Rendering is ongoing! For this month, I managed to render the next batch of animation that Disregard animated, which comes down to 16 shots! Next month I'll be rendering the next collection of shots I animated in the recent weeks, which should include the first noms!
Not too much to report on this time around since we've mostly been preparing things! Disregard has been implementing Chloe's internals, among a few other things, while I've been chewing myself through rendering and post production on two separate computers. Once Alex is done with his updates on Chloe, he'll bounce the model back to me since I need to make a couple of preparations on her as well. The most time intensive update on my part will be remaking the fur for her macro version, which unfortunately requires a complete do-over of her hair system as the fur I've previously made can't unfortunately be scaled to such an extreme degree like a factor of eleven. Unfortunately I'll also have to pause rendering while I work on her fur since it needs to be done from the same computer due to some licensing stuff with the fur plugin I use.

For the entirety of April, I'll likely be stuck doing post production and rendering the most recent scenes, which is very much necessary at this point, as we already have about 8 minutes of animation, as well as over 2TB of render data that should probably be wrapped up before we fully delve into the rooftop battle. I'm hoping to have another in-progress preview around the end of the month, which should hopefully include the first nommy scene as well!
In the meantime, Disregard made a little test animation with Chloe's internals to test them. Note that this actually won't be in the Encounter 3 animation, but we have a metric ton of noms coming for the rooftop animation anyway, so I'm certain this shouldn't be a problem. Perhaps we polish it into its own mini animation later on. <:

Mol Solar
2025-04-08 18:25:04 +0000 UTCCarlo Rev
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