What kinds of rewards interest you?
Added 2017-05-28 12:45:30 +0000 UTCSo, I have been trying to think of new things that you guys would like to see more of, especially as it relates to rewards and bonuses. I am pretty bad at knowing what I can do that people would be interested in seeing, so I figure, why not just ask?
So, feel free to leave comments with what kinds of things you would like to see more of, or what you think you might like to see me do for rewards and bonuses. If there are things that I am already offering as rewards that you feel I am not doing often enough, feel free to mention those as well.
Mainly I'm just always looking for ways to improve. I am grateful for all of your support, so I'd like to be able to keep doing a better job for you all as I go.
Comments
I'd like to see more play time with the faculty become available, personally
2017-06-05 19:51:47 +0000 UTCYeah, I am planning on scenes happening in the dungeon more. The plotline between Sarah and Cassandra is an example of that sort of thing, and more characters will get plotlines that play out in the dungeon. As for the sex scenes with Cassandra, that will be the same with the other characters; all personalities will get unique play scenes, as well as scenes to go with permanent costumes.
Changer
2017-06-03 22:23:08 +0000 UTCI'm not sure if the way I have scenes made I could do a beach 'episode' but there will be more scenes at the lake as the game progresses.
Changer
2017-06-03 22:20:52 +0000 UTCWithout some kind of item system in the game, there's really not much point in rewards other than what we get. I would, ideally, like to see some extra, one-time scenes - lewd or otherwise - pop up during/as a result of dungeon exploration, or even randomly occurring scenes between party members while you explore. Also, a question. Is the model you're using for Cassandra going to apply eventually to every slave girl, IE, scenes for each individual personality?
Netatsake
2017-06-03 21:22:12 +0000 UTCI am planning to try to come up with more things to find in the dungeon to help reward searching around. I'm not sure yet what kinds of things would be found though, probably scenes or key items that unlock new subplots.
Changer
2017-05-30 00:48:21 +0000 UTCMy vote, for what it is worth, is to add a Beach Episode. ^_^
ElricFlairgold
2017-05-29 23:42:26 +0000 UTCI like this idea. Maybe the stuff is a lower tier than the item shop? Or better yet, there could be items that start mini quests and how you do them impacts the trust level of your party members or other characters? There was a scene I stumbled across with Ms. Rack saying she wanted something before I could dominate her. You could just hand it over, or you could use it against her kind of thing.
Logan Thrives
2017-05-29 18:12:59 +0000 UTCTreasure chests in the Dungeon maybe? There's a ton of dead ends, so maybe some of them have treasure chests, giving you Gems or a Liquid Life. Wouldn't really make the item shop useless; you can have the chests only give you certain items, while the store has items that you can only purchase.
2017-05-29 10:05:56 +0000 UTCYeah, because entering battle changes scenes, I would need to find a way to keep it from randomly resetting the floor after each battle, and keep you in the same spot you left from.
Changer
2017-05-29 06:01:33 +0000 UTCOh. So it has to be save for even during battles. I thought it was only once you left the floor.
Nine Horse Hitch
2017-05-29 05:59:39 +0000 UTCIt would be a pain from a game mechanics standpoint though. Every time a random battle occurs, notes and the stairs would move. You could get an annoying thing where you are 2 steps away from reaching the stairs then suddenly, random battle and you can't even see where the stairs are now.
Changer
2017-05-29 05:58:35 +0000 UTCThe town being a anchored location.
Nine Horse Hitch
2017-05-29 05:51:26 +0000 UTCTo create the feel that the dungeon I magical place. And the sigils protect the town.
Nine Horse Hitch
2017-05-29 05:50:28 +0000 UTCI think it would be neat that even if you do go back to the level it would change.
Nine Horse Hitch
2017-05-29 05:49:14 +0000 UTCMaybe? I'm not sure. The only roguelike dungeon related info I can find still use roguelike combat systems. I would need to build a system wherein the game procedurally generates a level, then saves that level so it can be put back in place exactly as it was after combat, then discard it to generate a new layout the next time you visit the dungeon.
Changer
2017-05-29 05:41:30 +0000 UTCIsn't there a YouTube video somewhere?
Nine Horse Hitch
2017-05-29 05:17:55 +0000 UTCIf only I could. xD Roguelike dungeons would be more entertaining than what I have now, but I have not been able to come up with any functional code in stencyl to make it work.
Changer
2017-05-29 02:41:18 +0000 UTCI do have plans to make the treasure chest in the bedroom work as a gallery to see the images you've seen in that playthrough. But I have not yet come up with a good way to make it functional yet.
Changer
2017-05-29 02:40:36 +0000 UTCGifts for affection points would probably would be redundant with the affection potions, but I do have plans for items you can give to trigger specific scenes or new plotlines.
Changer
2017-05-29 02:39:52 +0000 UTCRandomized map generator.
Nine Horse Hitch
2017-05-28 20:36:49 +0000 UTCImplementing a gallery for patreon users would be really nice, a way to put in a code or a certain button that sends you to the gallery to see all of the different H-Scenes. You could implement access to the gallery as one of your reward tier bonuses as well, incentivize people to donate more to unlock all the scenes.
Awetcarrot
2017-05-28 20:20:32 +0000 UTCHow about gift shop for buying gifts for improving your relationship with the girls you are seeing or enslaved to add points with your relationship to date them and leading to have sex with them
David Hall
2017-05-28 18:40:25 +0000 UTC