I think I’ve been too ambitious with the amount of content included in each release. I want everything to be great, so I cram in as much as possible into every release, but that makes the wait between releases a long one.
As an experiment, I want to try out a new model that will get smaller updates out faster.
My idea is that each of the next few releases will be built around just one major improvement.
Examples of major improvements include:
In addition, the release will include whatever minor improvements have been made since the last update.
I’m hoping this will get new features out to you faster. We in the dev team have been playing with the new avatar for weeks; there’s no reason you guys shouldn’t have access to it while we work on (say) the dance floor engine.
The potential downside is that some releases might be built around features you’re not that interested in. Let’s see how it goes. (We’ve redesigned the game’s splash screen to include a more detailed change log, so you’ll always be able to see what’s changed before you start a new game.)
Right now we have a lot of tasks kind of half-finished, so the plan is to release an as-is version by the end of this month, then switch to the new model. Let us know what you think in the comments or on Discord!
Crushstation
2018-06-17 14:31:45 +0000 UTCR
2018-06-15 11:55:44 +0000 UTCKurt Wagner
2018-06-15 08:36:34 +0000 UTCIain
2018-06-15 07:11:44 +0000 UTChornguy6
2018-06-14 21:31:37 +0000 UTCS Pore
2018-06-14 20:11:57 +0000 UTCBiggles
2018-06-14 19:51:19 +0000 UTCLotus
2018-06-14 17:59:18 +0000 UTCEnrico
2018-06-14 16:52:07 +0000 UTCHyneman
2018-06-14 16:34:27 +0000 UTCultimate_elephant
2018-06-14 16:19:28 +0000 UTCFalloutbabe
2018-06-14 15:50:29 +0000 UTCSoYeon
2018-06-14 12:37:54 +0000 UTCR
2018-06-14 10:15:52 +0000 UTCLu-Tze
2018-06-14 10:02:16 +0000 UTC