XaiJu
CakeInferno
CakeInferno

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Render Update (Not mobile friendly)

Rendering of Encounter 2 is still ongoing, but phew... saying it's been a bumpy road would be quite of an understatement, as the times I had to re-render certain frequences have been numerous. By now I've meant to be quite a bit further with everything, but there's been one particularly long sequence that's given me a number of headaches, which is due to Maya shifting Zoe's dynamic fur ever so slightly around when reopening the program and requiring me to render a lengthy sequence with multiple layers in one go, otherwise the fur on certain layers such as depth won't match up in the composite. I've figured out a solution to this by splitting up the sequence in "small" 1000 frame chunks and crossfading the shifted fur in After Effects later on, but doing this requires another pass of re-rendering.

All issues aside, the sequences that are finalized so far look quite amazing and a huge step up from the previous Encounter animation, especially so when you see them in full resolution. I however feel that I'm slowly approaching the kind of threshold where I'm in the need for a super computer, as optimization can only do so much to keep the render time reasonable, especially so at a native 60 FPS. I'll need to address frame rate again after finalizing this project, as producing at such a high framerate target has literally doubled the production time on this animation, especially in regards to the much more demanding visuals. Chances are that I'm going back to a native 30 after this and look into some of the new AI-based frame interpolation methods, which I heard have made leaps in the recent years.

My intial plan was to be done with rendering by the 20th, then rush through compositing and post production until the 25th, then tackle sound design and music and release the preview version around the 30th/31st. With rendering seemingly taking another week, things might take until early November whatsoever. 

Note that this version will very much be a work-in-progress and still have a couple of scenes missing, including a major one that takes place within Zoe. It's likely that some post production, sound design, and general polish will be missing for a lot of the scenes as well, but I'll make sure to take care of that in the final version. Right now I just want to get this preview out, so I can de-stress a bit and take my time to polish everything up, while animating the final scenes. Thank you guys so much for being so patient with this! Producing this thing has been quite the journey!

Render Update (Not mobile friendly) Render Update (Not mobile friendly)

Comments

I must admit I still haven't put everything together to see a total runtime yet, but my estimate is somewhere around 6 minutes for the preview, and 8 for the final version. I think I can give a more clear answer in a week or so once the last scenes are rendered and I start with the sound design! (:

CakeInferno

Can't wait for this!

BelleisBest

From all the WIPS we've seen through out the year, this will turn out and looks to be a great success! HOWEVER when everything is done including extended scenes etc, how long will the overall Animation for Encounter 2 be roughly?

MacMaxi55

The fur physics have always been really awesome to see! How exactly do you do that? I'm trying to look close enough to see, but I can't really tell whether you have an entire thick layer of hair particles covering the mesh from view entirely, or if the hair particles are spread out more

marxpopstar

Yea, 2 main features this year plus a few minor ones is perfectly fine! Maybe if you want a break after this, go back to doing the 2-5 minute animation throughout 2022 and then go back to 1 or 2 long features the following year, etc, and so on. Don't want to burn yourself out lol

Watts

The wait is more than worth it Cake. Your projects have continued to evolve as well as become so dynamic with the progress you've made. Mayhaps one day you can get this super computer. For now, don't stress about how great this is all coming together. I would say you are nailing quality and story telling perfectly. ^.=.^

Ghostdragon

Mate, do not stress about it at all. It's ready when it's ready. Not a minute earlier. You take as much time as you need.

Muffin_of_Chaos

Just grab a NASA computer like the people who use photo realistic texture packs in Minecraft. That should be efficient enough

Revan Cordelia

gawd this is so hawt i cant wait for the final :3

Ponlets

BETTER you say? Encounter 1 was already the best thing I'd seen in my life,

Tunacans

love that maw~

Delnory

take your time mate,well be here

Vampire king

Take your time. That’s the great thing about your videos. They are well done and thought out with beautiful execution. Keep up the good work.

Nezumi13

I still say if it takes that long then quite frankly it takes that long. I'd rather wait the time needed for the extra polish than have the thing coming out looking like Cyberpunk2077. I don't speak for anyone other than myself of course but I think we'd at least agree on that.

Khaki Chan

Oh god... That second .gif of Zoe snaking her tongue between his legs and lifting... I love a flirty pred like that. <3

Meddwynn Ravencroft

This seals the deal for me; you are the world's finest vore animator.

CrackMyKnuckles

Already loving the renders cake, so excited for the full release.

Michael Lee Vogel


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