Hello! Finally here with the update post! I hope you guys have been doing well, May has started kinda mean to me hitting me with headaches and a stomach bug OTL, but everything's good now!
On April I advanced with the animation course, and now I know how to make viewport renders too, so I can start sharing what I do animationwise, but also I can start sharing better "screenshots" of my progress on the Tekki 3D model!
I've finished the bouncing ball exercises, I would like to try making a few more, like in different "obstacle courses", but I think I'll move on for now and keep in mind to come back to these eventually [I also want to make one of those where the ball is alive and it jumps around on it's own.. those seem fun]
But anyway here's a link to the animation exercises, super basic but hey, it's a start!:
I really liked trying to make the last bit where the ball rolls and then bounces off the wall to a stop at the end but I don't think I quite got it, the rotation looks a bit off on all, I think the best looking one is the one with the heavy ball.
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I also ended up tinkering a bit more with the 3d Model, I modified the hips and crotch area of the sculpt a bit, and I also kind of... re-did the retopology again OTL. I kinda miss that the retopology I showed you guys on March was way less dense, BUT I'm honestly satisfied with the current topology and I'm leaving it like that and moving forward! [Finally]
I wanted to work with a bit of color so I painted the body a little, it's not the final colors, just a little something since the last time I tried to make this model it was a bit dull just seeing a grey model.
[Oh also I'm really happy I finally found out how to make sharp edges work! You can see I've been having quite a bit of fun with that haha;;; I might tone it down in a few areas, I'm still experimenting.]
Now I've moved onto the hair, I'm making adjustments here and there to make sure I like the shapes at the front and that the whole silhouette formed by the hair at the back works from multiple angles. I'm also deciding on the design of the hairband, I had a few ideas and I'm trying to see what works best.
After the hair I'll work on the inside of the mouth and... I think I'll be ready for Rigging..??
I still want to keep the texture painting towards the end, since it will be handpainted, if during the rigging process I find I need to make changes to the topology, at least I won't have to worry about messing up the UV Maps & Textures.
Sorry It took me until the second week of the month to finally post the update! I wanted to make sure the topology was finally ready. I hope you guys enjoy the update and the new pics! I'm adding a zip file that has a few more pics of the Tekki 3D model, and I'll talk a bit more about the drawings from April on the compilation post!
Thank you so much for your continued support! I hope you guys have been doing well!
epyon_avenger
2022-05-14 06:56:19 +0000 UTC