 PA - Ball Side Subtle + Compact - Moderate
🟩 PA - Ball Side Subtle + Compact - Moderate (MP)
🟩 PA - Compact - Moderate
🟩 PA - Compact - Moderate (MP)
🟩 PA - Compact - Moderate + BSS + NDL
🟩 PA - Compact - Moderate + BSS + NDL (MP)
🟩 PA - Compact - Moderate + CB+ BSS
🟩 PA - Compact - Moderate + CB+ BSS (MP)
🟩 PA - Compact - Moderate + Compact Box
🟩 PA - Compact - Moderate + Compact Box (MP)
🟩 PA - Compact - Moderate + NDL
🟩 PA - Compact - Moderate + NDL (MP)
🟩 PA - Compact Box
🟩 PA - Compact Box (More Pressing)
🟩 PA - Compact Box + Ball Side Subtle
🟩 PA - Compact Box + Ball Side Subtle (MP)
🟩 PA - Compact Box + SNDL
🟩 PA - Compact Box + SNDL (MP)
🟩 PA - Default FC26
🟩 PA - More Pressing
🟩 PA - Narrow Defensive Line
🟩 PA - Narrow Defensive Line (MP)
🟩 PA - Narrow Defensive Line + Ball Side Subtle
🟩 PA - Narrow Defensive Line + Ball Side Subtle (MP)
🟩 PA - Slightly Narrow Defensive Line
🟩 PA - Slightly Narrow Defensive Line (MP)
🟩 Pass Speed Isolation Option - Extra Slow
🟩 Pass Speed Isolation Option - Regular
🟩 Pass Speed Isolation Option - Slow
🟩 Pass Speed Option - Slightly Faster
🟩 Pass Speed Option - Slower
🟩 Reduced Defensive Reactions Option
🟩 Reduced Defensive Width Option
🟩 Reduced Shot Speed Option
🟩 Reduced Shot Speed Option - Strong
🟩 Reduced Shot Speed Option - Subtle
🟩 Reduced Trap Errors Option - Strong
🟩 Reduced Trap Errors Option - Subtle
🟩 Settled Attack Option
🟩 Shooting Errors - Default FC26 Option
🟩 Shooting Errors Option
🟩 Slower Pass Tempo Option
🟩 Slower Pass Tempo Option - Strong
🟩 Test Option

***
🧩EASY SETUP – NO EXPERIENCE NEEDED

Whether you’re a modding pro or brand new to this – setup is effortless.

✅ Step-by-step guides
✅ Clear instructions
✅ Notes and explanations for every option
✅ Plug-and-play simplicity

You’ll be up and running in minutes!

**

🧮No “Best” or “Most Realistic” Setup

There is no single best standalone or version.
Each version is built with realism in mind, and everyone experiences football differently.

The mod is designed to help you find your perfect experience.

Experiment, explore, and customise.

**

🟥 ESSENTIAL: READ THE DOCUMENTATION!

You’ll never get the most out of the mod without doing so!

**

⚠️IMPORTANT: Please be aware of potential Speed Increases/Decreases before drawing conclusions. For more context on these, please refer to the Express Notes and Considerations PDF in the download.

**

⭐Fully compatible with Fifer’s Realism Mod.
🔵Compatible with any non-gameplay mod.

**
💭REMEMBER – THIS IS JUST THE BEGINNING

V2 is a CHECKPOINT RELEASE – there’s much more to come.

Development continues on multiple fronts for V3 and beyond.

It’s shaping up to be a great year!

– Anth ⚽🔥

👉Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul


View Post

🌱ANTH JAMES FC26 V1.01 FULL GAMEPLAY PACKAGE RELEASE!!!!!! 🌱LAYING THE FOUNDATIONS // #TU1.1.3

🚨EDIT 04/11: This was originally released for #TU1.04 and has been re-exported to work with EA's latest #TU1.1.3

⚠️Reminder: V2 is very close! There are lots of exciting things (including fixes) in the works! Remember, the mode is in its infancy - there are still many areas yet to be worked on and there's so much more to come. Please don't CONCLUDE too much yet about things like DIFFICULTY, FOULS, OPTIONS, MOVEMENT BASES, ETC ETC ETC. These things take time and are very much in the works.

////

🌱 FC26 // V1.01: LAYING THE FOUNDATIONS

🔥 WE ARE BACK!!!

V1 of my FC26 Gameplay Mod is here — and we’re in for an incredibly exciting year!

This is where it all begins.

///////

⚠️EDIT: V1.01 CHANGELOG

I have released a V1.01 with the following changes:

✅ Reduced the excessive ball bobbling and bouncing
when trying to trap/control the ball without losing the freedom.

Please understand that this doesn't mean every ball is perfectly controlled, there will still be a large focus on controlling the ball, ensuring players have to think about this element when sprinting/who they are controlling etc, however, it is much more refined now.

‼️For those who really liked the V1 iteration of these trap errors, you can gain it back exactly how it was via a new option:

🟢 Increased Trap Errors Option (FULL GAMEPLAY PACKAGE)

//

🆕The V1.01 FULL GAMEPLAY PACKAGE also sees the release (and realigning) of some options…

The following options have been updated to reflect the new changes in V1.01:

✅Reduced Trap Errors Option – Subtle:
This is a slightly reduced version of the trapping errors that are now included in the V1.01 standalone.

✅Reduced Trap Errors Option – Strong:
This removes any element of those particular errors. If you still find that the V1.01 trapping errors don’t you, then you will definitely want to use this option.

🎯 ALL NEW OPTIONS ADDED TO THE V1.01 FULL GAMEPLAY PACAKGE:

✅Reduced Shot Speed Option
✅Reduced Shot Speed Option – Subtle

These two options have been added for anyone finding shooting power is too strong in the standalone. These have been tuned for each particular shot in the game, but please be sure to read the .txt file in each folder for more information on these.

🛑IMPORTANT NOTE REGARDING SPEED:

Lastly, I just want to remind everyone about potential SPEED INCREASES/DECREASES within the FC gameplay. This has nothing to do specifically with my mod, it’s just something that has been part of FIFA/FC for many years.

Please keep in mind that it’s possible you could experience a speed increase or decrease when you initially load up the mod - and this can skew your perception of the mod.

This has been happening already, with quite contrasting opinions on the speed of the mod when you have most likely just been hit with one of these temporary changes.

Remember - they always settle in time. Deleting the temp folder can help - but is not necessarily a full fix at all. The best way is just to wait it out if you are experiencing this.

I have provided plenty of information about what these are in the ‘EXPRESS NOTES AND CONSIDERATIONS’ PDF for those wanting more details on these potential increases/decreases.

Ok, back to the original write-up…

Please read on for ALL the details of what's included in this first release!

///////

⚙️ WHAT IS V1.01?

It's important to establish that V1.01 is a checkpoint release - it isn't the end goal, but it is the foundation the entire project will build upon.

It’s the first big marker in developing the most realistic, balanced and expressive version of of FC26.

This stage is about structure and intent, putting the right systems in place, not rushing into changes for the sake of it.

Every update from this point forward builds on this groundwork.

🧩 When FC26 releases, that’s when the work STARTS!

🧠 MY APPROACH

Those familiar with my work already know: I don’t 'tweak random values' and publish.
Every decision I make has purpose and direction behind it.

Each FC release introduces new systems, so every year, I start fresh, rebuild from the ground up, and study how these files behave. No blind copying the previous year, no guesswork.

I’ve spent thousands of hours understanding these systems over a number of years - every single change is deliberate.

Please remember, that there are still many areas of the gameplay that remain either fully untouched or largely untouched so far - these will all come in the coming days, weeks and months. The last thing I want to do is jump in, change a bunch of areas that I haven’t properly explored.

The result? A mod that feels cohesive, not chaotic. Every element supports the next.

🟩 PITCH BALANCE – THE HEART OF V1

Everything begins here.

Pitch Balance overhauls spacing, distances, and movement across the entire field - creating a natural, believable rhythm to play. This involves dozens and dozens of adjustments to build stability and personality.

✅ Teams now have a better understanding of when to stretch wide, when to tuck in.
They compress/decompress organically and they space themselves more intelligently in every phase of play.
✅ Player positioning evolves intelligently based on the context of the ball.
✅ Designed for multiple tactical setups.
✅ Defensive lines behave logically and with awareness (Deep Lines no longer back all the way to the penalty spot unnecessarily for example).

The result is football that breathes. You’ll instantly feel the difference — no more robotic movement or rigid shape. Every phase of play feels fresh.

📙 CORE ISSUE FIXED – FULLBACK & DEFENSIVE LINE RIGIDITY

One of the biggest issues with default FC26 was the stiff, unrealistic defensive line, with fullbacks glued to the halfway line and centre-backs refusing to step up - resulting in predictable and unrealistic buildup play.

That’s all gone now!

V1 fixes this entirely.

✅ Fullbacks now advance dynamically based on role and context .
✅ Both can go forward simultaneously (if setup to do so).
✅ Centre-backs step beyond the halfway line intelligently, helping maintain compactness (again, based on player role).
✅ Every defensive role behaves naturally - finally mirroring the modern game.

You now have full tactical freedom.
Want an aggressive back line? Go for it. Prefer structure and discipline? It’s your choice.
The shackles are off.

🧠 FC IQ – SMARTER, MORE HUMAN FOOTBALL

EA made important base improvements to FC IQ in FC26, and V1 builds on them massively.

Players now act with more awareness — adjusting their positioning, tracking, and tempo based on shape and context.

✳️ Major FC IQ Rework:

  • Midfield Roles: Improved stability and role clarity - no more ridiculous overcommitting or staying completely disconnected.

  • Strikers, Wide MFs, CAMs and Wingers DEFEND: Attackers now drop back intelligently (unless set to ATTACK focus - but this can be refined in the 'Full Gameplay Package' to suit your needs).

  • New Player Roles: Ball-Playing Keepers - Attack and Roaming Striker roles have been unlocked!

🏃 MOVEMENT & INERTIA – BUILT ON REALISM

Another major inclusion in V1 is a complete overhaul of movement and animations.

This area is always subjective - everyone has their preferences. Some players prefer sharper responsiveness; others want more deliberate, weighty motion.

Please understand that this V1 release is about laying down a balanced foundation.
The goal isn’t to make movement simply slow or fast - it’s to make it purposeful, varied and balanced.

Two new movement bases are included:

  • REGULAR: Balanced responsiveness and weight for smooth, dynamic control.

  • SLOW: More deliberate pace for grounded, tactical play.

Both versions feature dozens of tuned parameters around acceleration, turning and animation blending.

This isn’t about extremes; it’s about expression.

If you’re controlling an elite dribbler, you’ll feel it immediately - quick, agile and expressive, but always grounded in realism.

You can’t twist and turn out of every situation, the physics won’t allow it - but with skill, timing, and control, you can destroy defenders.

This balance between freedom and discipline, responsiveness and realism, defines the new movement system.

⚙️ INERTIA, WEIGHT & FLOW

I’ve completely reworked how momentum transfers through movement and animation.
Players now carry true weight, yet still feel smooth and responsive.

You’ll sense the balance - grounded but fluid.

⚠️NOTE: I’m fully aware that players have different preferences when it comes to movement and feel. Some will want things slower, others faster, and that’s completely valid.

Just like in FC25, which ultimately offered over 30 standalones and 600+ options, everyone will get what they’re after in time. Building out different movement bases that are both visually and mechanically balanced takes time and precision. There are many factors that go far beyond aesthetics.

I know there will be those who want the game even slower still. There are many considerations when building a very slow based gameplay, and some of these are going to take more time to flesh out.

All of that will come in time, you can count on it. That said, I’m extremely happy with the movement bases in V1.

💥 CPU ATTACKING BEHAVIOUR (EARLY STAGES)

This is an area I’ve currently only lightly touched on in FC26, but even these early changes are impactful.

✅ Smarter off-ball runs
✅ Better spatial awareness
✅ More shot variety
✅ Faster tempo in possession

Again, there is so much more to come in this regard. I have only lightly looked at the CPU Attack so far and implemented just a couple of small changes.

⚖️ OFF-BALL PERSONALITY

Teams finally feel different off the ball!

One of the most common complaints about FC26 has been the lack of distinction between strong and weak players/teams. Through many, many adjustments, I’ve introduced what I call ‘off-ball personality’ - a layer of intelligence and individuality that defines how players move, press, track and recover shape.

Now, when you play as (or against), mid to lower-rated teams, you feel the difference.
They can’t press as effectively, can’t recover shape as quickly and struggle to track runners as fast.

Conversely, elite defenders read the play better, hold their lines, and make it much harder to find a route to goal. None of this feels magnetic though - you can push and pull teams organisation out of shape with the right passing moves.

In practice, this serves as another building block in making the game feel alive.

🌀 PLAYER ATTRIBUTES – BRINGING BACK PERSONALITY

One of the biggest upgrades of all.

V1 introduces attribute-driven gameplay — where touch, control, movement, and defensive awareness are all influenced by real ability.

✅ Better players trap and turn smoothly under pressure.
✅ Lesser players show heavier touches or slower reactions.
✅ Tackling, positioning, and composure all scale with skill level.

This foundation will keep expanding with every update — eventually affecting shooting, passing, and creative decision-making too.

⚽ BALL PHYSICS – A COMPLETE REBUILD

This is another key part of the V1 overhaul.

The ball now has proper weight, energy and personality. If you’ve used my previous mods, you’ll recognise some familiar principles, but everything has been especially built for FC26.

The goal has been to make the ball behave in a way that feels free, natural and consistent, not exaggerated.

✅ True roll and bounce
✅ Realistic spin and surface awareness
✅ Rewarding long shots
✅ Improved shot trajectories and variety

You will particularly notice this in shooting mechanics. Shooting is much more rewarding and less floaty now (long range goals are definitely viable also).

The ball is also more independent from the player, which leads to different touches, more realistic bounces, deflections and a more engaging fight for the ball. This change is heavily impacted via attributes also, further adding to the personality of V1.

⚠️There’s still more to come in this area also. I’m continuing to build on ball freedom and control in future versions. Expect further refinement around how the ball moves, separates, and reacts within different contexts of play.

🎯 PASSING SPEED BALANCE

All passing types have been re-tuned for flow, consistency, and realism.

Gone are the laser-fast, arcade-style passes.
Each pass now has character — you can feel the difference between a driven through-ball and a cushioned short pass.

Future updates will include multiple speed presets so you can tailor the feel to your preference.

🎚️ INSTANT D-PAD ADJUSTMENTS

This is a really nice feature that allows you to switch between multiple tactical setups in real time using the D-PAD.

⚔️ CPU FOULS & PHYSICALITY (EARLY STAGES)

I need to be clear - I’ve currently only made some very minor (but specific) adjustments in this area. There will be a significant more amount of work going into this.

V1 introduces small but noticeable tweaks to how the CPU challenges for the ball.
They’re now more aggressive and physical, expect more contact and unpredictability.

This is just the beginning; foul logic and physical duels will evolve much further in future versions.

🧤 HUMANISED GOALKEEPERS

This is another area I’ve only very lightly touched on so far. Goalkeeper performance is now more attribute-driven.

✅ Reactions and save consistency scale with ability.
✅ Lower-rated keepers parry more and struggle with rebounds.
✅ Elite keepers show composure and anticipation.

It’s built to be more believable, more varied and more rewarding when you score.

🎮 THE FULL GAMEPLAY PACKAGE (V1)

V1 already includes a solid selection of optional tweaks to help you start refining your gameplay immediately:

⚙️ Options included in V1 ‘Full Gameplay Package':

🟢Authentic Mode – Enable Option

🟢Ball Physics – Bonus Option

🟢Ball Physics – Increased Roll Option

🟢Ball Physics – Larger Ball Option

🟢Ball Physics – More Curve and Dip Option

🟢Ball Physics – Slightly More Curve and Dip Option

🟢Ball Physics – Heavier Flight Option

🟢Ball Physics – Reduced Roll Option

🟢Ball Physics – Slightly Smaller Ball Option

🟢Ball Physics – Smaller Ball Option

🟢Contain – More Intense Option

🟢Contain – Very Intense Option

🟢Default FC26 Goalkeeper Option

🟢Default Splashscreen Option

🟢FC IQ – CBs ‘Defend’ – Conservative Option

🟢FC IQ – Everyone Defends Option

🟢FC IQ – FB ‘Defend’ – Conservative Option

🟢Huge Ball Test Option

🟢Increased Elite Defender Option

🟢Increased Trap Errors Option

🟢Jockey – Much Faster Option

🟢Jockey – Faster Option

🟢Jockey – Slower Option

🟢Jockey – Slightly Faster Option

🟢Positioning Alternative – Ball Side Subtle

🟢Positioning Alternative – Ball Side Subtle (More Pressing)

🟢Positioning Alternative – Compact Box

🟢Positioning Alternative – Compact Box (More Pressing)

🟢Positioning Alternative – Compact Box + Ball Side Subtle

🟢Positioning Alternative – Compact Box + Ball Side Subtle (More Pressing)

🟢Positioning Alternative – More Pressing

🟢Pass Speed Option – Slower

🟢Reduced Defensive Width Option

🟢Reduced Shot Speed Option

🟢Reduced Shot Speed Option - Subtle

🟢Reduced Trap Errors Option - Subtle

🟢Reduced Trap Errors Option - Strong

🟢Settled Attack Option

🟢Slower Pass Tempo Option

Each option includes a README.txt — read before using!
Your mod order should now match the standard FC26 mod priority (options below the standalone).

Over the coming weeks and months, these will expand massively - just like FC25’s 600+ options.

⭐ EASY SETUP – NO EXPERIENCE NEEDED

Whether you’re a modding pro or completely new, setup is simple.

✅ Step-by-step guides
✅ Clear instructions
✅ Explanations for every option

Everything is written for ease and clarity — you’ll be playing in minutes, no guesswork needed.

💫 A GAME WITH A SOUL

Everything in my FC26 gameplay mod builds towards this one core idea. It is the foundation of this entire project.

With FC26, I wanted to capture something that’s always felt just out of reach - create a gameplay with real personality.

Football that feels alive, expressive and unpredictable.

Every match should be shaped by the individuality of the players on the pitch.

Player attributes now play a far greater role, both physically and tactically.

💭 REMEMBER: THIS IS JUST THE BEGINNING

There’s still so much more to come! Remember, V1 is a CHECKPOINT RELEASE.

Don’t draw conclusions about the difficulty of the game or specific behaviours etc yet. These elements are still very much in development.

I haven’t yet touched on many elements of the gameplay. For example, CPU behaviour, attacking personality, passing and shooting errors, physicality, advanced tactical adjustments, specific touch variations, positioning variety, fouls and many, many other layers of nuance are all still to come.

The foundations are here, but there’s still a significant amount of fine detail to build in future versions.

//

⚠️IMPORTANT: Please don’t draw too many conclusions from V1 with things like difficulty or behaviours etc. As I’ve mentioned, V1 is about creating the framework - all of these areas will be significantly worked on in the coming weeks and months.

⚠️IMPORTANT: Please be aware of potential Speed Increases/Decreases before drawing conclusions. For more context on these, please refer to the Express Notes and Considerations PDF in the download.

Thanks as always for the support - it’s going to be a good year!

Anth

View Post

🌱ANTH JAMES FC26 V1.01 FULL GAMEPLAY PACKAGE RELEASE!!!!!! 🌱LAYING THE FOUNDATIONS // #TU1.1.2

🚨EDIT 28/10: This was originally released for #TU1.04 and has been re-exported to work with EA's latest #TU1.1.2

⚠️⚠️⚠️IMPORTANT: EA's Live Tuning update used to update the Authentic Mode sliders may have reverted your 50/50 sliders back to the Authentic Mode sliders. PLEASE DOUBLE CHECK THEY ARE ALL ON 50/50!!!!

‼️I have EXTENSIVELY gone through the changes made by EA in this title update and I urge you to please not get drawn into wild placebo conclusions. The changes are NOT that extreme.

⚠️Reminder: I am building V2 currently, so there are lots of things (including fixes) in the works! Remember, the mode is in its infancy - there are still many areas yet to be worked on and there's so much more to come. Please don't CONCLUDE too much yet about things like DIFFICULTY, FOULS, OPTIONS, MOVEMENT BASES, ETC ETC ETC. These things take time and are very much in the works.

////

🌱 FC26 // V1.01: LAYING THE FOUNDATIONS

🔥 WE ARE BACK!!!

V1 of my FC26 Gameplay Mod is here — and we’re in for an incredibly exciting year!

This is where it all begins.

///////

⚠️EDIT: V1.01 CHANGELOG

I have released a V1.01 with the following changes:

✅ Reduced the excessive ball bobbling and bouncing
when trying to trap/control the ball without losing the freedom.

Please understand that this doesn't mean every ball is perfectly controlled, there will still be a large focus on controlling the ball, ensuring players have to think about this element when sprinting/who they are controlling etc, however, it is much more refined now.

‼️For those who really liked the V1 iteration of these trap errors, you can gain it back exactly how it was via a new option:

🟢 Increased Trap Errors Option (FULL GAMEPLAY PACKAGE)

//

🆕The V1.01 FULL GAMEPLAY PACKAGE also sees the release (and realigning) of some options…

The following options have been updated to reflect the new changes in V1.01:

✅Reduced Trap Errors Option – Subtle:
This is a slightly reduced version of the trapping errors that are now included in the V1.01 standalone.

✅Reduced Trap Errors Option – Strong:
This removes any element of those particular errors. If you still find that the V1.01 trapping errors don’t you, then you will definitely want to use this option.

🎯 ALL NEW OPTIONS ADDED TO THE V1.01 FULL GAMEPLAY PACAKGE:

✅Reduced Shot Speed Option
✅Reduced Shot Speed Option – Subtle

These two options have been added for anyone finding shooting power is too strong in the standalone. These have been tuned for each particular shot in the game, but please be sure to read the .txt file in each folder for more information on these.

🛑IMPORTANT NOTE REGARDING SPEED:

Lastly, I just want to remind everyone about potential SPEED INCREASES/DECREASES within the FC gameplay. This has nothing to do specifically with my mod, it’s just something that has been part of FIFA/FC for many years.

Please keep in mind that it’s possible you could experience a speed increase or decrease when you initially load up the mod - and this can skew your perception of the mod.

This has been happening already, with quite contrasting opinions on the speed of the mod when you have most likely just been hit with one of these temporary changes.

Remember - they always settle in time. Deleting the temp folder can help - but is not necessarily a full fix at all. The best way is just to wait it out if you are experiencing this.

I have provided plenty of information about what these are in the ‘EXPRESS NOTES AND CONSIDERATIONS’ PDF for those wanting more details on these potential increases/decreases.

Ok, back to the original write-up…

Please read on for ALL the details of what's included in this first release!

///////

⚙️ WHAT IS V1.01?

It's important to establish that V1.01 is a checkpoint release - it isn't the end goal, but it is the foundation the entire project will build upon.

It’s the first big marker in developing the most realistic, balanced and expressive version of of FC26.

This stage is about structure and intent, putting the right systems in place, not rushing into changes for the sake of it.

Every update from this point forward builds on this groundwork.

🧩 When FC26 releases, that’s when the work STARTS!

🧠 MY APPROACH

Those familiar with my work already know: I don’t 'tweak random values' and publish.
Every decision I make has purpose and direction behind it.

Each FC release introduces new systems, so every year, I start fresh, rebuild from the ground up, and study how these files behave. No blind copying the previous year, no guesswork.

I’ve spent thousands of hours understanding these systems over a number of years - every single change is deliberate.

Please remember, that there are still many areas of the gameplay that remain either fully untouched or largely untouched so far - these will all come in the coming days, weeks and months. The last thing I want to do is jump in, change a bunch of areas that I haven’t properly explored.

The result? A mod that feels cohesive, not chaotic. Every element supports the next.

🟩 PITCH BALANCE – THE HEART OF V1

Everything begins here.

Pitch Balance overhauls spacing, distances, and movement across the entire field - creating a natural, believable rhythm to play. This involves dozens and dozens of adjustments to build stability and personality.

✅ Teams now have a better understanding of when to stretch wide, when to tuck in.
They compress/decompress organically and they space themselves more intelligently in every phase of play.
✅ Player positioning evolves intelligently based on the context of the ball.
✅ Designed for multiple tactical setups.
✅ Defensive lines behave logically and with awareness (Deep Lines no longer back all the way to the penalty spot unnecessarily for example).

The result is football that breathes. You’ll instantly feel the difference — no more robotic movement or rigid shape. Every phase of play feels fresh.

📙 CORE ISSUE FIXED – FULLBACK & DEFENSIVE LINE RIGIDITY

One of the biggest issues with default FC26 was the stiff, unrealistic defensive line, with fullbacks glued to the halfway line and centre-backs refusing to step up - resulting in predictable and unrealistic buildup play.

That’s all gone now!

V1 fixes this entirely.

✅ Fullbacks now advance dynamically based on role and context .
✅ Both can go forward simultaneously (if setup to do so).
✅ Centre-backs step beyond the halfway line intelligently, helping maintain compactness (again, based on player role).
✅ Every defensive role behaves naturally - finally mirroring the modern game.

You now have full tactical freedom.
Want an aggressive back line? Go for it. Prefer structure and discipline? It’s your choice.
The shackles are off.

🧠 FC IQ – SMARTER, MORE HUMAN FOOTBALL

EA made important base improvements to FC IQ in FC26, and V1 builds on them massively.

Players now act with more awareness — adjusting their positioning, tracking, and tempo based on shape and context.

✳️ Major FC IQ Rework:

  • Midfield Roles: Improved stability and role clarity - no more ridiculous overcommitting or staying completely disconnected.

