Infinitum Alpha 2.4.5 Update
Added 2024-09-02 02:44:53 +0000 UTCLevel 974

Added a pathway from the bridge to the house
Added a sky and moon
Grass is now shorter
Grass and Level optimization
Improved textures with higher quality
Added the lights system inside the house, all lights are now fully interactable and can be turned on/off
NEW LEVEL: Level -2 "The Storage Halls" has been added to the game


The following levels have been remade from scratch:
Level 2 "Pipe dreams"
Level 33 "The infinite Mall" (performance should be improved)
Please report any issues with any of these levels





Loading screens and times
Saving and loading system has been fully remade from scratch, with the new multiplayer system which made us achieve shorter loading screens for both server and clients while fixing some replication issues as well
Added a Loading screen before starting the game inside the lobby
Slides
Added slides animations and a slides animation modular system, which will make slides animation possible everywhere in the future. Currently you can find the slide around in poolrooms and soon we will have them all across the levels as a way of traveling through areas
Coming soon: Slide animations when traveling between levels
Audio
New main menu song and main Infinitum Theme
Footsteps system has been remade (footsteps sound correctly now from distance and sound changes accordingly if sound is behind a wall)
Added sfx for placing a Colour Capsule inside a Colour Terminal
Added sfx for going down the slide
Multiplayer
A big addition to this new update is the way we handle multiplayer. Keeping things short, before this update the server was initiating and doing everything for the clients, which would take quite some time because it would have to update the variables(world data) every time before initiating an event. With this new update, we made it so that the variables update on each person playing, meaning that after joining someone's world, everyone has a temporary variable with the save stored up in their own game. When interacting with the world the game checks on each client's computer if he is able to give access to certain things instead of waiting for confirmations from the server.
Crafting/Building
We are currently having some issues with crafting and building, so while some of the bugs were fixed we think there are more ways you can make this system glitch, so please let us kindly know about any of the issues you find
Bugs Fixed:
Clients not being able to give Mr Kitty the cute item
Mr Kitty appearing differently on each player
Fixed Outside lights from level 974 not working for clients
Fixed bug where stamina would decrease when jumping if you were crouched(the jump wouldn't happen in this case but you would lose stamina)
Fixed bug where taking damage more than two times in less than a second would bug the PP effect on the screen
Fixed bug where clients could not take the notebook from the Laboratory
Fixed issues related to Colour Capsules not being able to be unlocked
Note: Because of this update we had to redo most of code on how multiplayer is handled, which is why this update took so long to come out. In return for making people wait this long, we did our best with remaking some of the levels and adding a new level to the game while also fixing some of the main issues like the lights in Level 974. There still might be some multiplayer issues we overlooked, if found any, please let us know in the discord server and we will take care of all of them for the next update. Big thanks to all our supporters on Patreon and Ko-fi who made development along the months possible, you guys are the best.
Steam post with more images: https://store.steampowered.com/news/app/2302120/view/4613462277085811012
Comments
Sending it now!
Infinitum - Sabito
2024-11-03 06:14:30 +0000 UTCHello, I bought $10 sub can i pls get my key?
Sergio Andrée
2024-11-02 23:58:47 +0000 UTChaving issues with planks being recognized in crafting system
tonyhawk
2024-10-28 02:35:49 +0000 UTC