The second Encounter episode with have a decent share of internal shots again, and since I now got my hands on a new renderer it was only a given I'd port over Zoe's stomach "environment". Next to the much improved reflections, lighting, and materials, the new renderer actually comes with some new functions, namely animated textures, which is a farily basic feature that has been completely absent in the previous renderer I'm using. I've used this to have properly animated water, as opposed to a plane I've been shoving around; as well as animated ripples on the stomach surface itself, which adds another layer of animation atop of the simple joint animation from the previous animations.
Next to the visual improvements, this new rendering approach is making the production itself a lot easier as well. The internal shots usually took a long time to produce since I always had to handle various amounts of layers for volumetric light, depth of field, motion blur, etc. All of this however can now be done in a single render!
On another note, I was finally lucky enough to get my hands on the elusive RTX 3090, and boy is it a brick. Let's see what I can do on this thing for the next animation! <:
Jade B
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