XaiJu
absent_dogma

absent_dogma

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absent_dogma posts

Chapter 6: Satisfactory experiments

Good day, dear Viewers.

As you may recall, I started working on the new Items and Character panels, and the basic work is finally done. We are almost done with the transition from the floating "Main Panels" to the "Hybrid System". I'll give you a quick rundown of what you see in the image below.

At the moment, some elements look unsightly. A lot of space is empty, most of the c...

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Chapter 5: One step back, two steps forward

Good day, dear Viewers.

Last month I was forced to postpone the post due to certain reasons, which I want to start this post with. Going back a bit, as you know, I'm currently working on UI and I'm trying to approach this issue as thoroughly as my knowledge and resources allow. However, this is not about the absence of one of these components, but about reconsidering the concept of interaction with the game interface and intermediate results. For clarity, I will illustrate my descriptio...

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Chapter 4: The Parts of One

Good day, dear Viewers.

For a month, while working on UI, I was thinking about what results I would show you at the end and how it would look. I was always frustrated by the fact that no matter how hard I tried to write the news, I couldn't fully reveal the whole picture of the interrelations - how and why I make such contextual element, how it will work in the future and why I see it this way. At one point, I realized that everything has its time. That is why today's news will be an in...

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Chapter 3: Behind the veil

Good day, dear Viewers!

Today, the highlight of the program will again be "the already boring" Inventory UI. The lion's share of time is required to polish it and bring it to mind. I will explain why I do this and why I devote so much time to the slots, panels and other UI components.

Here you can see the part of my primitive math, which determines only the behavior o...

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Chapter 2: Wheat and chaff

Good day, dear Viewers!

In the new chapter of our journey, I'm going to show you what the UI of the Inventory and Equipment system, which I have devoted time to since the previous post, will look like. This time, the material will not be in the usual .gif format, but in video (below I will duplicate the link to the video once again, since the hyperlink can easily be missed among continuous text).

...

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Chapter 1: Overwhelming passion

Good day, dear Viewers!

A month of full-time work has passed, which I'm more pleased with than the previous few. Progress has gone faster and I want to share the results with you. There have also been some minor adjustments, which I cannot help but mention. The preamble has been observed, now let's talk about everything in order.

The topics that will be covered today are:

  • 1. Enhanced Input Actions (new version of action&axis mappings).

  • 2. P...

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Prologue: About Human Being

Good day, dear Viewers.

Many of you know me as the creator of TR, so please don't be afraid that I'm turning a page with adult content into a book club. As in the game of the same name (even if not of deep content), now I decided to narrate the development of progress dividing its certain milestones, the title of which will be Chapters. There is no deep meaning in this, it is simply prosaic and as if mysterious. Let's leave the satirical part and move on to the point.
Howeve...

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News: The work finally continues

Good day, dear Viewers!

Quite a lot of news has accumulated over the past three months and I can't help but share it with you. First of all, I want to tell you that I was forced to take a break from work due to moving to another place of residence. Later, to compensate for expenses, I had to work on a side project for some time, and now I can finally devote myself entirely to our project again. Less pleasant events have happened as well, but I ha...

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Architecture Early Overview: Items

Good day, dear Viewers!

I have collected enough information about the work done to share with you. I will start with an introduction, after which I will reveal the topics reflected in the news preview. Let's go in order.

From the beginning of May until now, I have been working on the structure of Items in the game and the connection with the character. Many of you, whom I have known by name for several years, know that I have a penchant for ...

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Progress Overview: Intermediate Reports

Good day, dear Viewers!

Regarding the past month, I would like to talk about how the project is progressing. To do this, I will mark the topics that we will talk about today and at the end I will get ahead a little.

So, the main topics today are Weapons, Equipment, Inventory and Armor itself.

Last time I shared a few shots of the Weapon Stances, as well as a first look at the "weapon's loadout...

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Progress Overview: Equipment and Weapon

Good day, dear Viewers.

As usual, today's news will consist of results and further plans, but since last month, the priority tasks have changed due to their complexity. This was obvious from the very beginning, so I expected to make a simple base for each previously noted task, but later I changed my approach and decided to dive deeper into the following task:

  • Melee weapon (beginning; hold in hand, release animation, in sh...

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Progress Overview: Basic movement examples

Good day, dear Viewers.

I'm a couple of days late with the news release and I apologize for that.
As always, I'm going to share the current progress.

Earlier, I promised to show the initial capabilities of the character’s movement system and for this, I created a simple ground where you will see how the character steps on an uneven surface, walks, runs, accelerates, squats, jumps, and also climbs and rolls. A...

