XaiJu
gintsu
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Dandadan part2 - PROJECT FINISHED!! Last GIFS

Hello brave soldiers of the GIF Tier! 🫡🔥

After 10 months of relentless battle, the Dandadan Operation is finally complete! MISSION ACCOMPLISHED!!! 🎉🎉

Even though I had to simplify a few scenes to make it to the deadline, I’m really proud of the final result — and I hope you’ll enjoyed all the GIFS as much as I enjoyed creating them! Don’t hesitate to drop your thoughts in the comments, because sharing and exchanging with you is always the best part for me, and super helpful for future campaigns! 💬❤️

This post is dedicated to you, the fearless GIF Tier soldiers: here are the last progress shots marking the end of this long campaign! With this drop, you now have access to ALL the GIFs from the full video, except for a few non-spicy scenes that aren’t too important.

💾 Bonus supply drop: I've also attached a folder containing every single GIF from the entire project in one place. A full arsenal of Dandadan for your collection — enjoy to the max, comrades! 🚀

⚠️ Friendly reminder, soldiers! To watch the full Dandadan video, you’ll need to rank up to Video Tier (T2) or Creator Tier (T3). The GIF arsenal is yours here, but the full battle is waiting at the higher ranks! 🫡🔥

REMAINING SHOTS ⬇️

At last, this pose is finished! I hope you like the rendered version!

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The usual face shots I can't do without 😌

Just imagine with sound on 😏🔥

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I know someone who didn't get much sleep 😂

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A spicy end scene to finish 😌 Wait... Where is Okarun..?

That is all for the last couple GIFs remaining! I hope you liked them! Don't forget that all GIFs are also attached on the post!

🗓️ Upcoming Post: October 5th — Aira One-Shot Video!

FOR THE BRAVEST OF YOU: 📝 THE FULL RECAP OF A LONG BATTLE

I don’t even know where to begin, but I want to take a moment to share everything that’s happened during this campaign — because this has been, without doubt, the longest and most intense project since the birth of this Patreon. Almost 10 months of sweat and fire. Nearly 4 months longer than the Nier project, even though both run about the same length.

From the very start of Part 1, I made a clear choice: I wanted to push the quality of my animation closer to professional production. That meant enlarging the team, delegating more, and in theory producing faster and better. But reality was rougher than expected. In truth, the first weeks were hell for me. Managing a team while still carrying the same workload I had before turned out to be double the stress. I thought I was giving myself some relief by bringing in more people — but instead, I found myself under even heavier pressure.

All of Part 1 was built under this crushing pace, with impossible deadlines I had set for myself. I knew I had a hard stop: a one-month trip to Japan, my first real vacation in my life, something that mattered deeply to me. That date forced me to sprint. I somehow made it, finishing literally the day before leaving — but it was brutal, and I could feel it during my first week abroad.

During that break, I made two decisions. The first was to take more personal time, to avoid burning myself out. The second was to launch monthly one-shot videos, so that even while big projects took their time, I could still deliver something finished to you each month. They might sound compatible, but in reality… not so much. The Monster Hunter one-shot seemed to confirm I was on the right track, so I went all in.

When I came back, I dived straight into Part 2 while also creating the first monthly. Tired of managing such a large crew, I reduced the team, knowing it would slow down the big projects — but at least you’d still have steady monthly releases to look forward to. At least, that was the plan.

The truth hit me later: I can’t help but want to give more. I couldn’t keep the monthlies “simple.” Instead of taking a few days, they devoured half the month. Instead of freeing me, they drained me. Eventually, I had to stop them temporarily just to push Part 2 forward. That pause really helped me breathe, but the final battle was still far ahead. And then came September: easily the most exhausting month of my life. Personal problems, hard shots on the last part of the project, and a scouting trip abroad planned on early October, for a possible move, imposing a tight deadline once again… everything piled up at once.

To top it off, I insisted on finishing Aira’s video alongside the end of Dandadan. I succeeded — but at the cost of my health. And that’s when I realized something had to change.

Looking back, I don’t regret any of it — because every decision, even the mistakes, came from the same place: my desire to improve both the quality and the pace of my work. I clearly failed at the second, but I hope the first speaks for itself. 😂 I’m still learning how to find the right balance, and I know I’ll get there eventually. My only hope is that when I do, you’ll all still be here, standing by my side in the Spicy Army. 🫡

❤️ THANK YOU, SOLDIERS

We may not be as many as before, but those who remain are the most loyal troops a commander could dream of. For that, I’ll be eternally grateful.
Thank you for your patience, your trust, and your energy. Thank you for keeping this army alive. I love you all ❤️

Dandadan is finished — but the spicy war goes on! Many new licenses are calling, and as always, I’ll let YOU decide which ones take priority in the next battles.

Stay sharp, soldiers, and take care of yourselves.
See you in the comments and on the battlefield that is Discord! 🔥🫡

Dandadan part2 - PROJECT FINISHED!! Last GIFS Dandadan part2 - PROJECT FINISHED!! Last GIFS Dandadan part2 - PROJECT FINISHED!! Last GIFS Dandadan part2 - PROJECT FINISHED!! Last GIFS Dandadan part2 - PROJECT FINISHED!! Last GIFS

Comments

You've summarized it perfectly! Depsite everything I've so glad the project came out and that people loved it!!

Gintsu

Such an easy trap to fall into as an artist. Wanting to do your very best at all times and the bar only gets higher so it takes longer. Finding a balance between speed and quality is really hard but necessary (if you wanna be lucrative) but sometimes your inner artist won’t let you post anything that isn’t primo. But there’s no better feeling than when a project comes out exactly how you want it

MisfitRogue


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