XaiJu
absent_dogma
absent_dogma

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Section #2 Dev Footage (1)

Hello there. Here are presented series of screenshots (low resolution) of the second section with commentaries. Take a look.

1 - The character model itself is a Blueprint. Little comment - model is possessed due to begin play action, which means when the play start - player possesses the Character in World.

2 - Sun Direct (Light Source) - half lighting work is proceeding through its parameters.

3 - Trigger Volumes. "When the monolog starts". Written in Level Blueprint

4 -  Level sound effect. That one buddy who makes an ambient presence effect noise on level.

5 - Appearing\ disappearing Text. Works when triggered once. Blueprint made.

6 - "Nature" wind effect. Optional, of course. Have many options in detail panel.

7 - Sequence which starts on BeginPlay Event, optional as well. Might be put on trigger vol.

8 - Light pillar. Actually here you may see a few objects (actors), but in Level presented as one Blueprint with sensitive to each other's components. (Screenshot attached)

Section #2 Dev Footage (1) Section #2 Dev Footage (1)

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