  • Strikers, Wide MFs, CAMs and Wingers DEFEND: Attackers now drop back intelligently (unless set to ATTACK focus - but this can be refined in the 'Full Gameplay Package' to suit your needs).

  • New Player Roles: Ball-Playing Keepers - Attack and Roaming Striker roles have been unlocked!

🏃 MOVEMENT & INERTIA – BUILT ON REALISM

Another major inclusion in V1 is a complete overhaul of movement and animations.

This area is always subjective - everyone has their preferences. Some players prefer sharper responsiveness; others want more deliberate, weighty motion.

Please understand that this V1 release is about laying down a balanced foundation.
The goal isn’t to make movement simply slow or fast - it’s to make it purposeful, varied and balanced.

Two new movement bases are included:

  • REGULAR: Balanced responsiveness and weight for smooth, dynamic control.

  • SLOW: More deliberate pace for grounded, tactical play.

Both versions feature dozens of tuned parameters around acceleration, turning and animation blending.

This isn’t about extremes; it’s about expression.

If you’re controlling an elite dribbler, you’ll feel it immediately - quick, agile and expressive, but always grounded in realism.

You can’t twist and turn out of every situation, the physics won’t allow it - but with skill, timing, and control, you can destroy defenders.

This balance between freedom and discipline, responsiveness and realism, defines the new movement system.

⚙️ INERTIA, WEIGHT & FLOW

I’ve completely reworked how momentum transfers through movement and animation.
Players now carry true weight, yet still feel smooth and responsive.

You’ll sense the balance - grounded but fluid.

⚠️NOTE: I’m fully aware that players have different preferences when it comes to movement and feel. Some will want things slower, others faster, and that’s completely valid.

Just like in FC25, which ultimately offered over 30 standalones and 600+ options, everyone will get what they’re after in time. Building out different movement bases that are both visually and mechanically balanced takes time and precision. There are many factors that go far beyond aesthetics.

I know there will be those who want the game even slower still. There are many considerations when building a very slow based gameplay, and some of these are going to take more time to flesh out.

All of that will come in time, you can count on it. That said, I’m extremely happy with the movement bases in V1.

💥 CPU ATTACKING BEHAVIOUR (EARLY STAGES)

This is an area I’ve currently only lightly touched on in FC26, but even these early changes are impactful.

✅ Smarter off-ball runs
✅ Better spatial awareness
✅ More shot variety
✅ Faster tempo in possession

Again, there is so much more to come in this regard. I have only lightly looked at the CPU Attack so far and implemented just a couple of small changes.

⚖️ OFF-BALL PERSONALITY

Teams finally feel different off the ball!

One of the most common complaints about FC26 has been the lack of distinction between strong and weak players/teams. Through many, many adjustments, I’ve introduced what I call ‘off-ball personality’ - a layer of intelligence and individuality that defines how players move, press, track and recover shape.

Now, when you play as (or against), mid to lower-rated teams, you feel the difference.
They can’t press as effectively, can’t recover shape as quickly and struggle to track runners as fast.

Conversely, elite defenders read the play better, hold their lines, and make it much harder to find a route to goal. None of this feels magnetic though - you can push and pull teams organisation out of shape with the right passing moves.

In practice, this serves as another building block in making the game feel alive.

🌀 PLAYER ATTRIBUTES – BRINGING BACK PERSONALITY

One of the biggest upgrades of all.

V1 introduces attribute-driven gameplay — where touch, control, movement, and defensive awareness are all influenced by real ability.

✅ Better players trap and turn smoothly under pressure.
✅ Lesser players show heavier touches or slower reactions.
✅ Tackling, positioning, and composure all scale with skill level.

This foundation will keep expanding with every update — eventually affecting shooting, passing, and creative decision-making too.

⚽ BALL PHYSICS – A COMPLETE REBUILD

This is another key part of the V1 overhaul.

The ball now has proper weight, energy and personality. If you’ve used my previous mods, you’ll recognise some familiar principles, but everything has been especially built for FC26.

The goal has been to make the ball behave in a way that feels free, natural and consistent, not exaggerated.

✅ True roll and bounce
✅ Realistic spin and surface awareness
✅ Rewarding long shots
✅ Improved shot trajectories and variety

You will particularly notice this in shooting mechanics. Shooting is much more rewarding and less floaty now (long range goals are definitely viable also).

The ball is also more independent from the player, which leads to different touches, more realistic bounces, deflections and a more engaging fight for the ball. This change is heavily impacted via attributes also, further adding to the personality of V1.

⚠️There’s still more to come in this area also. I’m continuing to build on ball freedom and control in future versions. Expect further refinement around how the ball moves, separates, and reacts within different contexts of play.

🎯 PASSING SPEED BALANCE

All passing types have been re-tuned for flow, consistency, and realism.

Gone are the laser-fast, arcade-style passes.
Each pass now has character — you can feel the difference between a driven through-ball and a cushioned short pass.

Future updates will include multiple speed presets so you can tailor the feel to your preference.

🎚️ INSTANT D-PAD ADJUSTMENTS

This is a really nice feature that allows you to switch between multiple tactical setups in real time using the D-PAD.

⚔️ CPU FOULS & PHYSICALITY (EARLY STAGES)

I need to be clear - I’ve currently only made some very minor (but specific) adjustments in this area. There will be a significant more amount of work going into this.

V1 introduces small but noticeable tweaks to how the CPU challenges for the ball.
They’re now more aggressive and physical, expect more contact and unpredictability.

This is just the beginning; foul logic and physical duels will evolve much further in future versions.

🧤 HUMANISED GOALKEEPERS

This is another area I’ve only very lightly touched on so far. Goalkeeper performance is now more attribute-driven.

✅ Reactions and save consistency scale with ability.
✅ Lower-rated keepers parry more and struggle with rebounds.
✅ Elite keepers show composure and anticipation.

It’s built to be more believable, more varied and more rewarding when you score.

🎮 THE FULL GAMEPLAY PACKAGE (V1)

V1 already includes a solid selection of optional tweaks to help you start refining your gameplay immediately:

⚙️ Options included in V1 ‘Full Gameplay Package':

🟢Authentic Mode – Enable Option

🟢Ball Physics – Bonus Option

🟢Ball Physics – Increased Roll Option

🟢Ball Physics – Larger Ball Option

🟢Ball Physics – More Curve and Dip Option

🟢Ball Physics – Slightly More Curve and Dip Option

🟢Ball Physics – Heavier Flight Option

🟢Ball Physics – Reduced Roll Option

🟢Ball Physics – Slightly Smaller Ball Option

🟢Ball Physics – Smaller Ball Option

🟢Contain – More Intense Option

🟢Contain – Very Intense Option

🟢Default FC26 Goalkeeper Option

🟢Default Splashscreen Option

🟢FC IQ – CBs ‘Defend’ – Conservative Option

🟢FC IQ – Everyone Defends Option

🟢FC IQ – FB ‘Defend’ – Conservative Option

🟢Huge Ball Test Option

🟢Increased Elite Defender Option

🟢Increased Trap Errors Option

🟢Jockey – Much Faster Option

🟢Jockey – Faster Option

🟢Jockey – Slower Option

🟢Jockey – Slightly Faster Option

🟢Positioning Alternative – Ball Side Subtle

🟢Positioning Alternative – Ball Side Subtle (More Pressing)

🟢Positioning Alternative – Compact Box

🟢Positioning Alternative – Compact Box (More Pressing)

🟢Positioning Alternative – Compact Box + Ball Side Subtle

🟢Positioning Alternative – Compact Box + Ball Side Subtle (More Pressing)

🟢Positioning Alternative – More Pressing

🟢Pass Speed Option – Slower

🟢Reduced Defensive Width Option

🟢Reduced Shot Speed Option

🟢Reduced Shot Speed Option - Subtle

🟢Reduced Trap Errors Option - Subtle

🟢Reduced Trap Errors Option - Strong

🟢Settled Attack Option

🟢Slower Pass Tempo Option

Each option includes a README.txt — read before using!
Your mod order should now match the standard FC26 mod priority (options below the standalone).

Over the coming weeks and months, these will expand massively - just like FC25’s 600+ options.

⭐ EASY SETUP – NO EXPERIENCE NEEDED

Whether you’re a modding pro or completely new, setup is simple.

✅ Step-by-step guides
✅ Clear instructions
✅ Explanations for every option

Everything is written for ease and clarity — you’ll be playing in minutes, no guesswork needed.

💫 A GAME WITH A SOUL

Everything in my FC26 gameplay mod builds towards this one core idea. It is the foundation of this entire project.

With FC26, I wanted to capture something that’s always felt just out of reach - create a gameplay with real personality.

Football that feels alive, expressive and unpredictable.

Every match should be shaped by the individuality of the players on the pitch.

Player attributes now play a far greater role, both physically and tactically.

💭 REMEMBER: THIS IS JUST THE BEGINNING

There’s still so much more to come! Remember, V1 is a CHECKPOINT RELEASE.

Don’t draw conclusions about the difficulty of the game or specific behaviours etc yet. These elements are still very much in development.

I haven’t yet touched on many elements of the gameplay. For example, CPU behaviour, attacking personality, passing and shooting errors, physicality, advanced tactical adjustments, specific touch variations, positioning variety, fouls and many, many other layers of nuance are all still to come.

The foundations are here, but there’s still a significant amount of fine detail to build in future versions.

//

⚠️IMPORTANT: Please don’t draw too many conclusions from V1 with things like difficulty or behaviours etc. As I’ve mentioned, V1 is about creating the framework - all of these areas will be significantly worked on in the coming weeks and months.

⚠️IMPORTANT: Please be aware of potential Speed Increases/Decreases before drawing conclusions. For more context on these, please refer to the Express Notes and Considerations PDF in the download.

Thanks as always for the support - it’s going to be a good year!

Anth

View Post

🌱ANTH JAMES FC26 V1.01 FULL GAMEPLAY PACKAGE RELEASE!!!!!! 🌱LAYING THE FOUNDATIONS // #TU1.1.1

🚨EDIT 24/10: This was originally released for #TU1.04 and has been re-exported to work with EA's latest #TU1.1.1

⚠️⚠️⚠️IMPORTANT: EA's Live Tuning update used to update the Authentic Mode sliders may have reverted your 50/50 sliders back to the Authentic Mode sliders. PLEASE DOUBLE CHECK THEY ARE ALL ON 50/50!!!!

‼️I have EXTENSIVELY gone through the changes made by EA in this title update and I urge you to please not get drawn into wild placebo conclusions. The changes are NOT that extreme.

⚠️Reminder: I am building V2 currently, so there are lots of things (including fixes) in the works! Remember, the mode is in its infancy - there are still many areas yet to be worked on and there's so much more to come. Please don't CONCLUDE too much yet about things like DIFFICULTY, FOULS, OPTIONS, MOVEMENT BASES, ETC ETC ETC. These things take time and are very much in the works.

////

🌱 FC26 // V1.01: LAYING THE FOUNDATIONS

🔥 WE ARE BACK!!!

V1 of my FC26 Gameplay Mod is here — and we’re in for an incredibly exciting year!

This is where it all begins.

///////

⚠️EDIT: V1.01 CHANGELOG

I have released a V1.01 with the following changes:

✅ Reduced the excessive ball bobbling and bouncing
when trying to trap/control the ball without losing the freedom.

Please understand that this doesn't mean every ball is perfectly controlled, there will still be a large focus on controlling the ball, ensuring players have to think about this element when sprinting/who they are controlling etc, however, it is much more refined now.

‼️For those who really liked the V1 iteration of these trap errors, you can gain it back exactly how it was via a new option:

🟢 Increased Trap Errors Option (FULL GAMEPLAY PACKAGE)

//

🆕The V1.01 FULL GAMEPLAY PACKAGE also sees the release (and realigning) of some options…

The following options have been updated to reflect the new changes in V1.01:

✅Reduced Trap Errors Option – Subtle:
This is a slightly reduced version of the trapping errors that are now included in the V1.01 standalone.

✅Reduced Trap Errors Option – Strong:
This removes any element of those particular errors. If you still find that the V1.01 trapping errors don’t you, then you will definitely want to use this option.

🎯 ALL NEW OPTIONS ADDED TO THE V1.01 FULL GAMEPLAY PACAKGE:

✅Reduced Shot Speed Option
✅Reduced Shot Speed Option – Subtle

These two options have been added for anyone finding shooting power is too strong in the standalone. These have been tuned for each particular shot in the game, but please be sure to read the .txt file in each folder for more information on these.

🛑IMPORTANT NOTE REGARDING SPEED:

Lastly, I just want to remind everyone about potential SPEED INCREASES/DECREASES within the FC gameplay. This has nothing to do specifically with my mod, it’s just something that has been part of FIFA/FC for many years.

Please keep in mind that it’s possible you could experience a speed increase or decrease when you initially load up the mod - and this can skew your perception of the mod.

This has been happening already, with quite contrasting opinions on the speed of the mod when you have most likely just been hit with one of these temporary changes.

Remember - they always settle in time. Deleting the temp folder can help - but is not necessarily a full fix at all. The best way is just to wait it out if you are experiencing this.

I have provided plenty of information about what these are in the ‘EXPRESS NOTES AND CONSIDERATIONS’ PDF for those wanting more details on these potential increases/decreases.

Ok, back to the original write-up…

Please read on for ALL the details of what's included in this first release!

///////

⚙️ WHAT IS V1.01?

It's important to establish that V1.01 is a checkpoint release - it isn't the end goal, but it is the foundation the entire project will build upon.

It’s the first big marker in developing the most realistic, balanced and expressive version of of FC26.

This stage is about structure and intent, putting the right systems in place, not rushing into changes for the sake of it.

Every update from this point forward builds on this groundwork.

🧩 When FC26 releases, that’s when the work STARTS!

🧠 MY APPROACH

Those familiar with my work already know: I don’t 'tweak random values' and publish.
Every decision I make has purpose and direction behind it.

Each FC release introduces new systems, so every year, I start fresh, rebuild from the ground up, and study how these files behave. No blind copying the previous year, no guesswork.

I’ve spent thousands of hours understanding these systems over a number of years - every single change is deliberate.

Please remember, that there are still many areas of the gameplay that remain either fully untouched or largely untouched so far - these will all come in the coming days, weeks and months. The last thing I want to do is jump in, change a bunch of areas that I haven’t properly explored.

The result? A mod that feels cohesive, not chaotic. Every element supports the next.

🟩 PITCH BALANCE – THE HEART OF V1

Everything begins here.

Pitch Balance overhauls spacing, distances, and movement across the entire field - creating a natural, believable rhythm to play. This involves dozens and dozens of adjustments to build stability and personality.

✅ Teams now have a better understanding of when to stretch wide, when to tuck in.
They compress/decompress organically and they space themselves more intelligently in every phase of play.
✅ Player positioning evolves intelligently based on the context of the ball.
✅ Designed for multiple tactical setups.
✅ Defensive lines behave logically and with awareness (Deep Lines no longer back all the way to the penalty spot unnecessarily for example).

The result is football that breathes. You’ll instantly feel the difference — no more robotic movement or rigid shape. Every phase of play feels fresh.

📙 CORE ISSUE FIXED – FULLBACK & DEFENSIVE LINE RIGIDITY

One of the biggest issues with default FC26 was the stiff, unrealistic defensive line, with fullbacks glued to the halfway line and centre-backs refusing to step up - resulting in predictable and unrealistic buildup play.

That’s all gone now!

V1 fixes this entirely.

✅ Fullbacks now advance dynamically based on role and context .
✅ Both can go forward simultaneously (if setup to do so).
✅ Centre-backs step beyond the halfway line intelligently, helping maintain compactness (again, based on player role).
✅ Every defensive role behaves naturally - finally mirroring the modern game.

You now have full tactical freedom.
Want an aggressive back line? Go for it. Prefer structure and discipline? It’s your choice.
The shackles are off.

🧠 FC IQ – SMARTER, MORE HUMAN FOOTBALL

EA made important base improvements to FC IQ in FC26, and V1 builds on them massively.

Players now act with more awareness — adjusting their positioning, tracking, and tempo based on shape and context.

✳️ Major FC IQ Rework:

  • Midfield Roles: Improved stability and role clarity - no more ridiculous overcommitting or staying completely disconnected.

  • Strikers, Wide MFs, CAMs and Wingers DEFEND: Attackers now drop back intelligently (unless set to ATTACK focus - but this can be refined in the 'Full Gameplay Package' to suit your needs).

  • New Player Roles: Ball-Playing Keepers - Attack and Roaming Striker roles have been unlocked!

🏃 MOVEMENT & INERTIA – BUILT ON REALISM

Another major inclusion in V1 is a complete overhaul of movement and animations.

This area is always subjective - everyone has their preferences. Some players prefer sharper responsiveness; others want more deliberate, weighty motion.

Please understand that this V1 release is about laying down a balanced foundation.
The goal isn’t to make movement simply slow or fast - it’s to make it purposeful, varied and balanced.

Two new movement bases are included:

  • REGULAR: Balanced responsiveness and weight for smooth, dynamic control.

  • SLOW: More deliberate pace for grounded, tactical play.

Both versions feature dozens of tuned parameters around acceleration, turning and animation blending.

This isn’t about extremes; it’s about expression.

If you’re controlling an elite dribbler, you’ll feel it immediately - quick, agile and expressive, but always grounded in realism.

You can’t twist and turn out of every situation, the physics won’t allow it - but with skill, timing, and control, you can destroy defenders.

This balance between freedom and discipline, responsiveness and realism, defines the new movement system.

⚙️ INERTIA, WEIGHT & FLOW

I’ve completely reworked how momentum transfers through movement and animation.
Players now carry true weight, yet still feel smooth and responsive.

You’ll sense the balance - grounded but fluid.

⚠️NOTE: I’m fully aware that players have different preferences when it comes to movement and feel. Some will want things slower, others faster, and that’s completely valid.

Just like in FC25, which ultimately offered over 30 standalones and 600+ options, everyone will get what they’re after in time. Building out different movement bases that are both visually and mechanically balanced takes time and precision. There are many factors that go far beyond aesthetics.

I know there will be those who want the game even slower still. There are many considerations when building a very slow based gameplay, and some of these are going to take more time to flesh out.

All of that will come in time, you can count on it. That said, I’m extremely happy with the movement bases in V1.

💥 CPU ATTACKING BEHAVIOUR (EARLY STAGES)

This is an area I’ve currently only lightly touched on in FC26, but even these early changes are impactful.

✅ Smarter off-ball runs
✅ Better spatial awareness
✅ More shot variety
✅ Faster tempo in possession

Again, there is so much more to come in this regard. I have only lightly looked at the CPU Attack so far and implemented just a couple of small changes.

⚖️ OFF-BALL PERSONALITY

Teams finally feel different off the ball!

One of the most common complaints about FC26 has been the lack of distinction between strong and weak players/teams. Through many, many adjustments, I’ve introduced what I call ‘off-ball personality’ - a layer of intelligence and individuality that defines how players move, press, track and recover shape.

Now, when you play as (or against), mid to lower-rated teams, you feel the difference.
They can’t press as effectively, can’t recover shape as quickly and struggle to track runners as fast.

Conversely, elite defenders read the play better, hold their lines, and make it much harder to find a route to goal. None of this feels magnetic though - you can push and pull teams organisation out of shape with the right passing moves.

In practice, this serves as another building block in making the game feel alive.

🌀 PLAYER ATTRIBUTES – BRINGING BACK PERSONALITY

One of the biggest upgrades of all.

V1 introduces attribute-driven gameplay — where touch, control, movement, and defensive awareness are all influenced by real ability.

✅ Better players trap and turn smoothly under pressure.
✅ Lesser players show heavier touches or slower reactions.
✅ Tackling, positioning, and composure all scale with skill level.

This foundation will keep expanding with every update — eventually affecting shooting, passing, and creative decision-making too.

⚽ BALL PHYSICS – A COMPLETE REBUILD

This is another key part of the V1 overhaul.

The ball now has proper weight, energy and personality. If you’ve used my previous mods, you’ll recognise some familiar principles, but everything has been especially built for FC26.

The goal has been to make the ball behave in a way that feels free, natural and consistent, not exaggerated.

✅ True roll and bounce
✅ Realistic spin and surface awareness
✅ Rewarding long shots
✅ Improved shot trajectories and variety

You will particularly notice this in shooting mechanics. Shooting is much more rewarding and less floaty now (long range goals are definitely viable also).

The ball is also more independent from the player, which leads to different touches, more realistic bounces, deflections and a more engaging fight for the ball. This change is heavily impacted via attributes also, further adding to the personality of V1.

⚠️There’s still more to come in this area also. I’m continuing to build on ball freedom and control in future versions. Expect further refinement around how the ball moves, separates, and reacts within different contexts of play.

🎯 PASSING SPEED BALANCE

All passing types have been re-tuned for flow, consistency, and realism.

Gone are the laser-fast, arcade-style passes.
Each pass now has character — you can feel the difference between a driven through-ball and a cushioned short pass.

Future updates will include multiple speed presets so you can tailor the feel to your preference.

🎚️ INSTANT D-PAD ADJUSTMENTS

This is a really nice feature that allows you to switch between multiple tactical setups in real time using the D-PAD.

⚔️ CPU FOULS & PHYSICALITY (EARLY STAGES)

I need to be clear - I’ve currently only made some very minor (but specific) adjustments in this area. There will be a significant more amount of work going into this.

V1 introduces small but noticeable tweaks to how the CPU challenges for the ball.
They’re now more aggressive and physical, expect more contact and unpredictability.

This is just the beginning; foul logic and physical duels will evolve much further in future versions.

🧤 HUMANISED GOALKEEPERS

This is another area I’ve only very lightly touched on so far. Goalkeeper performance is now more attribute-driven.

✅ Reactions and save consistency scale with ability.
✅ Lower-rated keepers parry more and struggle with rebounds.
✅ Elite keepers show composure and anticipation.

It’s built to be more believable, more varied and more rewarding when you score.

🎮 THE FULL GAMEPLAY PACKAGE (V1)

V1 already includes a solid selection of optional tweaks to help you start refining your gameplay immediately:

⚙️ Options included in V1 ‘Full Gameplay Package':

🟢Authentic Mode – Enable Option

🟢Ball Physics – Bonus Option

🟢Ball Physics – Increased Roll Option

🟢Ball Physics – Larger Ball Option

🟢Ball Physics – More Curve and Dip Option

🟢Ball Physics – Slightly More Curve and Dip Option

🟢Ball Physics – Heavier Flight Option

🟢Ball Physics – Reduced Roll Option

🟢Ball Physics – Slightly Smaller Ball Option

🟢Ball Physics – Smaller Ball Option

🟢Contain – More Intense Option

🟢Contain – Very Intense Option

🟢Default FC26 Goalkeeper Option

🟢Default Splashscreen Option

🟢FC IQ – CBs ‘Defend’ – Conservative Option

🟢FC IQ – Everyone Defends Option

🟢FC IQ – FB ‘Defend’ – Conservative Option

🟢Huge Ball Test Option

🟢Increased Elite Defender Option

🟢Increased Trap Errors Option

🟢Jockey – Much Faster Option

🟢Jockey – Faster Option

🟢Jockey – Slower Option

🟢Jockey – Slightly Faster Option

🟢Positioning Alternative – Ball Side Subtle

🟢Positioning Alternative – Ball Side Subtle (More Pressing)

🟢Positioning Alternative – Compact Box

🟢Positioning Alternative – Compact Box (More Pressing)

🟢Positioning Alternative – Compact Box + Ball Side Subtle

🟢Positioning Alternative – Compact Box + Ball Side Subtle (More Pressing)

🟢Positioning Alternative – More Pressing

🟢Pass Speed Option – Slower

🟢Reduced Defensive Width Option

🟢Reduced Shot Speed Option

🟢Reduced Shot Speed Option - Subtle

🟢Reduced Trap Errors Option - Subtle

🟢Reduced Trap Errors Option - Strong

🟢Settled Attack Option

🟢Slower Pass Tempo Option

Each option includes a README.txt — read before using!
Your mod order should now match the standard FC26 mod priority (options below the standalone).

Over the coming weeks and months, these will expand massively - just like FC25’s 600+ options.

⭐ EASY SETUP – NO EXPERIENCE NEEDED

Whether you’re a modding pro or completely new, setup is simple.

✅ Step-by-step guides
✅ Clear instructions
✅ Explanations for every option

Everything is written for ease and clarity — you’ll be playing in minutes, no guesswork needed.

💫 A GAME WITH A SOUL

Everything in my FC26 gameplay mod builds towards this one core idea. It is the foundation of this entire project.

With FC26, I wanted to capture something that’s always felt just out of reach - create a gameplay with real personality.

Football that feels alive, expressive and unpredictable.

Every match should be shaped by the individuality of the players on the pitch.

Player attributes now play a far greater role, both physically and tactically.

💭 REMEMBER: THIS IS JUST THE BEGINNING

There’s still so much more to come! Remember, V1 is a CHECKPOINT RELEASE.

Don’t draw conclusions about the difficulty of the game or specific behaviours etc yet. These elements are still very much in development.

I haven’t yet touched on many elements of the gameplay. For example, CPU behaviour, attacking personality, passing and shooting errors, physicality, advanced tactical adjustments, specific touch variations, positioning variety, fouls and many, many other layers of nuance are all still to come.

The foundations are here, but there’s still a significant amount of fine detail to build in future versions.

//

⚠️IMPORTANT: Please don’t draw too many conclusions from V1 with things like difficulty or behaviours etc. As I’ve mentioned, V1 is about creating the framework - all of these areas will be significantly worked on in the coming weeks and months.

