Sprint target: release 1.5 (avatar upgrade)
Days worked: 21/31 | Pomodoros logged: 174
Task points completed: 108/248
We worked on the avatar muscular version today. While we haven't quite nailed the look yet, we're confident from our prototypes that we'll be able to produce a "ripped" version of the avatar using contours and shading instead of having to create (yet another) body shape. That's really good news because it will speed up all clothing production in the future.
Now that's settled, we're switching over to clothes creation. Victoria is working from the detailed specs I produced at the start of the sprint to create a new in-game wardrobe for the agent.
I've got real job stuff over the next two days so the next dev day is Thursday, but V is working on clothing in the meantime. We are behind schedule, but we'll do our best to catch up.
Link to the Trello
Crushstation
2019-04-16 15:35:53 +0000 UTCToadsith
2019-04-15 22:00:05 +0000 UTCdeamonmaster
2019-04-15 20:47:08 +0000 UTCNotalie Portman
2019-04-15 16:54:06 +0000 UTC