Sprint 007, day 1
Added 2020-02-03 21:20:48 +0000 UTC
Sprint plan | Trello
Hey guys! Today we got the sprint off to a solid start. I completed the following tasks:
- [T1] Balcony branch: fix dice rolls. In the last dev test, I just used coin tosses to settle every dice roll. I fixed the logic today so that the dice rolls actually take into account both characters and their histories. (For example; if Max succeeds at his making out dice rolls early in the scene, he gets a bonus to his fingering and fucking dice rolls later in the scene.)
- [T2] Balcony branch: add Swedish subtitles. In this scene I decided to experiment with a language barrier mechanic, to see if it could be made interesting or sexy. Max now speaks some lines in Swedish during the sex scene – based on Operator feedback (thanks Antilles) I added a mouseover translation, so you the player can understand what's going on, even if your agent can't. (Tack också till ArsenalJacob för att ha fixat mitt skit Svenska.)
- [T11] Hero Headers: publish new test version for user feedback. Lara and I had differing opinions on which artwork version looked best, so I published a comparison version for your feedback. So far only 100% of you chose her over me. Now I know exactly how Jesus felt when the disciples forsook him, only it's worse for me because I have to deal with so many more treacherous disciples than He did.

Today Hyneman did a lot of code merging, and got the new Status Effect Icons working in my branch of the game engine. They look greta:

Okay, that's it for today! I set up a new Trello so you can follow the progress. Next sprint day is tomorrow. See you then!
Hmm! I see what you mean about the model, although think she may just be really tall and thin.
Re dice rolls: my aim is to make the dice rolls not *lose/win* like in a traditional RPG (e.g. if I don't kill the next monster, the story ends) more *different*.
For example, there's a path in this scene where Max can attempt to give the agent "the shocker" (i.e. a finger in her ass while he's fucking her).
She makes an Anal Sex roll when he does this: if she succeeds (more likely for an agent who's had lots of anal), we jump to scene A: *Max just shoved his finger up your ass! What do you do?* If she fails, we jump to scene B instead: *Max is pushing his finger into your tight ass! What do you do?*
So in this case, the dice roll leads to two interpretations of the same scene. Your previous decisions weight the outcomes; if your agent is the kind of girl who takes it in the ass a lot, she'll probably get scene A. If she doesn't let men do that to her, she'll probably get scene B.
BUT the dice create a random element. So in some instances, the dice will dictate that your slutty agent just got shocked by The Shocker. Or your "strictly no butt stuff" agent is, startlingly, now doing butt stuff.
I definitely have nothing against people replaying scenes to get a "canon" result they were happy with (I did this myself in Mass Effect), but my aim is that in general players enjoy the unpredictability of dice rolls instead of feeling like they are being punished by an RNG.
Crushstation
2020-02-05 01:23:27 +0000 UTC
That has to be a photoshopped picture of the woman in the starting position. Her legs look like cartoons or rubber. Regarding the game, my concern with the sex system is that in certain key situations, like that balcony scene, we won't be able to get the result we want because we got bad rolls. I'd be re-loading until I got the result I wanted.
bsnick
2020-02-04 23:23:27 +0000 UTC
Keep up the good work!
Funkie - Adult Games Dev.
2020-02-04 16:32:43 +0000 UTC
Such a greta report
Razgriz Gundam
2020-02-03 23:16:56 +0000 UTC
Sorry, fixed!
Crushstation
2020-02-03 22:48:37 +0000 UTC
That Trello seems to be set private. :)
Anand
2020-02-03 21:51:44 +0000 UTC