⚠️IMPORTANT: Please be aware of potential Speed Increases/Decreases before drawing conclusions. For more context on these, please refer to the Express Notes and Considerations PDF in the download.

Thanks as always for the support - it’s going to be a good year!

Anth

View Post

🌱ANTH JAMES FC26 V1.01 FULL GAMEPLAY PACKAGE RELEASE NOTES!!!!!! 🌱LAYING THE FOUNDATIONS // ⚠️TOUCH FIX V1.01 ⚠️

👉JOIN AND DOWNLOAD V1.01 FULL GAMEPLAY PACKAGE NOW - https://www.patreon.com/c/anthjames_gameplayoverhaul

🌱 FC26 // V1.01: LAYING THE FOUNDATIONS

🔥 WE ARE BACK!!!

V1 of my FC26 Gameplay Mod is here — and we’re in for an incredibly exciting year!

This is where it all begins.

///////

⚠️EDIT: V1.01 CHANGELOG

I have released a V1.01 with the following changes:

✅ Reduced the excessive ball bobbling and bouncing
when trying to trap/control the ball without losing the freedom.

Please understand that this doesn't mean every ball is perfectly controlled, there will still be a large focus on controlling the ball, ensuring players have to think about this element when sprinting/who they are controlling etc, however, it is much more refined now.

‼️For those who really liked the V1 iteration of these trap errors, you can gain it back exactly how it was via a new option:

🟢 Increased Trap Errors Option (FULL GAMEPLAY PACKAGE)

//

🆕The V1.01 FULL GAMEPLAY PACKAGE also sees the release (and realigning) of some options…

The following options have been updated to reflect the new changes in V1.01:

✅Reduced Trap Errors Option – Subtle:
This is a slightly reduced version of the trapping errors that are now included in the V1.01 standalone.

✅Reduced Trap Errors Option – Strong:
This removes any element of those particular errors. If you still find that the V1.01 trapping errors don’t you, then you will definitely want to use this option.

🎯 ALL NEW OPTIONS ADDED TO THE V1.01 FULL GAMEPLAY PACAKGE:

✅Reduced Shot Speed Option
✅Reduced Shot Speed Option – Subtle

These two options have been added for anyone finding shooting power is too strong in the standalone. These have been tuned for each particular shot in the game, but please be sure to read the .txt file in each folder for more information on these.

🛑IMPORTANT NOTE REGARDING SPEED:

Lastly, I just want to remind everyone about potential SPEED INCREASES/DECREASES within the FC gameplay. This has nothing to do specifically with my mod, it’s just something that has been part of FIFA/FC for many years.

Please keep in mind that it’s possible you could experience a speed increase or decrease when you initially load up the mod - and this can skew your perception of the mod.

This has been happening already, with quite contrasting opinions on the speed of the mod when you have most likely just been hit with one of these temporary changes.

Remember - they always settle in time. Deleting the temp folder can help - but is not necessarily a full fix at all. The best way is just to wait it out if you are experiencing this.

I have provided plenty of information about what these are in the ‘EXPRESS NOTES AND CONSIDERATIONS’ PDF for those wanting more details on these potential increases/decreases.

Ok, back to the original write-up…

Please read on for ALL the details of what's included in this first release!

///////

⚙️ WHAT IS V1.01?

It's important to establish that V1.01 is a checkpoint release - it isn't the end goal, but it is the foundation the entire project will build upon.

It’s the first big marker in developing the most realistic, balanced and expressive version of of FC26.

This stage is about structure and intent, putting the right systems in place, not rushing into changes for the sake of it.

Every update from this point forward builds on this groundwork.

🧩 When FC26 releases, that’s when the work STARTS!

🧠 MY APPROACH

Those familiar with my work already know: I don’t 'tweak random values' and publish.
Every decision I make has purpose and direction behind it.

Each FC release introduces new systems, so every year, I start fresh, rebuild from the ground up, and study how these files behave. No blind copying the previous year, no guesswork.

I’ve spent thousands of hours understanding these systems over a number of years - every single change is deliberate.

Please remember, that there are still many areas of the gameplay that remain either fully untouched or largely untouched so far - these will all come in the coming days, weeks and months. The last thing I want to do is jump in, change a bunch of areas that I haven’t properly explored.

The result? A mod that feels cohesive, not chaotic. Every element supports the next.

🟩 PITCH BALANCE – THE HEART OF V1

Everything begins here.

Pitch Balance overhauls spacing, distances, and movement across the entire field - creating a natural, believable rhythm to play. This involves dozens and dozens of adjustments to build stability and personality.

✅ Teams now have a better understanding of when to stretch wide, when to tuck in.
They compress/decompress organically and they space themselves more intelligently in every phase of play.
✅ Player positioning evolves intelligently based on the context of the ball.
✅ Designed for multiple tactical setups.
✅ Defensive lines behave logically and with awareness (Deep Lines no longer back all the way to the penalty spot unnecessarily for example).

The result is football that breathes. You’ll instantly feel the difference — no more robotic movement or rigid shape. Every phase of play feels fresh.

📙 CORE ISSUE FIXED – FULLBACK & DEFENSIVE LINE RIGIDITY

One of the biggest issues with default FC26 was the stiff, unrealistic defensive line, with fullbacks glued to the halfway line and centre-backs refusing to step up - resulting in predictable and unrealistic buildup play.

That’s all gone now!

V1 fixes this entirely.

✅ Fullbacks now advance dynamically based on role and context .
✅ Both can go forward simultaneously (if setup to do so).
✅ Centre-backs step beyond the halfway line intelligently, helping maintain compactness (again, based on player role).
✅ Every defensive role behaves naturally - finally mirroring the modern game.

You now have full tactical freedom.
Want an aggressive back line? Go for it. Prefer structure and discipline? It’s your choice.
The shackles are off.

🧠 FC IQ – SMARTER, MORE HUMAN FOOTBALL

EA made important base improvements to FC IQ in FC26, and V1 builds on them massively.

Players now act with more awareness — adjusting their positioning, tracking, and tempo based on shape and context.

✳️ Major FC IQ Rework:

  • Midfield Roles: Improved stability and role clarity - no more ridiculous overcommitting or staying completely disconnected.

  • Strikers, Wide MFs, CAMs and Wingers DEFEND: Attackers now drop back intelligently (unless set to ATTACK focus - but this can be refined in the 'Full Gameplay Package' to suit your needs).

  • New Player Roles: Ball-Playing Keepers - Attack and Roaming Striker roles have been unlocked!

🏃 MOVEMENT & INERTIA – BUILT ON REALISM

Another major inclusion in V1 is a complete overhaul of movement and animations.

This area is always subjective - everyone has their preferences. Some players prefer sharper responsiveness; others want more deliberate, weighty motion.

Please understand that this V1 release is about laying down a balanced foundation.
The goal isn’t to make movement simply slow or fast - it’s to make it purposeful, varied and balanced.

Two new movement bases are included:

  • REGULAR: Balanced responsiveness and weight for smooth, dynamic control.

  • SLOW: More deliberate pace for grounded, tactical play.

Both versions feature dozens of tuned parameters around acceleration, turning and animation blending.

This isn’t about extremes; it’s about expression.

If you’re controlling an elite dribbler, you’ll feel it immediately - quick, agile and expressive, but always grounded in realism.

You can’t twist and turn out of every situation, the physics won’t allow it - but with skill, timing, and control, you can destroy defenders.

This balance between freedom and discipline, responsiveness and realism, defines the new movement system.

⚙️ INERTIA, WEIGHT & FLOW

I’ve completely reworked how momentum transfers through movement and animation.
Players now carry true weight, yet still feel smooth and responsive.

You’ll sense the balance - grounded but fluid.

⚠️NOTE: I’m fully aware that players have different preferences when it comes to movement and feel. Some will want things slower, others faster, and that’s completely valid.

Just like in FC25, which ultimately offered over 30 standalones and 600+ options, everyone will get what they’re after in time. Building out different movement bases that are both visually and mechanically balanced takes time and precision. There are many factors that go far beyond aesthetics.

I know there will be those who want the game even slower still. There are many considerations when building a very slow based gameplay, and some of these are going to take more time to flesh out.

All of that will come in time, you can count on it. That said, I’m extremely happy with the movement bases in V1.

💥 CPU ATTACKING BEHAVIOUR (EARLY STAGES)

This is an area I’ve currently only lightly touched on in FC26, but even these early changes are impactful.

✅ Smarter off-ball runs
✅ Better spatial awareness
✅ More shot variety
✅ Faster tempo in possession

Again, there is so much more to come in this regard. I have only lightly looked at the CPU Attack so far and implemented just a couple of small changes.

⚖️ OFF-BALL PERSONALITY

Teams finally feel different off the ball!

One of the most common complaints about FC26 has been the lack of distinction between strong and weak players/teams. Through many, many adjustments, I’ve introduced what I call ‘off-ball personality’ - a layer of intelligence and individuality that defines how players move, press, track and recover shape.

Now, when you play as (or against), mid to lower-rated teams, you feel the difference.
They can’t press as effectively, can’t recover shape as quickly and struggle to track runners as fast.

Conversely, elite defenders read the play better, hold their lines, and make it much harder to find a route to goal. None of this feels magnetic though - you can push and pull teams organisation out of shape with the right passing moves.

In practice, this serves as another building block in making the game feel alive.

🌀 PLAYER ATTRIBUTES – BRINGING BACK PERSONALITY

One of the biggest upgrades of all.

V1 introduces attribute-driven gameplay — where touch, control, movement, and defensive awareness are all influenced by real ability.

✅ Better players trap and turn smoothly under pressure.
✅ Lesser players show heavier touches or slower reactions.
✅ Tackling, positioning, and composure all scale with skill level.

This foundation will keep expanding with every update — eventually affecting shooting, passing, and creative decision-making too.

⚽ BALL PHYSICS – A COMPLETE REBUILD

This is another key part of the V1 overhaul.

The ball now has proper weight, energy and personality. If you’ve used my previous mods, you’ll recognise some familiar principles, but everything has been especially built for FC26.

The goal has been to make the ball behave in a way that feels free, natural and consistent, not exaggerated.

✅ True roll and bounce
✅ Realistic spin and surface awareness
✅ Rewarding long shots
✅ Improved shot trajectories and variety

You will particularly notice this in shooting mechanics. Shooting is much more rewarding and less floaty now (long range goals are definitely viable also).

The ball is also more independent from the player, which leads to different touches, more realistic bounces, deflections and a more engaging fight for the ball. This change is heavily impacted via attributes also, further adding to the personality of V1.

⚠️There’s still more to come in this area also. I’m continuing to build on ball freedom and control in future versions. Expect further refinement around how the ball moves, separates, and reacts within different contexts of play.

🎯 PASSING SPEED BALANCE

All passing types have been re-tuned for flow, consistency, and realism.

Gone are the laser-fast, arcade-style passes.
Each pass now has character — you can feel the difference between a driven through-ball and a cushioned short pass.

Future updates will include multiple speed presets so you can tailor the feel to your preference.

🎚️ INSTANT D-PAD ADJUSTMENTS

This is a really nice feature that allows you to switch between multiple tactical setups in real time using the D-PAD.

⚔️ CPU FOULS & PHYSICALITY (EARLY STAGES)

I need to be clear - I’ve currently only made some very minor (but specific) adjustments in this area. There will be a significant more amount of work going into this.

V1 introduces small but noticeable tweaks to how the CPU challenges for the ball.
They’re now more aggressive and physical, expect more contact and unpredictability.

This is just the beginning; foul logic and physical duels will evolve much further in future versions.

🧤 HUMANISED GOALKEEPERS

This is another area I’ve only very lightly touched on so far. Goalkeeper performance is now more attribute-driven.

✅ Reactions and save consistency scale with ability.
✅ Lower-rated keepers parry more and struggle with rebounds.
✅ Elite keepers show composure and anticipation.

It’s built to be more believable, more varied and more rewarding when you score.

🎮 THE FULL GAMEPLAY PACKAGE (V1)

V1 already includes a solid selection of optional tweaks to help you start refining your gameplay immediately:

⚙️ Options included in V1 ‘Full Gameplay Package':

🟢Authentic Mode – Enable Option

🟢Ball Physics – Bonus Option

🟢Ball Physics – Increased Roll Option

🟢Ball Physics – Larger Ball Option

🟢Ball Physics – More Curve and Dip Option

🟢Ball Physics – Reduced Roll Option

🟢Ball Physics – Slightly Smaller Ball Option

🟢Ball Physics – Smaller Ball Option

🟢Contain – More Intense Option

🟢Contain – Very Intense Option

🟢Default FC26 Goalkeeper Option

🟢Default Splashscreen Option

🟢FC IQ – CBs ‘Defend’ – Conservative Option

🟢FC IQ – Everyone Defends Option

🟢FC IQ – FB ‘Defend’ – Conservative Option

🟢Huge Ball Test Option

🟢Increased Elite Defender Option

🟢Increased Trap Errors Option

🟢Jockey – Much Faster Option

🟢Jockey – Slightly Faster Option

🟢Positioning Alternative – Ball Side Subtle

🟢Positioning Alternative – Ball Side Subtle (More Pressing)

🟢Positioning Alternative – Compact Box

🟢Positioning Alternative – Compact Box (More Pressing)

🟢Positioning Alternative – Compact Box + Ball Side Subtle

🟢Positioning Alternative – Compact Box + Ball Side Subtle (More Pressing)

🟢Positioning Alternative – More Pressing

🟢Pass Speed Option – Slower

🟢Reduced Defensive Width Option

🟢Reduced Shot Speed Option

🟢Reduced Shot Speed Option - Subtle

🟢Reduced Trap Errors Option - Subtle

🟢Reduced Trap Errors Option - Strong

🟢Settled Attack Option

🟢Slower Pass Tempo Option

Each option includes a README.txt — read before using!
Your mod order should now match the standard FC26 mod priority (options below the standalone).

Over the coming weeks and months, these will expand massively - just like FC25’s 600+ options.

⭐ EASY SETUP – NO EXPERIENCE NEEDED

Whether you’re a modding pro or completely new, setup is simple.

✅ Step-by-step guides
✅ Clear instructions
✅ Explanations for every option

Everything is written for ease and clarity — you’ll be playing in minutes, no guesswork needed.

💫 A GAME WITH A SOUL

Everything in my FC26 gameplay mod builds towards this one core idea. It is the foundation of this entire project.

With FC26, I wanted to capture something that’s always felt just out of reach - create a gameplay with real personality.

Football that feels alive, expressive and unpredictable.

Every match should be shaped by the individuality of the players on the pitch.

Player attributes now play a far greater role, both physically and tactically.

💭 REMEMBER: THIS IS JUST THE BEGINNING

There’s still so much more to come! Remember, V1 is a CHECKPOINT RELEASE.

Don’t draw conclusions about the difficulty of the game or specific behaviours etc yet. These elements are still very much in development.

I haven’t yet touched on many elements of the gameplay. For example, CPU behaviour, attacking personality, passing and shooting errors, physicality, advanced tactical adjustments, specific touch variations, positioning variety, fouls and many, many other layers of nuance are all still to come.

The foundations are here, but there’s still a significant amount of fine detail to build in future versions

Thanks as always for the support - it’s going to be a good year!

Anth

👉JOIN AND DOWNLOAD V1.01 FULL GAMEPLAY PACKAGE NOW - https://www.patreon.com/c/anthjames_gameplayoverhaulod year!

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🔥FC26: OVERVIEW & ANTH’S ROADMAP

Hi everyone! Below contains some ESSENTIAL information regarding my FC26 gameplay mod roadmap!

Please make sure to read everything, even if you're familiar with the mod! I'm super excited to kick things of for FC26 - and this will provide you the information you need!

//////////////////////////////

Welcome! 👋

If you're new to my gameplay mods entirely, then this document is especially for you. If you’ve been around for a while - there is still plenty of useful information regarding the roadmap for my FC26 gameplay mod!

The most important part of any football game is the gameplay. ⚽🎮 This is my specialty and my sole focus.

In a world where football gaming isn’t suited towards realism, I'm all in on getting every last % out of the gameplay for you. I can promise that you'll get the strongest attention to detail with my gameplay mods across all areas of gameplay.

My gameplay mods are the result of years of learning and thousands of hours of work. They have been built entirely from the ground up, and they are all my own original work. I don't just change a bunch of values and publish - every decision is made for a reason and is carefully tested and balanced.

I should point out that when explaining my features, I use language that’s easy to understand and relatable. I don’t throw out a bunch of numbers and file names that mean little to you.

Please don’t mistake this for a lack of detail in my work. I can assure you, you will experience the details when you play the game. Every feature in my mods is thoroughly tested, balanced, and demonstrated in actual gameplay.

To be very clear, this mod is something I actively work on every single day. It’s not something that I made months ago and then simply re-export the same thing over and over again. This is something I’m ALWAYS working on, improving, and looking to advance.

I’ve created these documents to ensure you have all the information you need to get started in one place. I know there’s a bit of information here, but it’s very important you take the time to read through and gain an understanding.

Thanks for being here, your support is very much appreciated! It allows me to invest more time back into the mod and create an even better experience for you all.

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🧭 FC26: Gameplay Mod Roadmap

Gameplay modding is not the same as visual modding. When a new game is released, I don’t just copy and paste my old mod into the new title - that’s actually the worst thing I can do. It creates chaos and inconsistency.

Instead, every year I rebuild from the ground up, using fresh reference points. This takes a lot of time - and it cannot be rushed. Of course, the experience I’ve gained over the years helps massively, but the foundation is always new.

Those who know my work know I’m extremely detailed and thorough. Every single change is tested and balanced. I never rely solely on numbers on a screen - I test on the pitch to ensure the difference is real and tangible before making any claims.


🔑 Trust the Process

The mod is built gradually. I work on it every single day, for many hours, relentlessly pushing to get the absolute maximum out of gameplay. If anyone thinks I just ‘throw it together’, they’re mistaken.

All I ask is patience and logic - let the process take place. 

Quality is ALWAYS the priority.

Take my FC25 mod as an example: it started with a few test adjustments and grew into the largest gameplay mod ever released. By the end, it included:

  • 30+ all-in-one standalone mods

  • 600+ customisation options (covering every element of gameplay)

  • 15+ presets (bundled options for quick ‘styles’)

To be clear, this doesn’t mean the first versions of my FC26 mod will be ‘bad’ at all. It simply means the mod will evolve over time. Each iteration improves, develops, and grows - with your feedback also playing a big role.

If the ceiling could be reached in just a few weeks, I wouldn’t pour months and months of effort into this. The game’s release marks the start of my work, not the end - please remember that!

I sincerely thank each and every one of you for the support. As I’ve mentioned, your support allows me to invest time back into the mod and it makes all of this possible. Without it, the mod simply wouldn’t exist.

🧠 Mentality

I want to share my mindset when approaching gameplay modding. I’m not blind to issues or negative mechanics. In fact, I’ve spent years analysing them, highlighting them and working to improve them.

I know the nuances of FIFA/FC gameplay. I’ve also been playing PES games for decades. I know what to look for and what needs fixing. I consider this one of my biggest strengths.

To be clear: I’m not here to complain about issues. I’m here to work and to do something about them! This is my mentality always. 

In short: trust the process, give it time. Know that I’ll keep pushing every single day to deliver the best possible gameplay experience.

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🔑 Basic Overview

If you’re new to my mod, here’s how it’s structured. If you’ve followed my work before, you’ll know I always build around three core elements:

  1. 🟥 Standalones

  2. 🟩 Options (Full Gameplay Package only)

  3. 🟪 Presets (Full Gameplay Package only)

🟥 Standalone Mod (The Foundation)

A Standalone is a complete, all-in-one gameplay mod. You don’t need to tweak anything - just plug and play.

This is the foundation of my work and the single most important part of my overhaul. Each Standalone is a full rebuild from the ground up, not just a few tweaks. They deliver a distinct gameplay style with carefully crafted changes.

⚠️ Important: In the early stages, some areas may not be touched yet. I don’t make changes just for the sake of it - I only adjust gameplay once I’ve studied, tested, and confirmed how I can improve it. Please allow time for this process before drawing conclusions.

Different Standalones

As the mod progresses, multiple Standalones will be available. Their differences mainly come down to:

  • Movement speeds & animation balance

  • Passing speeds & balance

Every other element remains identical across standalone versions. This way, you can choose the version that best fits your preferred gameplay style: slower and more methodical, faster and more fluid, or somewhere in between.

🟩 Options (Fine-Tuning Your Experience) 

Options allow you to customise every element of gameplay to match your vision of realism.

These build up over time - my FC25 mod grew from a handful of options to 600+ adjustments.

‼️ Key things to know about Options:

  • ✅ They are optional adjustments, not requirements. The Standalone already includes deep gameplay changes.

  • ✅ You must always use one Standalone (and only one) at a time.

  • ✅ Options cannot be used without a Standalone - they’re built to integrate directly into its systems.

Think of Options as tools to tailor your gameplay further. I strongly recommend starting with the Standalone alone first to understand its baseline feel. Only then add Options that align with the experience you want.

🟪 Presets (Instant Gameplay Styles)

If you want to shape your gameplay quickly without manually testing Options one by one, Presets are the way to go.

Each Preset bundles a collection of Options designed to create a specific gameplay style. For example, a Short Halves Preset could apply adjustments that keep matches balanced and realistic in a shorter timeframe.

⚠️ Presets may not be available right away - but just like the options, they’ll be developed and fleshed out over time.

🧩 Navigating the Mod – No Experience Needed

Whether you’re brand new or a modding veteran, the mod is designed to be easy to use. Inside you’ll find:

  • ✅ Step-by-step setup guides

  • ✅ Clear instructions

  • ✅ In-depth FAQs answering common questions

  • ✅ Detailed “READ ME” files in every folder explaining exactly what each Option and Preset does

Everything is written for simplicity, so you can be up and running in minutes.

⚠️⚠️⚠️ CRITICAL NOTE: The mod will only be confusing if you skip the documentation. Gameplay systems are complex, so to get the most from the mod you must take the time to read the provided material. I’ve simplified things as much as humanly possible - now it’s up to you to do the reading. If you don’t, then you are going to be extremely uninformed about key elements. You will draw the wrong conclusions and you won’t find the gameplay you are searching for! I’ve done my best to communicate this to you - the rest is up to you!

//////////////////////////////

✨ Final Word

I wanted to create this document so that we are all on the same page for what is to come!

I’m genuinely excited to dive into gameplay modding for FC26. A new release always brings a fresh challenge and I can’t wait to see what’s possible this year.

Rest assured that as soon as the tools are available, I’ll be working tirelessly in the background and the moment I have something ready, you’ll all be the first to know about it!

Thanks again for all the support!

- Anth

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ANTH JAMES FC25: V11 'FULL GAMEPLAY PACKAGE' RELEASE!!!!!! 🏆 UNFINISHED BUSINESS & THE ALL-NEW IDENTITY STANDALONE!!! #TU21 // FMM 2.0.1 SUPPORT


🚨 29/10/25: I have added in an additional version that works with the latest FIFA MOD MANAGER 2.0.1.

⚠️🚨⚠️🚨⚠️CRUCIAL: If using this version, then it is absolutely crucial to understand that the MOD ORDER IS REVERSED!!!!!!!!! When using FMM 2.0.0 or 2.0.1, options will need to go BELOW the standalone. This is different to how it was in all other versions. ⚠️🚨⚠️🚨⚠️

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🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
600+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

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This document speaks directly to what is new in this latest version. However, if you’re new to the mod, you can read all about the general features here:

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

*******

🎉 V11 = INNOVATION, PROGRESS & UNFINISHED BUSINESS

While FC26 is fast approaching, the work on FC25 hasn’t stopped at all!

V11 proves there’s still plenty of life left in FC25. Every day brings new discoveries, improvements, and refinements to push the experience further.

The true benefits of V11 don’t come from any one feature in isolation — the real key is how all the changes interact and work together. This is where the experience comes alive.

The depth and enjoyment you’ll find in V11 is the result of everything blending into a complete, balanced package.

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🆕 WHAT’S NEW IN V11?

🆔 IDENTITY: An All NEW Standalone Built on Contrast

IDENTITY is my most ambitious standalone gameplay base yet. Crafted for those who demand authenticity, expression, and genuine individuality from every player on the pitch.

This version is all about contrast. For the first time, the differences between players are not just noticeable - they’re unmistakable. Fast, agile players explode into action, while slower, heavier players feel truly distinct in every movement.

But this isn’t just about speed. IDENTITY delivers deeply layered, balanced changes that affect dribbling, inertia, responsiveness, and more - transforming both the feel and function of every footballer in FC25.

⏰ Don’t forget - you can fine-tune the movement even further with the all-new Inertia Series - Smooth Flow options, adding extra fluidity and natural speed build-up to any standalone (more information below).

🏃‍♂️ What Sets IDENTITY Apart?

🔀 True Player Contrast:
Instantly sense the explosive acceleration of an elite winger or the deliberate heaviness of a powerful defender. The gap between player types is impossible to ignore—every moment on the pitch, you feel the difference.

📈 Attribute Scaling Like Never Before:
All attributes in IDENTITY are carefully and uniquely scaled. Elite players truly stand out across every element of gameplay. You’ll instantly feel the drop-off when controlling players below that top tier. Whether it’s dribbling, turning, or pure acceleration, the differences are both dramatic and rewarding, making every player’s strengths and weaknesses a central part of the experience.

