You probably assumed I would already have done this, but today I drew a chart of all the screens that are needed to implement the Lifepath, and accurately assessed what percentage of the work is still remaining.
It turns out that my estimate of 86% was optimistic. In fact, only 38% of the screens are done. There's still a lot of work to do before release. :-(
I’m really sorry to have overestimated the progress. I did this analysis today, and I wanted to share the actual figure with you right away.
The good news
Hyneman and I tested a new method of workflow today, and I think it will significantly increase our development speed from now on.
I’ve been unable to work on the game for the past two days (due to work commitments – the rest of my week is free), and I think the little break did me some good. This morning I looked at the project with a fresh set of eyes and, instead of just rolling up my sleeves and writing code as usual, I had a serious think about ways to speed up overall delivery.
Today’s work, using the new method, was the most productive 8 pomodoros I can remember. We:
This is significantly more than I’ve ever got done in 8 pomodoros before, so I’m really hopeful that the new workflow will lead to faster game development from now on.
Sincere apologies for getting the progress estimate so wrong. In the future I’ll always chart out the screens needed for a certain milestone, so progress estimates are more accurate.
Crushstation
2018-09-23 08:31:50 +0000 UTCToadsith
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