Ok, I'm getting a little carried away using the cloth simulations... my PC did a BSOD when I tried to simulate Hi-poly on Hi-poly objects. The trick I discovered is to simulate the Low-Poly Cloth to a Hi-Poly Body to take its shape end then subdivide the low poly cloth to show the simulated body details.
I am planning to animate this and make the body parts turn independent with each other.
Also planning to turn this into one of the bad/good ends on the doll route. Wherein your char is turned into a doll and displayed like so.
Hexerotica
2024-06-11 17:49:06 +0000 UTCSechan
2024-06-10 22:09:07 +0000 UTCHexerotica
2024-06-10 16:16:56 +0000 UTCGeeko170
2024-06-10 16:15:21 +0000 UTC