🧩 Not Just About Speed:
This is not a basic speed/acceleration tweak! Movement, dribbling, inertia, responsiveness, and contextual animations have all been meticulously adjusted to maximize how distinct each player feels. There is a significant amount of depth and balance to these changes in all sorts of ways.

🎮 Tangible Gameplay Impact:
The differences aren’t just for show. Player identity transforms your gameplay, shapes your build-up, and challenges you to rethink your tactics every match.

🌊 Fluid, Balanced, & Refined:
Despite the extreme contrast, everything remains smooth, balanced, and authentic. No gimmicks - just refined realism.

Remember:
This version won’t suit everyone. If you want exclusively slow, ‘heavy’ gameplay or if you’re after pure speed, you might prefer one of my other standalones. IDENTITY is for those who crave variety and authenticity - even if it means a few animation sacrifices for the sake of the overall gameplay experience. There are multiple SLOWER overall standalones in my mod already, including multiple Natural X and XS versions!

✨ Inertia Series – Smooth Flow Options (Full Gameplay Package)

to the next. This reduces twitchiness and makes footwork feel more connected to the player’s momentum.
The result – Cleaner stride transitions and steadier momentum changes, without losing the identity of each inertia level.

✨ Inertia Series – Smooth Flow Options (Full Gameplay Package)

Add a little EXTRA smoothness to any standalone!

📋 How to use:
Add the corresponding Inertia Series - Smooth Flow option into your chosen standalone (or mix and match with a different standalone, just like the original Inertia Series options).

Smoother speed ramp – Speed now builds in smaller, more consistent steps, making the overall movement feel more natural and balanced.
🎞️ Smoother animation flow – Movements transition more fluidly, with each stride and turn blending seamlessly into the next. This reduces twitchiness and makes footwork feel more connected to the player’s momentum.
The result – Cleaner stride transitions and steadier momentum changes, without losing the identity of each inertia level.

⚡ All New Attack Base – Dramatically Improved CPU Behaviours

The standalone has an all-new attacking base built in.

🔄 CPU teams are now less restricted, with smarter advancing and build-up movement.
🚀 Expect more long balls, crosses, creative passes, constant movement and overall attacking intent - the CPU is always looking for space and a route to goal.
🔼 Centre-backs will now drop deeper when needed, creating extra space to receive the ball and start attacks from the back.

🆕 SIX ALL NEW ATTACKING BASES (Full Gameplay Package)

Push the attack even further in the ‘Full Gameplay Package’! With the latest advancements in CPU attacking behaviour, you now have SIX brand new Attack Base options to choose from, split into two distinct series:

⚖️ Streamlined / Balanced Series

✅ Attack Base - Option 1
✅ Attack Base - Option 2
✅ Attack Base - Option 3

Designed for versatility - balanced build-up with a mix of short combinations and forward intent.
Still capable of breaking quickly when space opens up.
Subtle differences between each option to fine-tune shape, support play, and build-up style.

🚀 Direct Series (Aggressive Forward-Running)

✅ Attack Base – Direct Option 1
✅ Attack Base – Direct Option 2
✅ Attack Base – Direct Option 3 (Most Direct)

Purpose-built for aggressive, vertical running and constant pressure on the back line.
Prioritises quick surges toward goal, immediate exploitation of space, and relentless attacking intent.
Direct Option 3 (Most Direct) delivers the highest level of attacking aggression in the entire set - ideal for those who want their team on the front foot at every opportunity (you can still refine this more via the existing ‘Attacking Run Frequency’ options as well).

👀 Awareness Upgrades

🧠 This is an area that I’m always looking to improve and build on. The CPU is more aware of its surroundings, moving the ball earlier and reading pressure better.
🤝 Better anticipation of teammates and opposition leads to quicker, smarter ball movement, including when dribbling - further tying into all the CPU improvements above.

🏹 Dramatically Improved Passing Mechanics

Passing, through balls, and every kind of lob (including lobbed through balls and crosses) have been thoroughly refined. Speeds, distances, and trajectories are now smoother and more satisfying - helping both you and the CPU hit targets with greater consistency.

💡 Note: These changes are updated across all passing isolations and options.
🔁 If you prefer the previous passing mechanics you can revert using the LEGACY passing options in the ‘Full Gameplay Package’.

🧠 FC IQ Advancements

A number of player roles have been updated to feel more natural and identifiable.

🦸 Box-to-box and ALL roaming midfielders are now more attacking, adventurous, and free to express themselves.
🛡️ Center-backs are more conservative - staying deeper and no longer advancing up the field as aggressively, making them less likely to push too far forward when it isn’t safe. They will also drop more effectively to create additional space for themselves when building out from the back.
🦅 Wide playmakers and wingers display more natural variety - knowing when to stay wide or cut inside, making play more unpredictable and authentic.

🌐 All-New FC IQ Base - Fluid Attack (Full Gameplay Package Only)
A brand new “Fluid Attack” FC IQ base gives even more players—especially midfielders—the freedom to roam and break from rigid positions. If you want your team to feel more dynamic and less locked-in, this is for you!

🤼 Tackling Outcomes

💪 This is a highly impactful change that noticeably affects gameplay. Tackling outcomes are now more varied - less predictable, more physical, and it’s now harder to win the ball cleanly every time.

🤯 Expect more loose balls, physical interaction variety and fouls. Elite players are much harder to push off the ball also.
🔁 Want the old tackling system? There’s an option to reverse these changes in the Full Gameplay Package.

📈 Increased Player Differentiation

The new attribute curve, built especially for the all-new IDENTITY standalone now features in ALL V11 standalones, adding a new layer of player differentiation to every version.

Elite players truly stand out across every element of gameplay. You’ll instantly feel the drop-off when controlling players below that top tier (and again from mid to low).

🔁 Prefer the familiar feel? You can always swap to the ‘Attribute Curve Option – V10’ for a more classic, balanced approach (Full Gameplay Package)

🏃 Acceleration Adjustments

⚡ Following the announcement of FC26, most players now fit into three simplified acceleration styles: Explosive, Lengthy, or Controlled.

🚦 Some rare exceptions exist for unique profiles, but this streamlines acceleration for a clearer, more balanced experience.
🔄 Prefer the previous system? You can switch back using the included option in the ‘Full Gameplay Package’.

🗞️ More Balanced Headers

⚽ The old ‘Mid Point Headers’ option is now built directly into the V11 standalone, providing a more balanced and realistic heading experience out of the box.
🔁 If you prefer the previous, more forgiving V10 style, you’ll find it available as the separate 'Headers - Easier' option.

💥 DIRECT ATTACK PRESET

An all new preset designed for those who want a direct attacking style of gameplay.

🐢 SLOW STANDALONE ATTACK PRESET

When using slower standalones (such as the Natural X or XS versions), the CPU can naturally adopt a more conservative attacking style. This is due to several factors - some of which I outline in the Core Principles PDF (such as the direct link between overall game speed and attacking aggression).

As I always stress, creating a balanced combination is key. This preset is designed for those who feel the CPU becomes TOO conservative in these slower versions. It applies targeted rebalancing in specific areas to encourage a more proactive, forward-thinking attacking approach without compromising the core identity of the standalone.

➕ Many More Small Tweaks & Adjustments

Subtle refinements have been made across the board to further enhance realism, balance, and overall gameplay feel. These details work together to create a more complete, polished experience.

🟥 Updated & Easier Guides, FAQs and Documentation

The mod is now easier than ever to navigate, with improved clarity in the guides, FAQs and supporting documents.
📌 Please make sure you take the time to search for answers here first.

The most IMPORTANT and EXTENSIVE documents you will find are:
Core Principles
Basics Explained
FAQs

🆕 All-New & Expanded Options (Full Gameplay Package)

As always, V11 introduces a massive range of new, streamlined, and updated options – giving you more control and freedom than ever before!

Customise your experience, amplify realism, or shape the game to your play style with just a few clicks.

🌟 Featured New Options:
💥 Direct Attack Preset
🤕 More Stumbles Option
💪 Less Stumbles Option
🎲 Attack Base Option 1
🧬 Attack Base Option 2
🎯 Attack Base Option 3
🌀 Attack Base - Direct Option 1
🪩 Attack Base - Direct Option 2
🪐 Attack Base - Direct Option 3 (Most)
↔️ Increased Cut Inside Distance Option
💥 More Powerful Headers Option
🟰 Offside Distance Option
🛰️ Headers - Easier Option
🐢 Slow Standalone Attack Preset
🟦 PA - Mild Space
🟥 PA - Extreme Compact
🟨 Attribute Curve Option - V10
✨ Inertia Series - Smooth Flow Options (multiple)
🚫 Reduced Long Shots Behaviour Option
✋ Reduced Interceptions Option
⚡ V10 Attack Option
🏹 No Deep Line Option
🏆 V10 Legacy FC IQ Options
🟩 V10 Balance Option
🤼 V10 Tackle Outcomes Option
👟 Come Short Boost Option
😌 Calm Option – Subtle
🌪️ Legacy Passing Options
🏃 Acceleration Option – Default FC25
🔄 FC IQ – Fluid Attack

🧠 A host of new FC IQ player role options, including:
🛡️ All Defenders - Man Mark
🏃‍♂️ Attacking FBs in Box (Varied Width)
🌐 Attacking FBs in Box (Wide)
🏋️ CB Balanced - Wide Back
🦸 Falseback Balanced - Attack
🦅 Wide Wingers - Stay Wide
🏁 Wingers - Strong Wide
🏔️ False 9 - No False 9

+MUCH MORE!!!

🛠️ With these additions, the total number of options in the Full Gameplay Package now sits well over 600+!
No matter your preferences or style, you’ll find everything you need to build your perfect football experience.

🌟 Still Evolving, Built for Every Player

Whether you’re new to the mod or a longtime supporter, V11 gives you more ways than ever to discover your perfect mix of authenticity, challenge, and enjoyment.

This isn’t just about features - it’s about depth. The more you explore, experiment, and adapt, the more rewarding the gameplay becomes.
Don’t judge it by one match or one highlight. Give it time. Try different standalones, options, and presets. There’s a world of depth waiting for you if you’re open to discovering it.

There’s a real depth to this gameplay - if you’re truly open to learning and giving the mechanics a fair go. Don’t judge it by a single clip or because it feels different at first. Take the time to explore, adapt, and discover what’s possible.

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💥 I know FC26 is close, and I’m looking forward to getting stuck into modding it also, but V11 is the result of a continued work, every single day over the last 11 months.
It is the most stable, complete, and customisable gameplay mod for any football game ever.
As soon as you play V11, you will see that FC25 still has so much more to give!

Many people think they understand the limits of modding, but the reality is far greater - and far more detailed, than they imagine. Give it a try and see for yourself!

📋 V11 ‘Full Gameplay Package’ Features:

✅ 30+ all-in-one V11 standalone versions (plug-and-play)
✅ 600+ customisation options (tweak every element and craft realism YOUR way)
✅ 17 presets (for specific gameplay styles)
✅ 80+ popular legacy versions included
✅ Easy-to-follow guides, diagrams, and in-depth explanations—helping you get the most out of every feature

As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

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ANTH JAMES FC25: V11 'FULL GAMEPLAY PACKAGE' RELEASE!!!!!! 🏆 UNFINISHED BUSINESS & THE ALL-NEW IDENTITY STANDALONE!!! #TU20

🚨16/08 IMPORTANT EDIT: PLEASE RE-DOWNLOAD THE FILE AS I HAVE FIXED SOME ISSUES WITH PASSING SPEEDS/MECHANICS AND SOME MISSING OPTIONS.
🛎️DELETE THE V11 MODS FROM YOUR MOD MANAGER ENTIRELY AND RE-IMPORT THEM BACK IN.

****

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
600+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*******

This document speaks directly to what is new in this latest version. However, if you’re new to the mod, you can read all about the general features here:

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

*******

🎉 V11 = INNOVATION, PROGRESS & UNFINISHED BUSINESS

While FC26 is fast approaching, the work on FC25 hasn’t stopped at all!

V11 proves there’s still plenty of life left in FC25. Every day brings new discoveries, improvements, and refinements to push the experience further.

The true benefits of V11 don’t come from any one feature in isolation — the real key is how all the changes interact and work together. This is where the experience comes alive.

The depth and enjoyment you’ll find in V11 is the result of everything blending into a complete, balanced package.

*******

🆕 WHAT’S NEW IN V11?

🆔 IDENTITY: An All NEW Standalone Built on Contrast

IDENTITY is my most ambitious standalone gameplay base yet. Crafted for those who demand authenticity, expression, and genuine individuality from every player on the pitch.

This version is all about contrast. For the first time, the differences between players are not just noticeable - they’re unmistakable. Fast, agile players explode into action, while slower, heavier players feel truly distinct in every movement.

But this isn’t just about speed. IDENTITY delivers deeply layered, balanced changes that affect dribbling, inertia, responsiveness, and more - transforming both the feel and function of every footballer in FC25.

⏰ Don’t forget - you can fine-tune the movement even further with the all-new Inertia Series - Smooth Flow options, adding extra fluidity and natural speed build-up to any standalone (more information below).

🏃‍♂️ What Sets IDENTITY Apart?

🔀 True Player Contrast:
Instantly sense the explosive acceleration of an elite winger or the deliberate heaviness of a powerful defender. The gap between player types is impossible to ignore—every moment on the pitch, you feel the difference.

📈 Attribute Scaling Like Never Before:
All attributes in IDENTITY are carefully and uniquely scaled. Elite players truly stand out across every element of gameplay. You’ll instantly feel the drop-off when controlling players below that top tier. Whether it’s dribbling, turning, or pure acceleration, the differences are both dramatic and rewarding, making every player’s strengths and weaknesses a central part of the experience.

🧩 Not Just About Speed:
This is not a basic speed/acceleration tweak! Movement, dribbling, inertia, responsiveness, and contextual animations have all been meticulously adjusted to maximize how distinct each player feels. There is a significant amount of depth and balance to these changes in all sorts of ways.

🎮 Tangible Gameplay Impact:
The differences aren’t just for show. Player identity transforms your gameplay, shapes your build-up, and challenges you to rethink your tactics every match.

🌊 Fluid, Balanced, & Refined:
Despite the extreme contrast, everything remains smooth, balanced, and authentic. No gimmicks - just refined realism.

Remember:
This version won’t suit everyone. If you want exclusively slow, ‘heavy’ gameplay or if you’re after pure speed, you might prefer one of my other standalones. IDENTITY is for those who crave variety and authenticity - even if it means a few animation sacrifices for the sake of the overall gameplay experience. There are multiple SLOWER overall standalones in my mod already, including multiple Natural X and XS versions!

✨ Inertia Series – Smooth Flow Options (Full Gameplay Package)

to the next. This reduces twitchiness and makes footwork feel more connected to the player’s momentum.
The result – Cleaner stride transitions and steadier momentum changes, without losing the identity of each inertia level.

✨ Inertia Series – Smooth Flow Options (Full Gameplay Package)

Add a little EXTRA smoothness to any standalone!

📋 How to use:
Add the corresponding Inertia Series - Smooth Flow option into your chosen standalone (or mix and match with a different standalone, just like the original Inertia Series options).

Smoother speed ramp – Speed now builds in smaller, more consistent steps, making the overall movement feel more natural and balanced.
🎞️ Smoother animation flow – Movements transition more fluidly, with each stride and turn blending seamlessly into the next. This reduces twitchiness and makes footwork feel more connected to the player’s momentum.
The result – Cleaner stride transitions and steadier momentum changes, without losing the identity of each inertia level.

⚡ All New Attack Base – Dramatically Improved CPU Behaviours

The standalone has an all-new attacking base built in.

🔄 CPU teams are now less restricted, with smarter advancing and build-up movement.
🚀 Expect more long balls, crosses, creative passes, constant movement and overall attacking intent - the CPU is always looking for space and a route to goal.
🔼 Centre-backs will now drop deeper when needed, creating extra space to receive the ball and start attacks from the back.

🆕 SIX ALL NEW ATTACKING BASES (Full Gameplay Package)

Push the attack even further in the ‘Full Gameplay Package’! With the latest advancements in CPU attacking behaviour, you now have SIX brand new Attack Base options to choose from, split into two distinct series:

⚖️ Streamlined / Balanced Series

✅ Attack Base - Option 1
✅ Attack Base - Option 2
✅ Attack Base - Option 3

Designed for versatility - balanced build-up with a mix of short combinations and forward intent.
Still capable of breaking quickly when space opens up.
Subtle differences between each option to fine-tune shape, support play, and build-up style.

🚀 Direct Series (Aggressive Forward-Running)

✅ Attack Base – Direct Option 1
✅ Attack Base – Direct Option 2
✅ Attack Base – Direct Option 3 (Most Direct)

Purpose-built for aggressive, vertical running and constant pressure on the back line.
Prioritises quick surges toward goal, immediate exploitation of space, and relentless attacking intent.
Direct Option 3 (Most Direct) delivers the highest level of attacking aggression in the entire set - ideal for those who want their team on the front foot at every opportunity (you can still refine this more via the existing ‘Attacking Run Frequency’ options as well).

👀 Awareness Upgrades

🧠 This is an area that I’m always looking to improve and build on. The CPU is more aware of its surroundings, moving the ball earlier and reading pressure better.
🤝 Better anticipation of teammates and opposition leads to quicker, smarter ball movement, including when dribbling - further tying into all the CPU improvements above.

🏹 Dramatically Improved Passing Mechanics

Passing, through balls, and every kind of lob (including lobbed through balls and crosses) have been thoroughly refined. Speeds, distances, and trajectories are now smoother and more satisfying - helping both you and the CPU hit targets with greater consistency.

💡 Note: These changes are updated across all passing isolations and options.
🔁 If you prefer the previous passing mechanics you can revert using the LEGACY passing options in the ‘Full Gameplay Package’.

🧠 FC IQ Advancements

A number of player roles have been updated to feel more natural and identifiable.

🦸 Box-to-box and ALL roaming midfielders are now more attacking, adventurous, and free to express themselves.
🛡️ Center-backs are more conservative - staying deeper and no longer advancing up the field as aggressively, making them less likely to push too far forward when it isn’t safe. They will also drop more effectively to create additional space for themselves when building out from the back.
🦅 Wide playmakers and wingers display more natural variety - knowing when to stay wide or cut inside, making play more unpredictable and authentic.

🌐 All-New FC IQ Base - Fluid Attack (Full Gameplay Package Only)
A brand new “Fluid Attack” FC IQ base gives even more players—especially midfielders—the freedom to roam and break from rigid positions. If you want your team to feel more dynamic and less locked-in, this is for you!

🤼 Tackling Outcomes

💪 This is a highly impactful change that noticeably affects gameplay. Tackling outcomes are now more varied - less predictable, more physical, and it’s now harder to win the ball cleanly every time.

🤯 Expect more loose balls, physical interaction variety and fouls. Elite players are much harder to push off the ball also.
🔁 Want the old tackling system? There’s an option to reverse these changes in the Full Gameplay Package.

📈 Increased Player Differentiation

The new attribute curve, built especially for the all-new IDENTITY standalone now features in ALL V11 standalones, adding a new layer of player differentiation to every version.

Elite players truly stand out across every element of gameplay. You’ll instantly feel the drop-off when controlling players below that top tier (and again from mid to low).

🔁 Prefer the familiar feel? You can always swap to the ‘Attribute Curve Option – V10’ for a more classic, balanced approach (Full Gameplay Package)

🏃 Acceleration Adjustments

⚡ Following the announcement of FC26, most players now fit into three simplified acceleration styles: Explosive, Lengthy, or Controlled.

🚦 Some rare exceptions exist for unique profiles, but this streamlines acceleration for a clearer, more balanced experience.
🔄 Prefer the previous system? You can switch back using the included option in the ‘Full Gameplay Package’.

🗞️ More Balanced Headers

⚽ The old ‘Mid Point Headers’ option is now built directly into the V11 standalone, providing a more balanced and realistic heading experience out of the box.
🔁 If you prefer the previous, more forgiving V10 style, you’ll find it available as the separate 'Headers - Easier' option.

💥 DIRECT ATTACK PRESET

An all new preset designed for those who want a direct attacking style of gameplay.

🐢 SLOW STANDALONE ATTACK PRESET

When using slower standalones (such as the Natural X or XS versions), the CPU can naturally adopt a more conservative attacking style. This is due to several factors - some of which I outline in the Core Principles PDF (such as the direct link between overall game speed and attacking aggression).

As I always stress, creating a balanced combination is key. This preset is designed for those who feel the CPU becomes TOO conservative in these slower versions. It applies targeted rebalancing in specific areas to encourage a more proactive, forward-thinking attacking approach without compromising the core identity of the standalone.

➕ Many More Small Tweaks & Adjustments

Subtle refinements have been made across the board to further enhance realism, balance, and overall gameplay feel. These details work together to create a more complete, polished experience.

🟥 Updated & Easier Guides, FAQs and Documentation

The mod is now easier than ever to navigate, with improved clarity in the guides, FAQs and supporting documents.
📌 Please make sure you take the time to search for answers here first.

The most IMPORTANT and EXTENSIVE documents you will find are:
Core Principles
Basics Explained
FAQs

🆕 All-New & Expanded Options (Full Gameplay Package)

As always, V11 introduces a massive range of new, streamlined, and updated options – giving you more control and freedom than ever before!

Customise your experience, amplify realism, or shape the game to your play style with just a few clicks.

🌟 Featured New Options:
💥 Direct Attack Preset
🤕 More Stumbles Option
💪 Less Stumbles Option
🎲 Attack Base Option 1
🧬 Attack Base Option 2
🎯 Attack Base Option 3
🌀 Attack Base - Direct Option 1
🪩 Attack Base - Direct Option 2
🪐 Attack Base - Direct Option 3 (Most)
↔️ Increased Cut Inside Distance Option
💥 More Powerful Headers Option
🟰 Offside Distance Option
🛰️ Headers - Easier Option
🐢 Slow Standalone Attack Preset
🟦 PA - Mild Space
🟥 PA - Extreme Compact
🟨 Attribute Curve Option - V10
✨ Inertia Series - Smooth Flow Options (multiple)
🚫 Reduced Long Shots Behaviour Option
✋ Reduced Interceptions Option
⚡ V10 Attack Option
🏹 No Deep Line Option
🏆 V10 Legacy FC IQ Options
🟩 V10 Balance Option
🤼 V10 Tackle Outcomes Option
👟 Come Short Boost Option
😌 Calm Option – Subtle
🌪️ Legacy Passing Options
🏃 Acceleration Option – Default FC25
🔄 FC IQ – Fluid Attack

🧠 A host of new FC IQ player role options, including:
🛡️ All Defenders - Man Mark
🏃‍♂️ Attacking FBs in Box (Varied Width)
🌐 Attacking FBs in Box (Wide)
🏋️ CB Balanced - Wide Back
🦸 Falseback Balanced - Attack
🦅 Wide Wingers - Stay Wide
🏁 Wingers - Strong Wide
🏔️ False 9 - No False 9

+MUCH MORE!!!

🛠️ With these additions, the total number of options in the Full Gameplay Package now sits well over 600+!
No matter your preferences or style, you’ll find everything you need to build your perfect football experience.

🌟 Still Evolving, Built for Every Player

Whether you’re new to the mod or a longtime supporter, V11 gives you more ways than ever to discover your perfect mix of authenticity, challenge, and enjoyment.

This isn’t just about features - it’s about depth. The more you explore, experiment, and adapt, the more rewarding the gameplay becomes.
Don’t judge it by one match or one highlight. Give it time. Try different standalones, options, and presets. There’s a world of depth waiting for you if you’re open to discovering it.

There’s a real depth to this gameplay - if you’re truly open to learning and giving the mechanics a fair go. Don’t judge it by a single clip or because it feels different at first. Take the time to explore, adapt, and discover what’s possible.

********

💥 I know FC26 is close, and I’m looking forward to getting stuck into modding it also, but V11 is the result of a continued work, every single day over the last 11 months.
It is the most stable, complete, and customisable gameplay mod for any football game ever.
As soon as you play V11, you will see that FC25 still has so much more to give!

Many people think they understand the limits of modding, but the reality is far greater - and far more detailed, than they imagine. Give it a try and see for yourself!

📋 V11 ‘Full Gameplay Package’ Features:

✅ 30+ all-in-one V11 standalone versions (plug-and-play)
✅ 600+ customisation options (tweak every element and craft realism YOUR way)
✅ 17 presets (for specific gameplay styles)
✅ 80+ popular legacy versions included
✅ Easy-to-follow guides, diagrams, and in-depth explanations—helping you get the most out of every feature

As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES FC25: V11 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO🎥!!!!!! 🏆 UNFINISHED BUSINESS & THE ALL-NEW IDENTITY STANDALONE!!! #TU20

This document speaks directly to what is new in this latest version. However, if you’re new to the mod, you can read all about the general features here:
👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

*******

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
600+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*******

🎉 V11 = INNOVATION, PROGRESS & UNFINISHED BUSINESS

While FC26 is fast approaching, the work on FC25 hasn’t stopped at all!

V11 proves there’s still plenty of life left in FC25. Every day brings new discoveries, improvements, and refinements to push the experience further.

The true benefits of V11 don’t come from any one feature in isolation — the real key is how all the changes interact and work together. This is where the experience comes alive.

The depth and enjoyment you’ll find in V11 is the result of everything blending into a complete, balanced package.

*******

🆕 WHAT’S NEW IN V11?

🆔 IDENTITY: An All NEW Standalone Built on Contrast

IDENTITY is my most ambitious standalone gameplay base yet. Crafted for those who demand authenticity, expression, and genuine individuality from every player on the pitch.

