A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IX
I survived my mud run! I wasn't able to do any dev yesterday because my real job threw up some problems that I had to deal with. I have meetings there all day tomorrow, but the rest of my week will be free for Female Agent.
Today I coded in half of the Analyst recruitment path. If I can keep up this pace, the Analyst, Operator and Failed Operator paths will be done in a few days.
I'll then need a few more days to do the pre-release polishing tasks (like coding in Victoria's new avatar outfits and Hyneman's relationship tables), and then 1.4 will be ready for initial release to Analysts and above.
I'll keep you posted with updates, starting again Thursday.
Jumpy James Johnson Junior
2018-11-21 22:37:28 +0000 UTCJumpy James Johnson Junior
2018-11-21 22:35:24 +0000 UTCFunkie - Adult Games Dev.
2018-11-21 13:23:32 +0000 UTC