This is my plan for the next two weeks.
Crab thoughts
In both of the previous two sprints, I seriously overestimated what I could deliver.
In this sprint, I wanted to set the target as "finish the remaining writing, and integrate the scene into the game." That would be so great: we could release the Analyst version on Valentine's Day.
However: I don't think I can get that done in the time available. What I think I can get done is the first part, finishing all the writing. Integration into the scene will have to happen in the next sprint.
That means that – if all goes to plan – in two weeks, there'll be another test scene release to Operators+. At the end of Feb we'll release a working version of the scene for Analysts+ to play. (That version will be released to everybody else in mid-March.)
I hope that's okay. It's two weeks slower than what I wanted to announce, but although I can't promise never to be wrong about my time estimates I do promise never to bullshit you about my time estimates.
Work schedule
Here's my plan, click to embiggen it:

Objectives
I've tried to be more granular about the actual tasks. The numbers in brackets is my estimate of the story points needed to complete the task.
Total story point estimate: 68
Jax
2020-02-04 13:12:35 +0000 UTCCrushstation
2020-02-03 21:31:15 +0000 UTCCrushstation
2020-02-03 21:27:52 +0000 UTCCrushstation
2020-02-03 21:27:01 +0000 UTCCrushstation
2020-02-03 21:25:58 +0000 UTCammut
2020-02-03 15:02:05 +0000 UTCBreadloaf
2020-02-03 10:34:54 +0000 UTCWild Bill
2020-02-03 02:03:27 +0000 UTC