XaiJu
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Level 0 Expansion - Fan Favorite Sublevels Are Here 🔥

Hello everyone! Following your votes and suggestions from our recent Instagram poll, we’ve expanded Level 0 into three new sublevels: the Manilla Room, Level 0 Remodeled, and Pink Emptiness, all based on highly requested ideas from the community. 🤝

Here’s a small preview from each space & we’ve made sure not to spoil any gameplay or features for new players. 👻

This full level expansion will likely be included in the next update, so stay tuned for that!

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Help us choose the OUTPOST THEME! 🎶

Hello guys, it's been a while since we posted here, but we are currently working on the outpost and we can't decide between the old version or the new one.. so we're leaving it up to you! Give them both a listen & let us know which one feels like the right fit for Infinitum! 🙌

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A new way to playtest - an experimental version is now available!

Hello everyone!

Just dropping in with some exciting stuff.. we just launched a new experimental version of the game called the "ReAlpha". This version is already uploaded to a private testing branch on Steam! 👀

This one has all the new gameplay systems we've been working on, but please keep in mind everything's still a work in progress, so there might be bugs, broken stuf...

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February Update – Important Announcement

Hey everyone,

We know many of you were expecting an update today, and we hate to disappoint, but after careful consideration, we’ve decided to delay the update by 30-40 days to ensure it meets the quality you deserve.

Why the Delay?

While developing the new character, we ran into a major issue where the new character broke a lot of the features that were previously working with the old character while all the new content we built only works with the new ch...

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January - Progress Update

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Infinitum Intro part of the Story Updated and Cutscenes Start

Greetings, Wanderers!✨ Let’s dive into the progress we’ve made in development this week!

🧪The Laboratory

The Laboratory is a key part in the story and game, this is the starting area of the game, which is located inside an underground bunker.

After a nuclear war, most of the people around the world have died and the planet has become a radiated unhabitable zone. Few of those people had the chance to take refuge in bunkers, and most of these bunkers ran o...

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First look at Exploration Mode! 🕵️‍♀️ + Outpost and Laboratory Remake Part 1

Hello Wanderers! Today we will go together through the progress we made in development this week!

🕵️‍♀️Exploration Mode

We’ve started working on the first environment for Exploration Mode—a whole new way to experience the Backrooms, completely different from the main Story mode one! This mode focuses on the eerie, atmospheric "Walking Simulator" experience some of you love.

2025-01-07 16:00:13 +0000 UTC View Post

Infinitum 2025 Updates and Plans

Hello everyone, I know it's been a while since the last update, but I am here to assure everyone that things have been moving faster than ever towards the better ending.

After the last free limited time demo and your feedback we have decided to take two steps back, add more content and remake some of the things done wrong. For this we needed to get a team, but without funding that seemed impossible, ...

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Post Demo update and upcoming changes

I have posted this announcement on other social medias and I am now posting it here in order to make sure all of the supporters read this message.

Using the feedback on the last month regarding the demo, we decided we need to make some changes.

During the last 2 years, I've worked alone on the project and a few months ago I was joined in development with my girlfriend. She helps me a lot with environmental design, marketing and many other things that take off some weight from my ...

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Infinitum Alpha 2.4.5 Update

Level 974

  • Added a pathway from the bridge to the house

  • Added a sky and moon

  • Grass is now shorter

  • Grass and Level optimization

  • Improved textures with higher quality

  • Added the lights system inside the house, all lights are now fully interactable and can be turned on/off


...

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Patreon perks updated

Hello everyone, the patreon tiers have been changed because they've had the same perks for the past year. Updated tiers include now bundles and make purchases a lot easier for people who want to buy multiple keys for their friends. Some limited edition perks like adding an item to the game have been removed.

For patrons who have pledged for multiple months, you can get perks for the accumulated amount that you supported with. For example if you pledged 5$ a month for 4 months, y...

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Infinitum Alpha 2.2.0 Is out now for Playtesting

Patchnotes:


Level -1 "The Infinite Graveyard" is now out for playtesting, which also is testing a new optimization system so tell me how that went
New UI with new animations
Crafting system (not fully implemented yet)
Many bug fixes, including the current ending bug, please report any remaining bugs.

The following are still a work in progress until The Endless Replayability Fest (May 13, 2024), so they might contain some missing features or bugs, % o...

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Weekly update #8: Level -1 "The Infinite Graveyard" part 1

The work for the new level has officially started this week


- This is the current state of the level and how It looks

Level -1 is an infinite level which resembles an Infinite Graveyard. This place is extremely foggy and you can find gravestones everywhere. It contains a lot of vegetation when randomly wandering around and not following a path, which makes it extremely e...

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Weekly update #7: Crafting system Showcase

In this video I am showcasing the main functionality of the new Crafting system, which will be available in the next update on 1st of May.

In order to have access to a blueprint and craft something, the players must unlock those blueprints by exploring levels and finding them or completing missions in the upcoming NPCs Outpost which will be inside of the game before 10th of May.

A functionality for Stackable Items has been implemented as well.

In the showcased video ther...

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Weekly update #6: Crafting system #3

This week has been another step forward towards the end of the crafting system, which will be finished by the next sunday.


