I was planning to create a fully functional prototype, with every possible option and outcome simulated, but Hyneman and Tommygun convinced me that that'd be overkill. So today I completely finished one branch from start to finish, and shared a working prototype of it with the others in the team.
I'm really excited about this. Tommygun observed that the new approach will turn sex scenes into "something really close to a complicated quest in an RPG". esclavage described it as "a decision tree that allows for flowing action instead of the current recursive Sex Engine". It's going to be a serious improvement.
Next steps
I want to give the others some time to experiment with the prototype and suggest improvements. Also, as someone who prides himself on working without breaks: I feel like I need some time to recharge.
I've always seen the Patrons as my bosses, which is why I always try to be transparent about progress, plans, successes and setbacks. Something I also need to be transparent about is that right now I feel like I might be burning out – I feel tired and run down, I'm stressed out and irritable about small problems, I've developed a fucking eye twitch – I need a little break so I can keep producing.
So, I'm planning to take it kind of easy tomorrow and the weekend. I'm a workaholic, so I'll probably spend some of the time catching up on community messages and doing some planning for the next sprint, but I basically just want to bimble for a few days. Next dev day is Monday. Have a great weekend, guys, I'll see you then. :-)
Blue Cabaret
2019-09-09 04:08:15 +0000 UTCQuaryelle
2019-09-07 22:19:05 +0000 UTCBreadloaf
2019-09-07 09:33:24 +0000 UTCHeresiarch
2019-09-07 07:59:37 +0000 UTCskyline_pj
2019-09-06 13:36:15 +0000 UTCArtoreusRex
2019-09-06 05:21:05 +0000 UTCDracker Drap
2019-09-06 04:45:50 +0000 UTCASLPro3D
2019-09-06 02:27:50 +0000 UTCWilliam Urquhart
2019-09-06 00:19:16 +0000 UTCBuster4MC
2019-09-06 00:06:42 +0000 UTCAnand
2019-09-05 22:14:45 +0000 UTCJax
2019-09-05 21:22:03 +0000 UTC