XaiJu
CakeInferno
CakeInferno

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More animation previews & new gullet model

Rendering is still ongoing and so are the last bits of animation. I've recently finalized the animation on the post-credits scene, which I'm currently preparing for rendering. 

Earlier on the rendering on the Zoe falling scene was finally done. There's only the additional bonus scene left to animate after that, which I've already been preparing in the background. Rendering is still taking a ridiculous amount of time, especially with the internal scene where one new frame only gets finalized every 20 - 30 minutes. The new scenes are quite a little heavier as well, but nowhere near that render time of the internal scenes. I think it's definitely worth it whatsoever, despite these lengthy computing times. The internals are a huge step up from all the previous installments, thanks to path-traced SSS/lighting, as well as the new fluid simulation that uses Maya's powerful Bifrost plugin. Never thought I'd use a tool like that on a vore animation, what a time to be alive! :D

I've also modeled a new gullet model and partially rigged it for the bonus scene! There's still some more rigging work to be done on it, but I've already felt confident enough to show it already. The previous one was alright, but I felt like I could redo it a lot better, especially since I could use it with the fancy new renderer as well!

Lighting and materials are still heavily work in progress. I'm hoping to get the rig fully done soon and start setting up the scene. The only thing that is hindering my workflow a bit right now is that I barely have a computer left to work on, as almost every device in my apartment is busy rendering something, hah!

I appologize if I'm currently quite unresponsive with my messages here. Right now I'm fully focused on getting this animation done within the next 2 - 3 weeks, as I have a deadline for another project in March coming up, which will also have me traveling back to LA. I'm hoping that by the time the full animation is finalized, I can continue rendering out some alternative camera shots of the nommier scenes, hoho! Here's hoping that between that and the March project there's finally going to be some time going through all the recent messages, phew!

More animation previews & new gullet model More animation previews & new gullet model

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