Looking back, I have mixed feelings about this year. On the one hand, we did some great stuff:
On the other hand, I know I'm not the only one who's disappointed that the game isn't further along. I think everybody sees Female Agent's potential, once we get to open world Bangkok (repeatable gameplay loops, with new locations, activities and side quests added in each update) – but the game's biggest problem is, and has always been, slow implementation.
I've been thinking seriously about how to increase the development speed. One of the big things I need to make better use of in 2020 is the community – you guys have great insights, and I believe that consulting with you more regularly can speed things up overall (by helping me get to the right solutions faster).
I wrote some analysis that I want to put out to spark a discussion on how we'll improve things in 2020. I was going to publish the first piece tonight, but "Anatomy of a Failed Sprint" is too maudlin a topic for New Year's Eve. (I am feeling kind of maudlin at the moment, but that's at least partly due to listening to mid-90s Faith No More on repeat).
So I'll publish that tomorrow, and just end 2019 with something that doesn't make me feel maudlin at all: a heartfelt thank you to everyone with an interest in my little video game, and especially to all patrons, past and present – your support for the game changed it forever.
Happy New Year, everyone. ☺️ I hope 2020 is your best year yet, and not just because your agent is finally going to get to Bangkok.
Enrico
2020-01-01 11:42:06 +0000 UTCbsnick
2020-01-01 02:15:06 +0000 UTCBreadloaf
2019-12-31 23:26:08 +0000 UTCNotalie Portman
2019-12-31 22:47:16 +0000 UTC