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Dev Diary #27: Progress Update May

Once again, a month has passed. Time flies as we work on Date Mode, but we slowly begin to see a light at the end of the tunnel ;)

Here's what we did in May:

Art Updates

Mayu

- We released an interactive version of her first animation after we did some customization tests that turned out better than expected. In case you missed it, TRY IT HERE.

- Finally finished the complete remake of her 2nd animation.

- Cucu reworked all three of Mayu's collectible stickers to match our current standard.

- Work on her first date background artwork has started. Certain patrons could choose from two sketches and Cucu started to work on the winning one.

Alvah

- Being currently on hold because we still can't reach our first "Creator" patron, she only had a small cameo in a special artwork to welcome the bunch of new patrons we got last month.

Coding & Content Updates

- The second iteration of Mayu's Date texts and dialogues is in the works. We will choose an excerpt of it to start working on a prototype/beta version of Date Mode any day now.

- The internal Date Level Editor is almost done. Complex events and dialogues can now easily be created, edited and saved in a data format I can "easily" process in the game. In order to demonstrate that, I posted a video showing the construction of a sample dialogue in the editor. All that's left to do aside from a few fixes and quality of life optimizations is finishing the loading mechanism so that levels can be edited over the course of multiple sessions. Oh, and I need to implement some kind of variables so that events can depend on each other and choices you made in other events. So yeah, I will hurry to do so and hopefully get to work on a prototype/beta this week.

x
Zanzo

Dev Diary #27: Progress Update May

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