A little over a year ago, I released version 1.0 of Female Agent. I had no idea if people would like it or see the potential in it. I’ve been blown away by how much interest and love and support the game has attracted since then – to all Patrons past and present, thank you so much for making it possible for me to put so many hours into the game in 2018.
The story so far
We’ve been through three major versions so far. Version 1.1 added a face to the avatar, and the ability to customise your character instead of having her randomly created.
Version 1.2 added the Sex Engine, which powers the sex scenes. This was really, really fucking difficult to code and I would definitely have given up on the project at this stage if I hadn’t been accountable to the patrons.
Version 1.3 added Operation Lioness, the training exercise in Scotland which sees your agent nightclubbing and seducing civilians in order to get ready for the main mission.
Next steps
Version 1.4 will drop very soon. It will turn the game into a working RPG with attributes, skills, dice rolls, experience points, and an interactive character backstory generator.
What I’ve learned this year
I’ve worked hard on the game this year, but the progress has been much slower than expected. During the year I’ve experimented with new ways of improving productivity, but everything still feels frustratingly gradual to me.
I’m going to try two big things in early 2019:
(The game is no longer a one-crab project: Victoria draws artwork, Hyneman writes code, Dissonant Soundtrack, esclavage and The Scribbler write scenes & snippets, and Locke Kosta gives me project advice and tells me when I’m having terrible ideas*.
In addition, several fans have also contributed content that’s in the game – including but not limited to Falloutbabe, Abbi, and Lara. However, I don’t have the budget to get them all to work on the game full-time, so improving my own personal productivity is the best way to speed up game delivery.)
* actually, Diss does that a lot too, now I think about it
What I want to achieve in 2019
The main objective in 2019 is to move the action to Bangkok and continue the agent’s story. My vision for Bangkok is repeatable, open-world gameplay to which we continually add new scenes, outfits and story content. There’ll be a repeatable gameplay loop that’s fun/sexy (working in the brothel), plus a continually growing number of side quests and activities that your agent can experience – from buzzing around the Gulf of Thailand on a jet ski, to becoming a Muay Thai champ, to using your spy skills to investigate international organised crime.
Before we get there, we need to build a few things:
The year ahead
2018 saw the game go from zero to 1.3 – the year ahead is going to see an even bigger transformation in the game. I’m so excited about it!
None of this would have been possible without the generous financial and moral support of the game’s amazing Patrons, so I would like to take the opportunity to thank you all. Nobody in my real life knows what I’m doing, so I will have to toast you silently, but tonight I will drink a secret toast to you all.
To everybody – I wish you a healthy, happy and prosperous 2019. Tomorrow I am intending to do little more than recover from a monstrous hangover, but I’ll be back at work on the game on Wednesday.
Offshore - Adult Games Developer
2019-01-02 10:58:55 +0000 UTCToadsith
2019-01-02 03:42:03 +0000 UTCEnrico
2019-01-01 23:31:08 +0000 UTCvladeemer
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2018-12-31 22:31:33 +0000 UTCBreadloaf
2018-12-31 22:15:32 +0000 UTCFalloutbabe
2018-12-31 21:39:00 +0000 UTCLu-Tze
2018-12-31 20:20:06 +0000 UTCTerebonkoff Game Studio
2018-12-31 19:45:58 +0000 UTCLara
2018-12-31 19:42:33 +0000 UTC