The suc… is bac.
Looks like Chloe took some inspiration from one Space Hero’s previous encounters that brought him up close and personal. This moment happens right towards the end of the second round and there’s still quite a bit of stuff happening afterwards. I’ve however handed the last few shots off to Disregard, which allowed me to already make some progress rendering the first rooftop shots. I’m doing an additional polishing pass on them, so there’s a bit more to them than just the render setup, but I feel like we’re making good progress!

For the end of the month I’ve planned another major Patreon preview, which will either be the final, or second-last preview before the completion of the animation’s first part. I’m hoping to have it all wrapped up next month rendering wise to show you the full thing, though it will likely still miss some post production and sound design, which should follow shortly after.
The new render rig is also finally up and running after over half a year of complications, and it’s running like a well oiled machine! It uses the new Threadripper 9000 platform and is equipped with 3 GPUs (Dual headless 4090s + A1000 for video output), so complex simulations should no longer stall the progress so much. No more crashes every few hours because of the Intel voltage bug or the second GPU disconnecting. What a massive relief this is, phew!
Tacoma154
2026-02-10 19:10:05 +0000 UTCKM19082
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