A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Monday: 1 pomodoro
Tuesday: 2 pomodori
Wednesday: 6 pomodori
Thursday: 6 pomodori
I had a really difficult start to the week. I just couldn’t find my mojo. At first I put it down to sadness over my dog, but I also recognised that I sometimes feel this way when a project is on the wrong track.
On Wednesday morning, I stopped just grinding away, and took time out to have a serious think about what was bothering me. A few fans have expressed concerns that the Lifepath is falling into the weeds, and a few playthroughs from a fresh perspective convinced me that they’re right: there are too many screens, going into too much detail.
I also think there’s not quite enough sexiness in the Lifepath so far. This needs a fine balance – too much sexiness in the agent’s backstory trivialises her mission in Bangkok – but on reflection, I’ve played it too safe and ignored some easy opportunities for fan service.
For instance, agents with the elite social class background spend a year in a finishing school in Switzerland. Why the hell did I get Victoria to draw an outfit based actual finishing school students:

Instead of the Hollywood version:

These realisations felt like the breakthrough I was waiting for, and today and yesterday have felt incredibly exciting again. I’ve commissioned a whole set of new avatar outfits from Victoria (including a private school unifom), and simplified the Lifepath screens to speed up character generation and reduce the sense of grind.
For example: previously each year of university was modelled – every year you chose how hard you were going to study, if you were going to get a job, what relationships you started or ended, etc.
University is now presented as a series of important choices that you make once. You decide if, overall, your agent was a bookworm, a party girl, or something in between – and then you move on. You get to decide if your agent worked her way through university or not – and then you move on. Instead of working out exactly when a serious relationship started and ended, and whether or not that overlapped with a one night stand, you just tick a box to specify whether your agent cheated on her serious partners or not.
I’ve also looked for easy opportunities to make the Lifepath more titillating. For example, if your agent works through university and chooses the job “lifeguard”, you’ll get to see her in a red Baywatch swimsuit.
I had gotten too stuck on the details and lost perspective on what makes the game fun and interesting to play. I’ll remember this always in the future.
Progress report. Victoria is drawing new outfits. Hyneman is coding a new version of the relationships table. I’m restructuring pages and rewriting content.
I have to work at my real job all day tomorrow, but have the weekend and most of next week free, and will produce either a Beta or version 1.4 with a functioning Lifepath soon (as in days, not weeks).
Thanks, everybody, for your continued support. I think problems and course corrections like this are a normal part of any big project, but I'm always conscious of the fact that you guys are supporting me with actual money and I promise never to be complacent about that. I really am stressed all the time about trying to get better updates out more quickly. :-(
Enrico
2018-11-04 10:07:22 +0000 UTCFalloutbabe
2018-11-02 20:58:33 +0000 UTCEvaliss
2018-11-02 18:04:51 +0000 UTCTom Vyvey
2018-11-02 15:42:57 +0000 UTCKoopatroopa187
2018-11-02 13:55:59 +0000 UTCWodanoz
2018-11-02 13:15:21 +0000 UTCGoodNightt
2018-11-02 11:54:40 +0000 UTCEnrico
2018-11-02 09:36:07 +0000 UTCAntilles
2018-11-02 02:47:44 +0000 UTCLemon Knight
2018-11-02 01:34:34 +0000 UTCBreadloaf
2018-11-01 22:50:24 +0000 UTC