I have something a bit different for this month. This time I wanted to try making a video! But it ended up pretty long... So I will also add a TL;DW!
I used DaVinci Resolve for the video editing. I feel so clumsy, but hey, maybe I'll be better for once I start doing my own animations!
If you have the time to check some of the video, let me know what you think. If you like the format, if you prefer written, if it's hard to understand what I'm saying... any feedback would be appreciated!
---- ---- ---- TL;DW ---- ---- ----
On September I spent a lot of time working on the face of the character, mostly on weight painting and some stuff like removing and adding bones. The way I had the bones on the face until now, they were disconnected. But I've seen many other rigs where they are connected to each other for a more fleshy feeling, so I wanted to try that as well! That meant re-doing the weight painting. And while the results were good, and ended up making it a bit "cleaner" and easier to move stuff around since it required less bones to handle, there were some things I didn't love, for example I could no longer do the lips roll in/out, I had no control over the laugh line crease, and there was some weirdness to how some areas squashed or how they influenced a bit the adjacent bone. I think I prefer the previous version because, although I have to move more stuff right now, I'm getting better results. And once I work on the controls and make some default expressions, it should be easier to handle!
[[Connected & Disconnected, also shows an example of how the bones used to influence the face and why I had to re-do the weight painting to try the "connected bones" setup]]:

But regardless, I've decided to leave the face and crotch area for later. Since those will require experimenting and a lot of trial and error. It's best to move forward with the rest of the body, since there is no guessing involved there, I just need to follow the course and finish the mechanisms [It's the same Course I've used for all my previous rigging attempts, "The Art of Effective Rigging by Pierrick Picaut"]
Once that is done, I'll come back to focus on the face, crotch, and any corrective bones/shapekeys.
*The compilation post is coming a bit later today*
epyon_avenger
2022-10-11 05:24:26 +0000 UTC