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A Soldier's Life - 329 - Living A Charmed Life (edited 1-15-24 +120 words, just cleaned it up a bit)

Chapter 329: Living A Charmed Life

 

I opened the Elvish text and groaned as I didn’t want to spend time slowly translating the text. I removed my translation amulet and placed the sapphire necklace pendant under my shirt after admiring it. It was cold on my skin, and the artifact took a healthy dose of my aether.

My vision sharpened—no, not my vision, my focus—my clarity. That is what this was! I grabbed the dreamscape amulet, removing the clarity pendant to use it. In the dreamscape, I went into the library, and with a thought, a book appeared in my hand. It flipped open to the page I had read a long time ago. On the page were numerous large gemstone pendants—all examples of pendants of clarity.

The pendant of clarity was prized by artisans and crafters for its ability to filter out distractions and keep the wearer focused on the task. I experienced a similar effect in the dreamscape, making learning much easier. A pendant of clarity was also known for being useful in problem solving. If these amulets were found in the Shimmering Labyrinth, then it was easy to make the logical leap that they greatly helped the crafters of Caelora. Maybe there were dozens of these amulets in the ruins. The text noted they were not as useful in combat as they focused a person’s mind in just one direction—maybe fighting one opponent—but more than one, and you would endanger yourself.

Oscar was begging for attention, dropping the ball repeatedly at my feet. I did a double take as Raelia was dressed in a see-through gown trying to get my attention. The rest of the dreamscape population was playing cards at a large table. I had gotten sick of them always asking for attention, so I muted them until I required their help. Everyone except for Oscar, that is.

I walked up to Raelia, her face brightening with a smile. With a thought, she was suddenly clothed, a frown appearing on her face. “Why did you do that? I thought you always wanted to try twins?” she asked playfully, looking around for the real Raelia. Ugh, I had talked to Raelia about fantasies, and she teased me to no end. She must have dressed this version of herself this way to tease me.

This dreamscape version of Raelia had been created by her and had some of her experience, most importantly, her knowledge of the Elven language. “I need you to help translate this book for me,” I said, holding up the charm spell form book.

She sighed, disappointed, “Fine, I can sit in your lap as we work through it.” I was about to tell her that was Oscar’s seat but just acquiesced. I had enough trouble arguing with the real Raelia. I could always change or alter the Raelia in the dreamscape—but then I might lose some of her personality. If I ever lost Raelia, this would be all that I had left of her. My eyes drifted over to my lost companions, Adrian and Lucien. No, I wouldn’t alter her.

We made quick work in the dreamscape in the translation, creating an English version of the book for me. I was now studying my options for the charm affinity.

The Elven text displayed the spell forms slightly differently than the Telhian counterparts. In the back of the book, there was an index for dozens more spell forms related to charm affinity and a comprehensive list of spells. Of course, I did not have any of the books they referenced. Hopefully, something in this list would strike me as useful imprint with my 23 charm affinity.

CHARM/MIND LESSER SPELL FORMS

Mind Fortress

Influence Mind

Telepathy

CHARM/MIND MAJOR SPELL FORMS

Beholden

Sleep

Compel Truth

CHARM/MIND APEX SPELL FORMS

Mass Charm

Mindwipe

Dreamworld

 

Mind fortress only required an affinity of 10 to imprint. The ability was similar to my slow aging in that it had to be sustained with a trickle of aether. The spell form offered defenses against aetheric spells that affected the mind and auras that some creatures emitted. Reading about those monster auras was frightening. A dragon’s fear could paralyze you. Some creatures could daze and confuse you. A dryad could seduce your mind. This spell form could even protect you from being afflicted by the petrifying gaze of Medusa. There were even some nightmarish creatures that could kill you with a look mentioned.

You were not guaranteed to be immune from the effects, but even with just a ten in charm/mind affinity, your defenses were tremendously stronger than those of a normal person. Even better, the spell form let the person know when they were being assaulted, and sometimes, that awareness was enough to repel an attack.

Mind fortress was not very strong with a ten affinity, but it also scaled with the mage’s affinity. That meant I could raise my charm affinity and increase the strength of this defense. I had been afflicted by mind attacks three times in my time in Desia. Once by Aesop, who used his ability to make me think he was his friend. Another time in the Shimmering Labyrinth, when the golden statue attempted to draw me into a trap. The other time was by Mage Ona, who was thankfully too far away to entrap me with her mind magic. This was definitely a very appealing choice.

The second spell form, influence mind, was an attack, not a defense. It suggested a minimum affinity of 20 to learn it, and it was imposing. The spell form could only affect one person within twenty feet, and you needed to overcome their defenses. Once you did so, you could make them see whatever you wanted them to see.

You could create a nightmarish figure chasing them, or make them unable to see you, effectively making you invisible to that one person. You could also make them hear things that were not there. This sounded like an excellent spell for driving someone insane. Once you connected to a person, that link would even remain if they moved out of range, but the further they got from the caster, the more aether it took to maintain the link.

