Sprint 007 reflection
Added 2020-02-14 17:40:26 +0000 UTC
What did we accomplish in the last two weeks?
- Added working dice rolls to the prototype
- Added subtitles to some of Max's Swedish dialogue
- Published my suggested improvements to Lara's Hero Header design, and got feedback from the community on whose design is best. Result: 100% in favour of Lara's original design. You fucking traitors
- Developed new sex scene structure, with a streamlined way of handling arousal and orgasm stages
- Developed v1 of a new feature that will let you test out new scenes with your agent instead of starting a whole new playthrough just for one scene
- Wrote content for the balcony branch of the sex scene, which now has multiple outcomes ranging from "Max bangs the agent over the railing and they both come" to "The agent gets fingered up the ass then Max jerks off in her face"
- Added the first iteration of a post-sex reflection system
- Published an alpha test version to Operators+
Did we meet the sprint objectives?
We finished 7 of the 11 sprint objectives. (See the Trello)
Story points
What worked really well this sprint?
- My story point estimates are improving. I tried to estimate the writing tasks with more granularity; I'll try and improve on this further in the next sprint plan.
- The writing feels like it's getting easier, and the structure feels like it's coming together.
- The two-week sprint discipline is still working really well. It's forcing me to prioritise more ruthlessly.
- The weekly backlog review sessions are helping me get the overall project into a more organised state.
What could have gone better?
- I'm still struggling to consistently start at 0700. I have a greta day whenever I manage it, so I'll try harder in the next sprint. (I think the main problem is that I don't like going to bed early.)
- I didn't make very good use of the team in this sprint.