Hey guys! I spent most of today writing, but started the day with an hour or so on the Product Backlog. I think I've done three of these sessions so far, and it feels like it's becoming a useful discipline. (In my head I have hundreds of ideas for scenes and features I'd like to add to the game; getting them out of my head and into a list is a big step forward in organisation.) I'll share the list soon.
Something that's historically been very time consuming is the implementation of art assets into the game. Our lovely Victoria produces great stuff in Illustrator, but actually making them work in the game involves some manipulation of the Illustrator files and some coding.
Illustrator guys who can also code are rare beasts, so delegating this activity has been challenging. However, I'm cautiously excited to report that Tommygun has taken an Illustrator course, and is experimenting with art processing. Early indications are good.
This will be a big improvement if we can make it work; it takes a task away from me, it unblocks some projects that are on hold waiting for art production (e.g. dark mode, messy makeup, new agent faces), and it gets more of Victoria's great art off my hard drive and into the game.
Okay, tomorrow is a scheduled R&R day, so that's all for this weekend. I'll be back with an update on Monday. See you then!
Toadsith
2020-01-26 02:50:20 +0000 UTClasp
2020-01-25 23:08:52 +0000 UTC