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Progress Overview: Model, Rig, and Movement System

Good day, dear Viewers.

A month of work has passed, and it’s time to sum up the interim results. Going back a little, the previous post had a lot of information about the current project, as well as a plan by which you can track progress. This is what we will follow step by step.

So, I’ll start with a summary of the current month if you don’t have too much time to get acquainted with the results, and then I’ll describe everything in detail below.
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New Project: Key points, project description and plans

Good day, dear Viewers!

The transition from working on one project to our new project was smooth, as I never lost sight of it: one way or another, new ideas appeared, others changed, and I steadily planned the project.
Now I have more time to devote myself to it, and the tools are ready to go.

Preamble.

An impressive amount of time has passed since I once announced an upcoming project, and I remember how I saw it then and what metamorphoses have been happ...

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Threshold Road v1.0 Complete Build

Good day, dear Patrons!

GDRIVE
PIXELDRAIN
MEGA (~2GB limit per day)
FULL SAVE ...

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Threshold Road v0.97 Final Story Update

Good day, dear Patrons.

GDRIVE
PIXELDRAIN
MIXDROP 

Four years ago, I began work on a project that has taken its almost complete form today. I guided a player with enough patience and interest from the beginning t...

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Threshold Road v0.91 Gallery Update

Good day, dear Patrons!

GDRIVE
MEGA
PIXELDRAIN 

^ONLY THE GALLERY INSIDE!

This update includes the Gallery Update I previously announced. Room #4 has been ad...

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Threshold Road v0.9 Patreon Build - Story Update

Good day, dear Patrons!

GDRIVE
PIXELDRAIN
MIXDROP

We are getting closer to the end of the story. Today I bring to your ...

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Threshold Road v0.85 Story Update

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GDRIVE 

MEGA (~2GB limit per day to download w\o premium)

RACATY 

...

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Threshold Road v0.8 Story & Gallery Update

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MEGA (~2GB limit per day to download)

RACATY

Today I'm ready ...

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Threshold Road v0.74 Story Update Part 1

Good day, Dear Patrons!

MEGA 

RACATY 

ANONFILES 

Today I've finally finished work under the new story update of TR. This part is primarily focused on the story an...

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Threshold Road v0.69 Patreon Build - Gallery Update

Good day, dear Patrons!

MEGA 

WORKUPLOAD 

In recent versions many different static models and materials have been added. Due to it, the size of the game has almost doubled.
Perhaps it should have been done earlier, but now the story version will be complete as al...

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Threshold Road v0.68 Patreon Build - Story Update

Good day, dear Patrons!

Here is the newest version of TR!

MEGA 

ANONFILES  

RACATY View Post

News: Alice's clothes and upcoming update

Good day, dear viewers!

Since the beginning of the month, I have been working on the next update, which will reveal the further story of Alice, who got in the Community at a turning point. Below are some images of part of her new look.

2022-09-17 14:46:56 +0000 UTC View Post

Threshold Road v0.61 Patreon Build - Gallery Update

Good day, dear Patrons!

MEGA  

ANONFILES 

MIXDROP 

First of all, I want to apologize for delaying the update by a week. Unfortunately, there were reasons fo...

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Threshold Road v0.6 Patreon Build Story Update

Good day, dear Patrons!

GDRIVE
MEGA
RACATY 


Hope you are doing well and allow me to present new story update now!

Update log:

    ...

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News: Heroine first look and upcoming new version

Good day, dear viewers!

As previously reported by me, everything is in order and work under the T.R. continues!
Let me introduce you to a new Heroine whose story you are about to see.


This is Alice.

It’s not in my rules to talk about the upcoming story, so at the end of May you will learn about everything in the new version.

And one more thing....

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News: Current state of affairs and plans for the next month

Good day, dear viewers!

The past few weeks have been quite challenging for the project. At the moment, some resources for me as a developer have become inaccessible for one reason or another, not to mention the exchanges where I do my work and get main income.
However, everything has a solution, it just takes time.

If we talk about the TR project, in the long run everything is going pretty well, since I personally make about 95% of the assets myself, same can't be said about th...

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Threshold Road v0.56 Gallery Update

Hello dear viewers.

ANONFILES 

PIXELDRAIN 

RACATY 

In this update room C6 has appeared in the Patreon gallery (access from Main Menu->Gallery->Patreon).


Due to recent e...

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Threshold Road v0.55 Patreon Build

Good day, dear Patrons!

ANONFILES 

PIXELDRAIN 

WORKUPLOAD 

(Due to some safety reasons upload hostings were changed. If you have some troubles (inconveniences) with download please notify me ab...

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