The next spell form was telepathy, which had a required affinity of 25. Telepathy worked very similarly to influence mind. You established a connection with a person within twenty feet that could be maintained. The two people could then communicate through the link. The further the person moved out of range, the more aether it required to keep it established. One interesting side effect of telepathy was if you used it for long periods on the same person, you could eventually know where that person was with a thought. The spell form would instinctively try to seek out that person, pulling the castor in that direction. It reminded me of the blood compass.

Even though I only had a 23 affinity, I continued to the major spell forms. The first required a 25 affinity to learn and was called beholden. This spell captivated the mind of your target, making them think you were their friend. It needed to be sustained, and the further the person got from you, the more aether it would take to maintain the influence. Also, if you did anything to harm the person you had beholden to you, the spell form would break, causing light backlash.

Sleep was an intriguing spell that affected a twenty-foot cloud. The spell caused all targets, including creatures, to succumb to a light slumber. Any injury would awaken the person, and a common defense against this spell, once you realized it had been cast on you, was to try to fall on your head as you drifted off. It required a 25 affinity to cast, but the higher your affinity, the more powerful and deeper the sleep the targets experienced. Any spell form that scaled with affinity was a highly desirable option for me.

Compel Truth was a way to force your target to speak the truth. The target could not twist or omit anything. They would reveal the answer completely to any question you asked while under its effects. While someone who was beholden to you would tell you the truth, this spell was intended for individuals capable of resisting the beholden spell. It was the perfect interrogation spell. This spell form required an affinity of 40 to imprint. I quickly searched the description to confirm that mind fortress would be able to help resist compel truth, making mind fortress go to the top of my list.

I moved down to the rare apex spell forms. Seeing what a truly powerful mind mage could imprint would be enlightening. Mass charm was the scariest of all of them. This was the beholden spell on steroids. It affected anyone looking at the castor when activated. Those enthralled would believe whatever the person was saying and follow that person’s orders to the best of their ability as long as it didn’t threaten their lives.

The even scarier explanation was that the spell wore off very slowly over days. This meant that the mage could cast it and then move on to cast it again, quickly creating an army. They could renew the effects over and over again, keeping a populace enslaved. This spell was another reason for me to imprint mind fortress. At least this spell form required an affinity of 70 to imprint, meaning very few mages in the world could successfully inscribe the spell on their aether core.

Mindwipe allowed a mage to remove memories from a person selectively. This spell took a lot of skill as the mage would form a mental bond with a person and be able to sift through a person’s memories and erase what pleased them. So, this spell could read a person’s mind and delete memories. Once something was erased, it was gone forever. A mage could even mind blank a person, destroying all memories and making the person an invalid.

All these charm/mind spells were beyond scary. I knew there had to be mages out in the world that were using these spells. I briefly thought—very briefly—of being a white knight, traveling the world, and freeing those imprisoned by mind magic.

Dreamworld was the final suggested spell form, and its effects were quite familiar. The description reminded me of the dreamscape amulet, but the mage had much more control, and there was no backlash from creating constructs or bringing forth knowledge. The mage could recreate every book they had ever read with just a thought. For me, recreating more than a dozen books in a single session would leave me incapacitated with a splitting headache afterward.

There was an appeal to dreamworld in that the mage could utilize every hour of every day. Also, just like the dreamscape amulet, the mage would recover like he was actually asleep.

I shuddered as I finished the descriptions. Losing your will to decide your own fate was evil in my mind. My choice came down to either mind fortress or sleep. Having a spell form that could affect a large swath of enemies would be a nice addition to my battle prowess. But in reality, my own fears of being controlled made the decision easier. Aesop was dead, but Mage Ona and others like her lived.

I started that night to review the spell forms for mind fortress. Having done this so many times and with these spell forms being relatively simple, I might even imprint this spell form before the others returned. I hesitated, thinking my aether core might be too fragile to imprint a new spell form. No, the water affinity might be fragile, but charm was one of the affinities I came to Desia with.

When I exited the dreamscape, the sun had set and I started a most critical task. Brewing mouthwash and testing the clarity pendant.

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Comments

Edits: Hopefully, something in this list would strike me as useful +[to] imprint with my 23 charm affinity. (Also, multiple uses of 'Aesop')

Adam V

Aesop was renamed Corvus, if I remember correctly

Readreadread

"Ning Ning Ning Ning ning-ni-ning! What the fox say?" "Oh gods, please kill me! Make it stop!"

Apophixas

Don't forget the dreamscape amulet!

Asterrahl

If you can share concepts rather than words via telepathy, are thoughts words or images? Can you imagine the ptsd someone could transfer via telepathy during battle? Just sending nonsense? Shrieking screaming thoughts being sent just before you ambush a sentry from a hidden position? Influencing monsters by passing along concepts of things they are instinctively afraid of? Could you imagine someone being tortured with “what does the fox say” being telepathically sent for hours and hours? On and off - for days… weeks…

Brett

I’d love to see the story of his time learning to be a mage similar to what you’ve done with his experience as a soldier (with obvious differences. He can’t be randomly teleported to the same world twice). I’m assuming it would pick up somewhat soon after you finish the 10 books on the Soldier part of his life. He’s a great character with a lot of runway left in front of him.

