Weekly update #6: Crafting system #3
Added 2024-04-16 04:56:46 +0000 UTC
This week has been another step forward towards the end of the crafting system, which will be finished by the next sunday.
Crafting table was added inside the bunker. This currently contains the main functionality for the blueprints (this is how recipes for items are called). The table hasn't been fully designed yet, there will be upcoming objects/tools all around the table to make it look more like a working bench.
This is how the UI looks like. The categories on the left side of the crafting board will be replaced by Icons to make it look better. The collectable blueprints system is almost put in place as well. In order to get access to a new blueprint or for it to show on the crafting board, you will have to either find it or receive it by completing a quest.
-some of the crafting components .
Also the items 3D models to be crafted (which I will reveal next week once I have the whole thing fully working) are being worked on as well.
Notes:
The devlog I've been working on will probably be somewhere around 15 minutes( very long compared to previous ones). I still need to edit a major part of it and I keep improving my editing skills at the same time in order to have a higher quality video out there, which is the reason why I keep delaying it's release (I was planning to release it yesterday).
Another huge issue that popped up recently and took me some good amount of hours is version control. I am having some big issues with GitHub right now because the project files are huge(around 125gb) (actual packaged game is less than 8 Gb) and I kept trying to make it work with LFS but after a few hours of waiting I keep getting some weird errors so I just might have to package the project and use google drive as backup files every week at this point.