FXMaster V7 Patreon Exclusive Early Release!
Added 2025-09-21 21:51:00 +0000 UTCHello my wondrous Patreons! Thanks so much for all of your support over the past few months, it has been a big motivation to continue improving FXMaster! To show my appreciation, I am giving all Patreons exclusive access to the new V7 FXMaster release for the first month (link below). Note that the actual version will show up as 6.9.0 due to it being a pre-release build.
This release was a huge rework, with the original goal being to allow Filter Effects to be applied to regions. That led to a whole host of other things that needed fixes, improvements, etc and I'm proud to say I think V7 is the most flexible and feature rich release yet. FXMaster still supports both Foundry V12 & V13, so those still on a V12 release are all good to update to this release as well.
NOTE: This was a MASSIVE overhaul of FXMaster's functionality. Do NOT update to this build right before a game. I do not expect that there will be any issues, but because of how big this release is I wanted to caution everyone about updating right before game time. If you do find any bugs, please feel free to report them on my Discord in the gfx-bugs channel and tag them as 'GFX-V7'.
FXMaster V6.9.0: https://drive.google.com/uc?export=download&id=1NQXn6M_s1-qM7KeHVYJ5nUesIVv11JDt
Release Notes:
BREAKING: Drawing based masks have been fully removed, along with the Invert Particle Effect Mask controls button. The reason for this is simple, drawings were never meant to support a masking system. Regions are able to do everything drawings could do and more. Now on to the fun changes!
Filter Effects re-written from the ground up with custom shaders
Filter Effects can now be masked to a region with the new 'FXMaster: Filter Effects' region behavior
Filter Effects are now constrained to the bounds of a scene instead of the entire canvas
Filter Effects can now be suppressed, either globally via Suppress Weather, or with a new 'FXMaster: Suppress Scene Filters' Region Behavior
Particle Effects can now be suppressed either globally via Suppress Weather, or with a new 'FXMaster: Suppress Scene Particles' Region Behavior
Suppression via Suppress Weather, FXMaster: Suppress Scene Filters, or FXMaster: Suppress Scene Particles now only effect Scene level filters and particles, meaning a region specific Filter or Particle effect can be overlayed on top of a Suppression behavior.
Added animation effect support for Baileywiki modules assets
Increased max available density for rats particle effect
Increased max period for lightning filter effect to allow longer durations between lightning
Modified fade-in and fade-out time for particle effects to a 5 second default, down from 20 seconds
Updated Particle and Filter effects to pull currently active parameters for a scene instead of always using passive defaults when relevant
Updated Particle and Filter effects to change to active scenes parameter options when a scene is changed instead of maintaining parameter options from the original scene
Updated Particle and Filter effects to display parameter output values in real time when using the arrow keys to make adjustments
Updated Particle Masking and Particle Emissions to better work with modules that create weird regions, ie Terrain Mapper
Many more small bugfixes and tweaks that I'm sure I can't remember