Jordan A

the pain gets exponentially worse. another way to cure aether burn is to become an undead....no foreshadowing there. yes definitely no foreshadowing there

Erick Thiemke

Are there any repercussions more severe than burnt channels for exceeding your tolerance?

1536539

ather tolerance is a reflection of the aether pool. so say a 10 aether tolerance allows you to channel your entire aether pool in a day. A 20 intolerance would allow you to channel twice your aether pool, going to 4 times at 30. If the aether pool grew from 10 to 20, that would also double how much aether the mage could channel and give them a larger reservoir

Erick Thiemke

I see, but if he channeled more than his aether tolerance allowed he would just get burned right? He could just eat channeling essences until he heals his channnels again and again, essentially making his aether tolerance a non-issue.

1536539

corrected, just doing a read/edit before copying the corrections to Patreon

Erick Thiemke

which made leaning > learning

Mark Corwin

corrected

Erick Thiemke

corrected

Erick Thiemke

no, just the dream world. split mind would be a different spell. the dreamscape amulet is incredibly useful as it is a library/training/learning device. this is the same thing but has a much larger space to work with

Erick Thiemke

aether channeling is how fast he recharge. aether tolerance is how much aether he can channel in a day, aether pool is how much aether he can store. aether shaping is heis conrol over aether and aether resistence is his resistence to other people's magic

Erick Thiemke

there is talk of the second series being called A Mage's Life...another 10 books but lets try to finish this one first. Just passed the halfway point

Erick Thiemke

yes, one at a time and he now has three. the clarity pendant, the arcane shield amulet, and the goliath translation amulet

Erick Thiemke

will do

Erick Thiemke

both corrected, thanks

Erick Thiemke

Two edit suggestions: this would be all that I had LEFT of her meaning very FEW mages in the world could successfully inscribe the spell on their aether core

Florian Brauer

You could also include the golden statue in the labyrinth when Eryk is thinking about times he was was attacked mentally.

Justin Barnett

How is Eryk using 2 necklaces? Am I confusing this with another series? I could of sworn he could only use one ring on each hand. Maybe make it a circlet he wears on his head.

John Donovan

How is he using 2 necklaces at once.

Joseph Snyder

When you're finished writing this series I'd love to read a spin off far in the future (500, 1000, 2000+ years). Maybe where Eryk has long since become a legend and been forgotten. A story where he ends his self imposed exile but still tries to stay on the down low navigating the world of forgotten and hidden monsters. Maybe even world jumping who knows? Would be satisfying to see the outcome from all these 'early days' decisions after his time and convergence affinities have had time to bear fruit.

Samuel McCarren

It would be insane not too look, in a world where someone could use these type of spells against Id wanna know everything about them!

Samuel McCarren

Thank you!

Andrew

i know eryk wont be a full battle wizard but it would be nice if he can get high up in charm affinity to unlock mindwipe or mass charm especially if he is in a pinch of a situation. mindwipe can also help with erasing his enemies memories of him securing his secrets.

Chachi

2 chapters, wow! I know mind fortress is gonna be useful, I just don’t like it creativity. Air shield is great in design, utility and limited. Mind fortress is only resistants to a subtype of magic. How about it can flare to block others in contact, or block pain.

Salvo

I get the feeling author bro doesn't want to make the MC a full mage, so this would be a good niche of a pseudo spam caster. . .or I guess a witcher would be a good comparison lol

BubblyGhost

Channeling makes aether regeneration faster as well as increasing the total amount of aether he can use continuously without being burned right? If so this dungeon can be the solution to his small core, with enough channeling he could regenerate mana faster then he can spend it in a fight, essentially becoming a spell slinging dynamo with ridiculous magical stamina.

1536539

Yay 2 chapters!

1536539

If you don't post, we understand mate. You have a life and unfortunately, something has happened to disrupt your work. We understand and if the are people who complain, they can...... Take all the time you need and I'm hopeful that now it's a recovery, instead of anything more. Either way, thank you for your posts, we all love them. Thank you.

Damien P

Dreamworld?? From description Could you never need sleep because part of you is always sleeping while your are functioning awake constantly working on skills? Almost like a split mind?

Ivan Kanewske

least this spell form required an affinity of 70 to imprint, meaning very mages in the world could successfully inscribe the spell on their aether core. Very makes to very few mages

Ivan Kanewske

Update in last chapter. She is still in discomfort but seems better than lat night

Erick Thiemke

experienced a very similar effect in the dreamscape which made leaning much easier. A pendant of clarity was Leaning to learning

Ivan Kanewske

Thank you, How is your pup doing

Ivan Kanewske

for the readers - world building stuff to know what's out there

Erick Thiemke

Why is he even looking at the higher affinity charm spells?

Nick Nicholson

4th of 4. Will work on Town Builder tomorrow. Rushed this and was tired and will do a read edit tomorrow.

Erick Thiemke


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