This version is all about contrast. For the first time, the differences between players are not just noticeable - they’re unmistakable. Fast, agile players explode into action, while slower, heavier players feel truly distinct in every movement.

But this isn’t just about speed. IDENTITY delivers deeply layered, balanced changes that affect dribbling, inertia, responsiveness, and more - transforming both the feel and function of every footballer in FC25.

⏰ Don’t forget - you can fine-tune the movement even further with the all-new Inertia Series - Smooth Flow options, adding extra fluidity and natural speed build-up to any standalone (more information below).

🏃‍♂️ What Sets IDENTITY Apart?

🔀 True Player Contrast:
Instantly sense the explosive acceleration of an elite winger or the deliberate heaviness of a powerful defender. The gap between player types is impossible to ignore—every moment on the pitch, you feel the difference.

📈 Attribute Scaling Like Never Before:
All attributes in IDENTITY are carefully and uniquely scaled. Elite players truly stand out across every element of gameplay. You’ll instantly feel the drop-off when controlling players below that top tier. Whether it’s dribbling, turning, or pure acceleration, the differences are both dramatic and rewarding, making every player’s strengths and weaknesses a central part of the experience.

🧩 Not Just About Speed:
This is not a basic speed/acceleration tweak! Movement, dribbling, inertia, responsiveness, and contextual animations have all been meticulously adjusted to maximize how distinct each player feels. There is a significant amount of depth and balance to these changes in all sorts of ways.

🎮 Tangible Gameplay Impact:
The differences aren’t just for show. Player identity transforms your gameplay, shapes your build-up, and challenges you to rethink your tactics every match.

🌊 Fluid, Balanced, & Refined:
Despite the extreme contrast, everything remains smooth, balanced, and authentic. No gimmicks - just refined realism.

Remember:
This version won’t suit everyone. If you want exclusively slow, ‘heavy’ gameplay or if you’re after pure speed, you might prefer one of my other standalones. IDENTITY is for those who crave variety and authenticity - even if it means a few animation sacrifices for the sake of the overall gameplay experience. There are multiple SLOWER overall standalones in my mod already, including multiple Natural X and XS versions!

✨ Inertia Series – Smooth Flow Options (Full Gameplay Package)

to the next. This reduces twitchiness and makes footwork feel more connected to the player’s momentum.
The result – Cleaner stride transitions and steadier momentum changes, without losing the identity of each inertia level.

✨ Inertia Series – Smooth Flow Options (Full Gameplay Package)

Add a little EXTRA smoothness to any standalone!

📋 How to use:
Add the corresponding Inertia Series - Smooth Flow option into your chosen standalone (or mix and match with a different standalone, just like the original Inertia Series options).

Smoother speed ramp – Speed now builds in smaller, more consistent steps, making the overall movement feel more natural and balanced.
🎞️ Smoother animation flow – Movements transition more fluidly, with each stride and turn blending seamlessly into the next. This reduces twitchiness and makes footwork feel more connected to the player’s momentum.
The result – Cleaner stride transitions and steadier momentum changes, without losing the identity of each inertia level.

⚡ All New Attack Base – Dramatically Improved CPU Behaviours

The standalone has an all-new attacking base built in.

🔄 CPU teams are now less restricted, with smarter advancing and build-up movement.
🚀 Expect more long balls, crosses, creative passes, constant movement and overall attacking intent - the CPU is always looking for space and a route to goal.
🔼 Centre-backs will now drop deeper when needed, creating extra space to receive the ball and start attacks from the back.

🆕 SIX ALL NEW ATTACKING BASES (Full Gameplay Package)

Push the attack even further in the ‘Full Gameplay Package’! With the latest advancements in CPU attacking behaviour, you now have SIX brand new Attack Base options to choose from, split into two distinct series:

⚖️ Streamlined / Balanced Series

✅ Attack Base - Option 1
✅ Attack Base - Option 2
✅ Attack Base - Option 3

Designed for versatility - balanced build-up with a mix of short combinations and forward intent.
Still capable of breaking quickly when space opens up.
Subtle differences between each option to fine-tune shape, support play, and build-up style.

🚀 Direct Series (Aggressive Forward-Running)

✅ Attack Base – Direct Option 1
✅ Attack Base – Direct Option 2
✅ Attack Base – Direct Option 3 (Most Direct)

Purpose-built for aggressive, vertical running and constant pressure on the back line.
Prioritises quick surges toward goal, immediate exploitation of space, and relentless attacking intent.
Direct Option 3 (Most Direct) delivers the highest level of attacking aggression in the entire set - ideal for those who want their team on the front foot at every opportunity (you can still refine this more via the existing ‘Attacking Run Frequency’ options as well).

👀 Awareness Upgrades

🧠 This is an area that I’m always looking to improve and build on. The CPU is more aware of its surroundings, moving the ball earlier and reading pressure better.
🤝 Better anticipation of teammates and opposition leads to quicker, smarter ball movement, including when dribbling - further tying into all the CPU improvements above.

🏹 Dramatically Improved Passing Mechanics

Passing, through balls, and every kind of lob (including lobbed through balls and crosses) have been thoroughly refined. Speeds, distances, and trajectories are now smoother and more satisfying - helping both you and the CPU hit targets with greater consistency.

💡 Note: These changes are updated across all passing isolations and options.
🔁 If you prefer the previous passing mechanics you can revert using the LEGACY passing options in the ‘Full Gameplay Package’.

🧠 FC IQ Advancements

A number of player roles have been updated to feel more natural and identifiable.

🦸 Box-to-box and ALL roaming midfielders are now more attacking, adventurous, and free to express themselves.
🛡️ Center-backs are more conservative - staying deeper and no longer advancing up the field as aggressively, making them less likely to push too far forward when it isn’t safe. They will also drop more effectively to create additional space for themselves when building out from the back.
🦅 Wide playmakers and wingers display more natural variety - knowing when to stay wide or cut inside, making play more unpredictable and authentic.

🌐 All-New FC IQ Base - Fluid Attack (Full Gameplay Package Only)
A brand new “Fluid Attack” FC IQ base gives even more players—especially midfielders—the freedom to roam and break from rigid positions. If you want your team to feel more dynamic and less locked-in, this is for you!

🤼 Tackling Outcomes

💪 This is a highly impactful change that noticeably affects gameplay. Tackling outcomes are now more varied - less predictable, more physical, and it’s now harder to win the ball cleanly every time.

🤯 Expect more loose balls, physical interaction variety and fouls. Elite players are much harder to push off the ball also.
🔁 Want the old tackling system? There’s an option to reverse these changes in the Full Gameplay Package.

📈 Increased Player Differentiation

The new attribute curve, built especially for the all-new IDENTITY standalone now features in ALL V11 standalones, adding a new layer of player differentiation to every version.

Elite players truly stand out across every element of gameplay. You’ll instantly feel the drop-off when controlling players below that top tier (and again from mid to low).

🔁 Prefer the familiar feel? You can always swap to the ‘Attribute Curve Option – V10’ for a more classic, balanced approach (Full Gameplay Package)

🏃 Acceleration Adjustments

⚡ Following the announcement of FC26, most players now fit into three simplified acceleration styles: Explosive, Lengthy, or Controlled.

🚦 Some rare exceptions exist for unique profiles, but this streamlines acceleration for a clearer, more balanced experience.
🔄 Prefer the previous system? You can switch back using the included option in the ‘Full Gameplay Package’.

🗞️ More Balanced Headers

⚽ The old ‘Mid Point Headers’ option is now built directly into the V11 standalone, providing a more balanced and realistic heading experience out of the box.
🔁 If you prefer the previous, more forgiving V10 style, you’ll find it available as the separate 'Headers - Easier' option.

💥 DIRECT ATTACK PRESET

An all new preset designed for those who want a direct attacking style of gameplay.

🐢 SLOW STANDALONE ATTACK PRESET

When using slower standalones (such as the Natural X or XS versions), the CPU can naturally adopt a more conservative attacking style. This is due to several factors - some of which I outline in the Core Principles PDF (such as the direct link between overall game speed and attacking aggression).

As I always stress, creating a balanced combination is key. This preset is designed for those who feel the CPU becomes TOO conservative in these slower versions. It applies targeted rebalancing in specific areas to encourage a more proactive, forward-thinking attacking approach without compromising the core identity of the standalone.

➕ Many More Small Tweaks & Adjustments

Subtle refinements have been made across the board to further enhance realism, balance, and overall gameplay feel. These details work together to create a more complete, polished experience.

🟥 Updated & Easier Guides, FAQs and Documentation

The mod is now easier than ever to navigate, with improved clarity in the guides, FAQs and supporting documents.
📌 Please make sure you take the time to search for answers here first.

The most IMPORTANT and EXTENSIVE documents you will find are:
Core Principles
Basics Explained
FAQs

🆕 All-New & Expanded Options (Full Gameplay Package)

As always, V11 introduces a massive range of new, streamlined, and updated options – giving you more control and freedom than ever before!

Customise your experience, amplify realism, or shape the game to your play style with just a few clicks.

🌟 Featured New Options:
💥 Direct Attack Preset
🤕 More Stumbles Option
💪 Less Stumbles Option
🎲 Attack Base Option 1
🧬 Attack Base Option 2
🎯 Attack Base Option 3
🌀 Attack Base - Direct Option 1
🪩 Attack Base - Direct Option 2
🪐 Attack Base - Direct Option 3 (Most)
↔️ Increased Cut Inside Distance Option
💥 More Powerful Headers Option
🟰 Offside Distance Option
🛰️ Headers - Easier Option
🐢 Slow Standalone Attack Preset
🟦 PA - Mild Space
🟥 PA - Extreme Compact
🟨 Attribute Curve Option - V10
✨ Inertia Series - Smooth Flow Options (multiple)
🚫 Reduced Long Shots Behaviour Option
✋ Reduced Interceptions Option
⚡ V10 Attack Option
🏹 No Deep Line Option
🏆 V10 Legacy FC IQ Options
🟩 V10 Balance Option
🤼 V10 Tackle Outcomes Option
👟 Come Short Boost Option
😌 Calm Option – Subtle
🌪️ Legacy Passing Options
🏃 Acceleration Option – Default FC25
🔄 FC IQ – Fluid Attack

🧠 A host of new FC IQ player role options, including:
🛡️ All Defenders - Man Mark
🏃‍♂️ Attacking FBs in Box (Varied Width)
🌐 Attacking FBs in Box (Wide)
🏋️ CB Balanced - Wide Back
🦸 Falseback Balanced - Attack
🦅 Wide Wingers - Stay Wide
🏁 Wingers - Strong Wide
🏔️ False 9 - No False 9

+MUCH MORE!!!

🛠️ With these additions, the total number of options in the Full Gameplay Package now sits well over 600+!
No matter your preferences or style, you’ll find everything you need to build your perfect football experience.

🌟 Still Evolving, Built for Every Player

Whether you’re new to the mod or a longtime supporter, V11 gives you more ways than ever to discover your perfect mix of authenticity, challenge, and enjoyment.

This isn’t just about features - it’s about depth. The more you explore, experiment, and adapt, the more rewarding the gameplay becomes.
Don’t judge it by one match or one highlight. Give it time. Try different standalones, options, and presets. There’s a world of depth waiting for you if you’re open to discovering it.

There’s a real depth to this gameplay - if you’re truly open to learning and giving the mechanics a fair go. Don’t judge it by a single clip or because it feels different at first. Take the time to explore, adapt, and discover what’s possible.

********

💥 I know FC26 is close, and I’m looking forward to getting stuck into modding it also, but V11 is the result of a continued work, every single day over the last 11 months.
It is the most stable, complete, and customisable gameplay mod for any football game ever.
As soon as you play V11, you will see that FC25 still has so much more to give!

Many people think they understand the limits of modding, but the reality is far greater - and far more detailed, than they imagine. Give it a try and see for yourself!

📋 V11 ‘Full Gameplay Package’ Features:

✅ 30+ all-in-one V11 standalone versions (plug-and-play)
✅ 600+ customisation options (tweak every element and craft realism YOUR way)
✅ 17 presets (for specific gameplay styles)
✅ 80+ popular legacy versions included
✅ Easy-to-follow guides, diagrams, and in-depth explanations—helping you get the most out of every feature

As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

🔥Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

View Post

ANTH JAMES FC25: V10 'FULL GAMEPLAY PACKAGE' RELEASE!!!🔥REFINEMENT & FREEDOM: ALL NEW BALL SEPARATION + MUCH MORE!!! #TU20

EDIT 12/8: This was originally released for #TU17 and has been re-exported to work with EA's latest #TU20

🚨🚨🚨NOTE: V11 is EXTREMELY close and I can't wait to share it with you all! It will be out THIS week, but the title update came just a little too soon for me and I didn't want to leave you all with nothing for a few days. Keep an eye out for the V11 drop though!

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
500+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*********************

🪂 V10 = REFINEMENT, EVOLUTION & EXPANDED FREEDOM

V10 isn’t about re-inventing the wheel—this version is about refinement.
I am building, polishing, and solidifying everything the mod has worked towards.

Don’t get it twisted though, V10 introduces some really exciting and fresh new additions, but also has a focus on delivering the most cohesive, balanced, and rewarding football experience so far.

🚨 IT’S ABOUT RAISING THE BAR

Every change in V10 is carefully considered for how it fits within the overall gameplay system.
It’s not just about isolated tweaks - it’s about how everything works together.

The result is a mod that feels sharper, more polished, and more deeply interconnected than ever before.

🆕 WHAT’S NEW IN V10?

🔴 BALL FREEDOM PRESETS (Full Gameplay Package)

This is by far the most exciting addition to V10 - and is a real game changer!
I’m excited to introduce the BALL FREEDOM and BALL FREEDOM - EXTRA presets!

I have been working hard to make the ball feel much more like a true, separate entity on the pitch.
While my standalone gameplay already improves ball behavior, these new presets push things even further.

📌 The result?
The gameplay feels significantly more ORGANIC when using these presets. Everything is much more unpredictable—with varied patterns and a unique fight for the ball.

✅ The ball feels less ‘attached’ or ‘stuck’ to the player, resulting in more deflections, loose balls, and a greater challenge in bringing the ball under control.
✅ Trapping, sprinting, and dribbling now demand more skill and attention. You have to consider WHO you sprint with and WHEN you sprint.
✅ Unique patterns of play emerge as players fight for the ball, resulting in much more unpredictable gameplay.
✅ These features are still scaled to player attributes, but there will still be a noticeable difference for everyone.

❓What Makes the BALL FREEDOM Preset Special?

Most presets are simply combinations of different options that create a specific type of gameplay. However, the BALL FREEDOM presets stand out—they include unique elements and advanced tweaks that aren’t available anywhere else.

THERE ARE TWO VERSIONS:

👉 BALL FREEDOM: Standard version—significant ball separation and balanced for most players.
👉 BALL FREEDOM – EXTRA: Pushes separation and unpredictability even further with all-new and exclusive ball physics.

YOU CAN CUSTOMISE THIS PRESET:

Don’t get confused—I have included a specific BALL FREEDOM PRESET pdf in the download, showing you EXACTLY how to use this preset.
🟧 ADDITIONAL ‘LIVELINESS’ ADD-ON:
Layer this above your preset for even more lively, unpredictable ball movement—great for those who want max chaos, but not for everyone!

🟨 BALL PHYSICS ADD-ONS (EXTRA ONLY):
There are some specific Ball Freedom Preset ONLY ‘add-ons’. Adjust ball size or add more curve—all details are inside the preset folder.

🟩 PASS SPEEDS:
If using Pass Speed Isolations with the preset, use the Ball Freedom version found in the preset folder, not the standard ones.

‼️ I personally love these presets, especially the ‘Extra’ version, but I know some players will prefer a more traditional style—that’s why these are provided as optional presets and not built into the standalone.

👑 ‘ACTIVE SPRINT’ NATURAL XS STANDALONES

The Natural XS standalone versions were introduced in V9.
These are built exclusively for those who love deliberate tempo, heavy inertia, and deep tactical pacing.

Due to complex reasons, these XS versions sometimes result in players not always reaching a full sprinting animation.
This changes with the introduction of the ‘ACTIVE SPRINT’ XS standalones!

🟥 NATURAL XS (ACTIVE SPRINT)
🟥 NATURAL XS - JOG (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA - JOG (ACTIVE SPRINT)

Each Natural XS version now also includes an Active Sprint variant.
These are designed to ensure that players can always reach their full sprint animations when holding sprint.
The build-up is still gradual and maintains the deliberate XS pacing, but you’ll notice a proper acceleration through the gears and a clear transition into full-speed sprinting—something not always present in previous XS versions.
This is perfect for those who want the heavy, realistic movement of XS but still value the ability to break into a sprint when needed.

🧠 DEFINED CPU ENHANCEMENTS

V10 brings targeted upgrades to the CPU’s threat and decision-making.

✅ The CPU is now noticeably smarter in its dribbling choices, reading defenders and choosing when to drive forward, hold up, or play it safe.

✅ Expect more variety: long balls, switches, through balls, and risky passes are now used with greater intelligence and intent.
✅ Due to specific changes to various passing mechanics, the CPU can complete challenging passes more successfully, without simply giving possession away.

⚠️ Remember: CPU behavior is not about adjusting ‘slider’ type values left or right. It’s a highly complex system that relies on countless factors working together to encourage certain behaviours.

🧩 NEW PRESET – TIGHT SPACE INTENT PRESET (Full Gameplay Package)

This all-new preset is designed for players who want to see an increase in attacking and dribbling aggression, especially when playing with more compact or tighter spacing.

This preset is a combination of two ALL-NEW options:

🟩 Dribble Aggression Option – Increased
🟦 NEW CPU ALTERNATIVE – TIGHT SPACE INTENT

❓What does it do?
The CPU will look to attack more assertively in small spaces, using sharper dribbling aggression and will be more determined to break through defensive lines.

❓Who is it for?
Perfect for those who enjoy a more intense, high-tempo feel when the game becomes congested. You’ll notice the CPU takes on defenders and drives forward, even with limited space.

❓How does it work?
Unique tuning encourages proactive dribbling and tighter attacking patterns - while still being balanced and responsive to team shape and spacing.

⚠️ IMPORTANT:
It is still important to understand that behaviour like this is largely contextual and not rigid. Many other factors - such as which standalone version or positioning base you use, will also impact how this plays out. Consider this as a tool to help shape your gameplay identity.

📈 ATTRIBUTE CURVE OPTIONS (Full Gameplay Package)

These present a unique and creative way to change your gameplay experience. Each curve controls how player ratings (attributes) are translated into real on-pitch performance - allowing you to shape the feel of every match.

🟩 Default: Classic, balanced progression - EA/FC’s intended style.

🟥 Contrast: Huge gaps between tiers. Elites truly dominate, mid/low ratings drop off fast.

🟦 Floor Raiser: Greatly boosts weaker players. Closes the gap, making lower-league players more skillful.

🟨 Skill Reduction: Still scaled based, but this option significantly reduces all player skills, creating a messier and less predictable style of play. 

🏆 FC IQ ADVANCEMENTS

Player roles have taken another leap forward in V10, further improving behavioural variety.

☑️ Wide playmakers and wingers are now far more varied—they’ll know when to hug the line and when to drift inside, making attacks more unpredictable and authentic.
This makes wide players far more involved in the play and not isolated out on the wings all the time.

📝 Remember, these FC IQ changes are part of a full, existing overhaul in my mod, where EVERY player role has been reworked for more natural, dynamic, and varied behaviour.

🎯 STANDALONE POSITIONING – BACK TO BALANCE

A small but important fix:
V9’s standalone mistakenly included a diluted version of the normal positioning base included in the standalone (not affecting positioning alternatives).

V10 corrects this—your standalone experience now features the true, intended team shape and behaviours—for more balanced, challenging play.

🧭 ALL-NEW POSITIONING BASES (FULL GAMEPLAY PACKAGE)

Adding to positioning, the V10 ‘Full Gameplay Package’ features THREE all new positioning bases:

🟠 Box Space: Retains familiar defensive shape, but opens up more space in and around the box. Great for those who want less congestion and more room to play creatively in the final third.

🟠 Distinct: A new foundational approach—creates a fresh balance of compactness and openness. If you’re looking for something truly unique, give this a run.

🟠 V9: The ‘softer’, more open positioning base from the V9’s standalone is now available as an option for those who enjoyed its extra space and slower CPU reactions.

⚠️ For those unfamiliar, there are now a total of 15 different positioning bases included in the ‘Full Gameplay Package’.

These include Compact, More Pressing, Ball Side, Space, Easier, Extreme Ball Side and Extra Compact, Defensive Line Hold, Increased Midfield Pressure, Narrow Defensive Line, Space V2, Adjusted Defensive Dynamics, Standalone, plus many combinations of these.

There is also an included ‘Positioning Bases Guide’ that talks you through these changes and helps drive your decision making.

⚖️ TRUE REFEREE REWORK

Major advancements in the referee system for V10 lets you refine your fouls more than ever before.

☑️ Slide tackles are now judged far more accurately in the standalone—win the ball cleanly, and you’ll keep possession (finally!).

☑️ Physical play is rewarded, not unfairly punished.

☑️ Multiple new and streamlined referee options: Very Lenient, Lenient, Marginally Strict, Light Strict, Strict (V9) and Very Strict.

🚀 PASSING SMOOTHNESS & RESPONSIVENESS

Further changes have been made to passing—expect more reliable, fluid, and satisfying passes.

🆕 ALL NEW & STREAMLINED OPTIONS

As always, the ‘Full Gameplay Package’ gets a host of new, updated and streamlined options. These are just some of the new inclusions, but there are over 500 in the package!

These include:
✅BALL FREEDOM PRESET (with new and unique add-ons)
✅BALL FREEDOM PRESET - EXTRA (with new and unique add-ons)
✅TIGHT SPACE INTENT PRESET
✅Attribute Curve Options
✅THREE new positioning bases
✅New and streamlined referee options
✅NEW Urgency options (reduced, increased, slightly reduced, slightly increased)
✅Sprint Risk - Mini
✅Trap V2
✅Dribble Aggression Option – Increased
✅Dribble Aggression Option – Reduced
✅NEW CPU ALTERNATIVE – INTENT
✅NEW CPU ALTERNATIVE – TIGHT SPACE INTENT
✅FC IQ - Inside Forward Winger - Slightly Wider
✅FC IQ - Wide PMs + Wingers - Stay Wide
✅Dribbling Aggression options (Default and V9)
✅Contain - Very Intense
✅Reduced First Touch Passing Style
✅Reduced Fatigue - Extremely Strong
✅More positioning combinations
✅Updated Presets & MUCH MORE!!!

🏆 Built for realism, designed for everyone.

Whether you’re new or a veteran, explore the mod and find your perfect balance of authenticity, challenge, and enjoyment.
There’s a real depth to this gameplay—if you’re truly open to learning and giving the mechanics a fair go.

Don’t judge it by a single clip or because it feels different at first.
Take the time to explore, adapt, and discover what’s possible.

💥 V10 is the most stable, complete, and customisable gameplay mod for any football game - ever.

✅ 29 all-in-one V10 standalone versions (plug-and-play)
✅ 500+ customisation options (adjust the standalone and craft realism YOUR way)
✅ 15 presets (bundled options for specific gameplay styles)
✅ 79 popular older versions of the mod
✅ Easy-to-follow guides, diagrams, and explanations are all here to help you get the most out of every feature.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES FC25: V10 'FULL GAMEPLAY PACKAGE' RELEASE!!!🔥REFINEMENT & FREEDOM: ALL NEW BALL SEPARATION + MUCH MORE!!! #TU19

EDIT 30/7: This was originally released for #TU17 and has been re-exported to work with EA's latest #TU19

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
500+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*********************

🪂 V10 = REFINEMENT, EVOLUTION & EXPANDED FREEDOM

V10 isn’t about re-inventing the wheel—this version is about refinement.
I am building, polishing, and solidifying everything the mod has worked towards.

Don’t get it twisted though, V10 introduces some really exciting and fresh new additions, but also has a focus on delivering the most cohesive, balanced, and rewarding football experience so far.

🚨 IT’S ABOUT RAISING THE BAR

Every change in V10 is carefully considered for how it fits within the overall gameplay system.
It’s not just about isolated tweaks - it’s about how everything works together.

The result is a mod that feels sharper, more polished, and more deeply interconnected than ever before.

🆕 WHAT’S NEW IN V10?

🔴 BALL FREEDOM PRESETS (Full Gameplay Package)

This is by far the most exciting addition to V10 - and is a real game changer!
I’m excited to introduce the BALL FREEDOM and BALL FREEDOM - EXTRA presets!

I have been working hard to make the ball feel much more like a true, separate entity on the pitch.
While my standalone gameplay already improves ball behavior, these new presets push things even further.

📌 The result?
The gameplay feels significantly more ORGANIC when using these presets. Everything is much more unpredictable—with varied patterns and a unique fight for the ball.

✅ The ball feels less ‘attached’ or ‘stuck’ to the player, resulting in more deflections, loose balls, and a greater challenge in bringing the ball under control.
✅ Trapping, sprinting, and dribbling now demand more skill and attention. You have to consider WHO you sprint with and WHEN you sprint.
✅ Unique patterns of play emerge as players fight for the ball, resulting in much more unpredictable gameplay.
✅ These features are still scaled to player attributes, but there will still be a noticeable difference for everyone.

❓What Makes the BALL FREEDOM Preset Special?

Most presets are simply combinations of different options that create a specific type of gameplay. However, the BALL FREEDOM presets stand out—they include unique elements and advanced tweaks that aren’t available anywhere else.