Crafting table was added inside the bunker. This currently contains the main functionality for the blueprints (this is how recipes for items are called). The table hasn't been fully desig...

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Happy Easter to everybody!

I hope everyone had an amazing weekend and for those who celebrated Easter, I hope you guys had some quality time spent with your families.

Weekly update #6 has been delayed until next monday, working on this new devlog took a longer time than I anticipated since I need to sum about ~8 months of progress but it will be a longer well edited video which I can't wait to release next sunday, on the 7th of April!

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Weekly update #5: Crafting system #2

Last week the work was mostly back-end with a lot of rework done with the slots and inventory system, which will allow us to make recipes and craftable objects now. While remaking the slots system I also got the opportunity to implement stackable items and fix some issues with the items collisions.


-Stackable items have the number next to the slot and if the item you are trying to drop has a stac...

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Weekly update #4: Crafting system #1

This week the work for the crafting system has started!
At the base of it we will have the following main ingredients which we'll use to craft our items:

We have planks, cables, duct tape, nuts and bolts, metal, rope, cloth and bricks.


Using these you will be able to craft thing like: crates, bandages, a hammer(used to harvest some things for example turning a metal ba...

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Weekly update #3 New UI functionality finished

This week the functionality of the new UI has been finished, some bugs are expected when the update comes out but there shouldn't be any major issues. This is how the final version looks like:

On the left side of the screen you will receive pop ups regarding your character state, if you are thirsty, hungry and in the future if your health is low, you are bleeding, etc.
On the right side you...

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Weekly update #2

This week was still focused on the new UI, I mostly learned how to do UI animations which will be seen in the popups (located on the left side of the screen). These popups will tell you when your hunger or thirst are low, when you won't be able to regenerate stamina, when your health is low or you're bleeding, etc.

The way I animated these popups was by making a scalable tileset inside of photoshop

2024-03-04 20:06:08 +0000 UTC View Post

Weekly update #1

Starting this week, each monday there will be an update where I talk about what happened in development in the previous week, game updates (playable alpha versions) will come less often, but with more content. The development will go better and faster than ever because after a 4 day break from development this week (after 14 months of continuously working on Infinitum) I feel better and more motivated than ever. There will also be many more reels and I also already started working on a new de...

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Infinitum Alpha 2.1 The story update

Infinitum Alpha 2.1: The Story Update is now here!


Bunker

-Added the Bunker, a structure which spawns in most levels and is part of the new saving system, your progress only saves when entering the bunker, think of this as a "safe room" and of course when doing any changes inside it (changing your bunker name or lights)

-Portal has been moved inside the Bunker and finding parts needed to start it now save (For example you can find Calum and put it inside the b...

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New Entity early view - "Weeping Angels"

This entity will be present only in Poolrooms for now and it only moves during night time when you are not looking at it.
If it touches you, you will turn into stone.

Tell me what do you think about it! There are currently 9 different statue models to give it some diversity.

I will start posting more sneak peeks here on patreon from now on, The next huge update should be available to playtest in the next 2-4 days depending on how it goes

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Infinitum Alpha 0.1.1 is now here!

Thank you to everyone who reported their feedback and found bugs so we can improve Infinitum together!

Christmas Event 2023! 

Merry Christmas everyone! 

This year is the first Infinitum Christmas event, so here’s everything you need to know about it! 


In this event everyone will compete for exclusive Christmas cosmetics. This event only takes place In Level 37 "Poolrooms" only in normal and hardcore gamemo...

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Infinitum Demo Trailer has been released!

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Infinitum Pre Alpha 0.9.0 is here with the new Level 33!

Patchnotes:

Level 33 Is now here!

-Level 33 is an Infinite mall where the more you go in any direction the more this level decays and
looks more destroyed. Currently this level has 6 stages of decay, each one having a different
ambience which can be heard through the megaphones found around the mall

-You can enter this Level by finding the new room in level 0 with Escalato...

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Infinitum Pre Alpha 0.8.2: Halloween Update!

Infinitum Pre Alpha 0.8.2: Halloween Update is here!

Patch Notes:

Added Halloween Event

-This new event is a new way for people to earn exclusive cosmetic Items, more information on how it works here.


Level 2 entity, "The Scratcher" remake: View Post

Infinitum Halloween Event!

Welcome to Infinitum's Halloween event 2023! The first ever event where you can win exclusive cosmetic Items!

You can only gather points for this event in the following gamemodes: Normal and Hardcore


Pumpkins and Scarecrows are randomly spawned around every level, In order to score a point you have to pick up a pumpkin and put it on the scar...

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Pre Alpha 0.8.1 Bug fixes!

Pre Alpha 0.8.1 is here!


Patchnotes:


-New Flashlight model

-Added a search session feature in Join session screen

-Small UI adjustments (all buttons were made to be more appealing)

-Master volume has been added


Started working on a Halloween Event, should be ready for next week's update! More details coming soon! View Post

Infinitum Pre Alpha 0.8.0: Multiplayer Update is here!

Pre Alpha 0.8.0: Multiplayer Update is here!


Patch Notes:

-Added Multiplayer!

You can now create endless saves to play with your friends

In order to play with your friends, you must create a lobby, a save game and then wait for your friends to join your lobby before starting the game

You can create public lobbies or password protected lobb...

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