A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
Pomodoros V-VIII
I sent a working version of the backstage casting scene to the writing team, who immediately identified several ways to improve it. So we need to polish it a bit to reflect their improvements, set up a unique variation of the Sex Engine to support that scene's unique environment, and write a segue back from that scene to the nightclub, and then we'll be able to tick it off the list.
Victoria has finished the bulk of her work on the avatar (there are now 16 hairstyles instead of 4), so I started work on importing her art into the game. I'm a short distance away from setting up something really fucking clever in Illustrator that would allow us to add new skin tones with one single click (instead of tediously hand drawing all the shading for every new skin tone).
I'm aiming to introduce a few different caucasian skin tones (e.g. pale, fair & olive, with corresponding tans) for the next release, improving your ability to customise your agent. Incorporating agents of different races is definitely on the to do list, but I want racial choice to be reflected in more ways than just skin tone, so that will have to wait for the future.
Crushstation
2018-05-03 19:49:20 +0000 UTCdeamonmaster
2018-05-03 05:44:41 +0000 UTCEnrico
2018-05-02 22:23:48 +0000 UTCLemon Knight
2018-05-02 22:01:41 +0000 UTC