THERE ARE TWO VERSIONS:

👉 BALL FREEDOM: Standard version—significant ball separation and balanced for most players.
👉 BALL FREEDOM – EXTRA: Pushes separation and unpredictability even further with all-new and exclusive ball physics.

YOU CAN CUSTOMISE THIS PRESET:

Don’t get confused—I have included a specific BALL FREEDOM PRESET pdf in the download, showing you EXACTLY how to use this preset.
🟧 ADDITIONAL ‘LIVELINESS’ ADD-ON:
Layer this above your preset for even more lively, unpredictable ball movement—great for those who want max chaos, but not for everyone!

🟨 BALL PHYSICS ADD-ONS (EXTRA ONLY):
There are some specific Ball Freedom Preset ONLY ‘add-ons’. Adjust ball size or add more curve—all details are inside the preset folder.

🟩 PASS SPEEDS:
If using Pass Speed Isolations with the preset, use the Ball Freedom version found in the preset folder, not the standard ones.

‼️ I personally love these presets, especially the ‘Extra’ version, but I know some players will prefer a more traditional style—that’s why these are provided as optional presets and not built into the standalone.

👑 ‘ACTIVE SPRINT’ NATURAL XS STANDALONES

The Natural XS standalone versions were introduced in V9.
These are built exclusively for those who love deliberate tempo, heavy inertia, and deep tactical pacing.

Due to complex reasons, these XS versions sometimes result in players not always reaching a full sprinting animation.
This changes with the introduction of the ‘ACTIVE SPRINT’ XS standalones!

🟥 NATURAL XS (ACTIVE SPRINT)
🟥 NATURAL XS - JOG (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA - JOG (ACTIVE SPRINT)

Each Natural XS version now also includes an Active Sprint variant.
These are designed to ensure that players can always reach their full sprint animations when holding sprint.
The build-up is still gradual and maintains the deliberate XS pacing, but you’ll notice a proper acceleration through the gears and a clear transition into full-speed sprinting—something not always present in previous XS versions.
This is perfect for those who want the heavy, realistic movement of XS but still value the ability to break into a sprint when needed.

🧠 DEFINED CPU ENHANCEMENTS

V10 brings targeted upgrades to the CPU’s threat and decision-making.

✅ The CPU is now noticeably smarter in its dribbling choices, reading defenders and choosing when to drive forward, hold up, or play it safe.

✅ Expect more variety: long balls, switches, through balls, and risky passes are now used with greater intelligence and intent.
✅ Due to specific changes to various passing mechanics, the CPU can complete challenging passes more successfully, without simply giving possession away.

⚠️ Remember: CPU behavior is not about adjusting ‘slider’ type values left or right. It’s a highly complex system that relies on countless factors working together to encourage certain behaviours.

🧩 NEW PRESET – TIGHT SPACE INTENT PRESET (Full Gameplay Package)

This all-new preset is designed for players who want to see an increase in attacking and dribbling aggression, especially when playing with more compact or tighter spacing.

This preset is a combination of two ALL-NEW options:

🟩 Dribble Aggression Option – Increased
🟦 NEW CPU ALTERNATIVE – TIGHT SPACE INTENT

❓What does it do?
The CPU will look to attack more assertively in small spaces, using sharper dribbling aggression and will be more determined to break through defensive lines.

❓Who is it for?
Perfect for those who enjoy a more intense, high-tempo feel when the game becomes congested. You’ll notice the CPU takes on defenders and drives forward, even with limited space.

❓How does it work?
Unique tuning encourages proactive dribbling and tighter attacking patterns - while still being balanced and responsive to team shape and spacing.

⚠️ IMPORTANT:
It is still important to understand that behaviour like this is largely contextual and not rigid. Many other factors - such as which standalone version or positioning base you use, will also impact how this plays out. Consider this as a tool to help shape your gameplay identity.

📈 ATTRIBUTE CURVE OPTIONS (Full Gameplay Package)

These present a unique and creative way to change your gameplay experience. Each curve controls how player ratings (attributes) are translated into real on-pitch performance - allowing you to shape the feel of every match.

🟩 Default: Classic, balanced progression - EA/FC’s intended style.

🟥 Contrast: Huge gaps between tiers. Elites truly dominate, mid/low ratings drop off fast.

🟦 Floor Raiser: Greatly boosts weaker players. Closes the gap, making lower-league players more skillful.

🟨 Skill Reduction: Still scaled based, but this option significantly reduces all player skills, creating a messier and less predictable style of play. 

🏆 FC IQ ADVANCEMENTS

Player roles have taken another leap forward in V10, further improving behavioural variety.

☑️ Wide playmakers and wingers are now far more varied—they’ll know when to hug the line and when to drift inside, making attacks more unpredictable and authentic.
This makes wide players far more involved in the play and not isolated out on the wings all the time.

📝 Remember, these FC IQ changes are part of a full, existing overhaul in my mod, where EVERY player role has been reworked for more natural, dynamic, and varied behaviour.

🎯 STANDALONE POSITIONING – BACK TO BALANCE

A small but important fix:
V9’s standalone mistakenly included a diluted version of the normal positioning base included in the standalone (not affecting positioning alternatives).

V10 corrects this—your standalone experience now features the true, intended team shape and behaviours—for more balanced, challenging play.

🧭 ALL-NEW POSITIONING BASES (FULL GAMEPLAY PACKAGE)

Adding to positioning, the V10 ‘Full Gameplay Package’ features THREE all new positioning bases:

🟠 Box Space: Retains familiar defensive shape, but opens up more space in and around the box. Great for those who want less congestion and more room to play creatively in the final third.

🟠 Distinct: A new foundational approach—creates a fresh balance of compactness and openness. If you’re looking for something truly unique, give this a run.

🟠 V9: The ‘softer’, more open positioning base from the V9’s standalone is now available as an option for those who enjoyed its extra space and slower CPU reactions.

⚠️ For those unfamiliar, there are now a total of 15 different positioning bases included in the ‘Full Gameplay Package’.

These include Compact, More Pressing, Ball Side, Space, Easier, Extreme Ball Side and Extra Compact, Defensive Line Hold, Increased Midfield Pressure, Narrow Defensive Line, Space V2, Adjusted Defensive Dynamics, Standalone, plus many combinations of these.

There is also an included ‘Positioning Bases Guide’ that talks you through these changes and helps drive your decision making.

⚖️ TRUE REFEREE REWORK

Major advancements in the referee system for V10 lets you refine your fouls more than ever before.

☑️ Slide tackles are now judged far more accurately in the standalone—win the ball cleanly, and you’ll keep possession (finally!).

☑️ Physical play is rewarded, not unfairly punished.

☑️ Multiple new and streamlined referee options: Very Lenient, Lenient, Marginally Strict, Light Strict, Strict (V9) and Very Strict.

🚀 PASSING SMOOTHNESS & RESPONSIVENESS

Further changes have been made to passing—expect more reliable, fluid, and satisfying passes.

🆕 ALL NEW & STREAMLINED OPTIONS

As always, the ‘Full Gameplay Package’ gets a host of new, updated and streamlined options. These are just some of the new inclusions, but there are over 500 in the package!

These include:
✅BALL FREEDOM PRESET (with new and unique add-ons)
✅BALL FREEDOM PRESET - EXTRA (with new and unique add-ons)
✅TIGHT SPACE INTENT PRESET
✅Attribute Curve Options
✅THREE new positioning bases
✅New and streamlined referee options
✅NEW Urgency options (reduced, increased, slightly reduced, slightly increased)
✅Sprint Risk - Mini
✅Trap V2
✅Dribble Aggression Option – Increased
✅Dribble Aggression Option – Reduced
✅NEW CPU ALTERNATIVE – INTENT
✅NEW CPU ALTERNATIVE – TIGHT SPACE INTENT
✅FC IQ - Inside Forward Winger - Slightly Wider
✅FC IQ - Wide PMs + Wingers - Stay Wide
✅Dribbling Aggression options (Default and V9)
✅Contain - Very Intense
✅Reduced First Touch Passing Style
✅Reduced Fatigue - Extremely Strong
✅More positioning combinations
✅Updated Presets & MUCH MORE!!!

🏆 Built for realism, designed for everyone.

Whether you’re new or a veteran, explore the mod and find your perfect balance of authenticity, challenge, and enjoyment.
There’s a real depth to this gameplay—if you’re truly open to learning and giving the mechanics a fair go.

Don’t judge it by a single clip or because it feels different at first.
Take the time to explore, adapt, and discover what’s possible.

💥 V10 is the most stable, complete, and customisable gameplay mod for any football game - ever.

✅ 29 all-in-one V10 standalone versions (plug-and-play)
✅ 500+ customisation options (adjust the standalone and craft realism YOUR way)
✅ 15 presets (bundled options for specific gameplay styles)
✅ 79 popular older versions of the mod
✅ Easy-to-follow guides, diagrams, and explanations are all here to help you get the most out of every feature.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES FC25: V10 'FULL GAMEPLAY PACKAGE' RELEASE!!!🔥REFINEMENT & FREEDOM: ALL NEW BALL SEPARATION + MUCH MORE!!! #TU18

EDIT 18/7: This was originally released for #TU17 and has been re-exported to work with EA's latest #TU18

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
500+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*********************

🪂 V10 = REFINEMENT, EVOLUTION & EXPANDED FREEDOM

V10 isn’t about re-inventing the wheel—this version is about refinement.
I am building, polishing, and solidifying everything the mod has worked towards.

Don’t get it twisted though, V10 introduces some really exciting and fresh new additions, but also has a focus on delivering the most cohesive, balanced, and rewarding football experience so far.

🚨 IT’S ABOUT RAISING THE BAR

Every change in V10 is carefully considered for how it fits within the overall gameplay system.
It’s not just about isolated tweaks - it’s about how everything works together.

The result is a mod that feels sharper, more polished, and more deeply interconnected than ever before.

🆕 WHAT’S NEW IN V10?

🔴 BALL FREEDOM PRESETS (Full Gameplay Package)

This is by far the most exciting addition to V10 - and is a real game changer!
I’m excited to introduce the BALL FREEDOM and BALL FREEDOM - EXTRA presets!

I have been working hard to make the ball feel much more like a true, separate entity on the pitch.
While my standalone gameplay already improves ball behavior, these new presets push things even further.

📌 The result?
The gameplay feels significantly more ORGANIC when using these presets. Everything is much more unpredictable—with varied patterns and a unique fight for the ball.

✅ The ball feels less ‘attached’ or ‘stuck’ to the player, resulting in more deflections, loose balls, and a greater challenge in bringing the ball under control.
✅ Trapping, sprinting, and dribbling now demand more skill and attention. You have to consider WHO you sprint with and WHEN you sprint.
✅ Unique patterns of play emerge as players fight for the ball, resulting in much more unpredictable gameplay.
✅ These features are still scaled to player attributes, but there will still be a noticeable difference for everyone.

❓What Makes the BALL FREEDOM Preset Special?

Most presets are simply combinations of different options that create a specific type of gameplay. However, the BALL FREEDOM presets stand out—they include unique elements and advanced tweaks that aren’t available anywhere else.

THERE ARE TWO VERSIONS:

👉 BALL FREEDOM: Standard version—significant ball separation and balanced for most players.
👉 BALL FREEDOM – EXTRA: Pushes separation and unpredictability even further with all-new and exclusive ball physics.

YOU CAN CUSTOMISE THIS PRESET:

Don’t get confused—I have included a specific BALL FREEDOM PRESET pdf in the download, showing you EXACTLY how to use this preset.
🟧 ADDITIONAL ‘LIVELINESS’ ADD-ON:
Layer this above your preset for even more lively, unpredictable ball movement—great for those who want max chaos, but not for everyone!

🟨 BALL PHYSICS ADD-ONS (EXTRA ONLY):
There are some specific Ball Freedom Preset ONLY ‘add-ons’. Adjust ball size or add more curve—all details are inside the preset folder.

🟩 PASS SPEEDS:
If using Pass Speed Isolations with the preset, use the Ball Freedom version found in the preset folder, not the standard ones.

‼️ I personally love these presets, especially the ‘Extra’ version, but I know some players will prefer a more traditional style—that’s why these are provided as optional presets and not built into the standalone.

👑 ‘ACTIVE SPRINT’ NATURAL XS STANDALONES

The Natural XS standalone versions were introduced in V9.
These are built exclusively for those who love deliberate tempo, heavy inertia, and deep tactical pacing.

Due to complex reasons, these XS versions sometimes result in players not always reaching a full sprinting animation.
This changes with the introduction of the ‘ACTIVE SPRINT’ XS standalones!

🟥 NATURAL XS (ACTIVE SPRINT)
🟥 NATURAL XS - JOG (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA - JOG (ACTIVE SPRINT)

Each Natural XS version now also includes an Active Sprint variant.
These are designed to ensure that players can always reach their full sprint animations when holding sprint.
The build-up is still gradual and maintains the deliberate XS pacing, but you’ll notice a proper acceleration through the gears and a clear transition into full-speed sprinting—something not always present in previous XS versions.
This is perfect for those who want the heavy, realistic movement of XS but still value the ability to break into a sprint when needed.

🧠 DEFINED CPU ENHANCEMENTS

V10 brings targeted upgrades to the CPU’s threat and decision-making.

✅ The CPU is now noticeably smarter in its dribbling choices, reading defenders and choosing when to drive forward, hold up, or play it safe.

✅ Expect more variety: long balls, switches, through balls, and risky passes are now used with greater intelligence and intent.
✅ Due to specific changes to various passing mechanics, the CPU can complete challenging passes more successfully, without simply giving possession away.

⚠️ Remember: CPU behavior is not about adjusting ‘slider’ type values left or right. It’s a highly complex system that relies on countless factors working together to encourage certain behaviours.

🧩 NEW PRESET – TIGHT SPACE INTENT PRESET (Full Gameplay Package)

This all-new preset is designed for players who want to see an increase in attacking and dribbling aggression, especially when playing with more compact or tighter spacing.

This preset is a combination of two ALL-NEW options:

🟩 Dribble Aggression Option – Increased
🟦 NEW CPU ALTERNATIVE – TIGHT SPACE INTENT

❓What does it do?
The CPU will look to attack more assertively in small spaces, using sharper dribbling aggression and will be more determined to break through defensive lines.

❓Who is it for?
Perfect for those who enjoy a more intense, high-tempo feel when the game becomes congested. You’ll notice the CPU takes on defenders and drives forward, even with limited space.

❓How does it work?
Unique tuning encourages proactive dribbling and tighter attacking patterns - while still being balanced and responsive to team shape and spacing.

⚠️ IMPORTANT:
It is still important to understand that behaviour like this is largely contextual and not rigid. Many other factors - such as which standalone version or positioning base you use, will also impact how this plays out. Consider this as a tool to help shape your gameplay identity.

📈 ATTRIBUTE CURVE OPTIONS (Full Gameplay Package)

These present a unique and creative way to change your gameplay experience. Each curve controls how player ratings (attributes) are translated into real on-pitch performance - allowing you to shape the feel of every match.

🟩 Default: Classic, balanced progression - EA/FC’s intended style.

🟥 Contrast: Huge gaps between tiers. Elites truly dominate, mid/low ratings drop off fast.

🟦 Floor Raiser: Greatly boosts weaker players. Closes the gap, making lower-league players more skillful.

🟨 Skill Reduction: Still scaled based, but this option significantly reduces all player skills, creating a messier and less predictable style of play. 

🏆 FC IQ ADVANCEMENTS

Player roles have taken another leap forward in V10, further improving behavioural variety.

☑️ Wide playmakers and wingers are now far more varied—they’ll know when to hug the line and when to drift inside, making attacks more unpredictable and authentic.
This makes wide players far more involved in the play and not isolated out on the wings all the time.

📝 Remember, these FC IQ changes are part of a full, existing overhaul in my mod, where EVERY player role has been reworked for more natural, dynamic, and varied behaviour.

🎯 STANDALONE POSITIONING – BACK TO BALANCE

A small but important fix:
V9’s standalone mistakenly included a diluted version of the normal positioning base included in the standalone (not affecting positioning alternatives).

V10 corrects this—your standalone experience now features the true, intended team shape and behaviours—for more balanced, challenging play.

🧭 ALL-NEW POSITIONING BASES (FULL GAMEPLAY PACKAGE)

Adding to positioning, the V10 ‘Full Gameplay Package’ features THREE all new positioning bases:

🟠 Box Space: Retains familiar defensive shape, but opens up more space in and around the box. Great for those who want less congestion and more room to play creatively in the final third.

🟠 Distinct: A new foundational approach—creates a fresh balance of compactness and openness. If you’re looking for something truly unique, give this a run.

🟠 V9: The ‘softer’, more open positioning base from the V9’s standalone is now available as an option for those who enjoyed its extra space and slower CPU reactions.

⚠️ For those unfamiliar, there are now a total of 15 different positioning bases included in the ‘Full Gameplay Package’.

These include Compact, More Pressing, Ball Side, Space, Easier, Extreme Ball Side and Extra Compact, Defensive Line Hold, Increased Midfield Pressure, Narrow Defensive Line, Space V2, Adjusted Defensive Dynamics, Standalone, plus many combinations of these.

There is also an included ‘Positioning Bases Guide’ that talks you through these changes and helps drive your decision making.

⚖️ TRUE REFEREE REWORK

Major advancements in the referee system for V10 lets you refine your fouls more than ever before.

☑️ Slide tackles are now judged far more accurately in the standalone—win the ball cleanly, and you’ll keep possession (finally!).

☑️ Physical play is rewarded, not unfairly punished.

☑️ Multiple new and streamlined referee options: Very Lenient, Lenient, Marginally Strict, Light Strict, Strict (V9) and Very Strict.

🚀 PASSING SMOOTHNESS & RESPONSIVENESS

Further changes have been made to passing—expect more reliable, fluid, and satisfying passes.

🆕 ALL NEW & STREAMLINED OPTIONS

As always, the ‘Full Gameplay Package’ gets a host of new, updated and streamlined options. These are just some of the new inclusions, but there are over 500 in the package!

These include:
✅BALL FREEDOM PRESET (with new and unique add-ons)
✅BALL FREEDOM PRESET - EXTRA (with new and unique add-ons)
✅TIGHT SPACE INTENT PRESET
✅Attribute Curve Options
✅THREE new positioning bases
✅New and streamlined referee options
✅NEW Urgency options (reduced, increased, slightly reduced, slightly increased)
✅Sprint Risk - Mini
✅Trap V2
✅Dribble Aggression Option – Increased
✅Dribble Aggression Option – Reduced
✅NEW CPU ALTERNATIVE – INTENT
✅NEW CPU ALTERNATIVE – TIGHT SPACE INTENT
✅FC IQ - Inside Forward Winger - Slightly Wider
✅FC IQ - Wide PMs + Wingers - Stay Wide
✅Dribbling Aggression options (Default and V9)
✅Contain - Very Intense
✅Reduced First Touch Passing Style
✅Reduced Fatigue - Extremely Strong
✅More positioning combinations
✅Updated Presets & MUCH MORE!!!

🏆 Built for realism, designed for everyone.

Whether you’re new or a veteran, explore the mod and find your perfect balance of authenticity, challenge, and enjoyment.
There’s a real depth to this gameplay—if you’re truly open to learning and giving the mechanics a fair go.

Don’t judge it by a single clip or because it feels different at first.
Take the time to explore, adapt, and discover what’s possible.

💥 V10 is the most stable, complete, and customisable gameplay mod for any football game - ever.

✅ 29 all-in-one V10 standalone versions (plug-and-play)
✅ 500+ customisation options (adjust the standalone and craft realism YOUR way)
✅ 15 presets (bundled options for specific gameplay styles)
✅ 79 popular older versions of the mod
✅ Easy-to-follow guides, diagrams, and explanations are all here to help you get the most out of every feature.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES FC25: V10 'FULL GAMEPLAY PACKAGE' RELEASE!!!🔥REFINEMENT & FREEDOM: ALL NEW BALL SEPARATION + MUCH MORE!!! #TU17

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
500+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*********************

🪂 V10 = REFINEMENT, EVOLUTION & EXPANDED FREEDOM

V10 isn’t about re-inventing the wheel—this version is about refinement.
I am building, polishing, and solidifying everything the mod has worked towards.

Don’t get it twisted though, V10 introduces some really exciting and fresh new additions, but also has a focus on delivering the most cohesive, balanced, and rewarding football experience so far.
🚨 IT’S ABOUT RAISING THE BAR

Every change in V10 is carefully considered for how it fits within the overall gameplay system.
It’s not just about isolated tweaks—it’s about how everything works together.

The result is a mod that feels sharper, more polished, and more deeply interconnected than ever before.

🆕 WHAT’S NEW IN V10?

🔴 BALL FREEDOM PRESETS (Full Gameplay Package)

This is by far the most exciting addition to V10 - and is a real game changer!
I’m excited to introduce the BALL FREEDOM and BALL FREEDOM - EXTRA presets!

I have been working hard to make the ball feel much more like a true, separate entity on the pitch.
While my standalone gameplay already improves ball behavior, these new presets push things even further.

📌 The result?
The gameplay feels significantly more ORGANIC when using these presets. Everything is much more unpredictable—with varied patterns and a unique fight for the ball.

✅ The ball feels less ‘attached’ or ‘stuck’ to the player, resulting in more deflections, loose balls, and a greater challenge in bringing the ball under control.
✅ Trapping, sprinting, and dribbling now demand more skill and attention. You have to consider WHO you sprint with and WHEN you sprint.
✅ Unique patterns of play emerge as players fight for the ball, resulting in much more unpredictable gameplay.
✅ These features are still scaled to player attributes, but there will still be a noticeable difference for everyone.

❓What Makes the BALL FREEDOM Preset Special?

Most presets are simply combinations of different options that create a specific type of gameplay. However, the BALL FREEDOM presets stand out—they include unique elements and advanced tweaks that aren’t available anywhere else.

THERE ARE TWO VERSIONS:

👉 BALL FREEDOM: Standard version—significant ball separation and balanced for most players.
👉 BALL FREEDOM – EXTRA: Pushes separation and unpredictability even further with all-new and exclusive ball physics.

YOU CAN CUSTOMISE THIS PRESET:

Don’t get confused—I have included a specific BALL FREEDOM PRESET pdf in the download, showing you EXACTLY how to use this preset.
🟧 ADDITIONAL ‘LIVELINESS’ ADD-ON:
Layer this above your preset for even more lively, unpredictable ball movement—great for those who want max chaos, but not for everyone!

🟨 BALL PHYSICS ADD-ONS (EXTRA ONLY):
There are some specific Ball Freedom Preset ONLY ‘add-ons’. Adjust ball size or add more curve—all details are inside the preset folder.

🟩 PASS SPEEDS:
If using Pass Speed Isolations with the preset, use the Ball Freedom version found in the preset folder, not the standard ones.

‼️ I personally love these presets, especially the ‘Extra’ version, but I know some players will prefer a more traditional style—that’s why these are provided as optional presets and not built into the standalone.

👑 ‘ACTIVE SPRINT’ NATURAL XS STANDALONES

The Natural XS standalone versions were introduced in V9.
These are built exclusively for those who love deliberate tempo, heavy inertia, and deep tactical pacing.

Due to complex reasons, these XS versions sometimes result in players not always reaching a full sprinting animation.
This changes with the introduction of the ‘ACTIVE SPRINT’ XS standalones!

🟥 NATURAL XS (ACTIVE SPRINT)
🟥 NATURAL XS - JOG (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA - JOG (ACTIVE SPRINT)

Each Natural XS version now also includes an Active Sprint variant.
These are designed to ensure that players can always reach their full sprint animations when holding sprint.
The build-up is still gradual and maintains the deliberate XS pacing, but you’ll notice a proper acceleration through the gears and a clear transition into full-speed sprinting—something not always present in previous XS versions.
This is perfect for those who want the heavy, realistic movement of XS but still value the ability to break into a sprint when needed.

🧠 DEFINED CPU ENHANCEMENTS

V10 brings targeted upgrades to the CPU’s threat and decision-making.

✅ The CPU is now noticeably smarter in its dribbling choices, reading defenders and choosing when to drive forward, hold up, or play it safe.

✅ Expect more variety: long balls, switches, through balls, and risky passes are now used with greater intelligence and intent.
✅ Due to specific changes to various passing mechanics, the CPU can complete challenging passes more successfully, without simply giving possession away.

⚠️ Remember: CPU behavior is not about adjusting ‘slider’ type values left or right. It’s a highly complex system that relies on countless factors working together to encourage certain behaviours.

🧩 NEW PRESET – TIGHT SPACE INTENT PRESET (Full Gameplay Package)

This all-new preset is designed for players who want to see an increase in attacking and dribbling aggression, especially when playing with more compact or tighter spacing.

This preset is a combination of two ALL-NEW options:

🟩 Dribble Aggression Option – Increased
🟦 NEW CPU ALTERNATIVE – TIGHT SPACE INTENT

❓What does it do?
The CPU will look to attack more assertively in small spaces, using sharper dribbling aggression and will be more determined to break through defensive lines.

❓Who is it for?
Perfect for those who enjoy a more intense, high-tempo feel when the game becomes congested. You’ll notice the CPU takes on defenders and drives forward, even with limited space.

❓How does it work?
Unique tuning encourages proactive dribbling and tighter attacking patterns - while still being balanced and responsive to team shape and spacing.

⚠️ IMPORTANT:
It is still important to understand that behaviour like this is largely contextual and not rigid. Many other factors - such as which standalone version or positioning base you use, will also impact how this plays out. Consider this as a tool to help shape your gameplay identity.

