Sprint target: release Female Agent 1.4
Days worked: 7 | Pomodoros logged: 57
Task points completed: 12/154
Sprint day 7! I finished the XP skill awards, and Hyneman did a lot of work on the skill tables.
Part of the Scrum of One technique involves a once-weekly look at the "Product Backlog", the list of features that we plan to include in the game. This hasn't existed before – it's just in my head – so today I started work on creating this document.
I'll continue working on it once a week, and publish it when I've got a first draft. I hope this will give you guys more clarity over where I think the project is going, as well as giving you an opportunity to influence what should be on the list and in what order.
I have personal stuff to do for most of tomorrow, and meetings at my real job on Monday, so the next dev day will be Tuesday. Can't wait to get back to game dev, things feel really exciting to me right now.
Link to the Trello