Here's my plan for the next two weeks:

Daily Scrum (5 minutes). Every day, I’ll reflect on what I did yesterday, what I plan to do today, and reflect on the problems I encountered. I’ll record these reflections so I can review them during the Retrospective at the end of the sprint.
Sprint Tasks (8 pomodoros). This is when I work on my tasks.
Backlog Review (45 minutes). Once per week, I’ll get out of my normal work environment and spend some time thinking big-picture; reviewing feedback from users, brainstorming features I’d like to add, etc. I’ll use this time to update the Product Backlog in Jira – adding new ideas, and revising & reärranging what’s already there. This will help keep the Product Backlog relevant and up-to-date.
End of Sprint. On the penultimate sprint day, I’ll release whatever I can (either as an actual game update, or a Beta test, or just an internal testing version). This will help me get user feedback all through the dev process.
Retrospective (2 hours). I’ll reflect on the sprint and publish some thoughts on what went well, and what areas can be improved. This will help me continually improve.
Sprint Plan (2 hours). Here’s where I plan the next sprint.
Rest & Explore. I’ll try to end the last afternoon of every sprint doing something game-related but fun – maybe writing a new scene, or working on some avatar art, or something totally different. This is when I get to work on crazy little things that I don’t normally get around to.
Scheduled R&R. Planned in time for rest and personal admin.
PLANNED TASKS
[T1] Mk2 Sex Engine prototype
Finish the prototype.
[T2] Status Effect icons
Add Status Effect icons to the game.
[T3] Hero Headers
Finalise Hero Header code.
Story point estimate: 39 + Hyneman & Lara