📈 ATTRIBUTE CURVE OPTIONS (Full Gameplay Package)

These present a unique and creative way to change your gameplay experience. Each curve controls how player ratings (attributes) are translated into real on-pitch performance - allowing you to shape the feel of every match.

🟩 Default: Classic, balanced progression - EA/FC’s intended style.

🟥 Contrast: Huge gaps between tiers. Elites truly dominate, mid/low ratings drop off fast.

🟦 Floor Raiser: Greatly boosts weaker players. Closes the gap, making lower-league players more skillful.

🟨 Skill Reduction: Still scaled based, but this option significantly reduces all player skills, creating a messier and less predictable style of play. 

🏆 FC IQ ADVANCEMENTS

Player roles have taken another leap forward in V10, further improving behavioural variety.

☑️ Wide playmakers and wingers are now far more varied—they’ll know when to hug the line and when to drift inside, making attacks more unpredictable and authentic.
This makes wide players far more involved in the play and not isolated out on the wings all the time.

📝 Remember, these FC IQ changes are part of a full, existing overhaul in my mod, where EVERY player role has been reworked for more natural, dynamic, and varied behaviour.

🎯 STANDALONE POSITIONING – BACK TO BALANCE

A small but important fix:
V9’s standalone mistakenly included a diluted version of the normal positioning base included in the standalone (not affecting positioning alternatives).

V10 corrects this—your standalone experience now features the true, intended team shape and behaviours—for more balanced, challenging play.

🧭 ALL-NEW POSITIONING BASES (FULL GAMEPLAY PACKAGE)

Adding to positioning, the V10 ‘Full Gameplay Package’ features THREE all new positioning bases:

🟠 Box Space: Retains familiar defensive shape, but opens up more space in and around the box. Great for those who want less congestion and more room to play creatively in the final third.

🟠 Distinct: A new foundational approach—creates a fresh balance of compactness and openness. If you’re looking for something truly unique, give this a run.

🟠 V9: The ‘softer’, more open positioning base from the V9’s standalone is now available as an option for those who enjoyed its extra space and slower CPU reactions.

⚠️ For those unfamiliar, there are now a total of 15 different positioning bases included in the ‘Full Gameplay Package’.

These include Compact, More Pressing, Ball Side, Space, Easier, Extreme Ball Side and Extra Compact, Defensive Line Hold, Increased Midfield Pressure, Narrow Defensive Line, Space V2, Adjusted Defensive Dynamics, Standalone, plus many combinations of these.

There is also an included ‘Positioning Bases Guide’ that talks you through these changes and helps drive your decision making.

⚖️ TRUE REFEREE REWORK

Major advancements in the referee system for V10 lets you refine your fouls more than ever before.

☑️ Slide tackles are now judged far more accurately in the standalone—win the ball cleanly, and you’ll keep possession (finally!).

☑️ Physical play is rewarded, not unfairly punished.

☑️ Multiple new and streamlined referee options: Very Lenient, Lenient, Marginally Strict, Light Strict, Strict (V9) and Very Strict.

🚀 PASSING SMOOTHNESS & RESPONSIVENESS

Further changes have been made to passing—expect more reliable, fluid, and satisfying passes.

🆕 ALL NEW & STREAMLINED OPTIONS

As always, the ‘Full Gameplay Package’ gets a host of new, updated and streamlined options. These are just some of the new inclusions, but there are over 500 in the package!

These include:
✅BALL FREEDOM PRESET (with new and unique add-ons)
✅BALL FREEDOM PRESET - EXTRA (with new and unique add-ons)
✅TIGHT SPACE INTENT PRESET
✅Attribute Curve Options
✅THREE new positioning bases
✅New and streamlined referee options
✅NEW Urgency options (reduced, increased, slightly reduced, slightly increased)
✅Sprint Risk - Mini
✅Trap V2
✅Dribble Aggression Option – Increased
✅Dribble Aggression Option – Reduced
✅NEW CPU ALTERNATIVE – INTENT
✅NEW CPU ALTERNATIVE – TIGHT SPACE INTENT
✅FC IQ - Inside Forward Winger - Slightly Wider
✅FC IQ - Wide PMs + Wingers - Stay Wide
✅Dribbling Aggression options (Default and V9)
✅Contain - Very Intense
✅Reduced First Touch Passing Style
✅Reduced Fatigue - Extremely Strong
✅More positioning combinations
✅Updated Presets & MUCH MORE!!!

🏆 Built for realism, designed for everyone.

Whether you’re new or a veteran, explore the mod and find your perfect balance of authenticity, challenge, and enjoyment.
There’s a real depth to this gameplay—if you’re truly open to learning and giving the mechanics a fair go.

Don’t judge it by a single clip or because it feels different at first.
Take the time to explore, adapt, and discover what’s possible.

💥 V10 is the most stable, complete, and customisable gameplay mod for any football game - ever.

✅ 29 all-in-one V10 standalone versions (plug-and-play)
✅ 500+ customisation options (adjust the standalone and craft realism YOUR way)
✅ 15 presets (bundled options for specific gameplay styles)
✅ 79 popular older versions of the mod
✅ Easy-to-follow guides, diagrams, and explanations are all here to help you get the most out of every feature.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES FC25: V10 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO!!! 🔥REFINEMENT & FREEDOM: ALL NEW BALL SEPARATION + MUCH MORE!!!

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
500+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*********************

🪂 V10 = REFINEMENT, EVOLUTION & EXPANDED FREEDOM

I know FC26 is close - but there's still plenty of life left in FC25!

V10 isn’t about re-inventing the wheel—this version is about refinement.
I am building, polishing, and solidifying everything the mod has worked towards.

Don’t get it twisted though, V10 introduces some really exciting and fresh new additions, but also has a focus on delivering the most cohesive, balanced, and rewarding football experience so far.
🚨 IT’S ABOUT RAISING THE BAR

Every change in V10 is carefully considered for how it fits within the overall gameplay system.
It’s not just about isolated tweaks—it’s about how everything works together.

The result is a mod that feels sharper, more polished, and more deeply interconnected than ever before.

🆕 WHAT’S NEW IN V10?

🔴 BALL FREEDOM PRESETS (Full Gameplay Package)

This is by far the most exciting addition to V10 - and is a real game changer!
I’m excited to introduce the BALL FREEDOM and BALL FREEDOM - EXTRA presets!

I have been working hard to make the ball feel much more like a true, separate entity on the pitch.
While my standalone gameplay already improves ball behavior, these new presets push things even further.

📌 The result?
The gameplay feels significantly more ORGANIC when using these presets. Everything is much more unpredictable—with varied patterns and a unique fight for the ball.

✅ The ball feels less ‘attached’ or ‘stuck’ to the player, resulting in more deflections, loose balls, and a greater challenge in bringing the ball under control.
✅ Trapping, sprinting, and dribbling now demand more skill and attention. You have to consider WHO you sprint with and WHEN you sprint.
✅ Unique patterns of play emerge as players fight for the ball, resulting in much more unpredictable gameplay.
✅ These features are still scaled to player attributes, but there will still be a noticeable difference for everyone.

❓What Makes the BALL FREEDOM Preset Special?

Most presets are simply combinations of different options that create a specific type of gameplay. However, the BALL FREEDOM presets stand out—they include unique elements and advanced tweaks that aren’t available anywhere else.

THERE ARE TWO VERSIONS:

👉 BALL FREEDOM: Standard version—significant ball separation and balanced for most players.
👉 BALL FREEDOM – EXTRA: Pushes separation and unpredictability even further with all-new and exclusive ball physics.

YOU CAN CUSTOMISE THIS PRESET:

Don’t get confused—I have included a specific BALL FREEDOM PRESET pdf in the download, showing you EXACTLY how to use this preset.
🟧 ADDITIONAL ‘LIVELINESS’ ADD-ON:
Layer this above your preset for even more lively, unpredictable ball movement—great for those who want max chaos, but not for everyone!

🟨 BALL PHYSICS ADD-ONS (EXTRA ONLY):
There are some specific Ball Freedom Preset ONLY ‘add-ons’. Adjust ball size or add more curve—all details are inside the preset folder.

🟩 PASS SPEEDS:
If using Pass Speed Isolations with the preset, use the Ball Freedom version found in the preset folder, not the standard ones.

‼️ I personally love these presets, especially the ‘Extra’ version, but I know some players will prefer a more traditional style—that’s why these are provided as optional presets and not built into the standalone.

👑 ‘ACTIVE SPRINT’ NATURAL XS STANDALONES

The Natural XS standalone versions were introduced in V9.
These are built exclusively for those who love deliberate tempo, heavy inertia, and deep tactical pacing.

Due to complex reasons, these XS versions sometimes result in players not always reaching a full sprinting animation.
This changes with the introduction of the ‘ACTIVE SPRINT’ XS standalones!

🟥 NATURAL XS (ACTIVE SPRINT)
🟥 NATURAL XS - JOG (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA (ACTIVE SPRINT)
🟥 NATURAL XS EXTRA - JOG (ACTIVE SPRINT)

Each Natural XS version now also includes an Active Sprint variant.
These are designed to ensure that players can always reach their full sprint animations when holding sprint.
The build-up is still gradual and maintains the deliberate XS pacing, but you’ll notice a proper acceleration through the gears and a clear transition into full-speed sprinting—something not always present in previous XS versions.
This is perfect for those who want the heavy, realistic movement of XS but still value the ability to break into a sprint when needed.

🧠 DEFINED CPU ENHANCEMENTS

V10 brings targeted upgrades to the CPU’s threat and decision-making.

✅ The CPU is now noticeably smarter in its dribbling choices, reading defenders and choosing when to drive forward, hold up, or play it safe.

✅ Expect more variety: long balls, switches, through balls, and risky passes are now used with greater intelligence and intent.
✅ Due to specific changes to various passing mechanics, the CPU can complete challenging passes more successfully, without simply giving possession away.

⚠️ Remember: CPU behavior is not about adjusting ‘slider’ type values left or right. It’s a highly complex system that relies on countless factors working together to encourage certain behaviours.

🧩 NEW PRESET – TIGHT SPACE INTENT PRESET (Full Gameplay Package)

This all-new preset is designed for players who want to see an increase in attacking and dribbling aggression, especially when playing with more compact or tighter spacing.

This preset is a combination of two ALL-NEW options:

🟩 Dribble Aggression Option – Increased
🟦 NEW CPU ALTERNATIVE – TIGHT SPACE INTENT

❓What does it do?
The CPU will look to attack more assertively in small spaces, using sharper dribbling aggression and will be more determined to break through defensive lines.

❓Who is it for?
Perfect for those who enjoy a more intense, high-tempo feel when the game becomes congested. You’ll notice the CPU takes on defenders and drives forward, even with limited space.

❓How does it work?
Unique tuning encourages proactive dribbling and tighter attacking patterns - while still being balanced and responsive to team shape and spacing.

⚠️ IMPORTANT:
It is still important to understand that behaviour like this is largely contextual and not rigid. Many other factors - such as which standalone version or positioning base you use, will also impact how this plays out. Consider this as a tool to help shape your gameplay identity. Player roles have taken another leap forward in V10, further improving behavioural variety.

📈 ATTRIBUTE CURVE OPTIONS (Full Gameplay Package)

These present a unique and creative way to change your gameplay experience. Each curve controls how player ratings (attributes) are translated into real on-pitch performance - allowing you to shape the feel of every match.

🟩 Default: Classic, balanced progression - EA/FC’s intended style.

🟥 Contrast: Huge gaps between tiers. Elites truly dominate, mid/low ratings drop off fast.

🟦 Floor Raiser: Greatly boosts weaker players. Closes the gap, making lower-league players more skillful.

🟨 Skill Reduction: Still scaled based, but this option significantly reduces all player skills, creating a messier and less predictable style of play. 

🏆 FC IQ ADVANCEMENTS

Player roles have taken another leap forward in V10, further improving behavioural variety.

☑️ Wide playmakers and wingers are now far more varied—they’ll know when to hug the line and when to drift inside, making attacks more unpredictable and authentic.
This makes wide players far more involved in the play and not isolated out on the wings all the time.

📝 Remember, these FC IQ changes are part of a full, existing overhaul in my mod, where EVERY player role has been reworked for more natural, dynamic, and varied behaviour.

🎯 STANDALONE POSITIONING – BACK TO BALANCE

A small but important fix:
V9’s standalone mistakenly included a diluted version of the normal positioning base included in the standalone (not affecting positioning alternatives).

V10 corrects this—your standalone experience now features the true, intended team shape and behaviours—for more balanced, challenging play.

🧭 ALL-NEW POSITIONING BASES (FULL GAMEPLAY PACKAGE)

Adding to positioning, the V10 ‘Full Gameplay Package’ features THREE all new positioning bases:

🟠 Box Space: Retains familiar defensive shape, but opens up more space in and around the box. Great for those who want less congestion and more room to play creatively in the final third.

🟠 Distinct: A new foundational approach—creates a fresh balance of compactness and openness. If you’re looking for something truly unique, give this a run.

🟠 V9: The ‘softer’, more open positioning base from the V9’s standalone is now available as an option for those who enjoyed its extra space and slower CPU reactions.

⚠️ For those unfamiliar, there are now a total of 15 different positioning bases included in the ‘Full Gameplay Package’.

These include Compact, More Pressing, Ball Side, Space, Easier, Extreme Ball Side and Extra Compact, Defensive Line Hold, Increased Midfield Pressure, Narrow Defensive Line, Space V2, Adjusted Defensive Dynamics, Standalone, plus many combinations of these.

There is also an included ‘Positioning Bases Guide’ that talks you through these changes and helps drive your decision making.

⚖️ TRUE REFEREE REWORK

Major advancements in the referee system for V10 lets you refine your fouls more than ever before.

☑️ Slide tackles are now judged far more accurately in the standalone—win the ball cleanly, and you’ll keep possession (finally!).

☑️ Physical play is rewarded, not unfairly punished.

☑️ Multiple new and streamlined referee options: Very Lenient, Lenient, Marginally Strict, Light Strict, Strict (V9) and Very Strict.

🚀 PASSING SMOOTHNESS & RESPONSIVENESS

Further changes have been made to passing—expect more reliable, fluid, and satisfying passes.

🆕 ALL NEW & STREAMLINED OPTIONS

As always, the ‘Full Gameplay Package’ gets a host of new, updated and streamlined options. These are just some of the new inclusions, but there are over 500 in the package!

These include:
✅BALL FREEDOM PRESET (with new and unique add-ons)
✅BALL FREEDOM PRESET - EXTRA (with new and unique add-ons)
✅TIGHT SPACE INTENT PRESET
✅Attribute Curve Options
✅THREE new positioning bases
✅New and streamlined referee options
✅NEW Urgency options (reduced, increased, slightly reduced, slightly increased)
✅Sprint Risk - Mini
✅Trap V2
✅Dribble Aggression Option – Increased
✅Dribble Aggression Option – Reduced
✅NEW CPU ALTERNATIVE – INTENT
✅NEW CPU ALTERNATIVE – TIGHT SPACE INTENT
✅FC IQ - Inside Forward Winger - Slightly Wider
✅FC IQ - Wide PMs + Wingers - Stay Wide
✅Dribbling Aggression options (Default and V9)
✅Contain - Very Intense
✅Reduced First Touch Passing Style
✅Reduced Fatigue - Extremely Strong
✅More positioning combinations
✅Updated Presets & MUCH MORE!!!

🏆 Built for realism, designed for everyone.

Whether you’re new or a veteran, explore the mod and find your perfect balance of authenticity, challenge, and enjoyment.
There’s a real depth to this gameplay—if you’re truly open to learning and giving the mechanics a fair go.

Don’t judge it by a single clip or because it feels different at first.
Take the time to explore, adapt, and discover what’s possible.

💥 V10 is the most stable, complete, and customisable gameplay mod for any football game - ever.

✅ 29 all-in-one V10 standalone versions (plug-and-play)
✅ 500+ customisation options (adjust the standalone and craft realism YOUR way)
✅ 15 presets (bundled options for specific gameplay styles)
✅ 79 popular older versions of the mod
✅ Easy-to-follow guides, diagrams, and explanations are all here to help you get the most out of every feature.

⭐ As always, my mod is FULLY compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

🔥Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

View Post

ANTH JAMES FC25: V9 'FULL GAMEPLAY PACKAGE' RELEASE💥MAJOR UPDATE!!! #TU17

EDIT 2/7: This was originally released for #TU16 and has been re-exported to work with EA's latest #TU17

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
460+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*********************

💥 V9 = DETAIL. DEPTH. DIRECTION.

It’s late in the FC25 cycle, but V9 is the biggest and most complete upgrade the mod has seen! The standalone has been carefully reworked for balance and flow.

🚨 V9 isn’t just a set of upgrades, it’s a fully cohesive system.
Everything connects - delivering the most rewarding, realistic football experience yet.
Fundamentals like defensive interactions, CPU urgency, physicality, tactical shape, attacking logic, goalkeeper behaviour, and even referee decisions have all been revisited and refined.

The result?

✅ More attacking intent
✅ Smarter defense
✅ Greater tactical depth
✅ More engaging, alive, and responsive gameplay

Whether you’re pressing, building, defending or transitioning — everything feels sharper, smarter, and more real.

⚠️ Don’t assume you know the mod inside out!
Even areas you think you know have been reworked. Spend time developing all new reference points.
Example: Every Positioning Alternative has been redesigned for V9.

🔁 WHAT’S NEW IN V9...

🟥 NATURAL XS – For the Slow-Play Specialist

The ultra-slow gameplay standalone you’ve been waiting for!
Built from the Natural X base, NATURAL XS delivers:

✅Extra-slow movement core (slower than X+)
✅Reduced acceleration bailouts
✅Stronger attacker/defender balance
✅Methodical pacing that rewards patience and structure
A focus on thoughtful movement - bursting past defenders isn’t easy
Turning now requires intent - when, where, and with who you turn matters
✅Attributes and matchups still shine, but the balance is different: slower, more difficult - and more rewarding for those who think a step ahead

🎮 Multiple versions:

🔴 NATURAL XS:
Slow, grounded and immersive
🔴 NATURAL XS JOG: Jog-enabled version for smoother left-stick flow
🔴 NATURAL XS EXTRA: Even slower AGAIN, with deeper balance and a heavier feel
🔴 NATURAL XS EXTRA JOG: Same as Extra, with added jog responsiveness

💡 Bonus: If you’re struggling with unpredictable EA gameplay speed surges, try XS as your stabiliser!

⚠️ Not for everyone — but perfect for deliberate, tactical players.

🔷 Interaction Rework – The Core of V9

One of the biggest upgrades in V9.

🧨 Proactive Defensive Engagement

✅Earlier step-ins
✅Faster reactions
✅Increased physical jostling
✅Tighter sealing of space
✅More frequent last-resort fouls

🧱 Higher Defensive Physicality

✔️Defenders track movement more laterally
✔️They respond faster to directional changes
✔️They stay tighter to the attacker at all times

⚔️ Tackling Overhaul (Built on V8, Upgraded in V9)

✅More variation in CPU tackling
✅Better decision-making and angles
✅Outcomes depend on timing, angle, and skill
✅Harder to land — but easier to evade with the right move

🔒 Smarter Defensive Coverage

Defenders now collapse and cover with urgency across the whole pitch:

✔️Faster into central danger
✔️Aggressive tracking of wide threats
✔️Better awareness of space
✔️Improved shape integrity
✔️Feels more alive — not just reactive

🧬 Defensive Line Rework – Dynamic, Diverse, Real

  • One of the biggest overhauls in V9.

    The defensive line no longer behaves in rigid, predictable patterns.

    It now:

    ✅Drops more naturally
    ✅ Steps up based on context and situation
    ✅ Supports a full tactical spectrum - from deep blocks to aggressive high lines
    ✅ Reacts intelligently to pressure, possession, and attacking buildup
    ✅ Feels more alive, adaptive and varied than ever before
    ✅ Leads to less 1v1s with the goalkeeper

    🔄 Tactical line depth now matters more than ever - your defensive setup isn’t just cosmetic; it actively influences how your team reshapes, holds ground, or pushes up in real time.

    🎮 This results in greater gameplay variety than ever before. You’ll encounter fresh defensive behaviors match-to-match, driven by system, positioning, and how play develops around them.

    NOTE: All Positioning Alternatives in the Full Gameplay Package have been updated and realigned to reflect this new logic - giving every option sharper identity and better cohesion with the new system.

    🧱 Prefer the older, more rigid line behavior? Use the 'Defensive Line Hold Preset'
    and 'Defensive Line Hold' Positioning Alternatives.

🧠 ADVANCED DEFENCE (Full Gameplay Package)

  • Advanced Defence is an attribute-driven intelligence OPTION that builds directly on the core defensive rework introduced in V9 - and pushes it further.

    It delivers the most intelligent and adaptable defensive system in FC25 to date.

    This system enhances tactical awareness, with defender behaviour that scales based on role, position, and attribute strength.

    Defenders now read the game more intelligently, reacting in ways that reflect their individual quality.

    You’ll see defenders that:

    ✔️ Adapt when teammates are out of position
    ✔️ Track runs more intelligently
    ✔️ Mark dynamically based on role and rating
    ✔️ Rotate coverage and commit with purpose
    ✔️ Cover space more reliably and support under pressure

🧨 Attacking Intelligence - Relentless and Purposeful

✅CPU now attacks with purpose — no more pointless passing or stalling
✅Greater urgency, smarter support, more presence in the box
✅Attackers come short or combine in compact phases
✅More dynamic, fluid buildup

🟨 All-New Referee System

✔️Fouls judged more accurately
✔️Fewer random yellow cards
✔️More physicality, less stop-start
✔️Multiple new ref logic options: Lenient, Very Lenient, V8-Strict (Full Gameplay Package)

🧤 Goalkeeper Rework

✅Smarter, more reliable, and attribute-driven
✅Fewer erratic movements, better anticipation
✅Individuality remains — but less randomness

💡Press Reaction Improvements → ❗Improved Pressure Awareness

✔️CPU now protects the ball more realistically under pressure
✔️Faster decisions, better ball security, more natural responses in tight spaces

⚡ SPEED OFFSET VERSIONS (Full Gameplay Package)

🔄 Dual Purpose:

🛡️ Offsetting Sudden Speed Increases:
Speed Offset versions are designed to help reduce the impact of those abrupt gameplay speed surges. This is not a guaranteed fix—think of it as a tool to soften the blow, not remove it entirely.

⚖️ Balancing Attacker/Defender Interactions:
These adjustments help bring attacker and defender interactions into better balance, reducing the ease of unrealistic “bursts” and making physical contests feel more natural.

🐢 Slightly Slower Passing:
Passing speed is also dialed back just a touch, giving the game a more controlled and methodical flow.

⚠️This is not a magic fix for the speed increases - it’s simply meant to help when they happen.

🔧 Plus Many Small Adjustments

V9 includes a wide range of smaller updates and refinements designed to enhance the overall gameplay experience. This includes passing, defensive reactions, attacking logic, etc.Many systems and options have also been fully realigned and updated to sit seamlessly within the V9 ecosystem - ensuring every component feels connected, balanced, and purposeful.

These tweaks might not be headline-grabbing, but they play a vital role in making V9 the most cohesive and complete version of the mod to date.

🧩 All-New + Refined Options (Full Gameplay Package)

Over 460+ options to customise your gameplay!

🥊 Advanced Defence
⚔️ Aggressive Set-Up – Ultimate
⚖️ Transition Speed (Extremely Fast/Slow)
🛑 Very Lenient Referee Option
⚙️ Inertia Series - XS & Mini XS
🟢 Line Hold Option
🧲 Tighter Pressing Option
🧭 Hybrid/Neutral Coverage Priority
🔽 Reduced Urgency
🟨 Reduced Shot Speed (Very Subtle)
+ MANY MORE!

For the full list, check the ‘Inclusions List’ PDF in your download.

NEW PRESETS:
💪 DIFFICULT DEFENCE PRESET – for maximum challenge
✅ DEFENSIVE LINE HOLD PRESET – keeps the old, higher defensive line

*****

V9 is the most refined, balanced, and complete version to date.
It brings together everything from previous versions — adding depth, smarter systems, and stronger balance everywhere.
460+ options, all-new standalones, new presets, upgraded AI, realigned positioning, and more.

Fully compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES FC25: V9 'FULL GAMEPLAY PACKAGE' RELEASE💥MAJOR UPDATE!!! #TU16

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
460+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*********************

💥 V9 = DETAIL. DEPTH. DIRECTION.

It’s late in the FC25 cycle, but V9 is the biggest and most complete upgrade the mod has seen! The standalone has been carefully reworked for balance and flow.

🚨 V9 isn’t just a set of upgrades, it’s a fully cohesive system.
Everything connects - delivering the most rewarding, realistic football experience yet.
Fundamentals like defensive interactions, CPU urgency, physicality, tactical shape, attacking logic, goalkeeper behaviour, and even referee decisions have all been revisited and refined.

The result?

✅ More attacking intent
✅ Smarter defense
✅ Greater tactical depth
✅ More engaging, alive, and responsive gameplay

Whether you’re pressing, building, defending or transitioning — everything feels sharper, smarter, and more real.

⚠️ Don’t assume you know the mod inside out!
Even areas you think you know have been reworked. Spend time developing all new reference points.
Example: Every Positioning Alternative has been redesigned for V9.

🔁 WHAT’S NEW IN V9...

🟥 NATURAL XS – For the Slow-Play Specialist

The ultra-slow gameplay standalone you’ve been waiting for!
Built from the Natural X base, NATURAL XS delivers:

✅Extra-slow movement core (slower than X+)
✅Reduced acceleration bailouts
✅Stronger attacker/defender balance
✅Methodical pacing that rewards patience and structure
A focus on thoughtful movement - bursting past defenders isn’t easy
Turning now requires intent - when, where, and with who you turn matters
✅Attributes and matchups still shine, but the balance is different: slower, more difficult - and more rewarding for those who think a step ahead

🎮 Multiple versions:

🔴 NATURAL XS:
Slow, grounded and immersive
🔴 NATURAL XS JOG: Jog-enabled version for smoother left-stick flow
🔴 NATURAL XS EXTRA: Even slower AGAIN, with deeper balance and a heavier feel
🔴 NATURAL XS EXTRA JOG: Same as Extra, with added jog responsiveness

💡 Bonus: If you’re struggling with unpredictable EA gameplay speed surges, try XS as your stabiliser!

⚠️ Not for everyone — but perfect for deliberate, tactical players.

🔷 Interaction Rework – The Core of V9

One of the biggest upgrades in V9.

🧨 Proactive Defensive Engagement

✅Earlier step-ins
✅Faster reactions
✅Increased physical jostling
✅Tighter sealing of space
✅More frequent last-resort fouls

🧱 Higher Defensive Physicality

✔️Defenders track movement more laterally
✔️They respond faster to directional changes
✔️They stay tighter to the attacker at all times

⚔️ Tackling Overhaul (Built on V8, Upgraded in V9)

✅More variation in CPU tackling
✅Better decision-making and angles
✅Outcomes depend on timing, angle, and skill
✅Harder to land — but easier to evade with the right move

🔒 Smarter Defensive Coverage

Defenders now collapse and cover with urgency across the whole pitch:

✔️Faster into central danger
✔️Aggressive tracking of wide threats
✔️Better awareness of space
✔️Improved shape integrity
✔️Feels more alive — not just reactive

🧬 Defensive Line Rework – Dynamic, Diverse, Real

  • One of the biggest overhauls in V9.

    The defensive line no longer behaves in rigid, predictable patterns.

    It now:

    ✅Drops more naturally
    ✅ Steps up based on context and situation
    ✅ Supports a full tactical spectrum - from deep blocks to aggressive high lines
    ✅ Reacts intelligently to pressure, possession, and attacking buildup
    ✅ Feels more alive, adaptive and varied than ever before
    ✅ Leads to less 1v1s with the goalkeeper

    🔄 Tactical line depth now matters more than ever - your defensive setup isn’t just cosmetic; it actively influences how your team reshapes, holds ground, or pushes up in real time.

    🎮 This results in greater gameplay variety than ever before. You’ll encounter fresh defensive behaviors match-to-match, driven by system, positioning, and how play develops around them.

    NOTE: All Positioning Alternatives in the Full Gameplay Package have been updated and realigned to reflect this new logic - giving every option sharper identity and better cohesion with the new system.

    🧱 Prefer the older, more rigid line behavior? Use the 'Defensive Line Hold Preset'
    and 'Defensive Line Hold' Positioning Alternatives.

🧠 ADVANCED DEFENCE (Full Gameplay Package)

  • Advanced Defence is an attribute-driven intelligence OPTION that builds directly on the core defensive rework introduced in V9 - and pushes it further.

    It delivers the most intelligent and adaptable defensive system in FC25 to date.

    This system enhances tactical awareness, with defender behaviour that scales based on role, position, and attribute strength.

    Defenders now read the game more intelligently, reacting in ways that reflect their individual quality.

    You’ll see defenders that:

    ✔️ Adapt when teammates are out of position
    ✔️ Track runs more intelligently
    ✔️ Mark dynamically based on role and rating
    ✔️ Rotate coverage and commit with purpose
    ✔️ Cover space more reliably and support under pressure

🧨 Attacking Intelligence - Relentless and Purposeful

✅CPU now attacks with purpose — no more pointless passing or stalling
✅Greater urgency, smarter support, more presence in the box
✅Attackers come short or combine in compact phases
✅More dynamic, fluid buildup

🟨 All-New Referee System

✔️Fouls judged more accurately
✔️Fewer random yellow cards
✔️More physicality, less stop-start
✔️Multiple new ref logic options: Lenient, Very Lenient, V8-Strict (Full Gameplay Package)

🧤 Goalkeeper Rework

✅Smarter, more reliable, and attribute-driven
✅Fewer erratic movements, better anticipation
✅Individuality remains — but less randomness

💡Press Reaction Improvements → ❗Improved Pressure Awareness

✔️CPU now protects the ball more realistically under pressure
✔️Faster decisions, better ball security, more natural responses in tight spaces

⚡ SPEED OFFSET VERSIONS (Full Gameplay Package)

🔄 Dual Purpose:

🛡️ Offsetting Sudden Speed Increases:
Speed Offset versions are designed to help reduce the impact of those abrupt gameplay speed surges. This is not a guaranteed fix—think of it as a tool to soften the blow, not remove it entirely.

⚖️ Balancing Attacker/Defender Interactions:
These adjustments help bring attacker and defender interactions into better balance, reducing the ease of unrealistic “bursts” and making physical contests feel more natural.

🐢 Slightly Slower Passing:
Passing speed is also dialed back just a touch, giving the game a more controlled and methodical flow.

⚠️This is not a magic fix for the speed increases - it’s simply meant to help when they happen.

🔧 Plus Many Small Adjustments

V9 includes a wide range of smaller updates and refinements designed to enhance the overall gameplay experience. This includes passing, defensive reactions, attacking logic, etc.Many systems and options have also been fully realigned and updated to sit seamlessly within the V9 ecosystem - ensuring every component feels connected, balanced, and purposeful.

These tweaks might not be headline-grabbing, but they play a vital role in making V9 the most cohesive and complete version of the mod to date.

🧩 All-New + Refined Options (Full Gameplay Package)

Over 460+ options to customise your gameplay!

🥊 Advanced Defence
⚔️ Aggressive Set-Up – Ultimate
⚖️ Transition Speed (Extremely Fast/Slow)
🛑 Very Lenient Referee Option
⚙️ Inertia Series - XS & Mini XS
🟢 Line Hold Option
🧲 Tighter Pressing Option
🧭 Hybrid/Neutral Coverage Priority
🔽 Reduced Urgency
🟨 Reduced Shot Speed (Very Subtle)
+ MANY MORE!

For the full list, check the ‘Inclusions List’ PDF in your download.

NEW PRESETS:
💪 DIFFICULT DEFENCE PRESET – for maximum challenge
✅ DEFENSIVE LINE HOLD PRESET – keeps the old, higher defensive line

*****

V9 is the most refined, balanced, and complete version to date.
It brings together everything from previous versions — adding depth, smarter systems, and stronger balance everywhere.
460+ options, all-new standalones, new presets, upgraded AI, realigned positioning, and more.

Fully compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES FC25: V9 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO!!!💥MAJOR UPDATE!!! #TU16

👉 See the full features list: patreon.com/c/anthjames_gameplayoverhaul/about

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
460+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

*********************

💥 V9 = DETAIL. DEPTH. DIRECTION.

It’s late in the FC25 cycle, but V9 is the biggest and most complete upgrade the mod has seen! The standalone has been carefully reworked for balance and flow.

🚨 V9 isn’t just a set of upgrades, it’s a fully cohesive system.
Everything connects - delivering the most rewarding, realistic football experience yet.
Fundamentals like defensive interactions, CPU urgency, physicality, tactical shape, attacking logic, goalkeeper behaviour, and even referee decisions have all been revisited and refined.

The result?

✅ More attacking intent
✅ Smarter defense
✅ Greater tactical depth
✅ More engaging, alive, and responsive gameplay

Whether you’re pressing, building, defending or transitioning — everything feels sharper, smarter, and more real.

⚠️ Don’t assume you know the mod inside out!
Even areas you think you know have been reworked. Spend time developing all new reference points.
Example: Every Positioning Alternative has been redesigned for V9.

🔁 WHAT’S NEW IN V9...

🟥 NATURAL XS – For the Slow-Play Specialist

The ultra-slow gameplay standalone you’ve been waiting for!
Built from the Natural X base, NATURAL XS delivers:

✅Extra-slow movement core (slower than X+)
✅Reduced acceleration bailouts
✅Stronger attacker/defender balance
✅Methodical pacing that rewards patience and structure
A focus on thoughtful movement - bursting past defenders isn’t easy
Turning now requires intent - when, where, and with who you turn matters
✅Attributes and matchups still shine, but the balance is different: slower, more difficult - and more rewarding for those who think a step ahead

🎮 Multiple versions:

🔴 NATURAL XS:
Slow, grounded and immersive
🔴 NATURAL XS JOG: Jog-enabled version for smoother left-stick flow
🔴 NATURAL XS EXTRA: Even slower AGAIN, with deeper balance and a heavier feel
🔴 NATURAL XS EXTRA JOG: Same as Extra, with added jog responsiveness

💡 Bonus: If you’re struggling with unpredictable EA gameplay speed surges, try XS as your stabiliser!

⚠️ Not for everyone — but perfect for deliberate, tactical players.

🔷 Interaction Rework – The Core of V9

One of the biggest upgrades in V9.

🧨 Proactive Defensive Engagement

✅Earlier step-ins
✅Faster reactions
✅Increased physical jostling
✅Tighter sealing of space
✅More frequent last-resort fouls

🧱 Higher Defensive Physicality

✔️Defenders track movement more laterally
✔️They respond faster to directional changes
✔️They stay tighter to the attacker at all times

⚔️ Tackling Overhaul (Built on V8, Upgraded in V9)

✅More variation in CPU tackling
✅Better decision-making and angles
✅Outcomes depend on timing, angle, and skill
✅Harder to land — but easier to evade with the right move

🔒 Smarter Defensive Coverage

Defenders now collapse and cover with urgency across the whole pitch:

✔️Faster into central danger
✔️Aggressive tracking of wide threats
✔️Better awareness of space
✔️Improved shape integrity
✔️Feels more alive — not just reactive

🧬 Defensive Line Rework – Dynamic, Diverse, Real

  • One of the biggest overhauls in V9.

    The defensive line no longer behaves in rigid, predictable patterns.

    It now:

    ✅Drops more naturally
    ✅ Steps up based on context and situation
    ✅ Supports a full tactical spectrum - from deep blocks to aggressive high lines
    ✅ Reacts intelligently to pressure, possession, and attacking buildup
    ✅ Feels more alive, adaptive and varied than ever before
    ✅ Leads to less 1v1s with the goalkeeper

    🔄 Tactical line depth now matters more than ever - your defensive setup isn’t just cosmetic; it actively influences how your team reshapes, holds ground, or pushes up in real time.

    🎮 This results in greater gameplay variety than ever before. You’ll encounter fresh defensive behaviors match-to-match, driven by system, positioning, and how play develops around them.

    NOTE: All Positioning Alternatives in the Full Gameplay Package have been updated and realigned to reflect this new logic - giving every option sharper identity and better cohesion with the new system.

    🧱 Prefer the older, more rigid line behavior? Use the 'Defensive Line Hold Preset'
    and 'Defensive Line Hold' Positioning Alternatives.

🧠 ADVANCED DEFENCE (Full Gameplay Package)

  • Advanced Defence is an attribute-driven intelligence OPTION that builds directly on the core defensive rework introduced in V9 - and pushes it further.

    It delivers the most intelligent and adaptable defensive system in FC25 to date.

    This system enhances tactical awareness, with defender behaviour that scales based on role, position, and attribute strength.

    Defenders now read the game more intelligently, reacting in ways that reflect their individual quality.

    You’ll see defenders that:

    ✔️ Adapt when teammates are out of position
    ✔️ Track runs more intelligently
    ✔️ Mark dynamically based on role and rating
    ✔️ Rotate coverage and commit with purpose
    ✔️ Cover space more reliably and support under pressure

🧨 Attacking Intelligence - Relentless and Purposeful

✅CPU now attacks with purpose — no more pointless passing or stalling
✅Greater urgency, smarter support, more presence in the box
✅Attackers come short or combine in compact phases
✅More dynamic, fluid buildup

🟨 All-New Referee System

✔️Fouls judged more accurately
✔️Fewer random yellow cards
✔️More physicality, less stop-start
✔️Multiple new ref logic options: Lenient, Very Lenient, V8-Strict (Full Gameplay Package)

🧤 Goalkeeper Rework

✅Smarter, more reliable, and attribute-driven
✅Fewer erratic movements, better anticipation
✅Individuality remains — but less randomness

💡Press Reaction Improvements → ❗Improved Pressure Awareness

✔️CPU now protects the ball more realistically under pressure
✔️Faster decisions, better ball security, more natural responses in tight spaces

⚡ SPEED OFFSET VERSIONS (Full Gameplay Package)

🔄 Dual Purpose:

🛡️ Offsetting Sudden Speed Increases:
Speed Offset versions are designed to help reduce the impact of those abrupt gameplay speed surges. This is not a guaranteed fix—think of it as a tool to soften the blow, not remove it entirely.

⚖️ Balancing Attacker/Defender Interactions:
These adjustments help bring attacker and defender interactions into better balance, reducing the ease of unrealistic “bursts” and making physical contests feel more natural.

🐢 Slightly Slower Passing:
Passing speed is also dialed back just a touch, giving the game a more controlled and methodical flow.

⚠️This is not a magic fix for the speed increases - it’s simply meant to help when they happen.

🔧 Plus Many Small Adjustments

V9 includes a wide range of smaller updates and refinements designed to enhance the overall gameplay experience. This includes passing, defensive reactions, attacking logic, etc.Many systems and options have also been fully realigned and updated to sit seamlessly within the V9 ecosystem - ensuring every component feels connected, balanced, and purposeful.

These tweaks might not be headline-grabbing, but they play a vital role in making V9 the most cohesive and complete version of the mod to date.

🧩 All-New + Refined Options (Full Gameplay Package)

Over 460+ options to customise your gameplay!

🥊 Advanced Defence
⚔️ Aggressive Set-Up – Ultimate
🧠 Attacking Support Logic – V9 Expanded
⚖️ Transition Speed (Extremely Fast/Slow)
🛑 Very Lenient Referee Option
⚙️ Inertia Series - XS & Mini XS
🟢 Line Hold Option
🧲 Tighter Pressing Option
🧭 Hybrid/Neutral Coverage Priority
🔽 Reduced Urgency
🟨 Reduced Shot Speed (Very Subtle)
+ MANY MORE!

For the full list, check the ‘Inclusions List’ PDF in your download.

NEW PRESETS:
💪 DIFFICULT DEFENCE PRESET – for maximum challenge
✅ DEFENSIVE LINE HOLD PRESET – keeps the old, higher defensive line

*****

V9 is the most refined, balanced, and complete version to date.
It brings together everything from previous versions — adding depth, smarter systems, and stronger balance everywhere.
460+ options, all-new standalones, new presets, upgraded AI, realigned positioning, and more.

Fully compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

🔥Sign up and download now - https://www.patreon.com/c/anthjames_gameplayoverhaul

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ANTH JAMES' FC25 V8 'FULL GAMEPLAY PACKAGE' RELEASE!!!!!!🔥PERSONALITY UNLEASHED⚡⚡⚡#TU15

EDIT 4/6: This was originally released for #TU14.1 and has been re-exported to work with EA's latest #TU15

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
400+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

-------------------------------------------------------------------

V7 introduced the NATURAL X series.

It laid the foundation with:

✅ Grounded foot planting and realistic inertia
✅ Smooth, weighty animations
✅ Better balance, control, and tempo

🎯 V8 builds on that foundation — adding depth, personality, and tactical flexibility across the board.

---------------------------------------

🚀 Let’s Take a Look at the NEW V8 Features…

🔁 Team Styles Reimagined

CPU Tactical Sliders have been completely reworked and are now the encouraged setting for the mod!
✅ Team styles are now sharper, with clearer tactical intent across the board
✅ Styles like crossing, direct passing, counter-attack, or aggressive pressing are now more distinct
✅ Negative traits (e.g. over-dribbling, ultra-conservative build-up) have been capped or tuned out

Those with the Full Gameplay Package can push things further:
⚙️ ‘Team Styles – Aggressive Build-Up’ – faster, relentless CPU buildup intent
⚙️ ‘Team Styles – Conservative Build-Up’ – more patient, methodical play

Both options still allow for flexibility — they simply ‘lean’ toward a specific tactical flow to match your preferred half length and match rhythm.

🧠 Off-Ball Personality: Defensive Identity Overhaul

Player positioning and defensive behavior have been rebalanced to reflect individual ability.
✅ Low-rated defensive players are slower to react and struggle to track elite movement
✅ High-rated defenders stand out with smarter structure and recovery
✅ Midfield tracking, line discipline, and role-based positioning now vary more
✅ Realism is key — no broken defenders, no robotic elites

➡️ A defensive system that feels fair — and feels real.

⚔️ All-New: ACTIVE ATTACK (Full Gameplay Package Only)

A ground-up rework of attacking AI for both the User and CPU.
✅ Buildup with purpose — hugely improved attacking movement and activity
✅ Organic and unpredictable attacking patterns
✅ Dynamic support and link-up
✅ Attackers drop smartly or burst forward with intent
✅ Smarter layoffs with second, third, and even fourth man runs
✅ Better support under pressure ensures there’s always a passing option
✅ More aggression, more variety — far harder to defend

This isn’t just a flood-forward system. It’s intelligent, purposeful, and full of intent.

🌀 Also included: ACTIVE ATTACK ALTERNATIVE

✅ More compact wing support
✅ Still dynamic and aggressive — with stronger emphasis on possession and balance

🛡️ Tackling Rebuilt from the Ground Up

V8 introduces a brand-new tackling system — more manual, less automated.
✅ Timing, positioning, and anticipation matter more than ever
✅ Mistimed tackles get punished
✅ Winning the ball is rewarding — not guaranteed
✅ Reduced reach, stricter angles, and tighter timing windows
✅ Elite dribblers are far more dangerous

🎮 Want more control? Choose your tackling style:
✔️ Manual
✔️ Mild Assisted
✔️ Assisted (V7)
✔️ Extra Assisted

🔥 Match Intensity = Real Match Drama

Motivation now rises and falls like a real game.
✅ Teams fight harder when the score is close
✅ Pressure builds in tight scorelines
✅ No more unrealistic drop-offs in energy

⚙️ Attacking Support Logic Options (Full Gameplay Package only)

🧠 Shapes how players support the ball carrier:
✨ Subtle but meaningful impact on attacking shape over time
🔄 Refines — not overrides — your base attacking system

‘Stylized’ Preset (Full Gameplay Package Only)

A bold, fresh preset full of flair and personality.
Unique physics. Underrated changes. Gameplay character like you haven’t seen before.

📦 NEW OPTIONS — MASSIVE EXPANSION (Full Gameplay Package Only)

V8 includes 400+ total options — the most expansive and adaptable gameplay system ever.
Here’s what’s NEW:

  • Active Attack

  • Active Attack Alternative

  • Attacking Support Logic (Multiple)

  • Team Styles – Aggressive Build-Up

  • Team Styles – Conservative Build-Up

  • Tackling Options: Manual / Assisted Variants

  • Tactical Role - Increased

  • Increased Perception – Ultra Elite

  • Positioning Alternative – Space V2

  • Reduced Contextual Passing Errors

  • Aggressive / Conservative Marking Styles

  • Zonal Defensive Reactions (Default / V7 / V8 / Increased / Extreme)

  • Feints – Difficult

  • New Alt Referee – More Fouls, Fewer Cards (Experimental)

  • Passing Errors Option – Subtle

  • Passing Errors – Default FC25

  • Increased Field Friction – Natural X Compatible

  • UPDATED PRESETS

+ MUCH MORE!

🧬 Built on Attributes

V8 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance.

As always, fully compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post

ANTH JAMES' FC25 V8 'FULL GAMEPLAY PACKAGE' RELEASE!!!!!!🔥PERSONALITY UNLEASHED⚡⚡⚡#TU14.1

👉 Click HERE for a full list of ALL features

🔥 Standalone Version – The Core Experience
A fully developed, polished gameplay mod designed for realistic, immersive gameplay right out of the box. Plug & play!💡Multiple Versions Available

🎓 Presets – Instantly Adjust Your Gameplay Style! (Full Gameplay Package)
If you're looking to adjust your gameplay style without manually tweaking individual options, PRESETS are what you want!

Each preset features a collection of options designed to shape the gameplay in a specific way, making it easy to find the right balance for your preferred style. 

🎯 Fine-Tune Your Experience! (Full Gameplay Package)
400+ individual options let you adjust every aspect of gameplay—player movement, defense, passing, CPU intelligence & much, much more!

Every setting comes with a detailed read me so you’ll always know exactly what’s changing.

-------------------------------------------------------------------

V7 introduced the NATURAL X series.

It laid the foundation with:

✅ Grounded foot planting and realistic inertia
✅ Smooth, weighty animations
✅ Better balance, control, and tempo

🎯 V8 builds on that foundation — adding depth, personality, and tactical flexibility across the board.

---------------------------------------

🚀 Let’s Take a Look at the NEW V8 Features…

🔁 Team Styles Reimagined

CPU Tactical Sliders have been completely reworked and are now the encouraged setting for the mod!
✅ Team styles are now sharper, with clearer tactical intent across the board
✅ Styles like crossing, direct passing, counter-attack, or aggressive pressing are now more distinct
✅ Negative traits (e.g. over-dribbling, ultra-conservative build-up) have been capped or tuned out

Those with the Full Gameplay Package can push things further:
⚙️ ‘Team Styles – Aggressive Build-Up’ – faster, relentless CPU buildup intent
⚙️ ‘Team Styles – Conservative Build-Up’ – more patient, methodical play

Both options still allow for flexibility — they simply ‘lean’ toward a specific tactical flow to match your preferred half length and match rhythm.

🧠 Off-Ball Personality: Defensive Identity Overhaul

Player positioning and defensive behavior have been rebalanced to reflect individual ability.
✅ Low-rated defensive players are slower to react and struggle to track elite movement
✅ High-rated defenders stand out with smarter structure and recovery
✅ Midfield tracking, line discipline, and role-based positioning now vary more
✅ Realism is key — no broken defenders, no robotic elites

➡️ A defensive system that feels fair — and feels real.

⚔️ All-New: ACTIVE ATTACK (Full Gameplay Package Only)

A ground-up rework of attacking AI for both the User and CPU.
✅ Buildup with purpose — hugely improved attacking movement and activity
✅ Organic and unpredictable attacking patterns
✅ Dynamic support and link-up
✅ Attackers drop smartly or burst forward with intent
✅ Smarter layoffs with second, third, and even fourth man runs
✅ Better support under pressure ensures there’s always a passing option
✅ More aggression, more variety — far harder to defend

This isn’t just a flood-forward system. It’s intelligent, purposeful, and full of intent.

🌀 Also included: ACTIVE ATTACK ALTERNATIVE

✅ More compact wing support
✅ Still dynamic and aggressive — with stronger emphasis on possession and balance

🛡️ Tackling Rebuilt from the Ground Up

V8 introduces a brand-new tackling system — more manual, less automated.
✅ Timing, positioning, and anticipation matter more than ever
✅ Mistimed tackles get punished
✅ Winning the ball is rewarding — not guaranteed
✅ Reduced reach, stricter angles, and tighter timing windows
✅ Elite dribblers are far more dangerous

🎮 Want more control? Choose your tackling style:
✔️ Manual
✔️ Mild Assisted
✔️ Assisted (V7)
✔️ Extra Assisted

🔥 Match Intensity = Real Match Drama

Motivation now rises and falls like a real game.
✅ Teams fight harder when the score is close
✅ Pressure builds in tight scorelines
✅ No more unrealistic drop-offs in energy

⚙️ Attacking Support Logic Options (Full Gameplay Package only)

🧠 Shapes how players support the ball carrier:
✨ Subtle but meaningful impact on attacking shape over time
🔄 Refines — not overrides — your base attacking system

‘Stylized’ Preset (Full Gameplay Package Only)

A bold, fresh preset full of flair and personality.
Unique physics. Underrated changes. Gameplay character like you haven’t seen before.

📦 NEW OPTIONS — MASSIVE EXPANSION (Full Gameplay Package Only)

V8 includes 400+ total options — the most expansive and adaptable gameplay system ever.
Here’s what’s NEW:

  • Active Attack

  • Active Attack Alternative

  • Attacking Support Logic (Multiple)

  • Team Styles – Aggressive Build-Up

  • Team Styles – Conservative Build-Up

  • Tackling Options: Manual / Assisted Variants

  • Tactical Role - Increased

  • Increased Perception – Ultra Elite

  • Positioning Alternative – Space V2

  • Reduced Contextual Passing Errors

  • Aggressive / Conservative Marking Styles

  • Zonal Defensive Reactions (Default / V7 / V8 / Increased / Extreme)

  • Feints – Difficult

  • New Alt Referee – More Fouls, Fewer Cards (Experimental)

  • Passing Errors Option – Subtle

  • Passing Errors – Default FC25

  • Increased Field Friction – Natural X Compatible

  • UPDATED PRESETS

+ MUCH MORE!

🧬 Built on Attributes

V8 remains fully attribute-driven, yet nothing feels sluggish and nothing feels hyper-active — it’s all about refinement.

✅ High-rated players feel elite
✅ Lower-rated players feel more limited
✅ Performance is rooted in realism and balance.

As always, fully compatible with FIFER’s Realism Mod.

⚠️Important: Read Before Using the Mod!

Before diving in, please make sure to read the included PDF guides in your download. These guides explain how to correctly set up and use the mod for the best experience. Skipping this step could result in issues, so be sure to review them carefully!

View Post